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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-07-03 16:40:38 +02:00

Check privs not just during registration of chatcommands

Creative mode could change while the server is running.
This commit is contained in:
khonkhortisan
2014-04-17 10:37:24 -07:00
parent ae5a7376c0
commit df159efcee
3 changed files with 155 additions and 142 deletions

View File

@ -1 +1,2 @@
worldedit
worldedit
worldedit_protection

View File

@ -82,8 +82,8 @@ minetest.register_chatcommand("/about", {
minetest.register_chatcommand("/inspect", {
params = "on/off/1/0/true/false/yes/no/enable/disable/<blank>",
description = "Enable or disable node inspection",
privs = {worldedit=worldedit.priv()},
func = function(name, param)
privs = {},
func = worldedit.privs(function(name, param)
if param == "on" or param == "1" or param == "true" or param == "yes" or param == "enable" or param == "" then
worldedit.inspect[name] = true
local axis, sign = worldedit.player_axis(name)
@ -95,7 +95,7 @@ minetest.register_chatcommand("/inspect", {
else
worldedit.player_notify(name, "invalid usage: " .. param)
end
end,
end),
})
minetest.register_on_punchnode(function(pos, node, puncher)
@ -115,33 +115,33 @@ end)
minetest.register_chatcommand("/reset", {
params = "",
description = "Reset the region so that it is empty",
privs = {worldedit=worldedit.priv()},
func = function(name, param)
privs = {},
func = worldedit.privs(function(name, param)
worldedit.pos1[name] = nil
worldedit.pos2[name] = nil
worldedit.mark_pos1(name)
worldedit.mark_pos2(name)
worldedit.set_pos[name] = nil
worldedit.player_notify(name, "region reset")
end,
end),
})
minetest.register_chatcommand("/mark", {
params = "",
description = "Show markers at the region positions",
privs = {worldedit=worldedit.priv()},
func = function(name, param)
privs = {},
func = worldedit.privs(function(name, param)
worldedit.mark_pos1(name)
worldedit.mark_pos2(name)
worldedit.player_notify(name, "region marked")
end,
end),
})
minetest.register_chatcommand("/unmark", {
params = "",
description = "Hide markers if currently shown",
privs = {worldedit=worldedit.priv()},
func = function(name, param)
privs = {},
func = worldedit.privs(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
worldedit.pos1[name] = nil
worldedit.pos2[name] = nil
@ -150,40 +150,40 @@ minetest.register_chatcommand("/unmark", {
worldedit.pos1[name] = pos1
worldedit.pos2[name] = pos2
worldedit.player_notify(name, "region unmarked")
end,
end),
})
minetest.register_chatcommand("/pos1", {
params = "",
description = "Set WorldEdit region position 1 to the player's location",
privs = {worldedit=worldedit.priv()},
func = function(name, param)
privs = {},
func = worldedit.privs(function(name, param)
local pos = minetest.get_player_by_name(name):getpos()
pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
worldedit.pos1[name] = pos
worldedit.mark_pos1(name)
worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
end,
end),
})
minetest.register_chatcommand("/pos2", {
params = "",
description = "Set WorldEdit region position 2 to the player's location",
privs = {worldedit=worldedit.priv()},
func = function(name, param)
privs = {},
func = worldedit.privs(function(name, param)
local pos = minetest.get_player_by_name(name):getpos()
pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
worldedit.pos2[name] = pos
worldedit.mark_pos2(name)
worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
end,
end),
})
minetest.register_chatcommand("/p", {
params = "set/set1/set2/get",
description = "Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region",
privs = {worldedit=worldedit.priv()},
func = function(name, param)
privs = {},
func = worldedit.privs(function(name, param)
if param == "set" then --set both WorldEdit positions
worldedit.set_pos[name] = "pos1"
worldedit.player_notify(name, "select positions by punching two nodes")
@ -207,14 +207,14 @@ minetest.register_chatcommand("/p", {
else
worldedit.player_notify(name, "unknown subcommand: " .. param)
end
end,
end),
})
minetest.register_chatcommand("/fixedpos", {
params = "set1/set2 x y z",
description = "Set a WorldEdit region position to the position at (<x>, <y>, <z>)",
privs = {worldedit=worldedit.priv()},
func = function(name, param)
privs = {},
func = worldedit.privs(function(name, param)
local found, _, flag, x, y, z = param:find("^(set[12])%s+([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)$")
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
@ -230,7 +230,7 @@ minetest.register_chatcommand("/fixedpos", {
worldedit.mark_pos2(name)
worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
end
end,
end),
})
minetest.register_on_punchnode(function(pos, node, puncher)
@ -261,8 +261,8 @@ end)
minetest.register_chatcommand("/volume", {
params = "",
description = "Display the volume of the current WorldEdit region",
privs = {worldedit=worldedit.priv()},
func = function(name, param)
privs = {},
func = worldedit.privs(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
@ -275,7 +275,7 @@ minetest.register_chatcommand("/volume", {
.. abs(pos2.x - pos1.x) + 1 .. "*"
