1
0
mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-07-11 20:40:20 +02:00

Revert "Use "we-" prefix for commands"

This is currently being discussed, see #62.
This reverts commit 1024eace6f.
This commit is contained in:
sfan5
2014-10-25 07:53:20 +02:00
parent eb88bf6ade
commit fb49cc4bcc
6 changed files with 290 additions and 292 deletions

View File

@ -2,377 +2,375 @@ Chat Commands
-------------
For more information, see the [README](README.md).
Many commands also have shorter names that can be typed faster. For example,
if we wanted to use `/we-move ? 5`, we could instead type `/m ? 5`.
All shortened names are listed below:
Many commands also have shorter names that can be typed faster. For example, if we wanted to use `//move ? 5`, we could instead type `//m ? 5`. All shortened names are listed below:
| Short Name | Original Name |
|:-----------|:--------------------|
| `i` | `we-inspect` |
| `rst` | `we-reset` |
| `mk` | `we-mark` |
| `umk` | `we-unmark` |
| `1` | `we-pos1` |
| `2` | `we-pos2` |
| `fp` | `we-fixedpos` |
| `v` | `we-volume` |
| `s` | `we-set` |
| `r` | `we-replace` |
| `ri` | `we-replaceinverse` |
| `hspr` | `we-hollowsphere` |
| `spr` | `we-sphere` |
| `hdo` | `we-hollowdome` |
| `do` | `we-dome` |
| `hcyl` | `we-hollowcylinder` |
| Short Name | Original Name |
|:-----------|:-------------------|
| `//i` | `//inspect` |
| `//rst` | `//reset` |
| `//mk` | `//mark` |
| `//umk` | `//unmark` |
| `//1` | `//pos1` |
| `//2` | `//pos2` |
| `//fp` | `//fixedpos` |
| `//v` | `//volume` |
| `//s` | `//set` |
| `//r` | `//replace` |
| `//ri` | `//replaceinverse` |
| `//hspr` | `//hollowsphere` |
| `//spr` | `//sphere` |
| `//hdo` | `//hollowdome` |
| `//do` | `//dome` |
| `//hcyl` | `//hollowcylinder` |
### `/we-about`
### `//about`
Get information about the mod.
/we-about
//about
### `/we-inspect on/off/1/0/true/false/yes/no/enable/disable/<blank>`
### `//inspect on/off/1/0/true/false/yes/no/enable/disable/<blank>`
Enable or disable node inspection.
/we-inspect on
/we-inspect off
/we-inspect 1
/we-inspect 0
/we-inspect true
/we-inspect false
/we-inspect yes
/we-inspect no
/we-inspect enable
/we-inspect disable
/we-inspect
//inspect on
//inspect off
//inspect 1
//inspect 0
//inspect true
//inspect false
//inspect yes
//inspect no
//inspect enable
//inspect disable
//inspect
### `/we-reset`
### `//reset`
Reset the region so that it is empty.
/we-reset
//reset
### `/we-mark`
### `//mark`
Show markers at the region positions.
/we-mark
//mark
### `/we-unmark`
### `//unmark`
Hide markers if currently shown.
/we-unmark
//unmark
### `/we-pos1`
### `//pos1`
Set WorldEdit region position 1 to the player's location.
/we-pos1
//pos1
### `/we-pos2`
### `//pos2`
Set WorldEdit region position 2 to the player's location.
/we-pos2
//pos2
### `/we-p set/set1/set2/get`
### `//p set/set1/set2/get`
Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region.
/we-p set
/we-p set1
/we-p set2
/we-p get
//p set
//p set1
//p set2
//p get
### `/we-fixedpos set1 x y z`
### `//fixedpos set1 x y z`
Set a WorldEdit region position to the position at (`<x>`, `<y>`, `<z>`).
/we-fixedpos set1 0 0 0
/we-fixedpos set1 -30 5 28
/we-fixedpos set2 1004 -200 432
//fixedpos set1 0 0 0
//fixedpos set1 -30 5 28
//fixedpos set2 1004 -200 432
### `/we-volume`
### `//volume`
Display the volume of the current WorldEdit region.
