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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-10-15 23:25:39 +02:00

Support relative directions in transformations

closes #256
This commit is contained in:
sfan5
2025-09-24 18:08:21 +02:00
parent 0573cd8755
commit ebb0a95e08
3 changed files with 101 additions and 64 deletions

View File

@@ -270,7 +270,7 @@ height `<height>`, space between walls `<spacer>`, composed of `<node>`.
//spiral 5 2 1 glass
//spiral 7 1 5 mesecons:wire_00000000_off
### `//copy x/y/z/? <amount>`
### `//copy x/y/z/?/up/down/left/right/front/back <amount>`
Copy the current WorldEdit region along the given axis by `<amount>` nodes.
@@ -279,7 +279,7 @@ Copy the current WorldEdit region along the given axis by `<amount>` nodes.
//copy z +4
//copy ? 8
### `//move x/y/z/? <amount>`
### `//move x/y/z/?/up/down/left/right/front/back <amount>`
Move the current WorldEdit positions and region along the given axis by `<amount>` nodes.
@@ -288,7 +288,7 @@ Move the current WorldEdit positions and region along the given axis by `<amount
//move z +4
//move ? -1
### `//stack x/y/z/? <count>`
### `//stack x/y/z/?/up/down/left/right/front/back <count>`
Stack the current WorldEdit region along the given axis `<count>` times.
@@ -322,14 +322,14 @@ Transpose the current WorldEdit positions and region along given axes.
//transpose y z
//transpose ? y
### `//flip x/y/z/?`
### `//flip x/y/z/?/up/down/left/right/front/back`
Flip the current WorldEdit region along the given axis.
//flip x
//flip ?
### `//rotate x/y/z/? <angle>`
### `//rotate x/y/z/?/up/down/left/right/front/back <angle>`
Rotate the current WorldEdit positions and region along the given axis by angle `<angle>` (90 degree increment).

View File

@@ -52,6 +52,35 @@ register_test("//fixedpos", make_parsing_test("fixedpos", {
"",
}))
register_test("//copy", make_parsing_test("copy", {
"x 10",
"right +1",
"? -4",
}, {
"eee 1",
"up 0",
"",
}))
register_test("//rotate", make_parsing_test("rotate", {
"z 90",
"left -180",
}, {
"x 0",
"back 77",
"",
}))
register_test("//flip", make_parsing_test("flip", {
"y",
"down",
"?",
}, {
"1",
"",
}))
register_test("//inset", make_parsing_test("inset", {
"h 1",
"v 0",
@@ -61,6 +90,7 @@ register_test("//inset", make_parsing_test("inset", {
"x 4",
"xyz 5",
"v foo",
"",
}))
register_test("//shift", make_parsing_test("shift", {
@@ -73,6 +103,7 @@ register_test("//shift", make_parsing_test("shift", {
"-z 9",
"xx -5",
"?? 123",
"",
}))
register_test("//expand", make_parsing_test("expand", {
@@ -86,6 +117,7 @@ register_test("//expand", make_parsing_test("expand", {
"x -4",
"? 4 -333",
"stupid 5 5",
"",
}))
register_test("//cubeapply", make_parsing_test("cubeapply", {

