--saved state for each player local gui_nodename1 = {} --mapping of player names to node names local gui_nodename2 = {} --mapping of player names to node names local gui_axis1 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below) local gui_axis2 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below) local gui_distance1 = {} --mapping of player names to a distance (arbitrary strings may also appear as values) local gui_distance2 = {} --mapping of player names to a distance (arbitrary strings may also appear as values) local gui_distance3 = {} --mapping of player names to a distance (arbitrary strings may also appear as values) local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values) local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values) local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values) local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise) local gui_filename = {} --mapping of player names to file names local gui_param2 = {} --mapping of player names to param2 values --set default values setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end}) setmetatable(gui_nodename2, {__index = function() return "Stone" end}) setmetatable(gui_axis1, {__index = function() return 4 end}) setmetatable(gui_axis2, {__index = function() return 1 end}) setmetatable(gui_distance1, {__index = function() return "10" end}) setmetatable(gui_distance2, {__index = function() return "5" end}) setmetatable(gui_distance3, {__index = function() return "2" end}) setmetatable(gui_count1, {__index = function() return "3" end}) setmetatable(gui_count2, {__index = function() return "6" end}) setmetatable(gui_count3, {__index = function() return "4" end}) setmetatable(gui_angle, {__index = function() return 90 end}) setmetatable(gui_filename, {__index = function() return "building" end}) setmetatable(gui_param2, {__index = function() return "0" end}) local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4} local axis_values = {"x", "y", "z", "?"} setmetatable(axis_indices, {__index = function () return 4 end}) setmetatable(axis_values, {__index = function () return "?" end}) local angle_indices = {["90 degrees"]=1, ["180 degrees"]=2, ["270 degrees"]=3} local angle_values = {90, 180, 270} setmetatable(angle_indices, {__index = function () return 1 end}) setmetatable(angle_values, {__index = function () return 90 end}) -- given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time local combine_privs = function(...) local result = {} for i, privs in ipairs({...}) do for name, value in pairs(privs) do if result[name] ~= nil and result[name] ~= value then --the priv must be both true and false, which can never happen return {__fake_priv_that_nobody_has__=true} --privilege table that can never be satisfied end result[name] = value end end return result end -- display node (or unknown_node image otherwise) at specified pos in formspec local formspec_node = function(pos, nodename) local ndef = nodename and minetest.registered_nodes[nodename] if nodename and ndef then return string.format("item_image[%s;1,1;%s]", pos, nodename) .. string.format("tooltip[%s;1,1;%s]", pos, minetest.formspec_escape(ndef.description)) else return string.format("image[%s;1,1;worldedit_gui_unknown.png]", pos) end end -- two further priv helpers local function we_privs(command) return worldedit.registered_commands[command].privs end local function combine_we_privs(list) local args = {} for _, t in ipairs(list) do table.insert(args, we_privs(t)) end return combine_privs(unpack(args)) end -- functions that handle value changing & page reshowing (without submitting) local function copy_changes(name, fields, def) for field, into in pairs(def) do if into ~= true and fields[field] then local value = tostring(fields[field]) if into == gui_axis1 or into == gui_axis2 then into[name] = axis_indices[value] elseif into == gui_angle then into[name] = angle_indices[value] else into[name] = value end end end end local function handle_changes(name, identifier, fields, def) local any = false for field, into in pairs(def) do if fields.key_enter_field == field then any = true end -- first condition: buttons (value not saved) -- others: dropdowns which will be sent when their value changes if into == true or into == gui_axis1 or into == gui_axis2 or into == gui_angle then if fields[field] then any = true end end end if not any then return false end any = false for field, into in pairs(def) do if into ~= true