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Fix small logic error in worldedit.cylinder

This commit is contained in:
sfan5 2017-08-31 20:10:08 +02:00
parent 870873ad15
commit e680d8087e

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@ -171,7 +171,7 @@ function worldedit.cylinder(pos, axis, length, radius1, radius2, node_name, holl
local count = 0
for i = 0, length - 1 do
-- Calulate radius for this "height" in the cylinder
local radius = radius1 + (radius2 - radius1) * (i - 1) / (length - 1)
local radius = radius1 + (radius2 - radius1) * i / (length - 1)
radius = math.floor(radius + 0.5) -- round
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)