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Add //scale <factor>
command (suggested by Jordach), fix transposition description in docs.
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@ -46,11 +46,17 @@ Duplicates the region defined by positions `pos1` and `pos2` along the `axis` ax
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Returns the number of nodes stacked.
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### count, newpos1, newpos2 = worldedit.scale(pos1, pos2, factor)
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Scales the region defined by positions `pos1` and `pos2` by an factor of positive integer `factor` with `pos1` as the origin.
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Returns the number of nodes scaled, the new scaled position 1, and the new scaled position 2.
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### count, newpos1, newpos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
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Transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes ("x" or "y" or "z").
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Returns the number of nodes transposed, the new position 1, and the new position 2.
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Returns the number of nodes transposed, the new transposed position 1, and the new transposed position 2.
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### count = worldedit.flip(pos1, pos2, axis)
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