1
0
mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-06-30 15:10:45 +02:00

Version MFF

This commit is contained in:
sys4-fr
2018-09-05 00:44:21 +02:00
parent bb8456b711
commit f10da8c9f6
34 changed files with 1162 additions and 221 deletions

70
worldedit_gui/init.lua Normal file → Executable file
View File

@ -14,7 +14,7 @@ Use `nil` for the `options` parameter to unregister the function associated with
Use `nil` for the `get_formspec` field to denote that the function does not have its own screen.
Use `nil` for the `privs` field to denote that no special privileges are required to use the function.
The `privs` field may not be `nil`.
If the identifier is already registered to another function, it will be replaced by the new one.
@ -24,6 +24,9 @@ The `on_select` function must not call `worldedit.show_page`
worldedit.pages = {} --mapping of identifiers to options
local identifiers = {} --ordered list of identifiers
worldedit.register_gui_function = function(identifier, options)
if options.privs == nil or next(options.privs) == nil then
error("privs unset")
end
worldedit.pages[identifier] = options
table.insert(identifiers, identifier)
end
@ -46,7 +49,7 @@ worldedit.register_gui_handler = function(identifier, handler)
--ensure the player has permission to perform the action
local entry = worldedit.pages[identifier]
if entry and minetest.check_player_privs(name, entry.privs or {}) then
if entry and minetest.check_player_privs(name, entry.privs) then
return handler(name, fields)
end
return false
@ -67,7 +70,7 @@ local get_formspec = function(name, identifier)
end
--implement worldedit.show_page(name, page) in different ways depending on the available APIs
if unified_inventory then --unified inventory installed
if rawget(_G, "unified_inventory") then --unified inventory installed
local old_func = worldedit.register_gui_function
worldedit.register_gui_function = function(identifier, options)
old_func(identifier, options)
@ -77,6 +80,8 @@ if unified_inventory then --unified inventory installed
unified_inventory.register_button("worldedit_gui", {
type = "image",
image = "inventory_plus_worldedit_gui.png",
tooltip = "Worldedit GUI",
show_with = "worldedit", --Modiff MFF (Crabman 30/06/2015)
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
@ -100,9 +105,12 @@ if unified_inventory then --unified inventory installed
player:set_inventory_formspec(get_formspec(name, page))
end
end
elseif inventory_plus then --inventory++ installed
elseif rawget(_G, "inventory_plus") then --inventory++ installed
minetest.register_on_joinplayer(function(player)
inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
local can_worldedit = minetest.check_player_privs(player:get_player_name(), {worldedit=true})
if can_worldedit then
inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
end
end)
--show the form when the button is pressed and hide it when done
@ -115,7 +123,7 @@ elseif inventory_plus then --inventory++ installed
return true
elseif fields.worldedit_gui_exit then --return to original page
if gui_player_formspecs[name] then
inventory_plus.set_inventory_formspec(player, gui_player_formspecs[name])
inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player, "main"))
end
return true
end
@ -128,7 +136,37 @@ elseif inventory_plus then --inventory++ installed
inventory_plus.set_inventory_formspec(player, get_formspec(name, page))
end
end
elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0.4.15)
assert(sfinv.enabled)
local orig_get = sfinv.pages["sfinv:crafting"].get
sfinv.override_page("sfinv:crafting", {
get = function(self, player, context)
local can_worldedit = minetest.check_player_privs(player, {worldedit=true})
local fs = orig_get(self, player, context)
return fs .. (can_worldedit and "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]" or "")
end
})
--show the form when the button is pressed and hide it when done
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.worldedit_gui then --main page
worldedit.show_page(player:get_player_name(), "worldedit_gui")
return true
elseif fields.worldedit_gui_exit then --return to original page
sfinv.set_page(player, "sfinv:crafting")
return true
end
return false
end)
worldedit.show_page = function(name, page)
local player = minetest.get_player_by_name(name)
if player then
player:set_inventory_formspec(get_formspec(name, page))
end
end
else --fallback button
-- FIXME: this is a huge clusterfuck and the back button is broken
local player_formspecs = {}
local update_main_formspec = function(name)
@ -140,8 +178,21 @@ else --fallback button
if not player then --this is in case the player signs off while the media is loading
return
end
if (minetest.check_player_privs(name, {creative=true}) or minetest.setting_getbool("creative_mode")) and creative_inventory then --creative_inventory is active, add button to modified formspec
formspec = player:get_inventory_formspec() .. "image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
if (minetest.check_player_privs(name, {creative=true}) or
minetest.setting_getbool("creative_mode")) and
creative then --creative is active, add button to modified formspec
local creative_formspec = player:get_inventory_formspec()
local tab_id = tonumber(creative_formspec:match("tabheader%[.-;(%d+)%;"))
if tab_id == 1 then
formspec = creative_formspec ..
"image_button[0,1;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
elseif not tab_id then
formspec = creative_formspec ..
"image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
else
return
end
else
formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
end
@ -194,6 +245,7 @@ end
worldedit.register_gui_function("worldedit_gui", {
name = "WorldEdit GUI",
privs = {interact=true},
get_formspec = function(name)
--create a form with all the buttons arranged in a grid
local buttons, x, y, index = {}, 0, 1, 0
@ -226,7 +278,7 @@ worldedit.register_gui_handler("worldedit_gui", function(name, fields)
for identifier, entry in pairs(worldedit.pages) do --check for WorldEdit GUI main formspec button selection
if fields[identifier] and identifier ~= "worldedit_gui" then
--ensure player has permission to perform action
local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs or {})
local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs)
if not has_privs then
worldedit.player_notify(name, "you are not allowed to use this function (missing privileges: " .. table.concat(missing_privs, ", ") .. ")")
return false