diff --git a/worldedit_commands/cuboid.lua b/worldedit_commands/cuboid.lua index 93e45fa..050cf94 100644 --- a/worldedit_commands/cuboid.lua +++ b/worldedit_commands/cuboid.lua @@ -1,6 +1,8 @@ +local S = minetest.get_translator("worldedit") + worldedit.register_command("outset", { params = "[h/v] ", - description = "Outset the selected region.", + description = S("Outset the selected region."), privs = {worldedit=true}, require_pos = 2, parse = function(param) @@ -11,7 +13,7 @@ worldedit.register_command("outset", { local hv_test = dir:find("[^hv]+") if hv_test ~= nil then - return false, "Invalid direction." + return false, S("Invalid direction: @1", dir) end return true, dir, tonumber(amount) @@ -28,18 +30,18 @@ worldedit.register_command("outset", { assert(worldedit.cuboid_linear_expand(name, 'y', 1, amount)) assert(worldedit.cuboid_linear_expand(name, 'y', -1, amount)) else - return false, "Invalid number of arguments" + return false, S("Invalid number of arguments") end worldedit.marker_update(name) - return true, "Region outset by " .. amount .. " blocks" + return true, S("Region outset by @1 blocks", amount) end, }) worldedit.register_command("inset", { params = "[h/v] ", - description = "Inset the selected region.", + description = S("Inset the selected region."), privs = {worldedit=true}, require_pos = 2, parse = function(param) @@ -48,7 +50,7 @@ worldedit.register_command("inset", { return false end if dir:find("[^hv]") ~= nil then - return false, "Invalid direction." + return false, S("Invalid direction: @1", dir) end return true, dir, tonumber(amount) @@ -65,18 +67,18 @@ worldedit.register_command("inset", { assert(worldedit.cuboid_linear_expand(name, 'y', 1, -amount)) assert(worldedit.cuboid_linear_expand(name, 'y', -1, -amount)) else - return false, "Invalid number of arguments" + return false, S("Invalid number of arguments") end worldedit.marker_update(name) - return true, "Region inset by " .. amount .. " blocks" + return true, S("Region inset by @1 blocks", amount) end, }) worldedit.register_command("shift", { params = "x/y/z/?/up/down/left/right/front/back [+/-]", - description = "Shifts the selection area without moving its contents", + description = S("Shifts the selection area without moving its contents"), privs = {worldedit=true}, require_pos = 2, parse = function(param) @@ -98,20 +100,20 @@ worldedit.register_command("shift", { end if axis == nil or dir == nil then - return false, "Invalid if looking straight up or down" + return false, S("Invalid if looking straight up or down") end assert(worldedit.cuboid_shift(name, axis, amount * dir)) worldedit.marker_update(name) - return true, "Region shifted by " .. amount .. " nodes" + return true, S("Region shifted by @1 nodes", amount) end, }) worldedit.register_command("expand", { params = "[+/-]x/y/z/?/up/down/left/right/front/back [reverse amount]", - description = "Expands the selection in the selected absolute or relative axis", + description = S("Expands the selection in the selected absolute or relative axis"), privs = {worldedit=true}, require_pos = 2, parse = function(param) @@ -135,7 +137,7 @@ worldedit.register_command("expand", { axis, dir = worldedit.translate_direction(name, direction) if axis == nil or dir == nil then - return false, "Invalid if looking straight up or down" + return false, S("Invalid if looking straight up or down") end else if direction == "?" then @@ -153,14 +155,14 @@ worldedit.register_command("expand", { worldedit.cuboid_linear_expand(name, axis, dir, amount) worldedit.cuboid_linear_expand(name, axis, -dir, rev_amount) worldedit.marker_update(name) - return true, "Region expanded by " .. (amount + rev_amount) .. " nodes" + return true, S("Region expanded by @1 nodes", amount + rev_amount) end, }) worldedit.register_command("contract", { params = "[+/-]x/y/z/?/up/down/left/right/front/back [reverse amount]", - description = "Contracts the selection in the selected absolute or relative axis", + description = S("Contracts the selection in the selected absolute or relative axis"), privs = {worldedit=true}, require_pos = 2, parse = function(param) @@ -184,7 +186,7 @@ worldedit.register_command("contract", { axis, dir = worldedit.translate_direction(name, direction) if axis == nil or dir == nil then - return false, "Invalid if looking straight up or down" + return false, S("Invalid if looking straight up or down") end else if direction == "?" then @@ -202,13 +204,13 @@ worldedit.register_command("contract", { worldedit.cuboid_linear_expand(name, axis, dir, -amount) worldedit.cuboid_linear_expand(name, axis, -dir, -rev_amount) worldedit.marker_update(name) - return true, "Region contracted by " .. (amount + rev_amount) .. " nodes" + return true, S("Region contracted by @1 nodes", amount + rev_amount) end, }) worldedit.register_command("cubeapply", { params = "/( ) [parameters]", - description = "Select a cube with side length around position 1 and run on region", + description = S("Select a cube with side length around position 1 and run on region"), privs = {worldedit=true}, require_pos = 1, parse = function(param) @@ -247,8 +249,7 @@ worldedit.register_command("cubeapply", { local cmddef = assert(worldedit.registered_commands[cmd]) local success, missing_privs = minetest.check_player_privs(name, cmddef.privs) if not success then - worldedit.player_notify(name, "Missing privileges: " .. - table.concat(missing_privs, ", ")) + worldedit.player_notify(name, S("Missing privileges: @1", table.concat(missing_privs, ", "))) return end diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua index 0badf7a..c1d81ea 100644 --- a/worldedit_commands/init.lua +++ b/worldedit_commands/init.lua @@ -254,7 +254,7 @@ local function open_schematic(name, param) worldedit.player_notify(name, S("Invalid file format!")) return elseif version > worldedit.LATEST_SERIALIZATION_VERSION then - worldedit.player_notify(name, "Schematic was created with a newer version of WorldEdit.") + worldedit.player_notify(name, S("Schematic was created with a newer version of WorldEdit.")) return end @@ -402,7 +402,7 @@ worldedit.register_command("reset", { worldedit.set_pos[name] = nil --make sure the user does not try to confirm an operation after resetting pos: reset_pending(name) - worldedit.player_notify(name, "region reset") + worldedit.player_notify(name, S("region reset")) end, }) @@ -412,7 +412,7 @@ worldedit.register_command("mark", { privs = {worldedit=true}, func = function(name) worldedit.marker_update(name) - worldedit.player_notify(name, "region marked") + worldedit.player_notify(name, S("region marked")) end, }) @@ -427,7 +427,7 @@ worldedit.register_command("unmark", { worldedit.marker_update(name) worldedit.pos1[name] = pos1 worldedit.pos2[name] = pos2 - worldedit.player_notify(name, "region unmarked") + worldedit.player_notify(name, S("region unmarked")) end, }) @@ -465,7 +465,7 @@ worldedit.register_command("p", { if param == "set" or param == "set1" or param == "set2" or param == "get" then return true, param end - return false, S("unknown subcommand: ") .. param + return false, S("unknown subcommand: @1", param) end, func = function(name, param) if param == "set" then --set both WorldEdit positions @@ -551,10 +551,13 @@ worldedit.register_command("volume", { local volume = worldedit.volume(pos1, pos2) local abs = math.abs - worldedit.player_notify(name, "current region has a volume of " .. volume .. " nodes (" - .. abs(pos2.x - pos1.x) + 1 .. "*" - .. abs(pos2.y - pos1.y) + 1 .. "*" - .. abs(pos2.z - pos1.z) + 1 .. ")") + worldedit.player_notify(name, S( + "current region has a volume of @1 nodes (@2*@3*@4)", + volume, + abs(pos2.x - pos1.x) + 1, + abs(pos2.y - pos1.y) + 1, + abs(pos2.z - pos1.z) + 1 + )) end, }) @@ -675,7 +678,7 @@ worldedit.register_command("replace", { func = function(name, search_node, replace_node) local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name], search_node, replace_node) - worldedit.player_notify(name, count .. " nodes replaced") + worldedit.player_notify(name, S("@1 nodes replaced", count)) end, }) @@ -689,7 +692,7 @@ worldedit.register_command("replaceinverse", { func = function(name, search_node, replace_node) local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name], search_node, replace_node, true) - worldedit.player_notify(name, count .. " nodes replaced") + worldedit.player_notify(name, S("@1 nodes replaced", count)) end, }) @@ -839,7 +842,7 @@ end worldedit.register_command("hollowcylinder", { params = "x/y/z/? [radius2] ", - description = "Add hollow cylinder at WorldEdit position 1 along the given axis with length , base radius (and top radius [radius2]), composed of ", + description = S("Add hollow cylinder at WorldEdit position 1 along the given axis with length , base radius (and top radius [radius2]), composed of "), privs = {worldedit=true}, require_pos = 1, parse = check_cylinder, @@ -979,7 +982,7 @@ worldedit.register_command("copy", { end local count = worldedit.copy(worldedit.pos1[name], worldedit.pos2[name], axis, amount) - worldedit.player_notify(name, count .. " nodes copied") + worldedit.player_notify(name, S("@1 nodes copied", count)) end, }) @@ -1011,7 +1014,7 @@ worldedit.register_command("move", { pos1[axis] = pos1[axis] + amount pos2[axis] = pos2[axis] + amount worldedit.marker_update(name) - worldedit.player_notify(name, count .. " nodes moved") + worldedit.player_notify(name, S("@1 nodes moved", count)) end, }) @@ -1040,7 +1043,7 @@ worldedit.register_command("stack", { local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local count = worldedit.volume(pos1, pos2) * math.abs(repetitions) worldedit.stack(pos1, pos2, axis, repetitions, function() - worldedit.player_notify(name, count .. " nodes stacked") + worldedit.player_notify(name, S("@1 nodes stacked", count)) end) end, }) @@ -1053,11 +1056,11 @@ worldedit.register_command("stack2", { parse = function(param) local repetitions, incs = param:match("(%d+)%s*(.+)") if repetitions == nil then - return false, "invalid count: " .. param + return false, S("invalid count: @1", param) end local x, y, z = incs:match("([+-]?%d+) ([+-]?%d+) ([+-]?