and fields[field] then local value = tostring(fields[field]) if into == gui_axis1 or into == gui_axis2 then into[name] = axis_indices[value] elseif into == gui_angle then into[name] = angle_indices[value] else into[name] = value end if into == gui_nodename1 or into == gui_nodename2 then any = true end end end -- Only nodename fields change based on the value, so only re-show the page if necessary if any then worldedit.show_page(name, identifier) end return true end -- This has the same behaviour as the player invoking the chat command local function execute_worldedit_command(command_name, player_name, params) local chatcmd = minetest.registered_chatcommands["/" .. command_name] assert(chatcmd, "unknown command: " .. command_name) local _, msg = chatcmd.func(player_name, params) if msg then worldedit.player_notify(player_name, msg) end end worldedit.register_gui_function("worldedit_gui_about", { name = "About", privs = {interact=true}, on_select = function(name) execute_worldedit_command("about", name, "") end, }) worldedit.register_gui_function("worldedit_gui_inspect", { name = "Toggle Inspect", privs = we_privs("inspect"), on_select = function(name) execute_worldedit_command("inspect", name, worldedit.inspect[name] and "disable" or "enable") end, }) worldedit.register_gui_function("worldedit_gui_region", { name = "Get/Set Region", privs = combine_we_privs({"p", "pos1", "pos2", "reset", "mark", "unmark", "volume", "fixedpos"}), get_formspec = function(name) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] return "size[9,7]" .. worldedit.get_formspec_header("worldedit_gui_region") .. "button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" .. "button_exit[3,1;3,0.8;worldedit_gui_p_set1;Choose Position 1]" .. "button_exit[6,1;3,0.8;worldedit_gui_p_set2;Choose Position 2]" .. "button_exit[0,2;3,0.8;worldedit_gui_pos1;Position 1 Here]" .. "button_exit[3,2;3,0.8;worldedit_gui_pos2;Position 2 Here]" .. "button_exit[6,2;3,0.8;worldedit_gui_reset;Reset Region]" .. "button_exit[0,3;3,0.8;worldedit_gui_mark;Mark Region]" .. "button_exit[3,3;3,0.8;worldedit_gui_unmark;Unmark Region]" .. "button_exit[6,3;3,0.8;worldedit_gui_volume;Region Volume]" .. "label[0,4.7;Position 1]" .. string.format("field[2,5;1.5,0.8;worldedit_gui_fixedpos_pos1x;X ;%s]", pos1 and pos1.x or "") .. string.format("field[3.5,5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Y ;%s]", pos1 and pos1.y or "") .. string.format("field[5,5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Z ;%s]", pos1 and pos1.z or "") .. "button_exit[6.5,4.68;2.5,0.8;worldedit_gui_fixedpos_pos1_submit;Set Position 1]" .. "label[0,6.2;Position 2]" .. string.format("field[2,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;X ;%s]", pos2 and pos2.x or "") .. string.format("field[3.5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Y ;%s]", pos2 and pos2.y or "") .. string.format("field[5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Z ;%s]", pos2 and pos2.z or "") .. "button_exit[6.5,6.18;2.5,0.8;worldedit_gui_fixedpos_pos2_submit;Set Position 2]" end, }) worldedit.register_gui_handler("worldedit_gui_region", function(name, fields) if fields.worldedit_gui_p_get then execute_worldedit_command("p", name, "get") return true elseif fields.worldedit_gui_p_set1 then execute_worldedit_command("p", name, "set1") return true elseif fields.worldedit_gui_p_set2 then execute_worldedit_command("p", name, "set2") return true elseif fields.worldedit_gui_pos1 then execute_worldedit_command("pos1", name, "") worldedit.show_page(name, "worldedit_gui_region") return true elseif fields.worldedit_gui_pos2 then execute_worldedit_command("pos2", name, "") worldedit.show_page(name, "worldedit_gui_region") return true elseif fields.worldedit_gui_reset then execute_worldedit_command("reset", name, "") worldedit.show_page(name, "worldedit_gui_region") return true elseif fields.worldedit_gui_mark then execute_worldedit_command("mark", name, "") worldedit.show_page(name, "worldedit_gui_region") return true elseif fields.worldedit_gui_unmark then execute_worldedit_command("unmark", name, "") worldedit.show_page(name, "worldedit_gui_region") return true elseif fields.worldedit_gui_volume then execute_worldedit_command("volume", name, "") worldedit.show_page(name, "worldedit_gui_region") return true elseif fields.worldedit_gui_fixedpos_pos1_submit then execute_worldedit_command("fixedpos", name, ("set1 %s %s %s"):format( tostring(fields.worldedit_gui_fixedpos_pos1x), tostring(fields.worldedit_gui_fixedpos_pos1y), tostring(fields.worldedit_gui_fixedpos_pos1z))) worldedit.show_page(name, "worldedit_gui_region") return true elseif fields.worldedit_gui_fixedpos_pos2_submit then execute_worldedit_command("fixedpos", name, ("set2 %s %s %s"):format( tostring(fields.worldedit_gui_fixedpos_pos2x), tostring(fields.worldedit_gui_fixedpos_pos2y), tostring(fields.worldedit_gui_fixedpos_pos2z))) worldedit.show_page(name, "worldedit_gui_region") return true end return false end) worldedit.register_gui_function("worldedit_gui_set", { name = "Set Nodes", privs = we_privs("set"), get_formspec = function(name) local node = gui_nodename1[name] local nodename = worldedit.normalize_nodename(node) return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) .. "field_close_on_enter[worldedit_gui_set_node;false]" .. "button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" .. formspec_node("5.5,1.1", nodename) .. "button_exit[0,2.5;3,0.8;worldedit_gui_set_submit;Set Nodes]" end, }) worldedit.register_gui_handler("worldedit_gui_set", function(name, fields) local cg = { worldedit_gui_set_search = true, worldedit_gui_set_node = gui_nodename1, } local ret = handle_changes(name, "worldedit_gui_set", fields, cg) if fields.worldedit_gui_set_submit then copy_changes(name, fields, cg) worldedit.show_page(name, "worldedit_gui_set") local n = worldedit.normalize_nodename(gui_nodename1[name]) if n then execute_worldedit_command("set", name, n) end return true end return ret end) worldedit.register_gui_function("worldedit_gui_replace", { name = "Replace Nodes", privs = combine_we_privs({"replace", "replaceinverse"}), get_formspec = function(name) local search, replace = gui_nodename1[name], gui_nodename2[name] local search_nodename, replace_nodename = worldedit.normalize_nodename(search), worldedit.normalize_nodename(replace) return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) .. "field_close_on_enter[worldedit_gui_replace_search;false]" .. "button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" .. formspec_node("5.5,1.1", search_nodename) .. string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace)) .. "field_close_on_enter[worldedit_gui_replace_replace;false]" .. "button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" .. formspec_node("5.5,2.1", replace_nodename) .. "button_exit[0,3.5;3,0.8;worldedit_gui_replace_submit;Replace Nodes]" .. "button_exit[3.5,3.5;3,0.8;worldedit_gui_replace_submit_inverse;Replace Inverse]" end, }) worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields) local cg = { worldedit_gui_replace_search_search = true, worldedit_gui_replace_replace_search = true, worldedit_gui_replace_search = gui_nodename1, worldedit_gui_replace_replace = gui_nodename2, } local ret = handle_changes(name, "worldedit_gui_replace", fields, cg) if fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then copy_changes(name, fields, cg) worldedit.show_page(name, "worldedit_gui_replace") local submit = "replace" if fields.worldedit_gui_replace_submit_inverse then submit = "replaceinverse" end local n1 = worldedit.normalize_nodename(gui_nodename1[name]) local n2 = worldedit.normalize_nodename(gui_nodename2[name]) if n1 and n2 then execute_worldedit_command(submit, name, n1 .. " " .. n2) end return true end return ret end) worldedit.register_gui_function("worldedit_gui_sphere_dome", { name = "Sphere/Dome", privs = combine_we_privs({"hollowsphere", "sphere", "hollowdome", "dome"}), get_formspec = function(name) local node, radius = gui_nodename1[name], gui_distance2[name] local nodename = worldedit.normalize_nodename(node) return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) .. "field_close_on_enter[worldedit_gui_sphere_dome_node;false]" .. "button[4,1.18;1.5,0.8;worldedit_gui_sphere_dome_search;Search]" .. formspec_node("5.5,1.1", nodename) .. string.format("field[0.5,2.5;4,0.8;worldedit_gui_sphere_dome_radius;Radius;%s]", minetest.formspec_escape(radius)) .. "field_close_on_enter[worldedit_gui_sphere_dome_radius;false]" .. "button_exit[0,3.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow;Hollow Sphere]" .. "button_exit[3.5,3.5;3,0.8;worldedit_gui_sphere_dome_submit_solid;Solid Sphere]" .. "button_exit[0,4.