mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
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1 Commits
Author | SHA1 | Date | |
---|---|---|---|
f10da8c9f6 |
@ -17,7 +17,6 @@ Many commands also have shorter names that can be typed faster. For example, if
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| `//s` | `//set` |
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| `//s` | `//set` |
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| `//r` | `//replace` |
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| `//r` | `//replace` |
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| `//ri` | `//replaceinverse` |
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| `//ri` | `//replaceinverse` |
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| `//hcube` | `//hollowcube` |
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| `//hspr` | `//hollowsphere` |
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| `//hspr` | `//hollowsphere` |
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| `//spr` | `//sphere` |
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| `//spr` | `//sphere` |
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| `//hdo` | `//hollowdome` |
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| `//hdo` | `//hollowdome` |
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@ -117,10 +116,6 @@ Set the current WorldEdit region to `<node>`.
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//set Blue Lightstone
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//set Blue Lightstone
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//set dirt with grass
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//set dirt with grass
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### `//param2 <param2>`
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Set the param2 value of all nodes in the current WorldEdit region to `<param2>`.
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### `//mix <node1> ...`
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### `//mix <node1> ...`
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Fill the current WorldEdit region with a random mix of `<node1>`, `...`.
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Fill the current WorldEdit region with a random mix of `<node1>`, `...`.
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@ -148,19 +143,6 @@ Replace all nodes other than `<search node>` with `<replace node>` in the curren
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//replaceinverse dirt Bronze Block
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//replaceinverse dirt Bronze Block
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//replaceinverse mesecons:wire_00000000_off flowers:flower_tulip
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//replaceinverse mesecons:wire_00000000_off flowers:flower_tulip
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### `//hollowcube <width> <height> <length> <node>`
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Adds a hollow cube with its ground level centered at WorldEdit position 1 with dimensions `<width>` x `<height>` x `<length>`, composed of `<node>`.
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//hollowcube 6 5 6 Diamond Block
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### `//cube <width> <height> <length> <node>`
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Adds a cube with its ground level centered at WorldEdit position 1 with dimensions `<width>` x `<height>` x `<length>`, composed of `<node>`.
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//cube 6 5 6 Diamond Block
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//cube 7 2 1 default:cobble
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### `//hollowsphere <radius> <node>`
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### `//hollowsphere <radius> <node>`
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Add hollow sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
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Add hollow sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
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@ -193,36 +175,24 @@ Add dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<
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//dome -12 glass
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//dome -12 glass
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//dome 17 mesecons:wire_00000000_off
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//dome 17 mesecons:wire_00000000_off
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### `//hollowcylinder x/y/z/? <length> <radius1> [radius2] <node>`
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### `//hollowcylinder x/y/z/? <length> <radius> <node>`
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Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>`, base radius `<radius1>` (and top radius `[radius2]`), composed of `<node>`.
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Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
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Despite its name this command allows you to create cones (`radius2` = 0) as well as any shapes inbetween (0 < `radius2` < `radius1`).
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Swapping `radius1` and `radius2` will create the same object but upside-down.
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//hollowcylinder x +5 8 Bronze Block
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//hollowcylinder x +5 8 Bronze Block
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//hollowcylinder y 28 10 glass
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//hollowcylinder y 28 10 glass
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//hollowcylinder z -12 3 mesecons:wire_00000000_off
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//hollowcylinder z -12 3 mesecons:wire_00000000_off
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//hollowcylinder ? 2 4 default:stone
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//hollowcylinder ? 2 4 default:stone
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//hollowcylinder y 10 10 0 walls:cobble
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### `//cylinder x/y/z/? <length> <radius> <node>`
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//hollowcylinder x 6 0 5 Dirt
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//hollowcylinder z 20 10 20 default:desert_stone
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### `//cylinder x/y/z/? <length> <radius1> [radius2] <node>`
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Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
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Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>`, base radius `<radius1>` (and top radius `[radius2]`), composed of `<node>`.
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Can also create shapes other than cylinders, e.g. cones (see documentation above).
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//cylinder x +5 8 Bronze Block
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//cylinder x +5 8 Bronze Block
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//cylinder y 28 10 glass
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//cylinder y 28 10 glass
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//cylinder z -12 3 mesecons:wire_00000000_off
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//cylinder z -12 3 mesecons:wire_00000000_off
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//cylinder ? 2 4 default:stone
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//cylinder ? 2 4 default:stone
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//cylinder y 10 10 0 walls:cobble
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//cylinder x 6 0 5 Dirt
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//cylinder z 20 10 20 default:desert_stone
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### `//hollowpyramid x/y/z? <height> <node>`
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### `//hollowpyramid x/y/z? <height> <node>`
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Add hollow pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height `<height>`, composed of `<node>`.
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Add hollow pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height `<height>`, composed of `<node>`.
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0
LICENSE.txt
Normal file → Executable file
0
LICENSE.txt
Normal file → Executable file
21
README.md
Normal file → Executable file
21
README.md
Normal file → Executable file
@ -1,5 +1,5 @@
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WorldEdit v1.2
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WorldEdit v1.1 for Minetest 0.4.8+
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==============
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==================================
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The ultimate in-game world editing tool for [Minetest](http://minetest.net/)! Tons of functionality to help with building, fixing, and more.
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The ultimate in-game world editing tool for [Minetest](http://minetest.net/)! Tons of functionality to help with building, fixing, and more.
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For more information, see the [forum topic](https://forum.minetest.net/viewtopic.php?id=572) at the Minetest forums.
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For more information, see the [forum topic](https://forum.minetest.net/viewtopic.php?id=572) at the Minetest forums.
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@ -33,7 +33,7 @@ WorldEdit works primarily through the WorldEdit GUI and chat commands. Depending
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WorldEdit has a huge potential for abuse by untrusted players. Therefore, users will not be able to use WorldEdit unless they have the `worldedit` privelege. This is available by default in single player, but in multiplayer the permission must be explicitly given by someone with the right credentials, using the follwoing chat command: `/grant <player name> worldedit`. This privelege can later be removed using the following chat command: `/revoke <player name> worldedit`.
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WorldEdit has a huge potential for abuse by untrusted players. Therefore, users will not be able to use WorldEdit unless they have the `worldedit` privelege. This is available by default in single player, but in multiplayer the permission must be explicitly given by someone with the right credentials, using the follwoing chat command: `/grant <player name> worldedit`. This privelege can later be removed using the following chat command: `/revoke <player name> worldedit`.
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Certain functions/commands such as WorldEdit `//lua` and `//luatransform` chat commands additionally require the `server` privilege. This is because it is extremely dangerous to give access to these commands to untrusted players, since they essentially are able to control the computer the server is running on. Give this privilege only to people you trust with your computer.
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Certain functions/commands such as WorldEdit GUI's "Run Lua" function (equivalent to the `//lua` and `//luatransform` chat command) additionally require the `server` privilege. This is because it is extremely dangerous to give access to these commands to untrusted players, since they essentially are able to control the computer the server is running on. Give this privilege only to people you trust with your computer.
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For in-game information about these commands, type `/help <command name>` in the chat. For example, to learn more about the `//copy` command, simply type `/help /copy` to display information relevant to copying a region.
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For in-game information about these commands, type `/help <command name>` in the chat. For example, to learn more about the `//copy` command, simply type `/help /copy` to display information relevant to copying a region.
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@ -51,19 +51,21 @@ This mod supports Minetest versions 0.4.8 and newer. Older versions of WorldEdit
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WorldEdit works quite well with other mods, and does not have any known mod conflicts.
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WorldEdit works quite well with other mods, and does not have any known mod conflicts.
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WorldEdit GUI requires one of [sfinv](https://github.com/minetest/minetest_game/tree/master/mods/sfinv) (included in minetest_game since 0.4.15), [Unified Inventory](https://forum.minetest.net/viewtopic.php?id=3933) or [Inventory++](https://forum.minetest.net/viewtopic.php?id=6204).
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WorldEdit GUI works with [Unified Inventory](https://forum.minetest.net/viewtopic.php?id=3933) and [Inventory++](https://forum.minetest.net/viewtopic.php?id=6204), but these are not required to use the mod.
