From cfaed1781a79fce286c7e1daad480673a8f0787e Mon Sep 17 00:00:00 2001 From: Anthony Zhang Date: Mon, 14 Jan 2013 16:14:54 -0500 Subject: [PATCH] Require `server` priv for Lua commands. --- worldedit_commands/init.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua index b568da3..c30a75e 100644 --- a/worldedit_commands/init.lua +++ b/worldedit_commands/init.lua @@ -851,7 +851,7 @@ minetest.register_chatcommand("/metaload", { minetest.register_chatcommand("/lua", { params = "", description = "Executes as a Lua chunk in the global namespace", - privs = {worldedit=true}, + privs = {worldedit=true, server=true}, func = function(name, param) local err = worldedit.lua(param) if err then @@ -865,7 +865,7 @@ minetest.register_chatcommand("/lua", { minetest.register_chatcommand("/luatransform", { params = "", description = "Executes as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region", - privs = {worldedit=true}, + privs = {worldedit=true, server=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then