worldedit.register_command("outset", { params = "[h|v] ", description = "Outset the selected region.", privs = {worldedit=true}, require_pos = 2, parse = function(param) local find, _, dir, amount = param:find("(%a*)%s*([+-]?%d+)") if find == nil then return false end local hv_test = dir:find("[^hv]+") if hv_test ~= nil then return false, "Invalid direction." end return true, dir, tonumber(amount) end, func = function(name, dir, amount) if dir == "" or dir == "hv" or dir == "vh" then assert(worldedit.cuboid_volumetric_expand(name, amount)) elseif dir == "h" then assert(worldedit.cuboid_linear_expand(name, 'x', 1, amount)) assert(worldedit.cuboid_linear_expand(name, 'x', -1, amount)) assert(worldedit.cuboid_linear_expand(name, 'z', 1, amount)) assert(worldedit.cuboid_linear_expand(name, 'z', -1, amount)) elseif dir == "v" then assert(worldedit.cuboid_linear_expand(name, 'y', 1, amount)) assert(worldedit.cuboid_linear_expand(name, 'y', -1, amount)) else return false, "Invalid number of arguments" end worldedit.marker_update(name) return true, "Region outset by " .. amount .. " blocks" end, }) worldedit.register_command("inset", { params = "[h|v] ", description = "Inset the selected region.", privs = {worldedit=true}, require_pos = 2, parse = function(param) local find, _, dir, amount = param:find("(%a*)%s*([+-]?%d+)") if find == nil then return false end local hv_test = dir:find("[^hv]+") if hv_test ~= nil then return false, "Invalid direction." end return true, dir, tonumber(amount) end, func = function(name, dir, amount) if dir == "" or dir == "vh" or dir == "hv" then assert(worldedit.cuboid_volumetric_expand(name, -amount)) elseif dir == "h" then assert(worldedit.cuboid_linear_expand(name, 'x', 1, -amount)) assert(worldedit.cuboid_linear_expand(name, 'x', -1, -amount)) assert(worldedit.cuboid_linear_expand(name, 'z', 1, -amount)) assert(worldedit.cuboid_linear_expand(name, 'z', -1, -amount)) elseif dir == "v" then assert(worldedit.cuboid_linear_expand(name, 'y', 1, -amount)) assert(worldedit.cuboid_linear_expand(name, 'y', -1, -amount)) else return false, "Invalid number of arguments" end worldedit.marker_update(name) return true, "Region inset by " .. amount .. " blocks" end, }) worldedit.register_command("shift", { params = "[x|y|z|?|up|down|left|right|front|back] [+|-]", description = "Moves the selection region. Does not move contents.", privs = {worldedit=true}, require_pos = 2, parse = function(param) local find, _, direction, amount = param:find("([%?%l]+)%s*([+-]?%d+)") if find == nil then return false end return true, direction, tonumber(amount) end, func = function(name, direction, amount) local axis, dir if direction == "x" or direction == "y" or direction == "z" then axis, dir = direction, 1 elseif direction == "?" then axis, dir = worldedit.player_axis(name) else axis, dir = worldedit.translate_direction(name, direction) end if axis == nil or dir == nil then return false, "Invalid if looking straight up or down" end assert(worldedit.cuboid_shift(name, axis, amount * dir)) worldedit.marker_update(name) return true, "Region shifted by " .. amount .. " nodes" end, }) worldedit.register_command("expand", { params = "[+|-] [reverse-amount]", description = "expand the selection in one or two directions at once", privs = {worldedit=true}, require_pos = 2, parse = function(param) local find, _, sign, direction, amount, rev_amount = param:find("([+-]?)([%?%l]+)%s*(%d+)%s*(%d*)") if find == nil then return false end if rev_amount == "" then rev_amount = "0" end return true, sign, direction, tonumber(amount), tonumber(rev_amount) end, func = function(name, sign, direction, amount, rev_amount) local absolute = direction:find("[xyz?]") local dir, axis if absolute == nil then axis, dir = worldedit.translate_direction(name, direction) if axis == nil or dir == nil then return false, "Invalid if looking straight up or down" end else if direction == "?" then axis, dir = worldedit.player_axis(name) else axis = direction dir = 1 end end if sign == "-" then dir = -dir end worldedit.cuboid_linear_expand(name, axis, dir, amount) worldedit.cuboid_linear_expand(name, axis, -dir, rev_amount) worldedit.marker_update(name) return true, "Region expanded by " .. (amount + rev_amount) .. " nodes" end, }) worldedit.register_command("contract", { params = "[+|-] [reverse-amount]", description = "contract the selection in one or two directions at once", privs = {worldedit=true}, require_pos = 2, parse = function(param) local find, _, sign, direction, amount, rev_amount = param:find("([+-]?)([%?%l]+)%s*(%d+)%s*(%d*)") if find == nil then return false end if rev_amount == "" then rev_amount = "0" end return true, sign, direction, tonumber(amount), tonumber(rev_amount) end, func = function(name, sign, direction, amount, rev_amount) local absolute = direction:find("[xyz?]") local dir, axis if absolute == nil then axis, dir = worldedit.translate_direction(name, direction) if axis == nil or dir == nil then return false, "Invalid if looking straight up or down" end else if direction == "?" then axis, dir = worldedit.player_axis(name) else axis = direction dir = 1 end end if sign == "-" then dir = -dir end worldedit.cuboid_linear_expand(name, axis, dir, -amount) worldedit.cuboid_linear_expand(name, axis, -dir, -rev_amount) worldedit.marker_update(name) return true, "Region contracted by " .. (amount + rev_amount) .. " nodes" end, }) worldedit.register_command("cubeapply", { params = "/( ) [parameters]", description = "Select a cube with side length around position 1 and run on region", privs = {worldedit=true}, require_pos = 1, parse = function(param) local found, _, sidex, sidey, sidez, cmd, args = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+([^%s]+)%s*(.*)$") if found == nil then found, _, sidex, cmd, args = param:find("^(%d+)%s+([^%s]+)%s*(.*)$") if found == nil then return false end sidey = sidex sidez = sidex end sidex = tonumber(sidex) sidey = tonumber(sidey) sidez = tonumber(sidez) if sidex < 1 or sidey < 1 or sidez < 1 then return false end local cmddef = worldedit.registered_commands[cmd] if cmddef == nil or cmddef.require_pos ~= 2 then return false, "invalid usage: //" .. cmd .. " cannot be used with cubeapply" end -- run parsing of target command local parsed = {cmddef.parse(args)} if not table.remove(parsed, 1) then return false, parsed[1] end return true, sidex, sidey, sidez, cmd, parsed end, nodes_needed = function(name, sidex, sidey, sidez, cmd, parsed) -- its not possible to defer to the target command at this point return sidex * sidey * sidez end, func = function(name, sidex, sidey, sidez, cmd, parsed) local cmddef = assert(worldedit.registered_commands[cmd]) local success, missing_privs = minetest.check_player_privs(name, cmddef.privs) if not success then worldedit.player_notify(name, "Missing privileges: " .. table.concat(missing_privs, ", ")) return end -- update region to be the cuboid the user wanted local half = vector.divide(vector.new(sidex, sidey, sidez), 2) local sizea, sizeb = vector.apply(half, math.floor), vector.apply(half, math.ceil) local center = worldedit.pos1[name] worldedit.pos1[name] = vector.subtract(center, sizea) worldedit.pos2[name] = vector.add(center, vector.subtract(sizeb, 1)) worldedit.marker_update(name) -- actually run target command return cmddef.func(name, unpack(parsed)) end, })