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https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-25 18:20:38 +01:00
Major progress and simplification in /expand function
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@ -217,7 +217,7 @@ minetest.register_chatcommand(
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minetest.register_chatcommand(
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"/expand",
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{
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params = "<amount> [reverse-amount] [direction]",
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params = "<amount> [reverse-amount] [x|y|z]",
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description = "expand the selection in one or two directions at once",
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privs = {worldedit=true},
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func = function(name, param)
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@ -233,24 +233,40 @@ minetest.register_chatcommand(
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return
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end
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local axis, direction, closest_mark
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local axis, direction, mark
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if arg2 == "" and arg3 == "" then
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axis, direction = worldedit.player_axis(name)
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else
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worldedit.player_notify("WIP :)")
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return
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axis, direction = worldedit.player_axis(name)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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if arg3 ~= "" then
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axis = arg3
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end
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closest_mark = worldedit.get_closest_marker(name)
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if arg2 ~= "" then
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local tmp = tonumber(arg2)
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if closest_mark == 1 then
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closest_mark = 2
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else
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closest_mark = 1
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if tmp == nil then
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if arg2:find("[xyz]") then
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axis = arg2
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else
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minetest.debug("worldedit: expand command. Something wrong.")
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return false
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end
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else
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local tmpmark
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if mark == 1 then
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tmpmark = 2
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else
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tmpmark = 1
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end
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worldedit.move_marker(name, tmpmark, axis, tmp * direction * -1)
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end
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end
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worldedit.move_marker(name, closest_mark, axis, amount * direction)
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worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z)
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worldedit.move_marker(name, mark, axis, amount * direction)
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worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z)
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worldedit.update_markers(name)
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worldedit.player_notify(name, "Area expanded by " .. amount .. " on " .. axis)
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end,
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@ -270,6 +286,45 @@ worldedit.get_closest_marker = function(name)
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end
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end
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-- returns which marker is closest to the specified axis and direction
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worldedit.get_marker_in_axis = function(name, axis, direction)
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local pos1 = {x = 0, y = 0, z = 0}
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local pos2 = {x = 0, y = 0, z = 0}
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if direction ~= 1 and direction ~= -1 then
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return nil
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end
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if axis == 'x' then
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pos1.x = worldedit.pos1[name].x * direction
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pos2.x = worldedit.pos2[name].x * direction
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if pos1.x > pos2.x then
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return 1
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else
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return 2
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end
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elseif axis == 'y' then
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pos1.y = worldedit.pos1[name].y * direction
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pos2.y = worldedit.pos2[name].y * direction
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if pos1.y > pos2.y then
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return 1
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else
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return 2
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end
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elseif axis == 'z' then
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pos1.z = worldedit.pos1[name].z * direction
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pos2.z = worldedit.pos2[name].z * direction
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if pos1.z > pos2.z then
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return 1
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else
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return 2
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end
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else
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minetest.debug("worldedit.get_marker_in_axis: invalid axis. Value was: " .. axis)
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end
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end
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worldedit.move_marker = function(name, marker, axis, amount)
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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