%d+)") if x == nil then - return false, "invalid increments: " .. param + return false, S("invalid increments: @1", param) end return true, tonumber(repetitions), vector.new(tonumber(x), tonumber(y), tonumber(z)) @@ -1069,7 +1072,7 @@ worldedit.register_command("stack2", { local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local count = worldedit.volume(pos1, pos2) * repetitions worldedit.stack2(pos1, pos2, offset, repetitions, function() - worldedit.player_notify(name, count .. " nodes stacked") + worldedit.player_notify(name, S("@1 nodes stacked", count)) end) end, }) @@ -1087,7 +1090,7 @@ worldedit.register_command("stretch", { end stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz) if stretchx == 0 or stretchy == 0 or stretchz == 0 then - return false, "invalid scaling factors: " .. param + return false, S("invalid scaling factors: @1", param) end return true, stretchx, stretchy, stretchz end, @@ -1103,7 +1106,7 @@ worldedit.register_command("stretch", { worldedit.pos2[name] = pos2 worldedit.marker_update(name) - worldedit.player_notify(name, count .. " nodes stretched") + worldedit.player_notify(name, S("@1 nodes stretched", count)) end, }) @@ -1117,7 +1120,7 @@ worldedit.register_command("transpose", { if found == nil then return false elseif axis1 == axis2 then - return false, "invalid usage: axes must be different" + return false, S("invalid usage: axes must be different") end return true, axis1, axis2 end, @@ -1133,7 +1136,7 @@ worldedit.register_command("transpose", { worldedit.pos2[name] = pos2 worldedit.marker_update(name) - worldedit.player_notify(name, count .. " nodes transposed") + worldedit.player_notify(name, S("@1 nodes transposed", count)) end, }) @@ -1152,7 +1155,7 @@ worldedit.register_command("flip", { func = function(name, param) if param == "?" then param = worldedit.player_axis(name) end local count = worldedit.flip(worldedit.pos1[name], worldedit.pos2[name], param) - worldedit.player_notify(name, count .. " nodes flipped") + worldedit.player_notify(name, S("@1 nodes flipped", count)) end, }) @@ -1168,7 +1171,7 @@ worldedit.register_command("rotate", { end angle = tonumber(angle) if angle % 90 ~= 0 or angle % 360 == 0 then - return false, "invalid usage: angle must be multiple of 90" + return false, S("invalid usage: angle must be multiple of 90") end return true, axis, angle end, @@ -1183,7 +1186,7 @@ worldedit.register_command("rotate", { worldedit.pos2[name] = pos2 worldedit.marker_update(name) - worldedit.player_notify(name, count .. " nodes rotated") + worldedit.player_notify(name, S("@1 nodes rotated", count)) end, }) @@ -1199,14 +1202,14 @@ worldedit.register_command("orient", { end angle = tonumber(angle) if angle % 90 ~= 0 then - return false, "invalid usage: angle must be multiple of 90" + return false, S("invalid usage: angle must be multiple of 90") end return true, angle end, nodes_needed = check_region, func = function(name, angle) local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], angle) - worldedit.player_notify(name, count .. " nodes oriented") + worldedit.player_notify(name, S("@1 nodes oriented", count)) end, }) @@ -1218,7 +1221,7 @@ worldedit.register_command("fixlight", { nodes_needed = check_region, func = function(name) local count = worldedit.fixlight(worldedit.pos1[name], worldedit.pos2[name]) - worldedit.player_notify(name, count .. " nodes updated") + worldedit.player_notify(name, S("@1 nodes updated", count)) end, }) @@ -1247,7 +1250,7 @@ worldedit.register_command("drain", { end end end - worldedit.player_notify(name, count .. " nodes updated") + worldedit.player_notify(name, S("@1 nodes updated", count)) end, }) @@ -1329,7 +1332,7 @@ worldedit.register_command("clearcut", { func = function(name) local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name]) local count = clearcut(pos1, pos2) - worldedit.player_notify(name, count .. " nodes removed") + worldedit.player_notify(name, S("@1 nodes removed", count)) end, }) @@ -1341,7 +1344,7 @@ worldedit.register_command("hide", { nodes_needed = check_region, func = function(name) local count = worldedit.hide(worldedit.pos1[name], worldedit.pos2[name]) - worldedit.player_notify(name, count .. " nodes hidden") + worldedit.player_notify(name, S("@1 nodes hidden", count)) end, }) @@ -1360,7 +1363,7 @@ worldedit.register_command("suppress", { nodes_needed = check_region, func = function(name, node) local count = worldedit.suppress(worldedit.pos1[name], worldedit.pos2[name], node) - worldedit.player_notify(name, count .. " nodes suppressed") + worldedit.player_notify(name, S("@1 nodes suppressed", count)) end, }) @@ -1379,7 +1382,7 @@ worldedit.register_command("highlight", { nodes_needed = check_region, func = function(name, node) local count = worldedit.highlight(worldedit.pos1[name], worldedit.pos2[name], node) - worldedit.player_notify(name, count .. " nodes highlighted") + worldedit.player_notify(name, S("@1 nodes highlighted", count)) end, }) @@ -1391,7 +1394,7 @@ worldedit.register_command("restore", { nodes_needed = check_region, func = function(name) local count = worldedit.restore(worldedit.pos1[name], worldedit.pos2[name]) - worldedit.player_notify(name, count .. " nodes