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow_dome;Hollow Dome]" .. "button_exit[3.5,4.5;3,0.8;worldedit_gui_sphere_dome_submit_solid_dome;Solid Dome]" end, }) worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields) local cg = { worldedit_gui_sphere_dome_search = true, worldedit_gui_sphere_dome_node = gui_nodename1, worldedit_gui_sphere_dome_radius = gui_distance2, } local ret = handle_changes(name, "worldedit_gui_sphere_dome", fields, cg) if fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then copy_changes(name, fields, cg) worldedit.show_page(name, "worldedit_gui_sphere_dome") local submit = "hollowsphere" if fields.worldedit_gui_sphere_dome_submit_solid then submit = "sphere" elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then submit = "hollowdome" elseif fields.worldedit_gui_sphere_dome_submit_solid_dome then submit = "dome" end local n = worldedit.normalize_nodename(gui_nodename1[name]) if n then execute_worldedit_command(submit, name, gui_distance2[name] .. " " .. n) end return true end return ret end) worldedit.register_gui_function("worldedit_gui_cylinder", { name = "Cylinder", privs = combine_we_privs({"hollowcylinder", "cylinder"}), get_formspec = function(name) local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name] local radius1, radius2 = gui_distance2[name], gui_distance3[name] local nodename = worldedit.normalize_nodename(node) return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) .. "field_close_on_enter[worldedit_gui_cylinder_node;false]" .. "button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" .. formspec_node("5.5,1.1", nodename) .. string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) .. string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. string.format("field[0.5,3.5;2,0.8;worldedit_gui_cylinder_radius1;Base Radius;%s]", minetest.formspec_escape(radius1)) .. string.format("field[2.5,3.5;2,0.8;worldedit_gui_cylinder_radius2;Top Radius;%s]", minetest.formspec_escape(radius2)) .. "field_close_on_enter[worldedit_gui_cylinder_length;false]" .. "field_close_on_enter[worldedit_gui_cylinder_radius1;false]" .. "field_close_on_enter[worldedit_gui_cylinder_radius2;false]" .. "label[0.25,4;Equal base and top radius creates a cylinder,\n".. "zero top radius creates a cone.\nConsult documentation for more information.]".. "button_exit[0,5.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" .. "button_exit[3.5,5.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]" end, }) worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields) local cg = { worldedit_gui_cylinder_search = true, worldedit_gui_cylinder_node = gui_nodename1, worldedit_gui_cylinder_axis = gui_axis1, worldedit_gui_cylinder_length = gui_distance1, worldedit_gui_cylinder_radius1 = gui_distance2, worldedit_gui_cylinder_radius2 = gui_distance3, } local ret = handle_changes(name, "worldedit_gui_cylinder", fields, cg) if fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then copy_changes(name, fields, cg) worldedit.show_page(name, "worldedit_gui_cylinder") local submit = "hollowcylinder" if fields.worldedit_gui_cylinder_submit_solid then submit = "cylinder" end local n = worldedit.normalize_nodename(gui_nodename1[name]) if n then local args = string.format("%s %s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_distance3[name], n) execute_worldedit_command(submit, name, args) end return true end return ret end) worldedit.register_gui_function("worldedit_gui_pyramid", { name = "Pyramid", privs = we_privs("pyramid"), get_formspec = function(name) local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name] local nodename = worldedit.normalize_nodename(node) return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_pyramid") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_pyramid_node;Name;%s]", minetest.formspec_escape(node)) .. "field_close_on_enter[worldedit_gui_pyramid_node;false]" .. "button[4,1.18;1.5,0.8;worldedit_gui_pyramid_search;Search]" .. formspec_node("5.5,1.1", nodename) .. string.format("field[0.5,2.5;4,0.8;worldedit_gui_pyramid_length;Length;%s]", minetest.formspec_escape(length)) .. string.format("dropdown[4,2.18;2.5;worldedit_gui_pyramid_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. "field_close_on_enter[worldedit_gui_pyramid_length;false]" .. "button_exit[0,3.5;3,0.8;worldedit_gui_pyramid_submit_hollow;Hollow Pyramid]" .. "button_exit[3.5,3.5;3,0.8;worldedit_gui_pyramid_submit_solid;Solid Pyramid]" end, }) worldedit.register_gui_handler("worldedit_gui_pyramid", function(name, fields) local cg = { worldedit_gui_pyramid_search = true, worldedit_gui_pyramid_node = gui_nodename1, worldedit_gui_pyramid_axis = gui_axis1, worldedit_gui_pyramid_length = gui_distance1, } local ret = handle_changes(name, "worldedit_gui_pyramid", fields, cg) if fields.worldedit_gui_pyramid_submit_solid or fields.worldedit_gui_pyramid_submit_hollow then copy_changes(name, fields, cg) worldedit.show_page(name, "worldedit_gui_pyramid") local submit = "pyramid" if fields.worldedit_gui_pyramid_submit_hollow then submit = "hollowpyramid" end local n = worldedit.normalize_nodename(gui_nodename1[name]) if n then execute_worldedit_command(submit, name, string.format("%s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], n)) end return true end return ret end) worldedit.register_gui_function("worldedit_gui_spiral", { name = "Spiral", privs = we_privs("spiral"), get_formspec = function(name) local node, length, height, space = gui_nodename1[name], gui_distance1[name], gui_distance2[name], gui_distance3[name] local nodename = worldedit.normalize_nodename(node) return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_spiral") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_spiral_node;Name;%s]", minetest.formspec_escape(node)) .. "field_close_on_enter[worldedit_gui_spiral_node;false]" .. "button[4,1.18;1.5,0.8;worldedit_gui_spiral_search;Search]" .. formspec_node("5.5,1.1", nodename) .. string.format("field[0.5,2.5;4,0.8;worldedit_gui_spiral_length;Side Length;%s]", minetest.formspec_escape(length)) .. string.format("field[0.5,3.5;4,0.8;worldedit_gui_spiral_height;Height;%s]", minetest.formspec_escape(height)) .. string.format("field[0.5,4.5;4,0.8;worldedit_gui_spiral_space;Wall Spacing;%s]", minetest.formspec_escape(space)) .. "field_close_on_enter[worldedit_gui_spiral_length;false]" .. "field_close_on_enter[worldedit_gui_spiral_height;false]" .. "field_close_on_enter[worldedit_gui_spiral_space;false]" .. "button_exit[0,5.5;3,0.8;worldedit_gui_spiral_submit;Spiral]" end, }) worldedit.register_gui_handler("worldedit_gui_spiral", function(name, fields) local cg = { worldedit_gui_spiral_search = true, worldedit_gui_spiral_node = gui_nodename1, worldedit_gui_spiral_length = gui_distance1, worldedit_gui_spiral_height = gui_distance2, worldedit_gui_spiral_space = gui_distance3, } local ret = handle_changes(name, "worldedit_gui_spiral", fields, cg) if fields.worldedit_gui_spiral_submit then copy_changes(name, fields, cg) worldedit.show_page(name, "worldedit_gui_spiral") local n = worldedit.normalize_nodename(gui_nodename1[name]) if n then execute_worldedit_command("spiral", name, string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], n)) end return true end return ret end) worldedit.register_gui_function("worldedit_gui_copy_move", { name = "Copy/Move", privs = combine_we_privs({"copy", "move"}), get_formspec = function(name) local axis = gui_axis1[name] or 4 local amount = gui_distance1[name] or "10" return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) .. string.format("dropdown[4,1.18;2.5;worldedit_gui_copy_move_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. "field_close_on_enter[worldedit_gui_copy_move_amount;false]" .. "button_exit[0,2.5;3,0.8;worldedit_gui_copy_move_copy;Copy Region]" .. "button_exit[3.5,2.5;3,0.8;worldedit_gui_copy_move_move;Move Region]" end, }) worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields) local cg = { worldedit_gui_copy_move_amount = gui_distance1, worldedit_gui_copy_move_axis = gui_axis1, } local ret = handle_changes(name, "worldedit_gui_spiral", fields, cg) if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then copy_changes(name, fields, cg) worldedit.show_page(name, "worldedit_gui_copy_move") local submit = "copy" if fields.worldedit_gui_copy_move_move then submit = "move" end execute_worldedit_command(submit, name, axis_values[gui_axis1[name]] .. " " .. gui_distance1[name]) return true end return ret end) worldedit.register_gui_function("worldedit_gui_stack", { name = "Stack", privs = we_privs("stack"), get_formspec = function(name) local axis, count = gui_axis1[name], gui_count1[name] return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_stack") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_stack_count;Count;%s]", minetest.formspec_escape(count)) .. string.format("dropdown[4,1.18;2.5;worldedit_gui_stack_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. "field_close_on_enter[worldedit_gui_stack_count;false]" .. "button_exit[0,2.5;3,0.8;worldedit_gui_stack_submit;Stack]" end, }) worldedit.register_gui_handler("worldedit_gui_stack", function(name, fields) local