--wip: make back buttons images in all screens --wip: support unified_inventory, it even seems to have some sort of API now --wip: make it look good with image buttons and stuff worldedit = worldedit or {} --[[ Example: worldedit.register_gui_function("worldedit_gui_hollow_cylinder", { name = "Make Hollow Cylinder", privs = {worldedit=true}, get_formspec = function(name) return "some formspec here" end, on_select = function(name) print(name .. " clicked the button!") end, }) Use `nil` for the `options` parameter to unregister the function associated with the given identifier. Use `nil` for the `get_formspec` field to denote that the function does not have its own screen. Use `nil` for the `privs` field to denote that no special privileges are required to use the function. If the identifier is already registered to another function, it will be replaced by the new one. ]] worldedit.pages = {} --mapping of identifiers to options local identifiers = {} --ordered list of identifiers worldedit.register_gui_function = function(identifier, options) worldedit.pages[identifier] = options table.insert(identifiers, identifier) end --[[ Example: worldedit.register_gui_handler("worldedit_gui_hollow_cylinder", function(name, fields) print(minetest.serialize(fields)) end) ]] worldedit.register_gui_handler = function(identifier, handler) minetest.register_on_player_receive_fields(function(player, formname, fields) --ensure the form is not being exited since this is a duplicate message if fields.quit then return false end local name = player:get_player_name() --ensure the player has permission to perform the action local entry = worldedit.pages[identifier] if entry and minetest.check_player_privs(name, entry.privs or {}) then return handler(name, fields) end return false end) end worldedit.get_formspec_header = function(identifier) local entry = worldedit.pages[identifier] or {} return "button[0,0;2,0.5;worldedit_gui;Back]" .. string.format("label[2,0;WorldEdit GUI > %s]", entry.name or "") end local get_formspec = function(name, identifier) if worldedit.pages[identifier] then return worldedit.pages[identifier].get_formspec(name) end return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given end worldedit.show_page = function(name, page) --wip print("not implemented") end --add button to inventory_plus if it is installed if inventory_plus then minetest.register_on_joinplayer(function(player) inventory_plus.register_button(player, "worldedit_gui", "WorldEdit") end) --show the form when the button is pressed minetest.register_on_player_receive_fields(function(player, formname, fields) if fields.worldedit_gui then --main page worldedit.show_page(player:get_player_name(), "worldedit_gui") return true end return false end) worldedit.show_page = function(name, page) inventory_plus.set_inventory_formspec(minetest.get_player_by_name(name), get_formspec(name, page)) end end worldedit.register_gui_function("worldedit_gui", { name = "WorldEdit GUI", get_formspec = function(name) --create a form with all the buttons arranged in a grid --wip: show only buttons that the player has privs for local buttons, x, y, index = {}, 0, 1, 0 local width, height = 3, 0.8 local columns = 5 for i, identifier in pairs(identifiers) do if identifier ~= "worldedit_gui" then local entry = worldedit.pages[identifier] table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") .. "[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name))) index, x = index + 1, x + width if index == columns then --row is full x, y = 0, y + height index = 0 end end end return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) .. (inventory_plus and "button[0,0;2,0.5;main;Back]" or "button_exit[0,0;2,0.5;main;Exit]") .. "label[2,0;WorldEdit GUI]" .. table.concat(buttons) end, }) worldedit.register_gui_handler("worldedit_gui", function(name, fields) --check for WorldEdit GUI main formspec button selection for identifier, entry in pairs(worldedit.pages) do if fields[identifier] then --ensure player has permission to perform action local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs or {}) if not has_privs then worldedit.player_notify(name, "you are not allowed to use this function (missing privileges: " .. table.concat(missing_privs, ", ") .. ")") return false end if entry.on_select then entry.on_select(name) end if entry.get_formspec then worldedit.show_page(name, identifier) end return true end end return false end) dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")