diff --git a/worldedit/serialization.lua b/worldedit/serialization.lua index b1faca8..c3793b2 100644 --- a/worldedit/serialization.lua +++ b/worldedit/serialization.lua @@ -119,7 +119,7 @@ end local function deserialize_workaround(content) local nodes if not jit then - nodes = minetest.deserialize(content) + nodes = minetest.deserialize(content, true) else -- XXX: This is a filthy hack that works surprisingly well -- in LuaJIT, `minetest.deserialize` will fail due to the register limit @@ -135,11 +135,11 @@ local function deserialize_workaround(content) break end local current = content:sub(startpos1, startpos) - local entry = minetest.deserialize("return " .. current) + local entry = minetest.deserialize("return " .. current, true) table.insert(nodes, entry) startpos, startpos1 = endpos, endpos end - local entry = minetest.deserialize("return " .. content:sub(startpos1)) -- process the last entry + local entry = minetest.deserialize("return " .. content:sub(startpos1), true) -- process the last entry table.insert(nodes, entry) end return nodes @@ -151,7 +151,7 @@ local function load_schematic(value) local version, header, content = worldedit.read_header(value) local nodes = {} if version == 1 or version == 2 then -- Original flat table format - local tables = minetest.deserialize(content) + local tables = minetest.deserialize(content, true) if not tables then return nil end -- Transform the node table into an array of nodes