cg = { worldedit_gui_stack_axis = gui_axis1, worldedit_gui_stack_count = gui_count1, } local ret = handle_changes(name, "worldedit_gui_stack", fields, cg) if fields.worldedit_gui_stack_submit then copy_changes(name, fields, cg) worldedit.show_page(name, "worldedit_gui_stack") execute_worldedit_command("stack", name, axis_values[gui_axis1[name]] .. " " .. gui_count1[name]) return true end return ret end) worldedit.register_gui_function("worldedit_gui_stretch", { name = "Stretch", privs = we_privs("stretch"), get_formspec = function(name) local stretchx, stretchy, stretchz = gui_count1[name], gui_count2[name], gui_count3[name] return "size[5,5]" .. worldedit.get_formspec_header("worldedit_gui_stretch") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_stretch_x;Stretch X;%s]", minetest.formspec_escape(stretchx)) .. string.format("field[0.5,2.5;4,0.8;worldedit_gui_stretch_y;Stretch Y;%s]", minetest.formspec_escape(stretchy)) .. string.format("field[0.5,3.5;4,0.8;worldedit_gui_stretch_z;Stretch Z;%s]", minetest.formspec_escape(stretchz)) .. "field_close_on_enter[worldedit_gui_stretch_x;false]" .. "field_close_on_enter[worldedit_gui_stretch_y;false]" .. "field_close_on_enter[worldedit_gui_stretch_z;false]" .. "button_exit[0,4.5;3,0.8;worldedit_gui_stretch_submit;Stretch]" end, }) worldedit.register_gui_handler("worldedit_gui_stretch", function(name, fields) local cg = { worldedit_gui_stretch_x = gui_count1, worldedit_gui_stretch_y = gui_count2, worldedit_gui_stretch_z = gui_count3, } local ret = handle_changes(name, "worldedit_gui_stretch", fields, cg) if fields.worldedit_gui_stretch_submit then copy_changes(name, fields, cg) worldedit.show_page(name, "worldedit_gui_stretch") execute_worldedit_command("stretch", name, string.format("%s %s %s", gui_count1[name], gui_count2[name], gui_count3[name])) return true end return ret end) worldedit.register_gui_function("worldedit_gui_transpose", { name = "Transpose", privs = we_privs("transpose"), get_formspec = function(name) local axis1, axis2 = gui_axis1[name], gui_axis2[name] return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_transpose") .. string.format("dropdown[0,1;2.5;worldedit_gui_transpose_axis1;X axis,Y axis,Z axis,Look direction;%d]", axis1) .. string.format("dropdown[3,1;2.5;worldedit_gui_transpose_axis2;X axis,Y axis,Z axis,Look direction;%d]", axis2) .. "button_exit[0,2.5;3,0.8;worldedit_gui_transpose_submit;Transpose]" end, }) worldedit.register_gui_handler("worldedit_gui_transpose", function(name, fields) local cg = { worldedit_gui_transpose_axis1 = gui_axis1, worldedit_gui_transpose_axis2 = gui_axis2, } local ret = handle_changes(name, "worldedit_gui_transpose", fields, cg) if fields.worldedit_gui_transpose_submit then copy_changes(name, fields, cg) execute_worldedit_command("transpose", name, axis_values[gui_axis1[name]] .. " " .. axis_values[gui_axis2[name]]) return true end return ret end) worldedit.register_gui_function("worldedit_gui_flip", { name = "Flip", privs = we_privs("flip"), get_formspec = function(name) local axis = gui_axis1[name] return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_flip") .. string.format("dropdown[0,1;2.5;worldedit_gui_flip_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. "button_exit[0,2.5;3,0.8;worldedit_gui_flip_submit;Flip]" end, }) worldedit.register_gui_handler("worldedit_gui_flip", function(name, fields) local cg = { worldedit_gui_flip_axis = gui_axis1 } local ret = handle_changes(name, "worldedit_gui_flip", fields, cg) if fields.worldedit_gui_flip_submit then copy_changes(name, fields, cg) worldedit.show_page(name, "worldedit_gui_flip") execute_worldedit_command("flip", name, axis_values[gui_axis1[name]]) return true end return ret end) worldedit.register_gui_function("worldedit_gui_rotate", { name = "Rotate", privs = we_privs("rotate"), get_formspec = function(name) local axis, angle = gui_axis1[name], gui_angle[name] return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_rotate") .. string.format("dropdown[0,1;2.5;worldedit_gui_rotate_angle;90 degrees,180 degrees,270 degrees;%s]", angle) .. string.format("dropdown[3,1;2.5;worldedit_gui_rotate_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. "button_exit[0,2.5;3,0.8;worldedit_gui_rotate_submit;Rotate]" end, }) worldedit.register_gui_handler("worldedit_gui_rotate", function(name, fields) local cg = { worldedit_gui_rotate_axis = gui_axis1, worldedit_gui_rotate_angle = gui_angle, } local