diff --git a/worldedit_gui/depends.txt b/worldedit_gui/depends.txt index 2558dce..dbc8f19 100644 --- a/worldedit_gui/depends.txt +++ b/worldedit_gui/depends.txt @@ -4,3 +4,4 @@ unified_inventory? inventory_plus? sfinv? creative? +smart_inventory? diff --git a/worldedit_gui/init.lua b/worldedit_gui/init.lua index 137a057..628033b 100644 --- a/worldedit_gui/init.lua +++ b/worldedit_gui/init.lua @@ -134,8 +134,7 @@ elseif rawget(_G, "inventory_plus") then --inventory++ installed inventory_plus.set_inventory_formspec(player, get_formspec(name, page)) end end -elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0.4.15) - assert(sfinv.enabled) +elseif rawget(_G, "sfinv") and sfinv.enabled then --sfinv installed (part of minetest_game since 0.4.15) local orig_get = sfinv.pages["sfinv:crafting"].get sfinv.override_page("sfinv:crafting", { get = function(self, player, context) @@ -171,6 +170,52 @@ elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0 player:set_inventory_formspec(get_formspec(name, page)) end end +elseif rawget(_G, "smart_inventory") then -- smart_inventory installed + -- redefinition: Update the code element on inventory page to show the we-page + function worldedit.show_page(name, page) + local state = smart_inventory.get_page_state("worldedit_gui", name) + if state then + state:get("code"):set_we_formspec(page) + state.location.rootState:show() -- update inventory page + end + end + + -- smart_inventory page callback. Contains just a "custom code" element + function smart_worldedit_gui_callback(state) + local codebox = state:element("code", { name = "code", code = "" }) + function codebox:set_we_formspec(we_page) + local new_formspec = get_formspec(state.location.rootState.location.player, we_page) + new_formspec = new_formspec:gsub('button_exit','button') --no inventory closing + self.data.code = "container[1,1]".. new_formspec .. "container_end[]" + end + codebox:set_we_formspec("worldedit_gui") + + -- process input (the back button) + state:onInput(function(state, fields, player) + if fields.worldedit_gui then --main page + state:get("code"):set_we_formspec("worldedit_gui") + end + end) + end + + -- all handler should return false to force inventory UI update + local orig_register_gui_handler = worldedit.register_gui_handler + worldedit.register_gui_handler = function(identifier, handler) + local wrapper = function(...) + handler(...) + return false + end + orig_register_gui_handler(identifier, wrapper) + end + + -- register the inventory button + smart_inventory.register_page({ + name = "worldedit_gui", + tooltip = "Edit your World!", + icon = "inventory_plus_worldedit_gui.png", + smartfs_callback = smart_worldedit_gui_callback, + sequence = 99 + }) else error( "worldedit_gui requires a supported \"gui management\" mod to be installed\n"..