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If you use any other inventory manager mods, note that they may conflict with the WorldEdit GUI. If this is the case, it may be necessary to disable them.
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If you use any other inventory manager mods, note that they may conflict with the WorldEdit GUI. If this is the case, it may be necessary to disable them.
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WorldEdit API
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WorldEdit API
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-------------
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-------------
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WorldEdit exposes all significant functionality in a simple Lua interface.
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WorldEdit exposes all significant functionality in a simple Lua interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. The API is useful for tasks such as high-performance node manipulation, alternative interfaces, and map creation.
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Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. The API is useful for tasks such as high-performance node manipulation, alternative interfaces, and map creation.
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If you don't add WorldEdit to your "depends.txt" file, each file in the WorldEdit mod is also independent. For example, one may import the WorldEdit primitives API using the following code:
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dofile(minetest.get_modpath("worldedit").."/primitives.lua")
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AGPLv3 compatible mods may further include WorldEdit files in their own mods. This may be useful if a modder wishes to completely avoid any dependencies on WorldEdit. Note that it is required to give credit to the authors.
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AGPLv3 compatible mods may further include WorldEdit files in their own mods. This may be useful if a modder wishes to completely avoid any dependencies on WorldEdit. Note that it is required to give credit to the authors.
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This API is documented in the [WorldEdit API Reference](WorldEdit%20API.md).
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This API is documented in the [WorldEdit API Reference](WorldEdit API.md).
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Axes
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Axes
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----
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----
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@ -139,13 +141,9 @@ WorldEdit would not be possible without the contributions of many developers and
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cheapie
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cheapie
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cornernote
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cornernote
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cyisfor
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cyisfor
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danierukun
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electricface
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electricface
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est31
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kaeza
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kaeza
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khonkhortisan
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khonkhortisan
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pickardjoe
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Sebastien Ponce
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sfan5
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sfan5
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ShadowNinja
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ShadowNinja
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spillz
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spillz
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||||||
@ -158,4 +156,5 @@ Copyright 2013 sfan5, Anthony Zhang (Uberi/Temperest), and Brett O'Donnell (corn
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This mod is licensed under the [GNU Affero General Public License](http://www.gnu.org/licenses/agpl-3.0.html).
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This mod is licensed under the [GNU Affero General Public License](http://www.gnu.org/licenses/agpl-3.0.html).
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||||||
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Basically, this means everyone is free to use, modify, and distribute the files, as long as these modifications are also licensed the same way.
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Basically, this means everyone is free to use, modify, and distribute the files, as long as these modifications are also licensed the same way.
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Most importantly, the Affero variant of the GPL requires you to publish your modifications in source form, even if the mod is run only on the server, and not distributed.
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Most importantly, the Affero variant of the GPL requires you to publish your modifications in source form, even if the mod is run only on the server, and not distributed.
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0
Tutorial.md
Normal file → Executable file
0
Tutorial.md
Normal file → Executable file
@ -27,12 +27,6 @@ Sets a region defined by positions `pos1` and `pos2` to `node_name`. To clear a
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Returns the number of nodes set.
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Returns the number of nodes set.
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### `count = worldedit.set_param2(pos1, pos2, param2)`
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Sets the param2 values of all nodes in a region defined by positions `pos1` and `pos2` to `param2`.
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Returns the number of nodes set.
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### count = worldedit.replace(pos1, pos2, searchnode, replacenode)
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### count = worldedit.replace(pos1, pos2, searchnode, replacenode)
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Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
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Replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`.
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@ -121,12 +115,6 @@ Primitives
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----------
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----------
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Contained in primitives.lua, this module allows the creation of several geometric primitives.
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Contained in primitives.lua, this module allows the creation of several geometric primitives.
|
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### count = worldedit.cube(pos, width, height, length, node_name, hollow)
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Adds a cube with its ground level centered at `pos`, the dimensions `width` x `height` x `length`, composed of `node_name`.
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Returns the number of nodes added.
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### count = worldedit.sphere(pos, radius, node_name, hollow)
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### count = worldedit.sphere(pos, radius, node_name, hollow)
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|
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Adds a sphere centered at `pos` with radius `radius`, composed of `node_name`.
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Adds a sphere centered at `pos` with radius `radius`, composed of `node_name`.
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@ -139,9 +127,9 @@ Adds a dome centered at `pos` with radius `radius`, composed of `node_name`.
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Returns the number of nodes added.
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Returns the number of nodes added.
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### count = worldedit.cylinder(pos, axis, length, radius1, radius2, node_name, hollow)
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### count = worldedit.cylinder(pos, axis, length, radius, node_name, hollow)
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Adds a cylinder-like at `pos` along the `axis` axis ("x" or "y" or "z") with length `length`, base radius `radius1` and top radius `radius2`, composed of `node_name`.
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Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `node_name`.
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Returns the number of nodes added.
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Returns the number of nodes added.
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0
modpack.txt
Normal file → Executable file
0
modpack.txt
Normal file → Executable file
0
worldedit/code.lua
Normal file → Executable file
0
worldedit/code.lua
Normal file → Executable file
0
worldedit/common.lua
Normal file → Executable file
0
worldedit/common.lua
Normal file → Executable file
0
worldedit/compatibility.lua
Normal file → Executable file
0
worldedit/compatibility.lua
Normal file → Executable file
9
worldedit/init.lua
Normal file → Executable file
9
worldedit/init.lua
Normal file → Executable file
@ -1,6 +1,6 @@
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--- Worldedit.
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--- Worldedit.
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-- @module worldedit
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-- @module worldedit
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-- @release 1.2
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-- @release 1.1
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-- @copyright 2013 sfan5, Anthony Zhang (Uberi/Temperest), and Brett O'Donnell (cornernote).
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-- @copyright 2013 sfan5, Anthony Zhang (Uberi/Temperest), and Brett O'Donnell (cornernote).
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-- @license GNU Affero General Public License version 3 (AGPLv3)
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-- @license GNU Affero General Public License version 3 (AGPLv3)
|
||||||
-- @author sfan5
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-- @author sfan5
|
||||||
@ -8,12 +8,9 @@
|
|||||||
-- @author Bret O'Donnel (cornernote)
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-- @author Bret O'Donnel (cornernote)
|
||||||
-- @author ShadowNinja
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-- @author ShadowNinja
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||||||
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|
||||||
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|
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worldedit = {}
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worldedit = {}
|
||||||
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worldedit.version = {1, 1, major=1, minor=1}
|
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local ver = {major=1, minor=2}
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worldedit.version_string = table.concat(worldedit.version, ".")
|
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worldedit.version = ver
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|
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worldedit.version_string = string.format("%d.%d", ver.major, ver.minor)
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|
||||||
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|
||||||
if not minetest.get_voxel_manip then
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if not minetest.get_voxel_manip then
|
||||||
local err_msg = "This version of WorldEdit requires Minetest 0.4.8 or later! You have an old version."
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local err_msg = "This version of WorldEdit requires Minetest 0.4.8 or later! You have an old version."
|
||||||
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@ -38,29 +38,6 @@ function worldedit.set(pos1, pos2, node_names)
|
|||||||
return worldedit.volume(pos1, pos2)
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return worldedit.volume(pos1, pos2)
|
||||||
end
|
end
|
||||||
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|
||||||
--- Sets param2 of a region.
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|
||||||
-- @param pos1
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|
||||||
-- @param pos2
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|
||||||
-- @param param2 Value of param2 to set
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|
||||||
-- @return The number of nodes set.
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|
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function worldedit.set_param2(pos1, pos2, param2)
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|
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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|
||||||
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|
||||||
local manip, area = mh.init(pos1, pos2)
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|
||||||
local param2_data = manip:get_param2_data()
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|
||||||
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|
||||||
-- Set param2 for every node
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|
||||||
for i in area:iterp(pos1, pos2) do
|
|
||||||
param2_data[i] = param2
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|
||||||
end
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|
||||||
|
|
||||||
-- Update map
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|
||||||
manip:set_param2_data(param2_data)
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|
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manip:write_to_map()
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|
||||||
manip:update_map()
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|
||||||
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|
||||||
return worldedit.volume(pos1, pos2)
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|
||||||
end
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|
||||||
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|
||||||
--- Replaces all instances of `search_node` with `replace_node` in a region.
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--- Replaces all instances of `search_node` with `replace_node` in a region.
|
||||||
-- When `inverse` is `true`, replaces all instances that are NOT `search_node`.
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-- When `inverse` is `true`, replaces all instances that are NOT `search_node`.
|
||||||
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@ -4,47 +4,6 @@
|
|||||||
local mh = worldedit.manip_helpers
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local mh = worldedit.manip_helpers
|
||||||
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|
||||||
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|
||||||
--- Adds a cube
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|
||||||
-- @param pos Position of ground level center of cube
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|
||||||
-- @param width Cube width. (x)
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|
||||||
-- @param height Cube height. (y)
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|
||||||
-- @param length Cube length. (z)
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|
||||||
-- @param node_name Name of node to make cube of.
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|
||||||
-- @param hollow Whether the cube should be hollow.
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|
||||||
-- @return The number of nodes added.
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|
||||||
function worldedit.cube(pos, width, height, length, node_name, hollow)
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|
||||||
-- Set up voxel manipulator
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|
||||||
local basepos = vector.subtract(pos, {x=math.floor(width/2), y=0, z=math.floor(length/2)})
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|
||||||
local manip, area = mh.init(basepos, vector.add(basepos, {x=width, y=height, z=length}))
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|
||||||
local data = mh.get_empty_data(area)
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|
||||||
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|
||||||
-- Add cube
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|
||||||
local node_id = minetest.get_content_id(node_name)
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|
||||||
local stride = {x=1, y=area.ystride, z=area.zstride}
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|
||||||
local offset = vector.subtract(basepos, area.MinEdge)
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|
||||||
local count = 0
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|
||||||
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|
||||||
for z = 0, length-1 do
|
|
||||||
local index_z = (offset.z + z) * stride.z + 1 -- +1 for 1-based indexing
|
|
||||||
for y = 0, height-1 do
|
|
||||||
local index_y = index_z + (offset.y + y) * stride.y
|
|
||||||
for x = 0, width-1 do
|
|
||||||
local is_wall = z == 0 or z == length-1
|
|
||||||
or y == 0 or y == height-1
|
|
||||||
or x == 0 or x == width-1
|
|
||||||
if not hollow or is_wall then
|
|
||||||
local i = index_y + (offset.x + x)
|
|
||||||
data[i] = node_id
|
|
||||||
count = count + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
mh.finish(manip, data)
|
|
||||||
return count
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Adds a sphere of `node_name` centered at `pos`.
|
--- Adds a sphere of `node_name` centered at `pos`.
|
||||||
-- @param pos Position to center sphere at.
|
-- @param pos Position to center sphere at.
|
||||||
-- @param radius Sphere radius.
|
-- @param radius Sphere radius.
|
||||||
@ -133,48 +92,35 @@ end
|
|||||||
-- @param pos Position to center base of cylinder at.
|
-- @param pos Position to center base of cylinder at.
|
||||||
-- @param axis Axis ("x", "y", or "z")
|
-- @param axis Axis ("x", "y", or "z")
|
||||||
-- @param length Cylinder length.
|
-- @param length Cylinder length.
|
||||||
-- @param radius1 Cylinder base radius.
|
-- @param radius Cylinder radius.
|
||||||
-- @param radius2 Cylinder top radius.
|
|
||||||
-- @param node_name Name of node to make cylinder of.
|
-- @param node_name Name of node to make cylinder of.
|
||||||
-- @param hollow Whether the cylinder should be hollow.
|
-- @param hollow Whether the cylinder should be hollow.
|
||||||
-- @return The number of nodes added.
|
-- @return The number of nodes added.
|
||||||
function worldedit.cylinder(pos, axis, length, radius1, radius2, node_name, hollow)
|
function worldedit.cylinder(pos, axis, length, radius, node_name, hollow)
|
||||||
local other1, other2 = worldedit.get_axis_others(axis)
|
local other1, other2 = worldedit.get_axis_others(axis)
|
||||||
|
|
||||||
-- Backwards compatibility
|
|
||||||
if type(radius2) == "string" then
|
|
||||||
hollow = node_name
|
|
||||||
node_name = radius2
|
|
||||||
radius2 = radius1 -- straight cylinder
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Handle negative lengths
|
-- Handle negative lengths
|
||||||
local current_pos = {x=pos.x, y=pos.y, z=pos.z}
|
local current_pos = {x=pos.x, y=pos.y, z=pos.z}
|
||||||
if length < 0 then
|
if length < 0 then
|
||||||
length = -length
|
length = -length
|
||||||
current_pos[axis] = current_pos[axis] - length
|
current_pos[axis] = current_pos[axis] - length
|
||||||
radius1, radius2 = radius2, radius1
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Set up voxel manipulator
|
-- Set up voxel manipulator
|
||||||
local manip, area = mh.init_axis_radius_length(current_pos, axis, math.max(radius1, radius2), length)
|
local manip, area = mh.init_axis_radius_length(current_pos, axis, radius, length)
|
||||||
local data = mh.get_empty_data(area)
|
local data = mh.get_empty_data(area)
|
||||||
|
|
||||||
-- Add desired shape (anything inbetween cylinder & cone)
|
-- Add cylinder
|
||||||
local node_id = minetest.get_content_id(node_name)
|
local node_id = minetest.get_content_id(node_name)
|
||||||
|
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
||||||
local stride = {x=1, y=area.ystride, z=area.zstride}
|
local stride = {x=1, y=area.ystride, z=area.zstride}
|
||||||
local offset = {
|
local offset = {
|
||||||
x = current_pos.x - area.MinEdge.x,
|
x = current_pos.x - area.MinEdge.x,
|
||||||
y = current_pos.y - area.MinEdge.y,
|
y = current_pos.y - area.MinEdge.y,
|
||||||
z = current_pos.z - area.MinEdge.z,
|
z = current_pos.z - area.MinEdge.z,
|
||||||
}
|
}
|
||||||
|
local min_slice, max_slice = offset[axis], offset[axis] + length - 1
|
||||||
local count = 0
|
local count = 0
|
||||||
for i = 0, length - 1 do
|
|
||||||
-- Calulate radius for this "height" in the cylinder
|
|
||||||
local radius = radius1 + (radius2 - radius1) * (i + 1) / length
|
|
||||||
radius = math.floor(radius + 0.5) -- round
|
|
||||||
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
|
||||||
|
|
||||||
for index2 = -radius, radius do
|
for index2 = -radius, radius do
|
||||||
-- Offset contributed by other axis 1 plus 1 to make it 1-indexed
|
-- Offset contributed by other axis 1 plus 1 to make it 1-indexed
|
||||||
local new_index2 = (index2 + offset[other1]) * stride[other1] + 1
|
local new_index2 = (index2 + offset[other1]) * stride[other1] + 1
|
||||||
@ -182,11 +128,13 @@ function worldedit.cylinder(pos, axis, length, radius1, radius2, node_name, holl
|
|||||||
local new_index3 = new_index2 + (index3 + offset[other2]) * stride[other2]
|
local new_index3 = new_index2 + (index3 + offset[other2]) * stride[other2]
|
||||||
local squared = index2 * index2 + index3 * index3
|
local squared = index2 * index2 + index3 * index3
|
||||||
if squared <= max_radius and (not hollow or squared >= min_radius) then
|
if squared <= max_radius and (not hollow or squared >= min_radius) then
|
||||||
-- Position is in cylinder, add node here
|
-- Position is in cylinder
|
||||||
local vi = new_index3 + (offset[axis] + i) * stride[axis]
|
-- Add column along axis
|
||||||
|
for index1 = min_slice, max_slice do
|
||||||
|
local vi = new_index3 + index1 * stride[axis]
|
||||||
data[vi] = node_id
|
data[vi] = node_id
|
||||||
count = count + 1
|
|
||||||
end
|
end
|
||||||
|
count = count + length
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
0
worldedit/visualization.lua
Normal file → Executable file
0
worldedit/visualization.lua
Normal file → Executable file
0
worldedit_commands/depends.txt
Normal file → Executable file
0
worldedit_commands/depends.txt
Normal file → Executable file
@ -23,7 +23,6 @@ local function get_position(name) --position 1 retrieval function for when not u
|
|||||||
return pos1
|
return pos1
|
||||||
end
|
end
|
