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Make //clearobjects remove unknown objects (#244)
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@ -644,7 +644,7 @@ function worldedit.clear_objects(pos1, pos2)
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return false
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end
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local entity = obj:get_luaentity()
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return not entity or not entity.name:find("^worldedit:")
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return not (entity and entity.name:find("^worldedit:"))
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end
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-- Offset positions to include full nodes (positions are in the center of nodes)
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@ -691,4 +691,3 @@ function worldedit.clear_objects(pos1, pos2)
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end
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return count
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end
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