restored") + worldedit.player_notify(name, S("@1 nodes restored", count)) end, }) @@ -1405,9 +1408,9 @@ local function detect_misaligned_schematic(name, pos1, pos2) local have_node_at_origin = node.name ~= "air" and node.name ~= "ignore" if not have_node_at_origin then worldedit.player_notify(name, - "Warning: The schematic contains excessive free space and WILL be ".. + S("Warning: The schematic contains excessive free space and WILL be ".. "misaligned when allocated or loaded. To avoid this, shrink your ".. - "area to cover exactly the nodes to be saved." + "area to cover exactly the nodes to be saved.") ) end end @@ -1422,7 +1425,7 @@ worldedit.register_command("save", { return false end if not check_filename(param) then - return false, "Disallowed file name: " .. param + return false, S("Disallowed file name: @1", param) end return true, param end, @@ -1439,14 +1442,14 @@ worldedit.register_command("save", { local filename = path .. "/" .. param .. ".we" local file, err = io.open(filename, "wb") if err ~= nil then - worldedit.player_notify(name, "Could not save file to \"" .. filename .. "\"") + worldedit.player_notify(name, S("Could not save file to \"@1\"", filename)) return end file:write(result) file:flush() file:close() - worldedit.player_notify(name, count .. " nodes saved") + worldedit.player_notify(name, S("@1 nodes saved")) end, }) @@ -1460,7 +1463,7 @@ worldedit.register_command("allocate", { return false end if not check_filename(param) then - return false, "Disallowed file name: " .. param + return false, S("Disallowed file name: @1", param) end return true, param end, @@ -1474,7 +1477,7 @@ worldedit.register_command("allocate", { local nodepos1, nodepos2, count = worldedit.allocate(pos, value) if not nodepos1 then - worldedit.player_notify(name, "Schematic empty, nothing allocated") + worldedit.player_notify(name, S("Schematic empty, nothing allocated")) return false end @@ -1482,7 +1485,7 @@ worldedit.register_command("allocate", { worldedit.pos2[name] = nodepos2 worldedit.marker_update(name) - worldedit.player_notify(name, count .. " nodes allocated") + worldedit.player_notify(name, S("@1 nodes allocated", count)) end, }) @@ -1496,7 +1499,7 @@ worldedit.register_command("load", { return false end if not check_filename(param) then - return false, "Disallowed file name: " .. param + return false, S("Disallowed file name: @1", param) end return true, param end, @@ -1510,10 +1513,10 @@ worldedit.register_command("load", { local count = worldedit.deserialize(pos, value) if count == nil then - worldedit.player_notify(name, "Loading failed!") + worldedit.player_notify(name, S("Loading failed!")) return false end - worldedit.player_notify(name, count .. " nodes loaded") + worldedit.player_notify(name, S("@1 nodes loaded", count)) end, }) @@ -1568,7 +1571,7 @@ worldedit.register_command("mtschemcreate", { return false end if not check_filename(param) then - return false, "Disallowed file name: " .. param + return false, S("Disallowed file name: @1", param) end return true, param end, @@ -1583,9 +1586,9 @@ worldedit.register_command("mtschemcreate", { worldedit.pos2[name], worldedit.prob_list[name], filename) if ret == nil then - worldedit.player_notify(name, "Failed to create Minetest schematic") + worldedit.player_notify(name, S("Failed to create Minetest schematic")) else - worldedit.player_notify(name, "Saved Minetest schematic to " .. param) + worldedit.player_notify(name, S("Saved Minetest schematic to @1", param)) end worldedit.prob_list[name] = {} end, @@ -1601,7 +1604,7 @@ worldedit.register_command("mtschemplace", { return false end if not check_filename(param) then - return false, "Disallowed file name: " .. param + return false, S("Disallowed file name: @1", param) end return true, param end, @@ -1610,10 +1613,9 @@ worldedit.register_command("mtschemplace", { local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts" if minetest.place_schematic(pos, path) == nil then - worldedit.player_notify(name, "failed to place Minetest schematic") + worldedit.player_notify(name, S("failed to place Minetest schematic")) else - worldedit.player_notify(name, "placed Minetest schematic " .. param .. - " at " .. minetest.pos_to_string(pos)) + worldedit.player_notify(name, S("placed Minetest schematic @1 at @2", param, minetest.pos_to_string(pos))) end end, }) @@ -1624,7 +1626,7 @@ worldedit.register_command("mtschemprob", { privs = {worldedit=true}, parse = function(param) if param ~= "start" and param ~= "finish" and param ~= "get" then - return false, "unknown subcommand: " .. param + return false, S("unknown subcommand: @1", param) end return true, param end, @@ -1632,10 +1634,10 @@ worldedit.register_command("mtschemprob", { if param == "start" then --start probability setting worldedit.set_pos[name] = "prob" worldedit.prob_list[name] = {} - worldedit.player_notify(name, "select Minetest schematic probability values by punching nodes") + worldedit.player_notify(name, S("select Minetest schematic probability values by punching nodes")) elseif param == "finish" then --finish probability setting worldedit.set_pos[name] = nil - worldedit.player_notify(name, "finished Minetest schematic probability selection") + worldedit.player_notify(name, S("finished Minetest schematic probability selection")) elseif param == "get" then --get all nodes that had probabilities set on them local text = "" local problist = worldedit.prob_list[name] @@ -1646,7 +1648,7 @@ worldedit.register_command("mtschemprob", { local prob = math.floor(((v.prob / 256) * 100) * 100 + 0.5) / 100 text = text .. minetest.pos_to_string(v.pos) .. ": " .. prob .. "% | " end - worldedit.player_notify(name, "currently set node probabilities:") + worldedit.player_notify(name, S("currently set node probabilities:")) worldedit.player_notify(name, text) end end, @@ -1661,7 +1663,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) end local e = {pos=worldedit.prob_pos[name], prob=tonumber(fields.text)} if e.pos == nil or e.prob == nil or e.prob < 0 or e.prob > 256 then - worldedit.player_notify(name, "invalid node probability given, not saved") + worldedit.player_notify(name, S("invalid node probability given, not saved")) return end problist[#problist+1] = e @@ -1676,6 +1678,6 @@ worldedit.register_command("clearobjects", { nodes_needed = check_region, func = function(name) local count = worldedit.clear_objects(worldedit.pos1[name], worldedit.pos2[name]) - worldedit.player_notify(name, count .. " objects cleared") + worldedit.player_notify(name, S("@1 objects cleared", count)) end, }) diff --git a/worldedit_commands/locale/template.txt b/worldedit_commands/locale/template.txt index 7d9f877..b11a353 100644 --- a/worldedit_commands/locale/template.txt +++ b/worldedit_commands/locale/template.txt @@ -8,6 +8,7 @@ no position 1 selected= invalid usage= Could not open file "@1"= Invalid file format!= +Schematic was created with a newer version of WorldEdit.= Get information about the WorldEdit mod= WorldEdit @1 is available on this server. Type //help to get a list of commands, or get more information at @2= @@ -21,11 +22,14 @@ inspector: inspection enabled for @1, currently facing the @2 axis= inspector: inspection disabled= inspector: @1 at @2 (param1=@3, param2=@4, received light=@5) punched facing the @6 axis=inspector: @1 в @2 (param1=@3, param2=@4, received light= Reset the region so that it is empty= +region reset= Show markers at the region positions= +region marked= Hide markers if currently shown= +region unmarked= Set WorldEdit region position @1 to the player's location= Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region= -unknown subcommand: = +unknown subcommand: @1= select positions by punching two nodes= select position @1 by punching a node= position @1: @2= @@ -33,6 +37,7 @@ position @1 not set= Set a WorldEdit region position to the position at (, , )= position @1 set to @2= Display the volume of the current WorldEdit region= +current region has a volume of @1 nodes (@2*@3*@4)= Remove all MapBlocks (16x16x16) containing the selected area from the map= Area deleted.= There was an error during deletion of the area.= @@ -46,6 +51,7 @@ Fill the current WorldEdit region with a random mix of , ...= invalid search node name: @1= invalid replace node name: @1= Replace all instances of with in the current WorldEdit region= +@1 nodes replaced= Replace all nodes other than with in the current WorldEdit region= Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions x x , composed of .= @1 nodes added= @@ -60,32 +66,86 @@ Add hollow pyramid centered at WorldEdit position 1 along the given axis with he Add pyramid centered at WorldEdit position 1 along the given axis with height , composed of = Add spiral centered at WorldEdit position 1 with side length , height , space between walls , composed of = Copy the current WorldEdit region along the given axis by nodes= +@1 nodes copied= Move the current WorldEdit region along the given axis by nodes= +@1 nodes moved= Stack the current WorldEdit region along the given axis times= +@1 nodes stacked= Stack the current WorldEdit region times by offset , , = +invalid count: @1= +invalid increments: @1= Scale the current WorldEdit positions and region by a factor of , , along the X, Y, and Z axes, repectively, with position 1 as the origin= +invalid scaling factors: @1= +@1 nodes stretched= Transpose the current WorldEdit region along the given axes= +invalid usage: axes must be different= +@1 nodes transposed= Flip the current WorldEdit region along the given axis= +@1 nodes flipped= Rotate the current WorldEdit region around the given axis by angle (90 degree increment)= +invalid usage: angle must be multiple of 90= +@1 nodes rotated= Rotate oriented nodes in the current WorldEdit region around the Y axis by angle (90 degree increment)= +@1 nodes oriented= Fix the lighting in the current WorldEdit region= +@1 nodes updated= Remove any fluid node within the current WorldEdit region= Remove any plant, tree or foliage-like nodes in the selected region= +@1 nodes removed= Hide all nodes in the current WorldEdit region non-destructively= +@1 nodes hidden= Suppress all in the current WorldEdit region non-destructively= +@1 nodes suppressed= Highlight in the current WorldEdit region by hiding everything else non-destructively= +@1 nodes highlighted= Restores nodes hidden with WorldEdit in the current WorldEdit region= +@1 nodes restored= Warning: The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.