||||||
|
|
||||||
-- normalize_nodename wrapper for convenience purposes
|
|
||||||
local function get_node(name, nodename)
|
local function get_node(name, nodename)
|
||||||
local node = worldedit.normalize_nodename(nodename)
|
local node = worldedit.normalize_nodename(nodename)
|
||||||
if not node then
|
if not node then
|
||||||
@ -37,46 +36,26 @@ function worldedit.player_notify(name, message)
|
|||||||
minetest.chat_send_player(name, "WorldEdit -!- " .. message, false)
|
minetest.chat_send_player(name, "WorldEdit -!- " .. message, false)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function string_endswith(full, part)
|
--determines whether `nodename` is a valid node name, returning a boolean
|
||||||
return full:find(part, 1, true) == #full - #part + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
-- normalizes node "description" `nodename`, returning a string (or nil)
|
|
||||||
worldedit.normalize_nodename = function(nodename)
|
worldedit.normalize_nodename = function(nodename)
|
||||||
nodename = nodename:gsub("^%s*(.-)%s*$", "%1") -- strip spaces
|
nodename = nodename:gsub("^%s*(.-)%s*$", "%1")
|
||||||
if nodename == "" then return nil end
|
if nodename == "" then return nil end
|
||||||
|
local fullname = ItemStack({name=nodename}):get_name() --resolve aliases of node names to full names
|
||||||
local fullname = ItemStack({name=nodename}):get_name() -- resolve aliases
|
if minetest.registered_nodes[fullname] or fullname == "air" then --directly found node name or alias of nodename
|
||||||
if minetest.registered_nodes[fullname] or fullname == "air" then -- full name
|
|
||||||
return fullname
|
return fullname
|
||||||
end
|
end
|
||||||
for key, value in pairs(minetest.registered_nodes) do
|
for key, value in pairs(minetest.registered_nodes) do
|
||||||
if string_endswith(key, ":" .. nodename) then -- matches name (w/o mod part)
|
if key:find(":" .. nodename, 1, true) then --found in mod
|
||||||
return key
|
return key
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
nodename = nodename:lower() -- lowercase both for case insensitive comparison
|
nodename = nodename:lower() --lowercase both for case insensitive comparison
|
||||||
for key, value in pairs(minetest.registered_nodes) do
|
for key, value in pairs(minetest.registered_nodes) do
|
||||||
local desc = value.description:lower()
|
if value.description:lower() == nodename then --found in description
|
||||||
if desc == nodename then -- matches description
|
|
||||||
return key
|
|
||||||
end
|
|
||||||
if string_endswith(desc, " block") and desc == nodename.." block" then
|
|
||||||
-- fuzzy description match (e.g. "Steel" == "Steel Block")
|
|
||||||
return key
|
return key
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local match = nil
|
|
||||||
for key, value in pairs(minetest.registered_nodes) do
|
|
||||||
if value.description:lower():find(nodename, 1, true) ~= nil then
|
|
||||||
if match ~= nil then
|
|
||||||
return nil
|
return nil
|
||||||
end
|
|
||||||
match = key -- substring description match (only if no ambiguities)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return match
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
|
-- Determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
|
||||||
@ -398,29 +377,13 @@ minetest.register_chatcommand("/set", {
|
|||||||
privs = {worldedit=true},
|
privs = {worldedit=true},
|
||||||
func = safe_region(function(name, param)
|
func = safe_region(function(name, param)
|
||||||
local node = get_node(name, param)
|
local node = get_node(name, param)
|
||||||
if not node then return end
|
if not node then
|
||||||
|
worldedit.player_notify(name, "Could not identify node \"" .. param .. "\"")
|
||||||
local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)
|
|
||||||
worldedit.player_notify(name, count .. " nodes set")
|
|
||||||
end, check_region),
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_chatcommand("/param2", {
|
|
||||||
params = "<param2>",
|
|
||||||
description = "Set param2 of all nodes in the current WorldEdit region to <param2>",
|
|
||||||
privs = {worldedit=true},
|
|
||||||
func = safe_region(function(name, param)
|
|
||||||
local param2 = tonumber(param)
|
|
||||||
if not param2 then
|
|
||||||
worldedit.player_notify(name, "Invalid or missing param2 argument")
|
|
||||||
return
|
|
||||||
elseif param2 < 0 or param2 > 255 then
|
|
||||||
worldedit.player_notify(name, "Param2 is out of range (must be between 0 and 255 inclusive)!")
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local count = worldedit.set_param2(worldedit.pos1[name], worldedit.pos2[name], param2)
|
local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)
|
||||||
worldedit.player_notify(name, count .. " nodes altered")
|
worldedit.player_notify(name, count .. " nodes set")
|
||||||
end, check_region),
|
end, check_region),
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -432,7 +395,10 @@ minetest.register_chatcommand("/mix", {
|
|||||||
local nodes = {}
|
local nodes = {}
|
||||||
for nodename in param:gmatch("[^%s]+") do
|
for nodename in param:gmatch("[^%s]+") do
|
||||||
local node = get_node(name, nodename)
|
local node = get_node(name, nodename)
|
||||||
if not node then return end
|
if not node then
|
||||||
|
worldedit.player_notify(name, "Could not identify node \"" .. name .. "\"")
|
||||||
|
return
|
||||||
|
end
|
||||||
nodes[#nodes + 1] = node
|
nodes[#nodes + 1] = node
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -489,45 +455,6 @@ minetest.register_chatcommand("/replaceinverse", {
|
|||||||
end, check_replace),
|
end, check_replace),
|
||||||
})
|
})
|
||||||
|
|
||||||
local check_cube = function(name, param)
|
|
||||||
if worldedit.pos1[name] == nil then
|
|
||||||
worldedit.player_notify(name, "no position 1 selected")
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
local found, _, w, h, l, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
|
|
||||||
if found == nil then
|
|
||||||
worldedit.player_notify(name, "invalid usage: " .. param)
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
local node = get_node(name, nodename)
|
|
||||||
if not node then return nil end
|
|
||||||
return tonumber(w) * tonumber(h) * tonumber(l)
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_chatcommand("/hollowcube", {
|
|
||||||
params = "<width> <height> <length> <node>",
|
|
||||||
description = "Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.",
|
|
||||||
privs = {worldedit=true},
|
|
||||||
func = safe_region(function(name, param)
|
|
||||||
local found, _, w, h, l, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
|
|
||||||
local node = get_node(name, nodename)
|
|
||||||
local count = worldedit.cube(worldedit.pos1[name], tonumber(w), tonumber(h), tonumber(l), node, true)
|
|
||||||
worldedit.player_notify(name, count .. " nodes added")
|
|
||||||
end, check_cube),
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_chatcommand("/cube", {
|
|
||||||
params = "<width> <height> <length> <node>",
|
|
||||||
description = "Add a cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.",
|
|
||||||
privs = {worldedit=true},
|
|
||||||
func = safe_region(function(name, param)
|
|
||||||
local found, _, w, h, l, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
|
|
||||||
local node = get_node(name, nodename)
|
|
||||||
local count = worldedit.cube(worldedit.pos1[name], tonumber(w), tonumber(h), tonumber(l), node)
|
|
||||||
worldedit.player_notify(name, count .. " nodes added")
|
|
||||||
end, check_cube),
|
|
||||||
})
|
|
||||||
|
|
||||||
local check_sphere = function(name, param)
|
local check_sphere = function(name, param)
|
||||||
if worldedit.pos1[name] == nil then
|
if worldedit.pos1[name] == nil then
|
||||||
worldedit.player_notify(name, "no position 1 selected")
|
worldedit.player_notify(name, "no position 1 selected")
|
||||||
@ -611,65 +538,46 @@ local check_cylinder = function(name, param)
|
|||||||
worldedit.player_notify(name, "no position 1 selected")
|
worldedit.player_notify(name, "no position 1 selected")
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
-- two radii
|
local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
|
||||||
local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
|
|
||||||
if found == nil then
|
|
||||||
-- single radius
|
|
||||||
found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
|
|
||||||
radius2 = radius1
|
|
||||||
end
|
|
||||||
if found == nil then
|
if found == nil then
|
||||||
worldedit.player_notify(name, "invalid usage: " .. param)
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
local node = get_node(name, nodename)
|
local node = get_node(name, nodename)