ret = handle_changes(name, "worldedit_gui_rotate", fields, cg) if fields.worldedit_gui_rotate_submit then copy_changes(name, fields, cg) worldedit.show_page(name, "worldedit_gui_rotate") execute_worldedit_command("rotate", name, axis_values[gui_axis1[name]] .. " " .. angle_values[gui_angle[name]]) return true end return ret end) worldedit.register_gui_function("worldedit_gui_orient", { name = "Orient", privs = we_privs("orient"), get_formspec = function(name) local angle = gui_angle[name] return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_orient") .. string.format("dropdown[0,1;2.5;worldedit_gui_orient_angle;90 degrees,180 degrees,270 degrees;%s]", angle) .. "button_exit[0,2.5;3,0.8;worldedit_gui_orient_submit;Orient]" end, }) worldedit.register_gui_handler("worldedit_gui_orient", function(name, fields) local cg = { worldedit_gui_orient_angle = gui_angle, } local ret = handle_changes(name, "worldedit_gui_orient", fields, cg) if fields.worldedit_gui_orient_submit then copy_changes(name, fields, cg) worldedit.show_page(name, "worldedit_gui_orient") execute_worldedit_command("orient", name, tostring(angle_values[gui_angle[name]])) return true end return ret end) worldedit.register_gui_function("worldedit_gui_fixlight", { name = "Fix Lighting", privs = we_privs("fixlight"), on_select = function(name) execute_worldedit_command("fixlight", name, "") end, }) worldedit.register_gui_function("worldedit_gui_hide", { name = "Hide Region", privs = we_privs("hide"), on_select = function(name) execute_worldedit_command("hide", name, "") end, }) worldedit.register_gui_function("worldedit_gui_suppress", { name = "Suppress Nodes", privs = we_privs("suppress"), get_formspec = function(name) local node = gui_nodename1[name] local nodename = worldedit.normalize_nodename(node) return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_suppress") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_suppress_node;Name;%s]", minetest.formspec_escape(node)) .. "field_close_on_enter[worldedit_gui_suppress_node;false]" .. "button[4,1.18;1.5,0.8;worldedit_gui_suppress_search;Search]" .. formspec_node("5.5,1.1", nodename) .. "button_exit[0,2.5;3,0.8;worldedit_gui_suppress_submit;Suppress Nodes]" end, }) worldedit.register_gui_handler("worldedit_gui_suppress", function(name, fields) local cg = { worldedit_gui_suppress_search = true, worldedit_gui_suppress_node = gui_nodename1, } local ret = handle_changes(name, "worldedit_gui_suppress", fields, cg) if fields.worldedit_gui_suppress_submit then copy_changes(name, fields, cg) worldedit.show_page(name, "worldedit_gui_suppress") local n = worldedit.normalize_nodename(gui_nodename1[name]) if n then execute_worldedit_command("suppress", name, n) end return true end return ret end) worldedit.register_gui_function("worldedit_gui_highlight", { name = "Highlight Nodes", privs = we_privs("highlight"), get_formspec = function(name) local node = gui_nodename1[name] local nodename = worldedit.normalize_nodename(node) return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_highlight") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_highlight_node;Name;%s]", minetest.formspec_escape(node)) .. "field_close_on_enter[worldedit_gui_highlight_node;false]" .. "button[4,1.18;1.5,0.8;worldedit_gui_highlight_search;Search]" .. formspec_node("5.5,1.1", nodename) .. "button_exit[0,2.5;3,0.8;worldedit_gui_highlight_submit;Highlight Nodes]" end, }) worldedit.register_gui_handler("worldedit_gui_highlight", function(name, fields) local cg = { worldedit_gui_highlight_search = true, worldedit_gui_highlight_node = gui_nodename1, } local ret = handle_changes(name, "worldedit_gui_highlight", fields, cg) if fields.worldedit_gui_highlight_submit then copy_changes(name, fields, cg) worldedit.show_page(name, "worldedit_gui_highlight") local n = worldedit.normalize_nodename(gui_nodename1[name]) if n then execute_worldedit_command("highlight", name, n) end return true end return ret end) worldedit.register_gui_function("worldedit_gui_restore", { name = "Restore Region", privs = we_privs("restore"), on_select = function(name) execute_worldedit_command("restore", name, "") end, }) worldedit.register_gui_function("worldedit_gui_save_load", { name = "Save/Load", privs = combine_we_privs({"save", "allocate", "load"}), get_formspec = function(name) local filename = gui_filename[name] return "size[6,4]" .. worldedit.get_formspec_header("worldedit_gui_save_load") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_save_filename;Filename;%s]", minetest.formspec_escape(filename)) .. "field_close_on_enter[worldedit_gui_save_filename;false]" .. "button_exit[0,2.5;3,0.8;worldedit_gui_save_load_submit_save;Save]" .. "button_exit[3,2.5;3,0.8;worldedit_gui_save_load_submit_allocate;Allocate]" .. "button_exit[0,3.5;3,0.8;worldedit_gui_save_load_submit_load;Load]" end, }) worldedit.register_gui_handler("worldedit_gui_save_load", function(name, fields) if fields.worldedit_gui_save_load_submit_save or fields.worldedit_gui_save_load_submit_allocate or fields.worldedit_gui_save_load_submit_load then gui_filename[name] = tostring(fields.worldedit_gui_save_filename) worldedit.show_page(name, "worldedit_gui_save_load") if fields.worldedit_gui_save_load_submit_save then execute_worldedit_command("save", name, gui_filename[name]) elseif fields.worldedit_gui_save_load_submit_allocate then execute_worldedit_command("allocate", name, gui_filename[name]) else --fields.worldedit_gui_save_load_submit_load execute_worldedit_command("load", name, gui_filename[name]) end return true end return false end) worldedit.register_gui_function("worldedit_gui_cube", { name = "Cube", privs = combine_we_privs({"hollowcube", "cube"}), get_formspec = function(name) local width, height, length = gui_distance1[name], gui_distance2[name], gui_distance3[name] local node = gui_nodename1[name] local nodename = worldedit.normalize_nodename(node) return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_cube") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_cube_node;Name;%s]", minetest.formspec_escape(node)) .. "field_close_on_enter[worldedit_gui_cube_node;false]" .. "button[4,1.18;1.5,0.8;worldedit_gui_cube_search;Search]" .. formspec_node("5.5,1.1", nodename) .. string.format("field[0.5,2.5;1,0.8;worldedit_gui_cube_width;Width;%s]", minetest.formspec_escape(width)) .. string.format("field[1.5,2.5;1,0.8;worldedit_gui_cube_height;Height;%s]", minetest.formspec_escape(height)) .. string.format("field[2.5,2.5;1,0.8;worldedit_gui_cube_length;Length;%s]", minetest.formspec_escape(length)) .. "field_close_on_enter[worldedit_gui_cube_width;false]" .. "field_close_on_enter[worldedit_gui_cube_height;false]" .. "field_close_on_enter[worldedit_gui_cube_length;false]" .. "button_exit[0,3.5;3,0.8;worldedit_gui_cube_submit_hollow;Hollow Cuboid]" .. "button_exit[3.5,3.5;3,0.8;worldedit_gui_cube_submit_solid;Solid Cuboid]" end, }) worldedit.register_gui_handler("worldedit_gui_cube", function(name, fields) local cg = { worldedit_gui_cube_search = true, worldedit_gui_cube_node = gui_nodename1, worldedit_gui_cube_width = gui_distance1, worldedit_gui_cube_height = gui_distance2, worldedit_gui_cube_length = gui_distance3, } local ret = handle_changes(name, "worldedit_gui_cube", fields, cg) if fields.worldedit_gui_cube_submit_hollow or fields.worldedit_gui_cube_submit_solid then copy_changes(name, fields, cg) worldedit.show_page(name, "worldedit_gui_cube") local submit = "hollowcube" if fields.worldedit_gui_cube_submit_solid then submit = "cube" end local n = worldedit.normalize_nodename(gui_nodename1[name]) if n then local args = string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], n) execute_worldedit_command(submit, name, args) end return true end return ret end) worldedit.register_gui_function("worldedit_gui_clearobjects", { name = "Clear Objects", privs = we_privs("clearobjects"), on_select = function(name) execute_worldedit_command("clearobjects", name, "") end, }) worldedit.register_gui_function("worldedit_gui_param2", { name = "Set Param2", privs = we_privs("param2"), get_formspec = function(name) local value = gui_param2[name] or "0" return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_param2") .. 'textarea[0.5,1;5,2;;;Some values make break the node!]'.. string.format("field[0.5,2.5;2,0.8;worldedit_gui_param2_value;New Param2;%s]", minetest.formspec_escape(value)) .. "field_close_on_enter[worldedit_gui_copy_move_amount;false]" .. "button_exit[3.5,2.5;3,0.8;worldedit_gui_param2;Set Param2]" end, }) worldedit.register_gui_handler("worldedit_gui_param2", function(name, fields) local cg = { worldedit_gui_param2_value = gui_param2, } local ret = handle_changes(name, "worldedit_gui_param2", fields, cg) if fields.worldedit_gui_param2_value then copy_changes(name, fields, cg) worldedit.show_page(name, "worldedit_gui_param2") execute_worldedit_command('param2', name, gui_param2[name]) return true end return ret end)