= Save the current WorldEdit region to "(world folder)/schems/.we"= +Disallowed file name: @1= +Could not save file to "@1"= +@1 nodes saved= Set the region defined by nodes from "(world folder)/schems/.we" as the current WorldEdit region= +Schematic empty, nothing allocated= +@1 nodes allocated= Load nodes from "(world folder)/schems/[.we[m]]" with position 1 of the current WorldEdit region as the origin= +Loading failed!= +@1 nodes loaded= Executes as a Lua chunk in the global namespace= Executes as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region= Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/.mts"= +Failed to create Minetest schematic= +Saved Minetest schematic to @1= Load nodes from "(world folder)/schems/.mts" with position 1 of the current WorldEdit region as the origin= +failed to place Minetest schematic= +placed Minetest schematic @1 at @2= Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry= +select Minetest schematic probability values by punching nodes= +finished Minetest schematic probability selection= +currently set node probabilities:= +invalid node probability given, not saved= Clears all objects within the WorldEdit region= +@1 objects cleared= ### safe.lua ### +WARNING: this operation could affect up to @1 nodes; type //y to continue or //n to cancel= Confirm a pending operation= +no operation pending= Abort a pending operation= + +### cuboid.lua ### +Outset the selected region.= +Invalid direction: @1= +Invalid number of arguments= +Region outset by @1 blocks= +Inset the selected region.= +Region inset by @1 blocks= +Shifts the selection area without moving its contents= +Invalid if looking straight up or down= +Region shifted by @1 nodes= +Expands the selection in the selected absolute or relative axis= +Region expanded by @1 nodes= +Contracts the selection in the selected absolute or relative axis= +Region contracted by @1 nodes= +Select a cube with side length around position 1 and run on region= +Missing privileges: @1= diff --git a/worldedit_commands/locale/worldedit.ru.tr b/worldedit_commands/locale/worldedit.ru.tr index c943ec7..0f19659 100644 --- a/worldedit_commands/locale/worldedit.ru.tr +++ b/worldedit_commands/locale/worldedit.ru.tr @@ -8,6 +8,7 @@ no position 1 selected=не установлена позиция региона invalid usage=не верное использование команды Could not open file "@1"=Не удаётся открыть файл "@1" Invalid file format!=Не верный формат файла! +Schematic was created with a newer version of WorldEdit.=Схема была создана с использованием более новой версии WorldEdit. Get information about the WorldEdit mod=Вывести информацию о WorldEdit WorldEdit @1 is available on this server. Type //help to get a list of commands, or get more information at @2=WorldEdit @1 доступен на этом сервере. Наберите команду //help чтобы увидеть список команд, больше информации по ссылке @2 @@ -21,11 +22,14 @@ inspector: inspection enabled for @1, currently facing the @2 axis=inspector: и inspector: inspection disabled=inspector: инспекция отключена inspector: @1 at @2 (param1=@3, param2=@4, received light=@5) punched facing the @6 axis=inspector: @1 в @2 (param1=@3, param2=@4, received light=@5) ударен по поверхности @6 Reset the region so that it is empty=Сбросить выделение области +region reset=регион сброшен Show markers at the region positions=Отобразить маркеры выделенной области +region marked=маркеры отображены Hide markers if currently shown=Скрыть маркеры выделенной области +region unmarked=маркеры скрыты Set WorldEdit region position @1 to the player's location=Установить маркер @1 для WorldEdit-региона в месте нахождения игрока Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region=Выделить WorldEdit-регион или установить маркеры для WorldEdit-региона, либо отобразить уже выбранную область -unknown subcommand: =неизвестная подкоманда: +unknown subcommand: @1=неизвестная подкоманда: @1 select positions by punching two nodes=выберите позиции, ударив по блокам select position @1 by punching a node=выберите позицию @1, ударив по блоку position @1: @2=позиция @1: @2 @@ -33,6 +37,7 @@ position @1 not set=позиция @1 не установлена Set a WorldEdit region position to the position at (, , )=Установить маркер для WorldEdit в позиции (, , ) position @1 set to @2=позиция @1 установлена в @2 Display the volume of the current WorldEdit region=Вывести информацию об объёме текущей выделенной области WorldEdit (кол-во нод, размеры) +current region has a volume of @1 nodes (@2*@3*@4)=текущий регион имеет объем @1 нод (@2*@3*@4) Remove all MapBlocks (16x16x16) containing the selected area from the map=Удалить MapBlocks (16x16x16), содержащие выбранную область Area deleted.=Область удалена. There was an error during deletion of the area.=Что-то пошло не так при удалении области. @@ -46,6 +51,7 @@ Fill the current WorldEdit region with a random mix of , ...