/we-volume
//volume
### `/we-set <node>`
### `//set <node>`
Set the current WorldEdit region to `<node>`.
/we-set air
/we-set cactus
/we-set Blue Lightstone
/we-set dirt with grass
//set air
//set cactus
//set Blue Lightstone
//set dirt with grass
### `/we-mix <node1> ...`
### `//mix <node1> ...`
Fill the current WorldEdit region with a random mix of `<node1>`, `...`.
/we-mix air
/we-mix cactus stone glass sandstone
/we-mix Bronze
/we-mix default:cobble air
//mix air
//mix cactus stone glass sandstone
//mix Bronze
//mix default:cobble air
### `/we-replace <search node> <replace node>`
### `//replace <search node> <replace node>`
Replace all instances of `<search node>` with `<replace node>` in the current WorldEdit region.
/we-replace Cobblestone air
/we-replace lightstone_blue glass
/we-replace dirt Bronze Block
/we-replace mesecons:wire_00000000_off flowers:flower_tulip
//replace Cobblestone air
//replace lightstone_blue glass
//replace dirt Bronze Block
//replace mesecons:wire_00000000_off flowers:flower_tulip
### `/we-replaceinverse <search node> <replace node>`
### `//replaceinverse <search node> <replace node>`
Replace all nodes other than `<search node>` with `<replace node>` in the current WorldEdit region.
/we-replaceinverse Cobblestone air
/we-replaceinverse flowers:flower_waterlily glass
/we-replaceinverse dirt Bronze Block
/we-replaceinverse mesecons:wire_00000000_off flowers:flower_tulip
//replaceinverse Cobblestone air
//replaceinverse flowers:flower_waterlily glass
//replaceinverse dirt Bronze Block
//replaceinverse mesecons:wire_00000000_off flowers:flower_tulip
### `/we-hollowsphere <radius> <node>`
### `//hollowsphere <radius> <node>`
Add hollow sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
/we-hollowsphere 5 Diamond Block
/we-hollowsphere 12 glass
/we-hollowsphere 17 mesecons:wire_00000000_off
//hollowsphere 5 Diamond Block
//hollowsphere 12 glass
//hollowsphere 17 mesecons:wire_00000000_off
### `/we-sphere <radius> <node>`
### `//sphere <radius> <node>`
Add sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
/we-sphere 5 Diamond Block
/we-sphere 12 glass
/we-sphere 17 mesecons:wire_00000000_off
//sphere 5 Diamond Block
//sphere 12 glass
//sphere 17 mesecons:wire_00000000_off
### `/we-hollowdome <radius> <node>`
### `//hollowdome <radius> <node>`
Add hollow dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
/we-hollowdome 5 Diamond Block
/we-hollowdome -12 glass
/we-hollowdome 17 mesecons:wire_00000000_off
//hollowdome 5 Diamond Block
//hollowdome -12 glass
//hollowdome 17 mesecons:wire_00000000_off
### `/we-dome <radius> <node>`
### `//dome <radius> <node>`
Add dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
/we-dome 5 Diamond Block
/we-dome -12 glass
/we-dome 17 mesecons:wire_00000000_off
//dome 5 Diamond Block
//dome -12 glass
//dome 17 mesecons:wire_00000000_off
### `/we-hollowcylinder x/y/z/? <length> <radius> <node>`
### `//hollowcylinder x/y/z/? <length> <radius> <node>`
Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
/we-hollowcylinder x +5 8 Bronze Block
/we-hollowcylinder y 28 10 glass
/we-hollowcylinder z -12 3 mesecons:wire_00000000_off
/we-hollowcylinder ? 2 4 default:stone
//hollowcylinder x +5 8 Bronze Block
//hollowcylinder y 28 10 glass
//hollowcylinder z -12 3 mesecons:wire_00000000_off
//hollowcylinder ? 2 4 default:stone
### `/we-cylinder x/y/z/? <length> <radius> <node>`
### `//cylinder x/y/z/? <length> <radius> <node>`
Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
/we-cylinder x +5 8 Bronze Block
/we-cylinder y 28 10 glass
/we-cylinder z -12 3 mesecons:wire_00000000_off
/we-cylinder ? 2 4 default:stone
//cylinder x +5 8 Bronze Block
//cylinder y 28 10 glass
//cylinder z -12 3 mesecons:wire_00000000_off
//cylinder ? 2 4 default:stone
### `/we-pyramid x/y/z? <height> <node>`
### `//pyramid x/y/z? <height> <node>`
Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height `<height>`, composed of `<node>`.