|
||||||
if not node then return nil end
|
if not node then return nil end
|
||||||
local radius = math.max(tonumber(radius1), tonumber(radius2))
|
return math.ceil(math.pi * (tonumber(radius) ^ 2) * tonumber(length))
|
||||||
return math.ceil(math.pi * (radius ^ 2) * tonumber(length))
|
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_chatcommand("/hollowcylinder", {
|
minetest.register_chatcommand("/hollowcylinder", {
|
||||||
params = "x/y/z/? <length> <radius1> [radius2] <node>",
|
params = "x/y/z/? <length> <radius> <node>",
|
||||||
description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>",
|
description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
|
||||||
privs = {worldedit=true},
|
privs = {worldedit=true},
|
||||||
func = safe_region(function(name, param)
|
func = safe_region(function(name, param)
|
||||||
-- two radii
|
local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
|
||||||
local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
|
|
||||||
if found == nil then
|
|
||||||
-- single radius
|
|
||||||
found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
|
|
||||||
radius2 = radius1
|
|
||||||
end
|
|
||||||
length = tonumber(length)
|
length = tonumber(length)
|
||||||
if axis == "?" then
|
if axis == "?" then
|
||||||
axis, sign = worldedit.player_axis(name)
|
axis, sign = worldedit.player_axis(name)
|
||||||
length = length * sign
|
length = length * sign
|
||||||
end
|
end
|
||||||
local node = get_node(name, nodename)
|
local node = get_node(name, nodename)
|
||||||
local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius1), tonumber(radius2), node, true)
|
local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node, true)
|
||||||
worldedit.player_notify(name, count .. " nodes added")
|
worldedit.player_notify(name, count .. " nodes added")
|
||||||
end, check_cylinder),
|
end, check_cylinder),
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_chatcommand("/cylinder", {
|
minetest.register_chatcommand("/cylinder", {
|
||||||
params = "x/y/z/? <length> <radius1> [radius2] <node>",
|
params = "x/y/z/? <length> <radius> <node>",
|
||||||
description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>",
|
description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
|
||||||
privs = {worldedit=true},
|
privs = {worldedit=true},
|
||||||
func = safe_region(function(name, param)
|
func = safe_region(function(name, param)
|
||||||
-- two radii
|
local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
|
||||||
local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
|
|
||||||
if found == nil then
|
|
||||||
-- single radius
|
|
||||||
found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
|
|
||||||
radius2 = radius1
|
|
||||||
end
|
|
||||||
length = tonumber(length)
|
length = tonumber(length)
|
||||||
if axis == "?" then
|
if axis == "?" then
|
||||||
axis, sign = worldedit.player_axis(name)
|
axis, sign = worldedit.player_axis(name)
|
||||||
length = length * sign
|
length = length * sign
|
||||||
end
|
end
|
||||||
local node = get_node(name, nodename)
|
local node = get_node(name, nodename)
|
||||||
local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius1), tonumber(radius2), node)
|
local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node)
|
||||||
worldedit.player_notify(name, count .. " nodes added")
|
worldedit.player_notify(name, count .. " nodes added")
|
||||||
end, check_cylinder),
|
end, check_cylinder),
|
||||||
})
|
})
|
||||||
@ -1218,10 +1126,8 @@ minetest.register_chatcommand("/lua", {
|
|||||||
local err = worldedit.lua(param)
|
local err = worldedit.lua(param)
|
||||||
if err then
|
if err then
|
||||||
worldedit.player_notify(name, "code error: " .. err)
|
worldedit.player_notify(name, "code error: " .. err)
|
||||||
minetest.log("action", name.." tried to execute "..param)
|
|
||||||
else
|
else
|
||||||
worldedit.player_notify(name, "code successfully executed", false)
|
worldedit.player_notify(name, "code successfully executed", false)
|
||||||
minetest.log("action", name.." executed "..param)
|
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
@ -1234,10 +1140,8 @@ minetest.register_chatcommand("/luatransform", {
|
|||||||
local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param)
|
local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param)
|
||||||
if err then
|
if err then
|
||||||
worldedit.player_notify(name, "code error: " .. err, false)
|
worldedit.player_notify(name, "code error: " .. err, false)
|
||||||
minetest.log("action", name.." tried to execute luatransform "..param)
|
|
||||||
else
|
else
|
||||||
worldedit.player_notify(name, "code successfully executed", false)
|
worldedit.player_notify(name, "code successfully executed", false)
|
||||||
minetest.log("action", name.." executed luatransform "..param)
|
|
||||||
end
|
end
|
||||||
end),
|
end),
|
||||||
})
|
})
|
||||||
|
82
worldedit_gui/functionality.lua
Normal file → Executable file
82
worldedit_gui/functionality.lua
Normal file → Executable file
@ -1,6 +1,6 @@
|
|||||||
--saved state for each player
|
--saved state for each player
|
||||||
local gui_nodename1 = {} --mapping of player names to node names
|
local gui_nodename1 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
|
||||||
local gui_nodename2 = {} --mapping of player names to node names
|
local gui_nodename2 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
|
||||||
local gui_axis1 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
|
local gui_axis1 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
|
||||||
local gui_axis2 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
|
local gui_axis2 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
|
||||||
local gui_distance1 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
|
local gui_distance1 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
|
||||||
@ -10,7 +10,9 @@ local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings
|
|||||||
local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
|
local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
|
||||||
local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
|
local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
|
||||||
local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)
|
local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)
|
||||||
local gui_filename = {} --mapping of player names to file names
|
local gui_filename = {} --mapping of player names to file names (arbitrary strings may also appear as values)
|
||||||
|
local gui_formspec = {} --mapping of player names to formspecs
|
||||||
|
local gui_code = {} --mapping of player names to formspecs
|
||||||
|
|
||||||
--set default values
|
--set default values
|
||||||
setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})
|
setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})
|
||||||
@ -25,6 +27,8 @@ setmetatable(gui_count2, {__index = function() return "6" end})
|
|||||||
setmetatable(gui_count3, {__index = function() return "4" end})
|
setmetatable(gui_count3, {__index = function() return "4" end})
|
||||||
setmetatable(gui_angle, {__index = function() return 90 end})
|
setmetatable(gui_angle, {__index = function() return 90 end})
|
||||||
setmetatable(gui_filename, {__index = function() return "building" end})
|
setmetatable(gui_filename, {__index = function() return "building" end})
|
||||||
|
setmetatable(gui_formspec, {__index = function() return "size[5,5]\nlabel[0,0;Hello, world!]" end})
|
||||||
|
setmetatable(gui_code, {__index = function() return "minetest.chat_send_player(\"singleplayer\", \"Hello, world!\")" end})
|
||||||
|
|
||||||
local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}
|
local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}
|
||||||
local axis_values = {"x", "y", "z", "?"}
|
local axis_values = {"x", "y", "z", "?"}
|
||||||
@ -288,21 +292,17 @@ worldedit.register_gui_function("worldedit_gui_cylinder", {
|
|||||||
name = "Cylinder",
|
name = "Cylinder",
|
||||||
privs = combine_we_privs({"hollowcylinder", "cylinder"}),
|
privs = combine_we_privs({"hollowcylinder", "cylinder"}),
|
||||||
get_formspec = function(name)
|
get_formspec = function(name)
|
||||||
local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name]
|
local node, axis, length, radius = gui_nodename1[name], gui_axis1[name], gui_distance1[name], gui_distance2[name]
|
||||||
local radius1, radius2 = gui_distance2[name], gui_distance3[name]
|
|
||||||
local nodename = worldedit.normalize_nodename(node)
|
local nodename = worldedit.normalize_nodename(node)
|
||||||
return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..
