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https://github.com/Uberi/Minetest-WorldEdit.git
synced 2025-07-01 07:30:39 +02:00
Version MFF
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@ -150,14 +150,15 @@ end
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-- @param axis Axis ("x", "y", or "z")
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-- @param height Pyramid height.
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-- @param node_name Name of node to make pyramid of.
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-- @param hollow Whether the pyramid should be hollow.
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-- @return The number of nodes added.
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function worldedit.pyramid(pos, axis, height, node_name)
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function worldedit.pyramid(pos, axis, height, node_name, hollow)
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local other1, other2 = worldedit.get_axis_others(axis)
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-- Set up voxel manipulator
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local manip, area = mh.init_axis_radius(pos, axis,
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height >= 0 and height or -height)
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local data = mh.get_empty_data()
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local data = mh.get_empty_data(area)
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-- Handle inverted pyramids
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local start_axis, end_axis, step
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@ -177,7 +178,7 @@ function worldedit.pyramid(pos, axis, height, node_name)
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y = pos.y - area.MinEdge.y,
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z = pos.z - area.MinEdge.z,
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}
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local size = height * step
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local size = math.abs(height * step)
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local count = 0
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-- For each level of the pyramid
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for index1 = 0, height, step do
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@ -187,10 +188,12 @@ function worldedit.pyramid(pos, axis, height, node_name)
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local new_index2 = new_index1 + (index2 + offset[other1]) * stride[other1]
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for index3 = -size, size do
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local i = new_index2 + (index3 + offset[other2]) * stride[other2]
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data[i] = node_id
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if (not hollow or size - math.abs(index2) < 2 or size - math.abs(index3) < 2) then
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data[i] = node_id
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count = count + 1
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end
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end
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end
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count = count + (size * 2 + 1) ^ 2
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size = size - 1
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end
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