.. abs(pos2.y - pos1.y) + 1 .. "*"
.. abs(pos2.z - pos1.z) + 1 .. ")")
end,
end),
})
local check_set = function(name, param)
@ -287,13 +287,13 @@ end
minetest.register_chatcommand("/set", {
params = "<node>",
description = "Set the current WorldEdit region to <node>",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local node = get_node(name, param)
local count = worldedit.set(pos1, pos2, node)
worldedit.player_notify(name, count .. " nodes set")
end, check_set),
end, check_set)),
})
local check_replace = function(name, param)
@ -318,29 +318,29 @@ end
minetest.register_chatcommand("/replace", {
params = "<search node> <replace node>",
description = "Replace all instances of <search node> with <replace node> in the current WorldEdit region",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
local newsearchnode = worldedit.normalize_nodename(searchnode)
local newreplacenode = worldedit.normalize_nodename(replacenode)
local count = worldedit.replace(pos1, pos2, newsearchnode, newreplacenode)
worldedit.player_notify(name, count .. " nodes replaced")
end, check_replace),
end, check_replace)),
})
minetest.register_chatcommand("/replaceinverse", {
params = "<search node> <replace node>",
description = "Replace all nodes other than <search node> with <replace node> in the current WorldEdit region",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
local newsearchnode = worldedit.normalize_nodename(searchnode)
local newreplacenode = worldedit.normalize_nodename(replacenode)
local count = worldedit.replaceinverse(pos1, pos2, searchnode, replacenode)
worldedit.player_notify(name, count .. " nodes replaced")
end, check_replace),
end, check_replace)),
})
local check_sphere = function(name, param)
@ -361,27 +361,27 @@ end
minetest.register_chatcommand("/hollowsphere", {
params = "<radius> <node>",
description = "Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos = worldedit.pos1[name]
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
local node = get_node(name, nodename)
local count = worldedit.hollow_sphere(pos, tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added")
end, check_sphere),
end, check_sphere)),
})
minetest.register_chatcommand("/sphere", {
params = "<radius> <node>",
description = "Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos = worldedit.pos1[name]
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
local node = get_node(name, nodename)
local count = worldedit.sphere(pos, tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added")
end, check_sphere),
end, check_sphere)),
})
local check_dome = function(name, param)
@ -402,27 +402,27 @@ end
minetest.register_chatcommand("/hollowdome", {
params = "<radius> <node>",
description = "Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos = worldedit.pos1[name]
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
local node = get_node(name, nodename)
local count = worldedit.hollow_dome(pos, tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added")
end, check_dome),
end, check_dome)),
})
minetest.register_chatcommand("/dome", {
params = "<radius> <node>",
description = "Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos = worldedit.pos1[name]
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
local node = get_node(name, nodename)
local count = worldedit.dome(pos, tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added")
end, check_dome),
end, check_dome)),
})
local check_cylinder = function(name, param)
@ -443,8 +443,8 @@ end
minetest.register_chatcommand("/hollowcylinder", {
params = "x/y/z/? <length> <radius> <node>",
description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos = worldedit.pos1[name]
local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
length = tonumber(length)
@ -455,14 +455,14 @@ minetest.register_chatcommand("/hollowcylinder", {
local node = get_node(name, nodename)
local count = worldedit.hollow_cylinder(pos, axis, length, tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added")
end, check_cylinder),
end, check_cylinder)),
})
minetest.register_chatcommand("/cylinder", {
params = "x/y/z/? <length> <radius> <node>",
description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos = worldedit.pos1[name]
local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
length = tonumber(length)
@ -473,14 +473,14 @@ minetest.register_chatcommand("/cylinder", {
local node = get_node(name, nodename)
local count = worldedit.cylinder(pos, axis, length, tonumber(radius), node)
worldedit.player_notify(name, count .. " nodes added")
end, check_cylinder),
end, check_cylinder)),
})
minetest.register_chatcommand("/pyramid", {
params = "x/y/z/? <height> <node>",
description = "Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos = get_position(name)
local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
height = tonumber(height)
@ -506,14 +506,14 @@ minetest.register_chatcommand("/pyramid", {
if not node then return nil end
height = tonumber(height)
return math.ceil(((height * 2 + 1) ^ 2) * height / 3)
end),
end)),
})
minetest.register_chatcommand("/spiral", {
params = "<length> <height> <space> <node>",