|
return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..
|
||||||
string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) ..
|
string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) ..
|
||||||
"button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" ..
|
"button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" ..
|
||||||
formspec_node("5.5,1.1", nodename) ..
|
formspec_node("5.5,1.1", nodename) ..
|
||||||
string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) ..
|
string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) ..
|
||||||
string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
|
string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
|
||||||
string.format("field[0.5,3.5;2,0.8;worldedit_gui_cylinder_radius1;Base Radius;%s]", minetest.formspec_escape(radius1)) ..
|
string.format("field[0.5,3.5;4,0.8;worldedit_gui_cylinder_radius;Radius;%s]", minetest.formspec_escape(radius)) ..
|
||||||
string.format("field[2.5,3.5;2,0.8;worldedit_gui_cylinder_radius2;Top Radius;%s]", minetest.formspec_escape(radius2)) ..
|
"button_exit[0,4.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" ..
|
||||||
"label[0.25,4;Equal base and top radius creates a cylinder,\n"..
|
"button_exit[3.5,4.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]"
|
||||||
"zero top radius creates a cone.\nConsult documentation for more information.]"..
|
|
||||||
"button_exit[0,5.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" ..
|
|
||||||
"button_exit[3.5,5.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]"
|
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -312,8 +312,7 @@ worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)
|
|||||||
gui_nodename1[name] = tostring(fields.worldedit_gui_cylinder_node)
|
gui_nodename1[name] = tostring(fields.worldedit_gui_cylinder_node)
|
||||||
gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis]
|
gui_axis1[name] = axis_indices[fields.worldedit_gui_cylinder_axis]
|
||||||
gui_distance1[name] = tostring(fields.worldedit_gui_cylinder_length)
|
gui_distance1[name] = tostring(fields.worldedit_gui_cylinder_length)
|
||||||
gui_distance2[name] = tostring(fields.worldedit_gui_cylinder_radius1)
|
gui_distance2[name] = tostring(fields.worldedit_gui_cylinder_radius)
|
||||||
gui_distance3[name] = tostring(fields.worldedit_gui_cylinder_radius2)
|
|
||||||
worldedit.show_page(name, "worldedit_gui_cylinder")
|
worldedit.show_page(name, "worldedit_gui_cylinder")
|
||||||
|
|
||||||
local submit = nil
|
local submit = nil
|
||||||
@ -325,8 +324,7 @@ worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)
|
|||||||
if submit then
|
if submit then
|
||||||
local n = worldedit.normalize_nodename(gui_nodename1[name])
|
local n = worldedit.normalize_nodename(gui_nodename1[name])
|
||||||
if n then
|
if n then
|
||||||
local args = string.format("%s %s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_distance3[name], n)
|
minetest.chatcommands["/"..submit].func(name, string.format("%s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], n))
|
||||||
minetest.chatcommands["/"..submit].func(name, args)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
@ -735,46 +733,26 @@ worldedit.register_gui_handler("worldedit_gui_save_load", function(name, fields)
|
|||||||
return false
|
return false
|
||||||
end)
|
end)
|
||||||
|
|
||||||
worldedit.register_gui_function("worldedit_gui_cube", {
|
worldedit.register_gui_function("worldedit_gui_lua", {
|
||||||
name = "Cuboid", -- technically the command is misnamed, I know...
|
name = "Run Lua", privs = minetest.chatcommands["/clearobjects"].privs,
|
||||||
privs = combine_we_privs({"hollowcube", "cube"}),
|
privs = we_privs("lua"),
|
||||||
get_formspec = function(name)
|
get_formspec = function(name)
|
||||||
local width, height, length = gui_distance1[name], gui_distance2[name], gui_distance3[name]
|
local code = gui_code[name]
|
||||||
local node = gui_nodename1[name]
|
return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_lua") ..
|
||||||
local nodename = worldedit.normalize_nodename(node)
|
string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_lua_code;Lua Code;%s]", minetest.formspec_escape(code)) ..
|
||||||
return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_cube") ..
|
"button_exit[0,6;3,0.8;worldedit_gui_lua_run;Run Lua]" ..
|
||||||
string.format("field[0.5,1.5;4,0.8;worldedit_gui_cube_node;Name;%s]", minetest.formspec_escape(node)) ..
|
"button_exit[5,6;3,0.8;worldedit_gui_lua_transform;Lua Transform]"
|
||||||
"button[4,1.18;1.5,0.8;worldedit_gui_cube_search;Search]" ..
|
|
||||||
formspec_node("5.5,1.1", nodename) ..
|
|
||||||
string.format("field[0.5,2.5;1,0.8;worldedit_gui_cube_width;Width;%s]", minetest.formspec_escape(width)) ..
|
|
||||||
string.format("field[1.5,2.5;1,0.8;worldedit_gui_cube_height;Height;%s]", minetest.formspec_escape(height)) ..
|
|
||||||
string.format("field[2.5,2.5;1,0.8;worldedit_gui_cube_length;Length;%s]", minetest.formspec_escape(length)) ..
|
|
||||||
"button_exit[0,3.5;3,0.8;worldedit_gui_cube_submit_hollow;Hollow Cuboid]" ..
|
|
||||||
"button_exit[3.5,3.5;3,0.8;worldedit_gui_cube_submit_solid;Solid Cuboid]"
|
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
worldedit.register_gui_handler("worldedit_gui_cube", function(name, fields)
|
worldedit.register_gui_handler("worldedit_gui_lua", function(name, fields)
|
||||||
if fields.worldedit_gui_cube_search
|
if fields.worldedit_gui_lua_run or fields.worldedit_gui_lua_transform then
|
||||||
or fields.worldedit_gui_cube_submit_hollow or fields.worldedit_gui_cube_submit_solid then
|
gui_code[name] = fields.worldedit_gui_lua_code
|
||||||
gui_nodename1[name] = tostring(fields.worldedit_gui_cube_node)
|
worldedit.show_page(name, "worldedit_gui_lua")
|
||||||
gui_distance1[name] = tostring(fields.worldedit_gui_cube_width)
|
if fields.worldedit_gui_lua_run then
|
||||||
gui_distance2[name] = tostring(fields.worldedit_gui_cube_height)
|
minetest.chatcommands["/lua"].func(name, gui_code[name])
|
||||||
gui_distance3[name] = tostring(fields.worldedit_gui_cube_length)
|
else --fields.worldedit_gui_lua_transform
|
||||||
worldedit.show_page(name, "worldedit_gui_cube")
|
minetest.chatcommands["/luatransform"].func(name, gui_code[name])
|
||||||
|
|
||||||
local submit = nil
|
|
||||||
if fields.worldedit_gui_cube_submit_hollow then
|
|
||||||
submit = "hollowcube"
|
|
||||||
elseif fields.worldedit_gui_cube_submit_solid then
|
|
||||||
submit = "cube"
|
|
||||||
end
|
|
||||||
if submit then
|
|
||||||
local n = worldedit.normalize_nodename(gui_nodename1[name])
|
|
||||||
if n then
|
|
||||||
local args = string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], n)
|
|
||||||
minetest.chatcommands["/"..submit].func(name, args)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
96
worldedit_gui/init.lua
Normal file → Executable file
96
worldedit_gui/init.lua
Normal file → Executable file
@ -80,6 +80,8 @@ if rawget(_G, "unified_inventory") then --unified inventory installed
|
|||||||
unified_inventory.register_button("worldedit_gui", {
|
unified_inventory.register_button("worldedit_gui", {
|
||||||
type = "image",
|
type = "image",
|
||||||
image = "inventory_plus_worldedit_gui.png",
|
image = "inventory_plus_worldedit_gui.png",
|
||||||
|
tooltip = "Worldedit GUI",
|
||||||
|
show_with = "worldedit", --Modiff MFF (Crabman 30/06/2015)
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
@ -145,21 +147,13 @@ elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0
|
|||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
--compatibility with pre-0.4.16 sfinv
|
|
||||||
local set_page = sfinv.set_page or function(player, name)
|
|
||||||
--assumptions: src pg has no leave callback, dst pg has no enter callback
|
|
||||||
local ctx = {page=name}
|
|
||||||
sfinv.contexts[player:get_player_name()] = ctx
|
|
||||||
sfinv.set_player_inventory_formspec(player, ctx)
|
|
||||||
end
|
|
||||||
|
|
||||||
--show the form when the button is pressed and hide it when done
|
--show the form when the button is pressed and hide it when done
|
||||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
if fields.worldedit_gui then --main page
|
if fields.worldedit_gui then --main page
|
||||||
worldedit.show_page(player:get_player_name(), "worldedit_gui")
|
worldedit.show_page(player:get_player_name(), "worldedit_gui")
|
||||||
return true
|
return true
|
||||||
elseif fields.worldedit_gui_exit then --return to original page
|
elseif fields.worldedit_gui_exit then --return to original page
|
||||||
set_page(player, "sfinv:crafting")
|
sfinv.set_page(player, "sfinv:crafting")
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
@ -171,14 +165,82 @@ elseif rawget(_G, "sfinv") then --sfinv installed (part of minetest_game since 0
|
|||||||
player:set_inventory_formspec(get_formspec(name, page))
|
player:set_inventory_formspec(get_formspec(name, page))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else --fallback button
|
||||||
error(
|
-- FIXME: this is a huge clusterfuck and the back button is broken
|
||||||
"worldedit_gui requires a supported \"gui management\" mod to be installed\n"..
