worldedit = worldedit or {} local minetest = minetest --local copy of global worldedit.allocate_old = worldedit.allocate worldedit.deserialize_old = worldedit.deserialize worldedit.metasave = function(pos1, pos2, filename) local file, err = io.open(filename, "wb") if err then return 0 end local data, count = worldedit.serialize(pos1, pos2) file:write(data) file:close() return count end worldedit.metaload = function(originpos, filename) filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem" local file, err = io.open(filename, "wb") if err then return 0 end local data = file:read("*a") return worldedit.deserialize(originpos, data) end worldedit.scale = function(pos1, pos2, factor) return worldedit.stretch(pos1, pos2, factor, factor, factor) end worldedit.valueversion = function(value) local version = worldedit.read_header(value) if not version or version > worldedit.LATEST_SERIALIZATION_VERSION then return 0 end return version end