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Add //scale <factor>
command (suggested by Jordach), fix transposition description in docs.
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@ -166,6 +166,14 @@ Stack the current WorldEdit region along the x/y/z/? axis <count> times.
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//stack z +5
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//stack ? 12
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### //scale <factor>
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Scale the current WorldEdit positions and region by a factor of positive integer <factor> with position 1 as the origin.
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//scale 2
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//scale 1
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//scale 10
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### //transpose x/y/z/? x/y/z/?
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Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes.
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