|
local player_formspecs = {}
|
||||||
"To use the GUI you need to either\n"..
|
|
||||||
"* Use minetest_game (at least 0.4.15) or a subgame with compatible sfinv\n"..
|
local update_main_formspec = function(name)
|
||||||
"* Install Unified Inventory or Inventory++\n"..
|
local formspec = player_formspecs[name]
|
||||||
"If you do not want to use worldedit_gui, disable it by editing world.mt or from the Main Menu"
|
if not formspec then
|
||||||
)
|
return
|
||||||
|
end
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
if not player then --this is in case the player signs off while the media is loading
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if (minetest.check_player_privs(name, {creative=true}) or
|
||||||
|
minetest.setting_getbool("creative_mode")) and
|
||||||
|
creative then --creative is active, add button to modified formspec
|
||||||
|
local creative_formspec = player:get_inventory_formspec()
|
||||||
|
local tab_id = tonumber(creative_formspec:match("tabheader%[.-;(%d+)%;"))
|
||||||
|
|
||||||
|
if tab_id == 1 then
|
||||||
|
formspec = creative_formspec ..
|
||||||
|
"image_button[0,1;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
|
||||||
|
elseif not tab_id then
|
||||||
|
formspec = creative_formspec ..
|
||||||
|
"image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
|
||||||
|
else
|
||||||
|
return
|
||||||
|
end
|
||||||
|
else
|
||||||
|
formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
|
||||||
|
end
|
||||||
|
player:set_inventory_formspec(formspec)
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
minetest.after(1, function()
|
||||||
|
if minetest.get_player_by_name(name) then --ensure the player is still signed in
|
||||||
|
player_formspecs[name] = player:get_inventory_formspec()
|
||||||
|
minetest.after(0.01, function()
|
||||||
|
update_main_formspec(name)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
player_formspecs[player:get_player_name()] = nil
|
||||||
|
end)
|
||||||
|
|
||||||
|
local gui_player_formspecs = {}
|
||||||
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if fields.worldedit_gui then --main page
|
||||||
|
gui_player_formspecs[name] = player:get_inventory_formspec()
|
||||||
|
worldedit.show_page(name, "worldedit_gui")
|
||||||
|
return true
|
||||||
|
elseif fields.worldedit_gui_exit then --return to original page
|
||||||
|
if gui_player_formspecs[name] then
|
||||||
|
player:set_inventory_formspec(gui_player_formspecs[name])
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
else --deal with creative_inventory setting the formspec on every single message
|
||||||
|
minetest.after(0.01,function()
|
||||||
|
update_main_formspec(name)
|
||||||
|
end)
|
||||||
|
return false --continue processing in creative inventory
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
worldedit.show_page = function(name, page)
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
if player then
|
||||||
|
player:set_inventory_formspec(get_formspec(name, page))
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
worldedit.register_gui_function("worldedit_gui", {
|
worldedit.register_gui_function("worldedit_gui", {
|
||||||
|
Binary file not shown.
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 25 KiB |
1
worldedit_infinity/depends.txt
Executable file
1
worldedit_infinity/depends.txt
Executable file
@ -0,0 +1 @@
|
|||||||
|
worldedit?
|
103
worldedit_infinity/init.lua
Executable file
103
worldedit_infinity/init.lua
Executable file
@ -0,0 +1,103 @@
|
|||||||
|
worldedit = rawget(_G, "worldedit") or {}
|
||||||
|
local minetest = minetest --local copy of global
|
||||||
|
|
||||||
|
local get_pointed = function(pos, nearest, distance)
|
||||||
|
if distance > 100 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
--check for collision with node
|
||||||
|
local nodename = minetest.get_node(pos).name
|
||||||
|
if nodename ~= "air"
|
||||||
|
and nodename ~= "default:water_source"
|
||||||
|
and nodename ~= "default:water_flowing" then
|
||||||
|
if nodename ~= "ignore" then
|
||||||
|
return nearest
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local use = function(itemstack, user, pointed_thing)
|
||||||
|
if pointed_thing.type == "nothing" then --pointing at nothing
|
||||||
|
local placepos = worldedit.raytrace(user:getpos(), user:get_look_dir(), get_pointed)
|
||||||
|
if placepos then --extended reach
|
||||||
|
pointed_thing.type = "node"
|
||||||
|
pointed_thing.under = nil --wip
|
||||||
|
pointed_thing.above = nil --wip
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return minetest.item_place_node(itemstack, user, pointed_thing)
|
||||||
|
end
|
||||||
|
--
|
||||||
|
|
||||||
|
worldedit.raytrace = function(pos, dir, callback)
|
||||||
|
local base = {x=math.floor(pos.x), y=math.floor(pos.y), z=math.floor(pos.z)}
|
||||||
|
local stepx, stepy, stepz = 0, 0, 0
|
||||||
|
local componentx, componenty, componentz = 0, 0, 0
|
||||||
|
local intersectx, intersecty, intersectz = 0, 0, 0
|
||||||
|
|
||||||
|
if dir.x == 0 then
|
||||||
|
intersectx = math.huge
|
||||||
|
elseif dir.x > 0 then
|
||||||
|
stepx = 1
|
||||||
|
componentx = 1 / dir.x
|
||||||
|
intersectx = ((base.x - pos.x) + 1) * componentx
|
||||||
|
else
|
||||||
|
stepx = -1
|
||||||
|
componentx = 1 / -dir.x
|
||||||
|
intersectx = (pos.x - base.x) * componentx
|
||||||
|
end
|
||||||
|
if dir.y == 0 then
|
||||||
|
intersecty = math.huge
|
||||||
|
elseif dir.y > 0 then
|
||||||
|
stepy = 1
|
||||||
|
componenty = 1 / dir.y
|
||||||
|
intersecty = ((base.y - pos.y) + 1) * componenty
|
||||||
|
else
|
||||||
|
stepy = -1
|
||||||
|
componenty = 1 / -dir.y
|
||||||
|
intersecty = (pos.y - base.y) * componenty
|
||||||
|
end
|
||||||
|
if dir.z == 0 then
|
||||||
|
intersectz = math.huge
|
||||||
|
elseif dir.z > 0 then
|
||||||
|
stepz = 1
|
||||||
|
componentz = 1 / dir.z
|
||||||
|
intersectz = ((base.z - pos.z) + 1) * componentz
|
||||||
|
else
|
||||||
|
stepz = -1
|
||||||
|
componentz = 1 / -dir.z
|
||||||
|
intersectz = (pos.z - base.z) * componentz
|
||||||
|
end
|
||||||
|
|
||||||
|
local distance = 0
|
||||||
|
local nearest = {x=base.x, y=base.y, z=base.z}
|
||||||
|
while true do
|
||||||
|
local values = {callback(base, nearest, distance)}
|
||||||
|
if #values > 0 then
|
||||||
|
return unpack(values)
|
||||||
|
end
|
||||||
|
|
||||||
|
nearest.x, nearest.y, nearest.z = base.x, base.y, base.z
|
||||||
|
if intersectx < intersecty then
|
||||||
|
if intersectx < intersectz then
|
||||||
|
base.x = base.x + stepx
|
||||||
|
distance = intersectx
|
||||||
|
intersectx = intersectx + componentx
|
||||||
|
else
|
||||||
|
base.z = base.z + stepz
|
||||||
|
distance = intersectz
|
||||||
|
intersectz = intersectz + componentz
|
||||||
|
end
|
||||||
|
elseif intersecty < intersectz then
|
||||||
|
base.y = base.y + stepy
|
||||||
|
distance = intersecty
|
||||||
|
intersecty = intersecty + componenty
|
||||||
|
else
|
||||||
|
base.z = base.z + stepz
|
||||||
|
distance = intersectz
|
||||||
|
intersectz = intersectz + componentz
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
1
worldedit_limited/depends.txt
Executable file
1
worldedit_limited/depends.txt
Executable file
@ -0,0 +1 @@
|
|||||||
|
worldedit
|
120
worldedit_limited/init.lua
Executable file
120
worldedit_limited/init.lua
Executable file
@ -0,0 +1,120 @@
|
|||||||
|
do return end
|
||||||
|
do
|
||||||
|
local MAX_VOLUME = 30 * 30 * 30
|
||||||
|
|
||||||
|
local we = worldedit
|
||||||
|
local volume = we.volume
|
||||||
|
local safewrap = function(func)
|
||||||
|
return function(pos1, pos2, ...)
|
||||||
|
if validbox(pos1, pos2) then
|
||||||
|
return func(pos1, pos2, ...)
|
||||||
|
end
|
||||||
|
return 0, pos1, pos2
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local validbox = function(pos1, pos2)
|
||||||
|
tpos1, tpos2 = we.sort_pos(pos1, pos2)
|
||||||
|
|
||||||
|
if volume(tpos1, tpos2) > MAX_VOLUME then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
--check for ownership of area if ownership mod is installed
|
||||||
|
if owner_defs then
|
||||||
|
local inside = false
|
||||||
|
for _, def in pairs(owner_defs) do
|
||||||
|
--sort positions
|
||||||
|
local tdef = {x1=def.x1, x2 = def.x2, y1=def.y1, y2=def.y2, z1=def.z1, z2=def.z2}
|
||||||
|
if tdef.x1 > tdef.x2 then
|
||||||
|
tdef.x1, tdef.x2 = tdef.x2, tdef.x1
|
||||||
|
end
|
||||||
|
if tdef.y1 > tdef.y2 then
|
||||||
|
tdef.y1, tdef.y2 = tdef.y2, tdef.y1
|
||||||
|
end
|
||||||
|
if tdef.z1 > tdef.z2 then
|
||||||
|
tdef.z1, tdef.z2 = tdef.z2, tdef.z1
|
||||||
|
end
|
||||||
|
|
||||||
|
--check ownership
|
||||||
|
if tpos1.x >= tdef.x1 and tpos1.x <= tdef.x2
|
||||||
|
and tpos2.x >= tdef.x1 and tpos2.x <= tdef.x2
|
||||||
|
and tpos1.y >= tdef.y1 and tpos1.y <= tdef.y2
|
||||||
|
and tpos2.y >= tdef.y1 and tpos2.y <= tdef.y2
|
||||||
|
and tpos1.z >= tdef.z1 and tpos1.z <= tdef.z2
|
||||||
|
and tpos2.z >= tdef.z1 and tpos2.z <= tdef.z2
|
||||||
|
and name == def.owner then --wip: name isn't available here
|
||||||
|
inside = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not inside then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
worldedit = {
|
||||||
|
sort_pos = we.sort_pos,
|
||||||
|
|
||||||
|
set = safewrap(we.set),
|
||||||
|
replace = safewrap(we.replace),
|
||||||
|
replaceinverse = safewrap(we.replaceinverse),
|
||||||
|
copy = function(pos1, pos2, axis, amount)
|
||||||
|
tpos1, tpos2 = we.sort_pos(pos1, pos2)
|
||||||
|
tpos1[axis] = tpos1[axis] + amount
|
||||||
|
tpos2[axis] = tpos2[axis] + amount
|
||||||
|
if validbox(pos1, pos2) and validbox(tpos1, tpos2) then
|
||||||
|
we.copy(pos1, pos2, axis, amount)
|
||||||
|
else
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
move = function(pos1, pos2, axis, amount)
|
||||||
|
tpos1, tpos2 = we.sort_pos(pos1, pos2)
|
||||||
|
tpos1[axis] = tpos1[axis] + amount
|
||||||
|
tpos2[axis] = tpos2[axis] + amount
|
||||||
|
if validbox(pos1, pos2) and validbox(tpos1, tpos2) then
|
||||||
|
we.move(pos1, pos2, axis, amount)
|
||||||
|
else
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
stack = function(pos1, pos2, axis, count)
|
||||||
|
tpos1, tpos2 = we.sort_pos(pos1, pos2)
|
||||||
|
local length = (tpos2[axis] - tpos1[axis] + 1) * count
|
||||||
|
if count < 0 then
|
||||||
|
tpos1[axis] = tpos1[axis] + length
|
||||||
|
else
|
||||||
|
tpos2[axis] = tpos2[axis] + length
|
||||||
|
end
|
||||||
|
if validbox(tpos1, tpos2) then
|
||||||
|
we.stack(pos1, pos2, axis, amount)
|
||||||
|
else
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
--wip: add transpose, rotate safely
|
||||||
|
flip = safewrap(we.flip),
|
||||||
|
orient = safewrap(we.orient),
|
||||||
|
fixlight = safewrap(we.fixlight),
|
||||||
|
--wip: add primitives here
|
||||||
|
volume = we.volume,
|
||||||
|
hide = safewrap(we.hide),
|
||||||
|
suppress = safewrap(we.suppress),
|
||||||
|
highlight = safewrap(we.highlight),
|
||||||
|
restore = safewrap(we.restore),
|
||||||
|
serialize = safewrap(we.serialize),
|
||||||
|
allocate = we.allocate,
|
||||||
|
deserialize = function(originpos, value)
|
||||||
|
local tpos1, tpos2 = we.allocate(originpos, value)
|
||||||
|
if validbox(tpos1, tpos2) then
|
||||||
|
we.deserialize(originpos, value)
|
||||||
|
else
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
end
|
0
worldedit_shortcommands/depends.txt
Normal file → Executable file
0
worldedit_shortcommands/depends.txt
Normal file → Executable file
1
worldedit_shortcommands/init.lua
Normal file → Executable file
1
worldedit_shortcommands/init.lua
Normal file → Executable file
@ -25,7 +25,6 @@ worldedit.alias_chatcommand("/v", "/volume")
|
|||||||
worldedit.alias_chatcommand("/s", "/set")
|
worldedit.alias_chatcommand("/s", "/set")
|
||||||
worldedit.alias_chatcommand("/r", "/replace")
|
worldedit.alias_chatcommand("/r", "/replace")
|
||||||
worldedit.alias_chatcommand("/ri", "/replaceinverse")
|
worldedit.alias_chatcommand("/ri", "/replaceinverse")
|
||||||
worldedit.alias_chatcommand("/hcube", "/hollowcube")
|
|
||||||
worldedit.alias_chatcommand("/hspr", "/hollowsphere")
|
worldedit.alias_chatcommand("/hspr", "/hollowsphere")
|
||||||
worldedit.alias_chatcommand("/spr", "/sphere")
|
worldedit.alias_chatcommand("/spr", "/sphere")
|
||||||
worldedit.alias_chatcommand("/hdo", "/hollowdome")
|
worldedit.alias_chatcommand("/hdo", "/hollowdome")
|
||||||
|
Reference in New Issue
Block a user