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Added compatibility with my version of creative_inventory.
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@ -129,7 +129,7 @@ else --fallback button
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return
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return
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end
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end
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local player = minetest.get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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if minetest.setting_getbool("creative_mode") and creative_inventory then --creative_inventory is active, add button to modified formspec
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if (minetest.check_player_privs(name, {creative=true}) or minetest.setting_getbool("creative_mode")) and creative_inventory then --creative_inventory is active, add button to modified formspec
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formspec = player:get_inventory_formspec() .. "image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
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formspec = player:get_inventory_formspec() .. "image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
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else
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else
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formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
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formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
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@ -228,4 +228,4 @@ worldedit.register_gui_handler("worldedit_gui", function(name, fields)
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return false
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return false
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end)
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end)
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dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")
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dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")
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