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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-06-28 14:16:18 +02:00

Many thanks to Smitje for providing a working example of roations.

Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command.
This commit is contained in:
Anthony Zhang
2012-12-12 17:17:56 -05:00
parent f087c3ef71
commit e5331d39ae
4 changed files with 77 additions and 26 deletions

View File

@ -191,10 +191,28 @@ worldedit.stack = function(pos1, pos2, axis, count)
return worldedit.volume(pos1, pos2)
end
--transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes, returning the number of nodes transposed
--transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes, returning the number of nodes transposed, the new position 1, and the new position 2
worldedit.transpose = function(pos1, pos2, axis1, axis2)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local compare
local extent1, extent2 = pos2[axis1] - pos1[axis1], pos2[axis2] - pos1[axis2]
if extent1 > extent2 then
compare = function(extent1, extent2)
return extent1 > extent2
end
else
compare = function(extent1, extent2)
return extent1 < extent2
end
end
--calculate the new position 2 after transposition
local newpos2 = {x=pos1.x, y=pos1.y, z=pos1.z}
newpos2[axis1] = pos1[axis1] + extent2
newpos2[axis2] = pos1[axis2] + extent1
local pos = {x=pos1.x, y=0, z=0}
local env = minetest.env
while pos.x <= pos2.x do
@ -203,16 +221,16 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2)
pos.z = pos1.z
while pos.z <= pos2.z do
local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
if extent1 < extent2 then
if compare(extent1, extent2) then --transpose only if below the diagonal
local node1 = env:get_node(pos)
local meta1 = env:get_meta(pos):to_table()
local value1, value2 = pos[axis1], pos[axis2]
pos[axis1], pos[axis2] = value1 + extent2, value2 + extent1
local value1, value2 = pos[axis1], pos[axis2] --save position values
pos[axis1], pos[axis2] = pos1[axis1] + extent2, pos1[axis2] + extent1 --swap axis extents
local node2 = env:get_node(pos)
local meta2 = env:get_meta(pos):to_table()
env:add_node(pos, node1)
env:get_meta(pos):from_table(meta1)
pos[axis1], pos[axis2] = value1, value2
pos[axis1], pos[axis2] = value1, value2 --restore position values
env:add_node(pos, node2)
env:get_meta(pos):from_table(meta2)
end
@ -222,7 +240,7 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2)
end
pos.x = pos.x + 1
end
return worldedit.volume(pos1, pos2)
return worldedit.volume(pos1, pos2), pos1, newpos2
end
--flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z"), returning the number of nodes flipped
@ -272,17 +290,18 @@ worldedit.rotate = function(pos1, pos2, axis, angle)
end
angle = angle % 360
local count
if angle == 90 then
worldedit.transpose(pos1, pos2, axis1, axis2)
worldedit.flip(pos1, pos2, axis2)
worldedit.flip(pos1, pos2, axis1)
count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
elseif angle == 180 then
worldedit.flip(pos1, pos2, axis1)
worldedit.flip(pos1, pos2, axis2)
count = worldedit.flip(pos1, pos2, axis2)
elseif angle == 270 then
worldedit.transpose(pos1, pos2, axis1, axis2)
worldedit.flip(pos1, pos2, axis1)
worldedit.flip(pos1, pos2, axis2)
count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
end
return worldedit.volume(pos1, pos2)
return count, pos1, pos2
end
--digs a region defined by positions `pos1` and `pos2`, returning the number of nodes dug