description = "Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos = worldedit.pos1[name]
local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
local node = get_node(name, nodename)
@ -533,14 +533,14 @@ minetest.register_chatcommand("/spiral", {
local node = get_node(name, nodename)
if not node then return nil end
return check_region(name, param)
end),
end)),
})
minetest.register_chatcommand("/copy", {
params = "x/y/z/? <amount>",
description = "Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then
@ -559,14 +559,14 @@ minetest.register_chatcommand("/copy", {
function(name, param)
local volume = check_region(name, param)
return volume and volume * 2 or volume
end),
end)),
})
minetest.register_chatcommand("/move", {
params = "x/y/z/? <amount>",
description = "Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then
@ -586,14 +586,14 @@ minetest.register_chatcommand("/move", {
worldedit.mark_pos1(name)
worldedit.mark_pos2(name)
worldedit.player_notify(name, count .. " nodes moved")
end, check_region),
end, check_region)),
})
minetest.register_chatcommand("/stack", {
params = "x/y/z/? <count>",
description = "Stack the current WorldEdit region along the x/y/z/? axis <count> times",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$")
repetitions = tonumber(repetitions)
@ -612,14 +612,14 @@ minetest.register_chatcommand("/stack", {
local count = check_region(name, param)
if count then return (tonumber(repetitions) + 1) * count end
return nil
end),
end)),
})
minetest.register_chatcommand("/stretch", {
params = "<stretchx> <stretchy> <stretchz>",
description = "Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$")
stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz)
@ -646,14 +646,14 @@ minetest.register_chatcommand("/stretch", {
local count = check_region(name, param)
if count then return tonumber(stretchx) * tonumber(stretchy) * tonumber(stretchz) * count end
return nil
end),
end)),
})
minetest.register_chatcommand("/transpose", {
params = "x/y/z/? x/y/z/?",
description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
if axis1 == "?" then axis1 = worldedit.player_axis(name) end
@ -679,14 +679,14 @@ minetest.register_chatcommand("/transpose", {
return nil
end
return check_region(name, param)
end),
end)),
})
minetest.register_chatcommand("/flip", {
params = "x/y/z/?",
description = "Flip the current WorldEdit region along the x/y/z/? axis",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if param == "?" then param = worldedit.player_axis(name) end
local count = worldedit.flip(pos1, pos2, param)
@ -698,14 +698,14 @@ minetest.register_chatcommand("/flip", {
return nil
end
return check_region(name, param)
end),
end)),
})
minetest.register_chatcommand("/rotate", {
params = "<axis> <angle>",
description = "Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment)",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
if axis == "?" then axis = worldedit.player_axis(name) end
@ -730,14 +730,14 @@ minetest.register_chatcommand("/rotate", {
return nil
end
return check_region(name, param)
end),
end)),
})
minetest.register_chatcommand("/orient", {
params = "<angle>",
description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local found, _, angle = param:find("^([+-]?%d+)$")
local count = worldedit.orient(pos1, pos2, angle)
@ -754,71 +754,71 @@ minetest.register_chatcommand("/orient", {
return nil
end
return check_region(name, param)
end),
end)),
})
minetest.register_chatcommand("/fixlight", {
params = "",
description = "Fix the lighting in the current WorldEdit region",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local count = worldedit.fixlight(pos1, pos2)
worldedit.player_notify(name, count .. " nodes updated")
end),
end)),
})
minetest.register_chatcommand("/hide", {
params = "",
description = "Hide all nodes in the current WorldEdit region non-destructively",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local count = worldedit.hide(pos1, pos2)
worldedit.player_notify(name, count .. " nodes hidden")
end),
end)),
})
minetest.register_chatcommand("/suppress", {
params = "<node>",
description = "Suppress all <node> in the current WorldEdit region non-destructively",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local node = get_node(name, param)
local count = worldedit.suppress(pos1, pos2, node)
worldedit.player_notify(name, count .. " nodes suppressed")
end, check_set),
end, check_set)),
})
minetest.register_chatcommand("/highlight", {
params = "<node>",
description = "Highlight <node> in the current WorldEdit region by hiding everything else non-destructively",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local node = get_node(name, param)
local count = worldedit.highlight(pos1, pos2, node)
worldedit.player_notify(name, count .. " nodes highlighted")
end, check_set),
end, check_set)),
})
minetest.register_chatcommand("/restore", {
params = "",
description = "Restores nodes hidden with WorldEdit in the current WorldEdit region",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local count = worldedit.restore(pos1, pos2)
worldedit.player_notify(name, count .. " nodes restored")
end),
end)),