/we-pyramid x 8 Diamond Block
/we-pyramid y -5 glass
/we-pyramid z 2 mesecons:wire_00000000_off
/we-pyramid ? 12 mesecons:wire_00000000_off
//pyramid x 8 Diamond Block
//pyramid y -5 glass
//pyramid z 2 mesecons:wire_00000000_off
//pyramid ? 12 mesecons:wire_00000000_off
### `/we-spiral <length> <height> <spacer> <node>`
### `//spiral <length> <height> <spacer> <node>`
Add spiral centered at WorldEdit position 1 with side length `<length>`, height `<height>`, space between walls `<spacer>`, composed of `<node>`.
/we-spiral 20 5 3 Diamond Block
/we-spiral 5 2 1 glass
/we-spiral 7 1 5 mesecons:wire_00000000_off
//spiral 20 5 3 Diamond Block
//spiral 5 2 1 glass
//spiral 7 1 5 mesecons:wire_00000000_off
### `/we-copy x/y/z/? <amount>`
### `//copy x/y/z/? <amount>`
Copy the current WorldEdit region along the x/y/z/? axis by `<amount>` nodes.
/we-copy x 15
/we-copy y -7
/we-copy z +4
/we-copy ? 8
//copy x 15
//copy y -7
//copy z +4
//copy ? 8
### `/we-move x/y/z/? <amount>`
### `//move x/y/z/? <amount>`
Move the current WorldEdit positions and region along the x/y/z/? axis by `<amount>` nodes.
/we-move x 15
/we-move y -7
/we-move z +4
/we-move ? -1
//move x 15
//move y -7
//move z +4
//move ? -1
### `/we-stack x/y/z/? <count>`
### `//stack x/y/z/? <count>`
Stack the current WorldEdit region along the x/y/z/? axis `<count>` times.
/we-stack x 3
/we-stack y -1
/we-stack z +5
/we-stack ? 12
//stack x 3
//stack y -1
//stack z +5
//stack ? 12
### `/we-stack2 <count> <x> <y> <z>`
### `//stack2 <count> <x> <y> <z>`
Stack the current WorldEdit region `<count>` times by offset `<x>`, `<y>`, `<z>`.
/we-stack2 5 3 8 2
/we-stack2 1 -1 -1 -1
//stack2 5 3 8 2
//stack2 1 -1 -1 -1
### `/we-scale <factor>`
### `//scale <factor>`
Scale the current WorldEdit positions and region by a factor of positive integer `<factor>` with position 1 as the origin.
/we-scale 2
/we-scale 1
/we-scale 10
//scale 2
//scale 1
//scale 10
### `/we-transpose x/y/z/? x/y/z/?`
### `//transpose x/y/z/? x/y/z/?`
Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes.
/we-transpose x y
/we-transpose x z
/we-transpose y z
/we-transpose ? y
//transpose x y
//transpose x z
//transpose y z
//transpose ? y
### `/we-flip x/y/z/?`
### `//flip x/y/z/?`
Flip the current WorldEdit region along the x/y/z/? axis.
/we-flip x
/we-flip y
/we-flip z
/we-flip ?
//flip x
//flip y
//flip z
//flip ?
### `/we-rotate x/y/z/? <angle>`
### `//rotate x/y/z/? <angle>`
Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle `<angle>` (90 degree increment).
