# textdomain: worldedit_commands Outset the selected region.= Invalid direction: @1= Invalid number of arguments= Region outset by @1 nodes= Inset the selected region.= Region inset by @1 nodes= Shifts the selection area without moving its contents= Invalid if looking straight up or down= Region shifted by @1 nodes= Expands the selection in the selected absolute or relative axis= Region expanded by @1 nodes= Contracts the selection in the selected absolute or relative axis= Region contracted by @1 nodes= Select a cube with side length around position 1 and run on region= invalid usage: @1 cannot be used with cubeapply= Missing privileges: @1= Region operations= Can use WorldEdit commands= no region selected= no position 1 selected= invalid usage= ERROR: the operation was cancelled because the region has changed.= Could not open file "@1"= Invalid file format!= Schematic was created with a newer version of WorldEdit.= Get information about the WorldEdit mod= WorldEdit @1 is available on this server. Type @2 to get a list of commands, or find more information at @3= Get help for WorldEdit commands= alias to @1= You are not allowed to use any WorldEdit commands.= Available commands: @1@nUse '@2' to get more information, or '@3' to list everything.= Available commands:@n= Command not available: = Enable or disable node inspection= inspector: inspection enabled for @1, currently facing the @2 axis= inspector: inspection disabled= inspector: @1 at @2 (param1@=@3, param2@=@4, received light@=@5) punched facing the @6 axis= Reset the region so that it is empty= region reset= Show markers at the region positions= region marked= Hide markers if currently shown= region unmarked= Set WorldEdit region position @1 to the player's location= position @1 set to @2= Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region= unknown subcommand: @1= select positions by punching two nodes= select position @1 by punching a node= position @1: @2= position @1 not set= Set a WorldEdit region position to the position at (, , )= Display the volume of the current WorldEdit region= current region has a volume of @1 nodes (@2*@3*@4)= Remove all MapBlocks (16x16x16) containing the selected area from the map= Node manipulation= Area deleted.= There was an error during deletion of the area.= Set the current WorldEdit region to = invalid node name: @1= @1 nodes set= Set param2 of all nodes in the current WorldEdit region to = Param2 is out of range (must be between 0 and 255 inclusive!)= @1 nodes altered= Fill the current WorldEdit region with a random mix of , ...= invalid search node name: @1= invalid replace node name: @1= Replace all instances of with in the current WorldEdit region= @1 nodes replaced= Replace all nodes other than with in the current WorldEdit region= Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions x x , composed of .= Shapes= @1 nodes added= Add a cube with its ground level centered at WorldEdit position 1 with dimensions x x , composed of .= Add hollow sphere centered at WorldEdit position 1 with radius , composed of = Add sphere centered at WorldEdit position 1 with radius , composed of = Add hollow dome centered at WorldEdit position 1 with radius , composed of = Add dome centered at WorldEdit position 1 with radius , composed of = Add hollow cylinder at WorldEdit position 1 along the given axis with length , base radius (and top radius [radius2]), composed of = Add cylinder at WorldEdit position 1 along the given axis with length , base radius (and top radius [radius2]), composed of = Add hollow pyramid centered at WorldEdit position 1 along the given axis with height , composed of = Add pyramid centered at WorldEdit position 1 along the given axis with height , composed of = Add spiral centered at WorldEdit position 1 with side length , height , space between walls , composed of = Copy the current WorldEdit region along the given axis by nodes= Transformations= @1 nodes copied= Move the current WorldEdit region along the given axis by nodes= @1 nodes moved= Stack the current WorldEdit region along the given axis times= @1 nodes stacked= Stack the current WorldEdit region times by offset , , = invalid count: @1= invalid increments: @1= Scale the current WorldEdit positions and region by a factor of , , along the X, Y, and Z axes, repectively, with position 1 as the origin= invalid scaling factors: @1= @1 nodes stretched= Transpose the current WorldEdit region along the given axes= invalid usage: axes must be different= @1 nodes transposed= Flip the current WorldEdit region along the given axis= @1 nodes flipped= Rotate the current WorldEdit region around the given axis by angle (90 degree increment)= invalid usage: angle must be multiple of 90= @1 nodes rotated= Rotate oriented nodes in the current WorldEdit region around the Y axis by angle (90 degree increment)= @1 nodes oriented= Fix the lighting in the current WorldEdit region= @1 nodes updated= Remove any fluid node within the current WorldEdit region= Remove any plant, tree or foliage-like nodes in the selected region= @1 nodes removed= Hide all nodes in the current WorldEdit region non-destructively= @1 nodes hidden= Suppress all in the current WorldEdit region non-destructively= @1 nodes suppressed= Highlight in the current WorldEdit region by hiding everything else non-destructively= @1 nodes highlighted= Restores nodes hidden with WorldEdit in the current WorldEdit region= @1 nodes restored= Warning: The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.= Save the current WorldEdit region to "(world folder)/schems/.we"= Schematics= Disallowed file name: @1= Could not save file to "@1"= @1 nodes saved= Set the region defined by nodes from "(world folder)/schems/.we" as the current WorldEdit region= Schematic empty, nothing allocated= @1 nodes allocated= Load nodes from "(world folder)/schems/[.we[m]]" with position 1 of the current WorldEdit region as the origin= Loading failed!= @1 nodes loaded= Executes as a Lua chunk in the global namespace= Code= Executes as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region= Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/.mts"= Failed to create Minetest schematic= Saved Minetest schematic to @1= Load nodes from "(world folder)/schems/.mts" with position 1 of the current WorldEdit region as the origin= failed to place Minetest schematic= placed Minetest schematic @1 at @2= Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry= select Minetest schematic probability values by punching nodes= finished Minetest schematic probability selection= currently set node probabilities:= invalid node probability given, not saved= Clears all objects within the WorldEdit region= @1 objects cleared= WARNING: this operation could affect up to @1 nodes; type @2 to continue or @3 to cancel= Confirm a pending operation= no operation pending= Abort a pending operation= WorldEdit Wand tool@nLeft-click to set 1st position, right-click to set 2nd=