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Adapt WorldEdit GUI button to the new creative inventory
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@ -143,8 +143,19 @@ else --fallback button
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if not player then --this is in case the player signs off while the media is loading
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if not player then --this is in case the player signs off while the media is loading
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return
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return
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end
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end
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if (minetest.check_player_privs(name, {creative=true}) or minetest.setting_getbool("creative_mode")) and creative_inventory then --creative_inventory is active, add button to modified formspec
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if (minetest.check_player_privs(name, {creative=true}) or
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formspec = player:get_inventory_formspec() .. "image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
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minetest.setting_getbool("creative_mode")) and
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creative_inventory then --creative_inventory is active, add button to modified formspec
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local creative_formspec = player:get_inventory_formspec()
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local tab_id = tonumber(creative_formspec:match("tabheader%[.*;(%d)%;.*%]"))
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if tab_id == 1 then
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formspec = creative_formspec ..
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"image_button[0,1;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
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elseif not tab_id then
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formspec = creative_formspec ..
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"image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
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end
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else
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else
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formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
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formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
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end
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end
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