=Заполн invalid search node name: @1=неверное название блока-поиска: @1 invalid replace node name: @1=неверное название блока-замены: @1 Replace all instances of with in the current WorldEdit region=Заменить все блоки на в выбранной WorldEdit-области +@1 nodes replaced=заменено @1 нод(а/ы) Replace all nodes other than with in the current WorldEdit region=Заменить все блоки, кроме , на в выбранной WorldEdit-области Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions x x , composed of .=Установить полый куб с центром нижней грани в позиции 1 и указанными размерами, состоящий из блоков . @1 nodes added=добавлен(о) @1 блок(а/ов) @@ -60,32 +66,86 @@ Add hollow pyramid centered at WorldEdit position 1 along the given axis with he Add pyramid centered at WorldEdit position 1 along the given axis with height , composed of =Установить пирамиду вдоль указанной оси, с центром в WorldEdit-позиции 1 высотой , состоящую из блоков Add spiral centered at WorldEdit position 1 with side length , height , space between walls , composed of =Установить спираль с центром в WorldEdit-позиции 1 шириной , высотой и с расстоянием между витками , состоящую из блоков Copy the current WorldEdit region along the given axis by nodes=Копировать текущий WorldEdit-регион со смещением вдоль указанной оси (x/y/z) на блоков +@1 nodes copied=скопировано @1 нод(а/ы) Move the current WorldEdit region along the given axis by nodes=Переместить текущий WorldEdit-регион вдоль указанной оси (x/y/z) на блоков +@1 nodes moved=перемещено @1 нод(а/ы) Stack the current WorldEdit region along the given axis times=Размножить текущий WorldEdit-регион вдоль указанной оси раз +@1 nodes stacked=размножено @1 нод(а/ы) Stack the current WorldEdit region times by offset , , =Размножить текущий WorldEdit-регион раз с шагом , , по соответствующим осям +invalid count: @1=неверное количество: @1 +invalid increments: @1=неверные приращения(шаг) Scale the current WorldEdit positions and region by a factor of , , along the X, Y, and Z axes, repectively, with position 1 as the origin=Масштабировать текущий WorldEdit-регион с коэффициентами , , вдоль осей X, Y и Z, используя WorldEdit-позицию 1 в качестве точки отсчёта +invalid scaling factors: @1=неверные коэффициенты масштабирования: @1 +@1 nodes stretched=масштабировано @1 нод(а/ы) Transpose the current WorldEdit region along the given axes=Транспонировать текущий WorldEdit-регион по заданным осям. +invalid usage: axes must be different=недопустимое использование: оси должны быть разными +@1 nodes transposed=транспонировано @1 нод(а/ы) Flip the current WorldEdit region along the given axis=Перевернуть/Отразить текущий WorldEdit-регион вдоль указанной оси +@1 nodes flipped=отражено @1 нод(а/ы) Rotate the current WorldEdit region around the given axis by angle (90 degree increment)=Повернуть текущий WorldEdit-регион вокруг оси на угол (шаг - 90 градусов) +invalid usage: angle must be multiple of 90=недопустимое использование: угол должен быть кратен 90 +@1 nodes rotated=повёрнуто @1 нод(а/ы) Rotate oriented nodes in the current WorldEdit region around the Y axis by angle (90 degree increment)=Повернуть блоки в текущем WorldEdit-регионе вокруг оси Y на угол (шаг - 90 градусов) +@1 nodes oriented=повёрнуто @1 нод(а/ы) Fix the lighting in the current WorldEdit region=Исправить освещение в текущем WorldEdit-регионе +@1 nodes updated=обновлено @1 нод(а/ы) Remove any fluid node within the current WorldEdit region=Удалить любые жидкости в текущем WorldEdit-регионе Remove any plant, tree or foliage-like nodes in the selected region=Удалить любые растения, деревья или листье-подобные ноды в текущем WorldEdit-регионе +@1 nodes removed=удалено @1 нод(а/ы) Hide all nodes in the current WorldEdit region non-destructively=Скрыть узлы текущего WorldEdit-региона, не удаляя их +@1 nodes hidden=скрыто @1 нод(а/ы) Suppress all in the current WorldEdit region non-destructively=Скрыть все блоки в текущем WorldEdit-регионе, не удаляя их +@1 nodes suppressed=скрыто @1 нод(а/ы) Highlight in the current WorldEdit region by hiding everything else non-destructively=Скрыть все блоки, кроме , в текущем WorldEdit-регионе, не удаляя их +@1 nodes highlighted="подсвечено" @1 нод(а/ы) Restores nodes hidden with WorldEdit in the current WorldEdit region=Восстановить скрытые WorldEdit'ом узлы в текущем WorldEdit-регионе +@1 nodes restored=восстановлено @1 нод(а/ы) Warning: The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.=Предупреждение: Схема содержит слишком много свободного места и будет смещена при размещении или загрузке. Чтобы избежать этого, уменьшите область так, чтобы она охватывала именно те узлы, которые необходимо сохранить. Save the current WorldEdit region to "(world folder)/schems/.we"=Сохранить текущий WorldEdit-регион в файл "(world folder)/schems/.we" -Set the region defined by nodes from "(world folder)/schems/.we" as the current WorldEdit region=Установить область, определённую узлами из "(world folder)/schems/.we", как текущий WorldEdit-регион +Disallowed file name: @1=Недопустимое имя файла: @1 +Could not save file to "@1"=Не удалось сохранить файл в "@1" +@1 nodes saved=сохранено @1 нод(а/ы) +Set the region defined by nodes from "(world folder)/schems/.we" as the current WorldEdit region=Выделить область, определённую узлами из "(world folder)/schems/.we", как текущий WorldEdit-регион +Schematic empty, nothing allocated=Схема пуста, ничего не выделено +@1 nodes allocated=выделено @1 нод(а/ы) Load nodes from "(world folder)/schems/[.we[m]]" with position 1 of the current WorldEdit region as the origin=Загрузить регион из "(world folder)/schems/[.we[m]]" с WorldEdit-позицией 1 в качестве точки отсчёта +Loading failed!