})
minetest.register_chatcommand("/save", {
params = "<file>",
description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"",
privs = {worldedit=worldedit.priv(), server=true},
func = safe_region(function(name, param)
privs = {server=true},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if param == "" then
worldedit.player_notify(name, "invalid usage: " .. param)
@ -845,14 +845,14 @@ minetest.register_chatcommand("/save", {
file:close()
worldedit.player_notify(name, count .. " nodes saved")
end),
end)),
})
minetest.register_chatcommand("/allocate", {
params = "<file>",
description = "Set the region defined by nodes from \"(world folder)/schems/<file>.we\" as the current WorldEdit region",
privs = {worldedit=worldedit.priv()},
func = function(name, param)
privs = {},
func = worldedit.privs(function(name, param)
local pos = get_position(name)
if pos == nil then return end
@ -886,14 +886,14 @@ minetest.register_chatcommand("/allocate", {
worldedit.mark_pos2(name)
worldedit.player_notify(name, count .. " nodes allocated")
end,
end),
})
minetest.register_chatcommand("/load", {
params = "<file>",
description = "Load nodes from \"(world folder)/schems/<file>[.we[m]]\" with position 1 of the current WorldEdit region as the origin",
privs = {worldedit=worldedit.priv()},
func = function(name, param)
privs = {},
func = worldedit.privs(function(name, param)
local pos = get_position(name)
if pos == nil then return end
@ -934,14 +934,14 @@ minetest.register_chatcommand("/load", {
local count = worldedit.deserialize(pos, value)
worldedit.player_notify(name, count .. " nodes loaded")
end,
end),
})
minetest.register_chatcommand("/lua", {
params = "<code>",
description = "Executes <code> as a Lua chunk in the global namespace",
privs = {worldedit=worldedit.priv(), server=true},
func = function(name, param)
privs = {server=true},
func = worldedit.privs(function(name, param)
local admin = minetest.setting_get("name")
if not admin or not name == admin then
worldedit.player_notify(name, "this command can only be run by the server administrator")
@ -953,14 +953,14 @@ minetest.register_chatcommand("/lua", {
else
worldedit.player_notify(name, "code successfully executed", false)
end
end,
end),
})
minetest.register_chatcommand("/luatransform", {
params = "<code>",
description = "Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region",
privs = {worldedit=worldedit.priv(), server=true},
func = safe_region(function(name, param)
privs = {server=true},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local admin = minetest.setting_get("name")
if not admin or not name == admin then
@ -974,14 +974,14 @@ minetest.register_chatcommand("/luatransform", {
else
worldedit.player_notify(name, "code successfully executed", false)
end
end),
end)),
})
minetest.register_chatcommand("/mtschemcreate", {
params = "<file>",
description = "Save the current WorldEdit region using the Minetest Schematic format to \"(world folder)/schems/<filename>.mts\"",
privs = {worldedit=worldedit.priv(), server=true},
func = safe_region(function(name, param)
privs = {server=true},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if param == nil then
worldedit.player_notify(name, "No filename specified")
@ -1000,14 +1000,14 @@ minetest.register_chatcommand("/mtschemcreate", {
worldedit.player_notify(name, "saved Minetest schematic to " .. param, false)
end
worldedit.prob_list[name] = {}
end),
end)),
})
minetest.register_chatcommand("/mtschemplace", {
params = "<file>",
description = "Load nodes from \"(world folder)/schems/<file>.mts\" with position 1 of the current WorldEdit region as the origin",
privs = {worldedit=worldedit.priv()},
func = function(name, param)
privs = {},
func = worldedit.privs(function(name, param)
if param == nil then
worldedit.player_notify(name, "no filename specified")
return
@ -1023,14 +1023,14 @@ minetest.register_chatcommand("/mtschemplace", {
worldedit.player_notify(name, "placed Minetest schematic " .. param ..
" at " .. minetest.pos_to_string(pos), false)
end
end,
end),
})
minetest.register_chatcommand("/mtschemprob", {
params = "start/finish/get",
description = "Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry",
privs = {worldedit=worldedit.priv()},
func = function(name, param)
privs = {},
func = worldedit.privs(function(name, param)
if param == "start" then --start probability setting
worldedit.set_pos[name] = "prob"
worldedit.prob_list[name] = {}
@ -1053,7 +1053,7 @@ minetest.register_chatcommand("/mtschemprob", {
else
worldedit.player_notify(name, "unknown subcommand: " .. param)
end
end,
end),
})
minetest.register_on_player_receive_fields(
@ -1070,10 +1070,10 @@ minetest.register_on_player_receive_fields(
minetest.register_chatcommand("/clearobjects", {
params = "",
description = "Clears all objects within the WorldEdit region",
privs = {worldedit=worldedit.priv()},
func = safe_region(function(name, param)
privs = {},
func = worldedit.privs(safe_region(function(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local count = worldedit.clearobjects(pos1, pos2)
worldedit.player_notify(name, count .. " objects cleared")
end),
end)),
})