local safe_region_callback local safe_region_name local safe_region_param check_region = function(name, param) --obtain positions local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return nil end return worldedit.volume(pos1, pos2) end --`callback` is a callback to run when the user confirms --`nodes_needed` is a function accepting `param`, `pos1`, and `pos2` to calculate the number of nodes needed safe_region = function(callback, nodes_needed) --default node volume calculation nodes_needed = nodes_needed or check_region return function(name, param) --check if the operation applies to a safe number of nodes local count = nodes_needed(name, param) if count == nil then return end --invalid command if count < 10000 then return callback(name, param) end --save callback to call later safe_region_callback, safe_region_name, safe_region_param = callback, name, param worldedit.player_notify(name, "WARNING: this operation could affect up to " .. count .. " nodes; type //y to continue or //n to cancel") end end minetest.register_chatcommand("/y", { params = "", description = "Confirm a pending operation", func = function() local callback, name, param = safe_region_callback, safe_region_name, safe_region_param if not callback then worldedit.player_notify(name, "no operation pending") return end --obtain positions local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return end safe_region_callback, safe_region_name, safe_region_param = nil, nil, nil --reset pending operation callback(name, param, pos1, pos2) end, }) minetest.register_chatcommand("/n", { params = "", description = "Confirm a pending operation", func = function() if not safe_region_callback then worldedit.player_notify(name, "no operation pending") return end safe_region_callback, safe_region_name, safe_region_param = nil, nil, nil end, })