View File

@@ -1,32 +1,38 @@
local S = minetest.get_translator("worldedit_commands")
local VALID_DIR = worldedit.valid_directions
local function check_region(name)
return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
end
local function parse_copylike(param)
local found, _, direction, amount = param:find("^([^%s]+)%s+([+-]?%d+)$")
if found == nil or not VALID_DIR[direction] then
return false
end
if tonumber(amount) == 0 then
return false
end
return true, direction, tonumber(amount)
end
worldedit.register_command("copy", {
params = "x/y/z/? <amount>",
params = tostring(VALID_DIR) .. " <amount>",
description = S("Copy the current WorldEdit region along the given axis by <amount> nodes"),
category = S("Transformations"),
privs = {worldedit=true},
require_pos = 2,
parse = function(param)
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then
return false
end
return true, axis, tonumber(amount)
end,
nodes_needed = function(name, axis, amount)
parse = parse_copylike,
nodes_needed = function(name, direction, amount)
return check_region(name) * 2
end,
func = function(name, axis, amount)
if axis == "?" then
local sign
axis, sign = worldedit.player_axis(name)
amount = amount * sign
func = function(name, direction, amount)
local axis, sign = worldedit.player_direction(name, direction)
if not axis or not sign then
return false, S("Invalid if looking straight up or down")
end
amount = amount * sign
local count = worldedit.copy(worldedit.pos1[name], worldedit.pos2[name], axis, amount)
return true, S("@1 nodes copied", count)
@@ -34,27 +40,21 @@ worldedit.register_command("copy", {
})
worldedit.register_command("move", {
params = "x/y/z/? <amount>",
params = tostring(VALID_DIR) .. " <amount>",
description = S("Move the current WorldEdit region along the given axis by <amount> nodes"),
category = S("Transformations"),
privs = {worldedit=true},
require_pos = 2,
parse = function(param)
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then
return false
end
return true, axis, tonumber(amount)
end,
nodes_needed = function(name, axis, amount)
parse = parse_copylike,
nodes_needed = function(name, direction, amount)
return check_region(name) * 2
end,
func = function(name, axis, amount)
if axis == "?" then
local sign
axis, sign = worldedit.player_axis(name)
amount = amount * sign
func = function(name, direction, amount)
local axis, sign = worldedit.player_direction(name, direction)
if not axis or not sign then
return false, S("Invalid if looking straight up or down")
end
amount = amount * sign
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local count = worldedit.move(pos1, pos2, axis, amount)
@@ -67,27 +67,21 @@ worldedit.register_command("move", {
})
worldedit.register_command("stack", {
params = "x/y/z/? <count>",
params = tostring(VALID_DIR) .. " <count>",
description = S("Stack the current WorldEdit region along the given axis <count> times"),
category = S("Transformations"),
privs = {worldedit=true},
require_pos = 2,
parse = function(param)
local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then
return false
end
return true, axis, tonumber(repetitions)
end,
nodes_needed = function(name, axis, repetitions)
parse = parse_copylike,
nodes_needed = function(name, direction, repetitions)
return check_region(name) * math.abs(repetitions)
end,
func = function(name, axis, repetitions)
if axis == "?" then
local sign
axis, sign = worldedit.player_axis(name)
repetitions = repetitions * sign
func = function(name, direction, repetitions)
local axis, sign = worldedit.player_direction(name, direction)
if not axis or not sign then
return false, S("Invalid if looking straight up or down")
end
repetitions = repetitions * sign
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local count = worldedit.volume(pos1, pos2) * math.abs(repetitions)
@@ -149,9 +143,10 @@ worldedit.register_command("stretch", {
end,
func = function(name, stretchx, stretchy, stretchz)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local count, pos1, pos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz)
local count
count, pos1, pos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz)
--reset markers to scaled positions
-- reset markers to scaled positions
worldedit.pos1[name] = pos1
worldedit.pos2[name] = pos2
worldedit.marker_update(name)
@@ -180,9 +175,10 @@ worldedit.register_command("transpose", {
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if axis1 == "?" then axis1 = worldedit.player_axis(name) end
if axis2 == "?" then axis2 = worldedit.player_axis(name) end
local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
local count
count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
--reset markers to transposed positions
-- reset markers to transposed positions
worldedit.pos1[name] = pos1
worldedit.pos2[name] = pos2
worldedit.marker_update(name)
@@ -192,49 +188,58 @@ worldedit.register_command("transpose", {
})
worldedit.register_command("flip", {
params = "x/y/z/?",
params = tostring(VALID_DIR),
description = S("Flip the current WorldEdit region along the given axis"),
category = S("Transformations"),
privs = {worldedit=true},
require_pos = 2,
parse = function(param)
if param ~= "x" and param ~= "y" and param ~= "z" and param ~= "?" then
if not VALID_DIR[param] then
return false
end
return true, param
end,
nodes_needed = check_region,
func = function(name, param)
if param == "?" then param = worldedit.player_axis(name) end
local count = worldedit.flip(worldedit.pos1[name], worldedit.pos2[name], param)
local axis = worldedit.player_direction(name, param)
if axis == nil then
return false, S("Invalid if looking straight up or down")
end
local count = worldedit.flip(worldedit.pos1[name], worldedit.pos2[name], axis)
return true, S("@1 nodes flipped", count)
end,
})
worldedit.register_command("rotate", {
params = "x/y/z/? <angle>",
params = tostring(VALID_DIR) .. " <angle>",
description = S("Rotate the current WorldEdit region around the given axis by angle <angle> (90 degree increment)"),
category = S("Transformations"),
privs = {worldedit=true},
require_pos = 2,
parse = function(param)
local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
if found == nil then
local found, _, direction, angle = param:find("^([^%s]+)%s+([+-]?%d+)$")
if found == nil or not VALID_DIR[direction] then
return false
end
angle = tonumber(angle)
if angle % 90 ~= 0 or angle % 360 == 0 then
return false, S("invalid usage: angle must be multiple of 90")
end
return true, axis, angle
return true, direction, angle
end,
nodes_needed = check_region,
func = function(name, axis, angle)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
if axis == "?" then axis = worldedit.player_axis(name) end
local count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle)
func = function(name, direction, angle)
local axis = worldedit.player_direction(name, direction)
if axis == nil then
return false, S("Invalid if looking straight up or down")
end
--reset markers to rotated positions
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
local count
count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle)
-- reset markers to rotated positions
worldedit.pos1[name] = pos1
worldedit.pos2[name] = pos2
worldedit.marker_update(name)