--saved state per player local gui_nodename1 = {} local gui_nodename2 = {} local gui_radius = {} local gui_formspec = {} local register_gui_chatcommand = function(identifier, name, command, callback) callback = callback or function(name, command) command(name, "") end worldedit.register_gui_function(identifier, { name = name, privs = minetest.chatcommands[command].privs, on_select = function(name) return callback(name, minetest.chatcommands[command].func) end, }) end register_gui_chatcommand("worldedit_gui_about", "About", "/about") register_gui_chatcommand("worldedit_gui_inspect", "Toggle Inspection", "/inspect", function(name, command) command(name, worldedit.inspect[name] and "disable" or "enable") end) register_gui_chatcommand("worldedit_gui_reset", "Reset Region", "/reset") register_gui_chatcommand("worldedit_gui_mark", "Mark Region", "/mark") register_gui_chatcommand("worldedit_gui_unmark", "Unmark Region", "/unmark") worldedit.register_gui_function("worldedit_gui_p", { name = "Get/Set Positions", privs = minetest.chatcommands["/p"].privs, get_formspec = function(name) return "size[9,2.5]" .. worldedit.get_formspec_header("worldedit_gui_p") .. "button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" .. "button_exit[3,1;3,0.8;worldedit_gui_p_set1;Set Position 1]" .. "button_exit[6,1;3,0.8;worldedit_gui_p_set2;Set Position 2]" .. "button_exit[0,2;3,0.8;worldedit_gui_pos1;Position 1 Here]" .. "button_exit[3,2;3,0.8;worldedit_gui_pos2;Position 2 Here]" end, }) worldedit.register_gui_handler("worldedit_gui_p", function(name, fields) if fields.worldedit_gui_p_get then minetest.chatcommands["/p"].func(name, "get") return true elseif fields.worldedit_gui_p_set1 then minetest.chatcommands["/p"].func(name, "set1") return true elseif fields.worldedit_gui_p_set2 then minetest.chatcommands["/p"].func(name, "set2") return true elseif fields.worldedit_gui_pos1 then minetest.chatcommands["/pos1"].func(name, "") return true elseif fields.worldedit_gui_pos2 then minetest.chatcommands["/pos2"].func(name, "") return true end return false end) worldedit.register_gui_function("worldedit_gui_fixedpos", { --wip: combine this with get/set positions name = "Fixed Positions", privs = minetest.chatcommands["/fixedpos"].privs, get_formspec = function(name) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_fixedpos") .. "label[0,1.2;Position 1]" .. string.format("field[2,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1x;Axis X;%s]", pos1 and pos1.x or "") .. string.format("field[3.5,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Axis Y;%s]", pos1 and pos1.y or "") .. string.format("field[5,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Axis Z;%s]", pos1 and pos1.z or "") .. "label[0,2.2;Position 2]" .. string.format("field[2,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;Axis X;%s]", pos2 and pos2.x or "") .. string.format("field[3.5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Axis Y;%s]", pos2 and pos2.y or "") .. string.format("field[5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Axis Z;%s]", pos2 and pos2.z or "") .. "button_exit[0,3.5;3,0.8;worldedit_gui_fixedpos_submit;Set Positions]" end }) worldedit.register_gui_handler("worldedit_gui_fixedpos", function(name, fields) if fields.worldedit_gui_fixedpos_submit then local x1, y1, z1 = tonumber(fields.worldedit_gui_fixedpos_pos1x), tonumber(fields.worldedit_gui_fixedpos_pos1y), tonumber(fields.worldedit_gui_fixedpos_pos1z) if x1 and y1 and z1 then minetest.chatcommands["/fixedpos"].func(name, string.format("set1 %d %d %d", x1, y1, z1)) end local x2, y2, z2 = tonumber(fields.worldedit_gui_fixedpos_pos2x), tonumber(fields.worldedit_gui_fixedpos_pos2y), tonumber(fields.worldedit_gui_fixedpos_pos2z) if x2 and y2 and z2 then minetest.chatcommands["/fixedpos"].func(name, string.format("set2 %d %d %d", x2, y2, z2)) end return true end return false end) register_gui_chatcommand("worldedit_gui_volume", "Region Volume", "/volume") worldedit.register_gui_function("worldedit_gui_set", { name = "Set Nodes", privs = minetest.chatcommands["/set"].privs, get_formspec = function(name) local value = gui_nodename1[name] or "Cobblestone" local nodename = worldedit.normalize_nodename(value) return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(value)) .. "button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" .. (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) or "image[5.5,1.1;1,1;unknown_node.png]") .. "button_exit[0,2.5;3,0.8;worldedit_gui_set_submit;Set Nodes]" end, }) worldedit.register_gui_handler("worldedit_gui_set", function(name, fields) if fields.worldedit_gui_set_search then gui_nodename1[name] = fields.worldedit_gui_set_node