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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-11-15 23:20:16 +01:00
Commit Graph

4 Commits

Author SHA1 Message Date
sfan5
7f7e928dd9 Switch bare vectors to vector.new() 2023-06-09 14:49:58 +02:00
sfan5
2f535dd053
worldedit: Document inner working of worldedit.keep_loaded 2020-05-25 19:48:54 +02:00
sfan5
da5abec273 Faster copying using vmanips 2019-09-08 22:14:07 +02:00
ShadowNinja
bb8456b711 Cleanup and fixup
Non-stylistic changes:
  * Add LuaDoc/LDoc support.
  * Fix `clear_objects` area size calculation.
  * Fix `clear_objects` removing player objects.
  * Fix shadowing of marker entity name with player name.
  * Make visualization functions use `swap_node`.
  * Make hidden nodes unwalkable.
  * Prevent `hide` from hiding air.
  * Make deprecated functions log to deprecated stream when called.
  * Fixed `replaceinverse` not using normalized node names.
  * Added .gitignore.
  * Bump version to 1.1.

Stylistic changes:
  * Change `x = function` to `function x`.
  * Change comment format.
  * Make  missing VoxelManip error less obnoxious.
  * Move `sort_pos` into `common.lua`, which is a required module.
  * Remove local copies of `minetest`.
  * Remove `worldedit = worldedit or {}` from modules.
  * Replace replaceinverse with an inverse argument to `replace`.
  * Added `error()`s on on invalid axes.
  * Change `wip` to `TODO`.
  * Rename `clearobjects` to `clear_objects`.
  * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
  * Add helpers to reduce code duplication.
  * Renamed `Chat Commands.md` to `ChatCommands.md`.
2015-02-01 15:56:16 -05:00