--- WorldEdit mod for the Minetest engine -- @module worldedit -- @release 1.3 -- @copyright 2012 sfan5, Anthony Zhang (Uberi/Temperest), and Brett O'Donnell (cornernote) -- @license GNU Affero General Public License version 3 (AGPLv3) -- @author sfan5 -- @author Anthony Zang (Uberi/Temperest) -- @author Bret O'Donnel (cornernote) -- @author ShadowNinja worldedit = {} local ver = {major=1, minor=3} worldedit.version = ver worldedit.version_string = string.format("%d.%d", ver.major, ver.minor) local path = minetest.get_modpath(minetest.get_current_modname()) local function load_module(path) local file = io.open(path, "r") if not file then return end file:close() return dofile(path) end dofile(path .. "/common.lua") load_module(path .. "/manipulations.lua") load_module(path .. "/primitives.lua") load_module(path .. "/visualization.lua") load_module(path .. "/serialization.lua") load_module(path .. "/code.lua") load_module(path .. "/compatibility.lua") load_module(path .. "/cuboid.lua") if minetest.settings:get_bool("log_mods") then print("[WorldEdit] Loaded!") end