worldedit.show_page(name, "worldedit_gui_set") return true elseif fields.worldedit_gui_set_submit then gui_nodename1[name] = fields.worldedit_gui_set_node minetest.chatcommands["/set"].func(name, gui_nodename1[name]) return true end return false end) worldedit.register_gui_function("worldedit_gui_replace", { name = "Replace Nodes", privs = minetest.chatcommands["/replace"].privs, get_formspec = function(name) local search = gui_nodename1[name] or "Cobblestone" local search_nodename = worldedit.normalize_nodename(search) local replace = gui_nodename2[name] or "Stone" local replace_nodename = worldedit.normalize_nodename(replace) return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) .. "button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" .. (search_nodename and string.format("item_image[5.5,1.1;1,1;%s]", search_nodename) or "image[5.5,1.1;1,1;unknown_node.png]") .. string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace)) .. "button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" .. (replace_nodename and string.format("item_image[5.5,2.1;1,1;%s]", replace_nodename) or "image[5.5,2.1;1,1;unknown_node.png]") .. "button_exit[0,3.5;3,0.8;worldedit_gui_replace_submit;Replace Nodes]" .. "button_exit[3.5,3.5;3,0.8;worldedit_gui_replace_submit_inverse;Replace Inverse]" end, }) worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields) if fields.worldedit_gui_replace_search_search then gui_nodename1[name] = fields.worldedit_gui_replace_search worldedit.show_page(name, "worldedit_gui_replace") return true elseif fields.worldedit_gui_replace_replace_search then gui_nodename2[name] = fields.worldedit_gui_replace_replace worldedit.show_page(name, "worldedit_gui_replace") return true elseif fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then gui_nodename1[name] = fields.worldedit_gui_replace_search gui_nodename2[name] = fields.worldedit_gui_replace_replace if fields.worldedit_gui_replace_submit then minetest.chatcommands["/replace"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name])) else minetest.chatcommands["/replaceinverse"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name])) end return true end return false end) worldedit.register_gui_function("worldedit_gui_sphere", { name = "Sphere", privs = minetest.chatcommands["/sphere"].privs, get_formspec = function(name) local value = gui_nodename1[name] or "Cobblestone" local radius = gui_radius[name] or "5" local nodename = worldedit.normalize_nodename(value) return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_sphere") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_node;Name;%s]", minetest.formspec_escape(value)) .. "button[4,1.18;1.5,0.8;worldedit_gui_sphere_search;Search]" .. (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) or "image[5.5,1.1;1,1;unknown_node.png]") .. string.format("field[0.5,2.5;4,0.8;worldedit_gui_sphere_radius;Radius;%s]", minetest.formspec_escape(radius)) .. "button_exit[0,3.5;3,0.8;worldedit_gui_sphere_submit_hollow;Hollow Sphere]" .. "button_exit[3.5,3.5;3,0.8;worldedit_gui_sphere_submit_solid;Solid Sphere]" end, }) worldedit.register_gui_handler("worldedit_gui_sphere", function(name, fields) if fields.worldedit_gui_sphere_search then gui_nodename1[name] = fields.worldedit_gui_sphere_node worldedit.show_page(name, "worldedit_gui_sphere") return true elseif fields.worldedit_gui_sphere_submit_hollow or fields.worldedit_gui_sphere_submit_solid then gui_nodename1[name] = fields.worldedit_gui_sphere_node gui_radius[name] = fields.worldedit_gui_sphere_radius print(minetest.serialize(fields)) if fields.worldedit_gui_sphere_submit_hollow then minetest.chatcommands["/hollowsphere"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name])) else minetest.chatcommands["/sphere"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name])) end return true end return false end) worldedit.register_gui_function("worldedit_gui_formspec_tester", { name = "Formspec Tester", get_formspec = function(name) local value = gui_formspec[name] or "" return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_formspec_tester") .. string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_formspec_tester_value;Formspec Code;%s]", minetest.formspec_escape(value)) .. "button_exit[0,6;3,0.8;worldedit_gui_formspec_tester_show;Show Formspec]" end, }) worldedit.register_gui_handler("worldedit_gui_formspec_tester", function(name, fields) if fields.worldedit_gui_formspec_tester_show then gui_formspec[name] = fields.worldedit_gui_formspec_tester_value or "" worldedit.show_page(name, "worldedit_gui_formspec_tester") minetest.show_formspec(name, "worldedit:formspec_tester", gui_formspec[name]) return true end return false end)