worldedit.register_gui_function("worldedit_gui_about", { name = "About", privs = minetest.chatcommands["/about"].privs, on_select = function(name) minetest.chatcommands["/about"].func(name, "") end, }) worldedit.register_gui_function("worldedit_gui_inspect", { name = "Toggle Inspection", privs = minetest.chatcommands["/inspect"].privs, on_select = function(name) minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable") end, }) worldedit.register_gui_function("worldedit_gui_reset", { name = "Reset Region", privs = minetest.chatcommands["/reset"].privs, on_select = function(name) minetest.chatcommands["/reset"].func(name, "") end, }) worldedit.register_gui_function("worldedit_gui_mark", { name = "Mark Region", privs = minetest.chatcommands["/mark"].privs, on_select = function(name) minetest.chatcommands["/mark"].func(name, "") end, }) worldedit.register_gui_function("worldedit_gui_unmark", { name = "Unmark Region", privs = minetest.chatcommands["/unmark"].privs, on_select = function(name) minetest.chatcommands["/unmark"].func(name, "") end, }) worldedit.register_gui_function("worldedit_gui_pos1", { name = "Position 1 Here", privs = minetest.chatcommands["/pos1"].privs, on_select = function(name) minetest.chatcommands["/pos1"].func(name, "") end, }) worldedit.register_gui_function("worldedit_gui_pos2", { name = "Position 2 Here", privs = minetest.chatcommands["/pos2"].privs, on_select = function(name) minetest.chatcommands["/pos2"].func(name, "") end, }) worldedit.register_gui_function("worldedit_gui_p", { name = "Get/Set Positions", privs = minetest.chatcommands["/p"].privs, get_formspec = function(name) return "size[12,2]" .. "button[0,0;2,0.5;worldedit_gui;Back]" .. "label[2,0;WorldEdit GUI > Get/Set Positions]" .. "button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" .. "button_exit[3,1;3,0.8;worldedit_gui_p_set;Set Positions]" .. "button_exit[6,1;3,0.8;worldedit_gui_p_set1;Set Position 1]" .. "button_exit[9,1;3,0.8;worldedit_gui_p_set2;Set Position 2]" end, }) worldedit.register_gui_handler("worldedit_gui_p", function(name, fields) if fields.worldedit_gui_p_get then minetest.chatcommands["/p"].func(name, "get") return true elseif fields.worldedit_gui_p_set then minetest.chatcommands["/p"].func(name, "set") return true elseif fields.worldedit_gui_p_set1 then minetest.chatcommands["/p"].func(name, "set1") return true elseif fields.worldedit_gui_p_set2 then minetest.chatcommands["/p"].func(name, "set2") return true end return false end) worldedit.register_gui_function("worldedit_gui_fixedpos", { name = "Fixed Positions", privs = minetest.chatcommands["/fixedpos"].privs, get_formspec = function(name) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] return "size[6.5,4]" .. "button[0,0;2,0.5;worldedit_gui;Back]" .. "label[2,0;WorldEdit GUI > Fixed Positions]" .. "label[0,1.2;Position 1]" .. string.format("field[2,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1x;Axis X;%s]", pos1 and pos1.x or "") .. string.format("field[3.5,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Axis Y;%s]", pos1 and pos1.y or "") .. string.format("field[5,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Axis Z;%s]", pos1 and pos1.z or "") .. "label[0,2.2;Position 2]" .. string.format("field[2,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;Axis X;%s]", pos2 and pos2.x or "") .. string.format("field[3.5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Axis Y;%s]", pos2 and pos2.y or "") .. string.format("field[5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Axis Z;%s]", pos2 and pos2.z or "") .. "button_exit[0,3.5;4,0.8;worldedit_gui_fixedpos_submit;Set Fixed Positions]" end }) worldedit.register_gui_handler("worldedit_gui_fixedpos", function(name, fields) if fields.worldedit_gui_fixedpos_submit then if tonumber(fields.worldedit_gui_fixedpos_pos1x) and tonumber(fields.worldedit_gui_fixedpos_pos1y) and tonumber(fields.worldedit_gui_fixedpos_pos1z) then minetest.chatcommands["/fixedpos"].func(name, string.format("set1 %d %d %d", tonumber(fields.worldedit_gui_fixedpos_pos1x), tonumber(fields.worldedit_gui_fixedpos_pos1y), tonumber(fields.worldedit_gui_fixedpos_pos1z))) end if tonumber(fields.worldedit_gui_fixedpos_pos2x) and tonumber(fields.worldedit_gui_fixedpos_pos2y) and tonumber(fields.worldedit_gui_fixedpos_pos2z) then minetest.chatcommands["/fixedpos"].func(name, string.format("set2 %d %d %d", tonumber(fields.worldedit_gui_fixedpos_pos2x), tonumber(fields.worldedit_gui_fixedpos_pos2y), tonumber(fields.worldedit_gui_fixedpos_pos2z))) end return true end return false end) worldedit.register_gui_function("worldedit_gui_volume", { name = "Region Volume", privs = minetest.chatcommands["/volume"].privs, on_select = function(name) minetest.chatcommands["/volume"].func(name, "") end, }) local gui_nodename_set = {} worldedit.register_gui_function("worldedit_gui_set", { name = "Set Nodes", privs = minetest.chatcommands["/set"].privs, get_formspec = function(name) local value = gui_nodename_set[name] or "Cobblestone" local nodename = worldedit.normalize_nodename(value) value = nodename or value return "size[6.5,3]" .. "button[0,0;2,0.5;worldedit_gui;Back]" .. "label[2,0;WorldEdit GUI > Set Nodes]" .