From f43bc5278edaf13f52ac36ef785b693399776e3d Mon Sep 17 00:00:00 2001 From: sfan5 Date: Mon, 9 Sep 2019 15:16:01 +0200 Subject: [PATCH] wip --- worldedit/serialization.lua | 124 +++++++++++++++++++++++++----------- 1 file changed, 86 insertions(+), 38 deletions(-) diff --git a/worldedit/serialization.lua b/worldedit/serialization.lua index 0b3cc4b..9d12ab0 100644 --- a/worldedit/serialization.lua +++ b/worldedit/serialization.lua @@ -1,9 +1,7 @@ --- Schematic serialization and deserialiation. -- @module worldedit.serialization -worldedit.LATEST_SERIALIZATION_VERSION = 5 -local LATEST_SERIALIZATION_HEADER = worldedit.LATEST_SERIALIZATION_VERSION .. ":" - +worldedit.LATEST_SERIALIZATION_VERSION = 6 --[[ Serialization version history: @@ -15,6 +13,7 @@ Serialization version history: `name`, `param1`, `param2`, and `meta` fields. 5: Added header and made `param1`, `param2`, and `meta` fields optional. Header format: ,,...: + 6: Much more complicated but also better format --]] @@ -66,52 +65,101 @@ function worldedit.serialize(pos1, pos2) has_meta[hash_node_position(meta_positions[i])] = true end - local pos = {x=pos1.x, y=0, z=0} + -- Decide axis of saved rows + local dim = vector.add(vector.subtract(pos2, pos1), 1) + local axis + if dim.x * dim.y < math.min(dim.y * dim.z, dim.x * dim.z) then + axis = "z" + elseif dim.x * dim.z < math.min(dim.x * dim.y, dim.y * dim.z) then + axis = "y" + elseif dim.y * dim.z < math.min(dim.x * dim.y, dim.x * dim.z) then + axis = "x" + else + axis = "x" -- X or Z are usually most efficient + end + local other1, other2 = worldedit.get_axis_others(axis) + + -- Helper functions + local function cur_new(pos, pos1) + return { + a = axis, + p = {pos.x - pos1.x, pos.y - pos1.y, pos.z - pos1.z}, + c = 1, + data = {}, + param1 = {}, + param2 = {}, + } + end + local function try_match(array, value) + local match_dist = 8 + local first = math.max(1, #array - match_dist + 1) + local i = #array + while i >= first do + if array[i] == value then + return -(#array - i + 1) + end + i = i - 1 + end + return value + end + local function cur_finish(result, cur) + if #cur.param1 == 1 and cur.param1[1] == 0 then + cur.param1 = nil + end + if #cur.param2 == 1 and cur.param2[1] == 0 then + cur.param2 = nil + end + result[#result + 1] = cur + end + + -- Serialize stuff + local pos = {} local count = 0 local result = {} - while pos.x <= pos2.x do - pos.y = pos1.y - while pos.y <= pos2.y do - pos.z = pos1.z - while pos.z <= pos2.z do + local cur + pos[other1] = pos1[other1] + while pos[other1] <= pos2[other1] do + pos[other2] = pos1[other2] + while pos[other2] <= pos2[other2] do + pos[axis] = pos1[axis] + while pos[axis] <= pos2[axis] do + local node = get_node(pos) if node.name ~= "air" and node.name ~= "ignore" then - count = count + 1 - - local meta - if has_meta[hash_node_position(pos)] then - meta = get_meta(pos):to_table() - - -- Convert metadata item stacks to item strings - for _, invlist in pairs(meta.inventory) do - for index = 1, #invlist do - local itemstack = invlist[index] - if itemstack.to_string then - invlist[index] = itemstack:to_string() - end - end - end + if cur == nil then -- Start a new row + cur = cur_new(pos, pos1, axis, other1, other2) + cur.data[1] = node.name + cur.param1[1] = node.param1 + cur.param2[1] = node.param2 + else -- Push to existing row + local next_c = cur.c + 1 + cur.c = next_c + cur.data[next_c] = try_match(cur.data, node.name) + cur.param1[next_c] = try_match(cur.param1, node.param1) + cur.param2[next_c] = try_match(cur.param2, node.param2) + end + count = count + 1 + else + if cur ~= nil then -- Finish row + cur_finish(result, cur) + cur = nil end - - result[count] = { - x = pos.x - pos1.x, - y = pos.y - pos1.y, - z = pos.z - pos1.z, - name = node.name, - param1 = node.param1 ~= 0 and node.param1 or nil, - param2 = node.param2 ~= 0 and node.param2 or nil, - meta = meta, - } end - pos.z = pos.z + 1 + pos[axis] = pos[axis] + 1 + end - pos.y = pos.y + 1 + if cur ~= nil then -- Finish leftover row + cur_finish(result, cur) + cur = nil + end + pos[other2] = pos[other2] + 1 end - pos.x = pos.x + 1 + pos[other1] = pos[other1] + 1 end -- Serialize entries result = minetest.serialize(result) - return LATEST_SERIALIZATION_HEADER .. result, count + return tonumber(worldedit.LATEST_SERIALIZATION_VERSION) .. "," .. + string.format("%d,%d,%d:", dim.x, dim.y, dim.z) .. result, count end -- Contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile)