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@ -23,7 +23,7 @@ There is a nice installation guide over at the [Minetest Wiki](http://wiki.minet
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8. You should have a mod selection screen. Select the one named something like `Minetest-WorldEdit` by left clicking once and press the **Enable Modpack** button.
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9. Press the **Save** button. You can now use WorldEdit in that world. Repeat steps 7 to 9 to enable WorldEdit for other worlds too.
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If you are having trouble, try asking for help in the [IRC channel](https://webchat.freenode.net/?channels=#minetest) (faster but may not always have helpers online)
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If you are having trouble, try asking for help in the [IRC channel](https://web.libera.chat/#minetest) (faster but may not always have helpers online)
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or ask on the [forum topic](https://forum.minetest.net/viewtopic.php?id=572) (slower but more likely to get help).
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Usage
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@ -114,12 +114,15 @@ function worldedit.serialize(pos1, pos2)
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return LATEST_SERIALIZATION_HEADER .. result, count
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end
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-- Contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile)
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-- by ChillCode, available under the MIT license.
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local function deserialize_workaround(content)
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local nodes
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if not minetest.global_exists("jit") then
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nodes = minetest.deserialize(content, true)
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elseif not content:match("^%s*return%s*{") then
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-- The data doesn't look like we expect it to so we can't apply the workaround.
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-- hope for the best
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minetest.log("warning", "WorldEdit: deserializing data but can't apply LuaJIT workaround")
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nodes = minetest.deserialize(content, true)
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else
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-- XXX: This is a filthy hack that works surprisingly well
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-- in LuaJIT, `minetest.deserialize` will fail due to the register limit
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@ -130,7 +133,7 @@ local function deserialize_workaround(content)
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local startpos, startpos1 = 1, 1
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local endpos
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while true do -- go through each individual node entry (except the last)
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startpos, endpos = escaped:find("},%s*{", startpos)
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startpos, endpos = escaped:find("}%s*,%s*{", startpos)
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if not startpos then
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break
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end
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