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New command: //orient, that rotates oriented nodes such as furnaces around the Y-axis by a specified angle.
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@ -155,18 +155,27 @@ Flip the current WorldEdit region along the x/y/z/? axis.
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### //rotate x/y/z/? <angle>
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Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle <angle> (integer multiple of 90 degrees).
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Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle <angle> (90 degree increment).
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//rotate x 90
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//rotate y 180
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//rotate z 270
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//rotate ? -90
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### //orient <angle>
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Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)
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//orient 90
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//orient 180
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//orient 270
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//orient -90
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### //fixlight
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Fixes the lighting in the current WorldEdit region.
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//dig
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//fixlight
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## //hide
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