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	Fix faulty regex in expand. Add relative direction decoding.
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		| @@ -217,11 +217,11 @@ minetest.register_chatcommand( | ||||
| minetest.register_chatcommand( | ||||
|    "/expand", | ||||
|    { | ||||
|       params = "<amount> [reverse-amount] [x|y|z]", | ||||
|       params = "<amount> [reverse-amount] [up|down|left|right|front|back]", | ||||
|       description = "expand the selection in one or two directions at once", | ||||
|       privs = {worldedit=true}, | ||||
|       func = function(name, param) | ||||
| 	 local find, _, amount, arg2, arg3 = param:find("^(%d+)[%s+]?([%w+]?)[%s+]?([xyz]?)$") | ||||
| 	 local find, _, amount, arg2, arg3 = param:find("(%d+)%s*(%w*)%s*(%l*)") | ||||
|  | ||||
| 	 if find == nil then | ||||
| 	    worldedit.player_notify(name, "invalid use: " .. param) | ||||
| @@ -239,19 +239,15 @@ minetest.register_chatcommand( | ||||
| 	 mark = worldedit.get_marker_in_axis(name, axis, direction) | ||||
|  | ||||
| 	 if arg3 ~= "" then | ||||
| 	    axis = arg3 | ||||
| 	    axis, direction = worldedit.translate_directions(name, arg3) | ||||
| 	    worldedit.player_notify(name, "arg3: " .. arg3) | ||||
| 	 end | ||||
| 	  | ||||
| 	 if arg2 ~= "" then | ||||
| 	    local tmp = tonumber(arg2) | ||||
|  | ||||
| 	    if tmp == nil then | ||||
| 	       if arg2:find("[xyz]") then | ||||
| 		  axis = arg2 | ||||
| 	       else | ||||
| 		  minetest.debug("worldedit: expand command. Something wrong.") | ||||
| 		  return false | ||||
| 	       end | ||||
| 	       axis, direction = worldedit.translate_directions(name, arg2) | ||||
| 	    else | ||||
| 	       local tmpmark | ||||
| 	       if mark == 1 then | ||||
| @@ -260,10 +256,18 @@ minetest.register_chatcommand( | ||||
| 		  tmpmark = 1 | ||||
| 	       end | ||||
|  | ||||
| 	       if axis == nil or direction == nil then | ||||
| 		  return false, "Invalid use: " .. param | ||||
| 	       end | ||||
|  | ||||
| 	       worldedit.move_marker(name, tmpmark, axis, tmp * direction * -1) | ||||
| 	    end | ||||
| 	 end | ||||
|  | ||||
| 	 if axis == nil or direction == nil then | ||||
| 	    return false, "Invalid use: " .. param | ||||
| 	 end | ||||
| 	  | ||||
| 	 worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z) | ||||
| 	 worldedit.move_marker(name, mark, axis, amount * direction) | ||||
| 	 worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z) | ||||
| @@ -273,6 +277,7 @@ minetest.register_chatcommand( | ||||
|    } | ||||
| ) | ||||
|  | ||||
| -- Return the marker that is closest to the player | ||||
| worldedit.get_closest_marker = function(name) | ||||
|    local playerpos = minetest.get_player_by_name(name):getpos() | ||||
|  | ||||
| @@ -325,6 +330,7 @@ worldedit.get_marker_in_axis = function(name, axis, direction) | ||||
|    end | ||||
| end | ||||
|  | ||||
| -- Moves the selected marker in a single axis by amount nodes | ||||
| worldedit.move_marker = function(name, marker, axis, amount) | ||||
|    local pos1 = worldedit.pos1[name] | ||||
|    local pos2 = worldedit.pos2[name] | ||||
| @@ -354,6 +360,7 @@ worldedit.move_marker = function(name, marker, axis, amount) | ||||
|    end | ||||
| end | ||||
|  | ||||
| -- Updates the location ingame of the markers | ||||
| worldedit.update_markers = function(name, marker) | ||||
|    if marker == nil then | ||||
|       worldedit.mark_pos1(name) | ||||
| @@ -366,3 +373,51 @@ worldedit.update_markers = function(name, marker) | ||||
|       minetest.debug("worldedit: Invalid execution of function update_markers") | ||||
|    end | ||||
| end | ||||
|  | ||||
|  | ||||
| -- Translates up, down, left, right, front, back to their corresponding axes and directions according to faced direction | ||||
| worldedit.translate_directions = function(name, direction) | ||||
|    local axis, dir = worldedit.player_axis(name) | ||||
|    local resaxis, resdir | ||||
|  | ||||
|    if direction == "up" then | ||||
|       return 'y', 1 | ||||
|    end | ||||
|  | ||||
|    if direction == "down" then | ||||
|       return 'y', -1 | ||||
|    end | ||||
|  | ||||
|    if direction == "front" then | ||||
|       resaxis = axis | ||||
|       resdir = dir | ||||
|    end | ||||
|  | ||||
|    if direction == "back" then | ||||
|       resaxis = axis | ||||
|       resdir = -dir | ||||
|    end | ||||
|  | ||||
|    if direction == "left" then | ||||
|       if axis == 'x' then | ||||
| 	 resaxis = 'z' | ||||
|       elseif axis == 'z' then | ||||
| 	 resaxis = 'x' | ||||
|       end | ||||
|  | ||||
|       resdir = -dir | ||||
|    end | ||||
|  | ||||
|    if direction == "right" then | ||||
|       if axis == 'x' then | ||||
| 	 resaxis = 'z' | ||||
|       elseif axis == 'z' then | ||||
| 	 resaxis = 'x' | ||||
|       end | ||||
|  | ||||
|       resdir = dir | ||||
|    end    | ||||
|  | ||||
|    return resaxis, resdir | ||||
|     | ||||
| end | ||||
|   | ||||
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