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(value)) .. "button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" .. (nodename and string.format("item_image[5.5,1.18;1,1;%s]", nodename) or "image[5.5,1.18;1,1;unknown_node.png]") .. "button_exit[0,2.5;4,0.8;worldedit_gui_set_submit;Set Nodes]" end, }) worldedit.register_gui_handler("worldedit_gui_set", function(name, fields) if fields.worldedit_gui_set_search then gui_nodename_set[name] = fields.worldedit_gui_set_node worldedit.show_page(name, "worldedit_gui_set") return true elseif fields.worldedit_gui_set_submit then gui_nodename_set[name] = fields.worldedit_gui_set_node minetest.chatcommands["/set"].func(name, gui_nodename_set[name]) return true end return false end) local gui_nodename_replace = {} worldedit.register_gui_function("worldedit_gui_replace", { name = "Replace Nodes", privs = minetest.chatcommands["/replace"].privs, get_formspec = function(name) local search_value = gui_nodename_set[name] or "Cobblestone" local search_nodename = worldedit.normalize_nodename(search_value) search_value = search_nodename or search_value local replace_value, replace_nodename = gui_nodename_replace[name] or "Stone" local replace_nodename = worldedit.normalize_nodename(replace_value) replace_value = replace_nodename or replace_value return "size[6,4]" .. "button[0,0;2,0.5;worldedit_gui;Back]" .. "label[2,0;WorldEdit GUI > Replace Nodes]" .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search_value)) .. "button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" .. (search_nodename and string.format("item_image[5.5,1.18;1,1;%s]", search_nodename) or "image[5.5,1.18;1,1;unknown_node.png]") .. string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace_value)) .. "button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" .. (replace_nodename and string.format("item_image[5.5,2.18;1,1;%s]", replace_nodename) or "image[5.5,2.18;1,1;unknown_node.png]") .. "button_exit[0,3.5;4,0.8;worldedit_gui_replace_submit;Replace Nodes]" end, }) worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields) if fields.worldedit_gui_replace_search_search then gui_nodename_set[name] = fields.worldedit_gui_replace_search worldedit.show_page(name, "worldedit_gui_replace") return true elseif fields.worldedit_gui_replace_replace_search then gui_nodename_replace[name] = fields.worldedit_gui_replace_replace worldedit.show_page(name, "worldedit_gui_replace") return true elseif fields.worldedit_gui_replace_submit then gui_nodename_set[name] = fields.worldedit_gui_replace_search gui_nodename_replace[name] = fields.worldedit_gui_replace_replace minetest.chatcommands["/replace"].func(name, string.format("%s %s", gui_nodename_set[name], gui_nodename_replace[name])) return true end return false end) worldedit.register_gui_function("worldedit_gui_replaceinverse", { name = "Replace Inverse", privs = minetest.chatcommands["/replaceinverse"].privs, get_formspec = function(name) local search_value = gui_nodename_set[name] or "Cobblestone" local search_nodename = worldedit.normalize_nodename(search_value) search_value = search_nodename or search_value local replace_value, replace_nodename = gui_nodename_replace[name] or "Stone" local replace_nodename = worldedit.normalize_nodename(replace_value) replace_value = replace_nodename or replace_value return "size[6,4]" .. "button[0,0;2,0.5;worldedit_gui;Back]" .. "label[2,0;WorldEdit GUI > Replace Inverse]" .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_replaceinverse_search;Name;%s]", minetest.formspec_escape(search_value)) .. "button[4,1.18;1.5,0.8;worldedit_gui_replaceinverse_search_search;Search]" .. (search_nodename and string.format("item_image[5.5,1.18;1,1;%s]", search_nodename) or "image[5.5,1.18;1,1;unknown_node.png]") .. string.format("field[0.5,2.5;4,0.8;worldedit_gui_replaceinverse_replace;Name;%s]", minetest.formspec_escape(replace_value)) .. "button[4,2.18;1.5,0.8;worldedit_gui_replaceinverse_replace_search;Search]" .. (replace_nodename and string.format("item_image[5.5,2.18;1,1;%s]", replace_nodename) or "image[5.5,2.18;1,1;unknown_node.png]") .. "button_exit[0,3.5;4,0.8;worldedit_gui_replaceinverse_submit;Replace Inverse]" end, }) worldedit.register_gui_handler("worldedit_gui_replaceinverse", function(name, fields) if fields.worldedit_gui_replaceinverse_search_search then gui_nodename_set[name] = fields.worldedit_gui_replaceinverse_search worldedit.show_page(name, "worldedit_gui_replaceinverse") return true elseif fields.worldedit_gui_replaceinverse_replace_search then gui_nodename_replace[name] = fields.worldedit_gui_replaceinverse_replace worldedit.show_page(name, "worldedit_gui_replaceinverse") return true elseif fields.worldedit_gui_replaceinverse_submit then gui_nodename_set[name] = fields.worldedit_gui_replaceinverse_search gui_nodename_replace[name] = fields.worldedit_gui_replaceinverse_replace minetest.chatcommands["/replaceinverse"].func(name, string.format("%s %s", gui_nodename_set[name], gui_nodename_replace[name])) return true end return false end)