/we-rotate x 90
/we-rotate y 180
/we-rotate z 270
/we-rotate ? -90
//rotate x 90
//rotate y 180
//rotate z 270
//rotate ? -90
### `/we-orient <angle>`
### `//orient <angle>`
Rotate oriented nodes in the current WorldEdit region around the Y axis by angle `<angle>` (90 degree increment)
/we-orient 90
/we-orient 180
/we-orient 270
/we-orient -90
//orient 90
//orient 180
//orient 270
//orient -90
### `/we-fixlight`
### `//fixlight`
Fixes the lighting in the current WorldEdit region.
/we-fixlight
//fixlight
### `/we-hide`
### `//hide`
Hide all nodes in the current WorldEdit region non-destructively.
/we-hide
//hide
### `/we-suppress <node>`
### `//suppress <node>`
Suppress all <node> in the current WorldEdit region non-destructively.
/we-suppress Diamond Block
/we-suppress glass
/we-suppress mesecons:wire_00000000_off
//suppress Diamond Block
//suppress glass
//suppress mesecons:wire_00000000_off
### `/we-highlight <node>`
### `//highlight <node>`
Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.
/we-highlight Diamond Block
/we-highlight glass
/we-highlight mesecons:wire_00000000_off
//highlight Diamond Block
//highlight glass
//highlight mesecons:wire_00000000_off
### `/we-restore`
### `//restore`
Restores nodes hidden with WorldEdit in the current WorldEdit region.
/we-restore
//restore
### `/we-save <file>`
### `//save <file>`
Save the current WorldEdit region to "(world folder)/schems/`<file>`.we".
/we-save some random filename
/we-save huge_base
//save some random filename
//save huge_base
### `/we-allocate <file>`
### `//allocate <file>`
Set the region defined by nodes from "(world folder)/schems/`<file>`.we" as the current WorldEdit region.
/we-allocate some random filename
/we-allocate huge_base
//allocate some random filename
//allocate huge_base
### `/we-load <file>`
### `//load <file>`
Load nodes from "(world folder)/schems/`<file>`.we" with position 1 of the current WorldEdit region as the origin.
/we-load some random filename
/we-load huge_base
//load some random filename
//load huge_base
### `/we-lua <code>`
### `//lua <code>`
Executes `<code>` as a Lua chunk in the global namespace.
/we-lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0}
/we-lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90)
//lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0}
//lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90)
### `/we-luatransform <code>`
### `//luatransform <code>`
Executes `<code>` as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
/we-luatransform minetest.add_node(pos, {name="default:stone"})
/we-luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"})
//luatransform minetest.add_node(pos, {name="default:stone"})
//luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"})
### `/we-mtschemcreate <file>`
### `//mtschemcreate <file>`
Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/`<file>`.mts".
/we-mtschemcreate some random filename
/we-mtschemcreate huge_base
//mtschemcreate some random filename
//mtschemcreate huge_base
### `/we-mtschemplace <file>`
### `//mtschemplace <file>`
Load nodes from "(world folder)/schems/`<file>`.mts" with position 1 of the current WorldEdit region as the origin.
/we-mtschemplace some random filename
/we-mtschemplace huge_base
//mtschemplace some random filename
//mtschemplace huge_base
### `/we-mtschemprob start/finish/get`
### `//mtschemprob start/finish/get`
After using `/we-mtschemprob start` all nodes punched will bring up a text field where a probablity can be entered.
This mode can be left with `/we-mtschemprob finish`. `/we-mtschemprob get` will display the probabilities saved for the nodes.
After using `//mtschemprob start` all nodes punched will bring up a text field where a probablity can be entered.
This mode can be left with `//mtschemprob finish`. `//mtschemprob get` will display the probabilities saved for the nodes.
/we-mtschemprob get
//mtschemprob get
### `/we-clearobjects`
### `//clearobjects`
Clears all objects within the WorldEdit region.
/we-clearobjects
//clearobjects