=Не удалось загрузить! +@1 nodes loaded=загружено @1 нод(а/ы) Executes as a Lua chunk in the global namespace=Выполнить как Lua-код в глобальном пространстве имён Executes as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region=Выполнить как Lua-код в глобальном пространстве имён, с доступом к переменным позиций для каждого блока в текущем WordEdit-регионе Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/.mts"=Сохранить текущий WorldEdit-регион с использованием сжатия в формат Minetest Schematic в файл "(world folder)/schems/.mts" +Failed to create Minetest schematic=Не удалось создать Minetest-схему +Saved Minetest schematic to @1=Minetest-схема сохранена в @1 Load nodes from "(world folder)/schems/.mts" with position 1 of the current WorldEdit region as the origin=Загрузить блоки из "(world folder)/schems/.mts" с WorldEdit-позицией 1 в качестве точки отсчёта +failed to place Minetest schematic=не удалось загрузить Minetest-схему +placed Minetest schematic @1 at @2=Minetest-схема @1 загружена в @2 Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry=Начать запись вероятностей для Minetest Schematic, ударяя по блокам, закончить запись вероятностей или вывести уже записанные вероятности +select Minetest schematic probability values by punching nodes=выберите значения вероятностей для Minetest-схемы, ударя по нодам +finished Minetest schematic probability selection=выбор вероятностей для Minetest-схемы завершен +currently set node probabilities:=заданные вероятности нод на данный момент: +invalid node probability given, not saved=недопустимая вероятность ноды, не сохранена Clears all objects within the WorldEdit region=Очистить все объекты в текущем WorldEdit-регионе +@1 objects cleared=очищено @1 объектов ### safe.lua ### +WARNING: this operation could affect up to @1 nodes; type //y to continue or //n to cancel=ПРЕДУПРЕЖДЕНИЕ: эта операция может затронуть до @1 нод; введите //y для продолжения или //n для отмены Confirm a pending operation=Подтвердить отложенную операцию +no operation pending=нет ожидающей операции Abort a pending operation=Отклонить отложенную операцию + +### cuboid.lua ### +Outset the selected region.=Расширить выделение региона. +Invalid direction: @1=Недопустимое направление: @1 +Invalid number of arguments=Недопустимое количество аргументов +Region outset by @1 blocks=Регион расширен на @1 блок(а/ов) +Inset the selected region.=Сузить выделение региона. +Region inset by @1 blocks=Регион сужен на @1 блок(а/ов) +Shifts the selection area without moving its contents=Сдвинуть выделение региона без перемещения его содержимого +Invalid if looking straight up or down=Недопустимо, если смотреть прямо вверх или вниз +Region shifted by @1 nodes=Регион сдвинут на @1 нод(у/ы) +Expands the selection in the selected absolute or relative axis=Увеличить выделение региона по выбранной абсолютной или относительной оси +Region expanded by @1 nodes=Регион увеличен на @1 нод(у/ы) +Contracts the selection in the selected absolute or relative axis=Уменьшить выделение региона по выбранной абсолютной или относительной оси +Region contracted by @1 nodes=Регион уменьшен на @1 нод(у/ы) +Select a cube with side length around position 1 and run on region=Выделить куб с длиной стороны вокруг позиции 1 и запустите <команду> в области +Missing privileges: @1=Отсутствуют привилегии: @1 diff --git a/worldedit_commands/safe.lua b/worldedit_commands/safe.lua index baa28a4..79b8445 100644 --- a/worldedit_commands/safe.lua +++ b/worldedit_commands/safe.lua @@ -11,7 +11,7 @@ local function safe_region(name, count, callback) --save callback to call later safe_region_callback[name] = callback - worldedit.player_notify(name, "WARNING: this operation could affect up to " .. count .. " nodes; type //y to continue or //n to cancel") + worldedit.player_notify(name, S("WARNING: this operation could affect up to @1 nodes; type //y to continue or //n to cancel", count)) end local function reset_pending(name) @@ -24,7 +24,7 @@ minetest.register_chatcommand("/y", { func = function(name) local callback = safe_region_callback[name] if not callback then - worldedit.player_notify(name, "no operation pending") + worldedit.player_notify(name, S("no operation pending")) return end @@ -38,7 +38,7 @@ minetest.register_chatcommand("/n", { description = S("Abort a pending operation"), func = function(name) if not safe_region_callback[name] then - worldedit.player_notify(name, "no operation pending") + worldedit.player_notify(name, S("no operation pending")) return end