# textdomain: worldedit ### init.lua ### Can use WorldEdit commands= no region selected= no position 1 selected= invalid usage= Could not open file "@1"= Invalid file format!= Get information about the WorldEdit mod= WorldEdit @1 is available on this server. Type //help to get a list of commands, or get more information at @2= Get help for WorldEdit commands= You are not allowed to use any WorldEdit commands.= Available commands: @1@nUse '//help ' to get more information, or '//help all' to list everything.= Available commands:@n= Command not available: = Enable or disable node inspection= inspector: inspection enabled for @1, currently facing the @2 axis= inspector: inspection disabled= inspector: @1 at @2 (param1=@3, param2=@4, received light=@5) punched facing the @6 axis=inspector: @1 в @2 (param1=@3, param2=@4, received light= Reset the region so that it is empty= Show markers at the region positions= Hide markers if currently shown= Set WorldEdit region position @1 to the player's location= Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region= unknown subcommand: = select positions by punching two nodes= select position @1 by punching a node= position @1: @2= position @1 not set= Set a WorldEdit region position to the position at (, , )= position @1 set to @2= Display the volume of the current WorldEdit region= Remove all MapBlocks (16x16x16) containing the selected area from the map= Area deleted.= There was an error during deletion of the area.= Set the current WorldEdit region to = invalid node name: @1= @1 nodes set= Set param2 of all nodes in the current WorldEdit region to = Param2 is out of range (must be between 0 and 255 inclusive!)= @1 nodes altered= Fill the current WorldEdit region with a random mix of , ...= invalid search node name: @1= invalid replace node name: @1= Replace all instances of with in the current WorldEdit region= Replace all nodes other than with in the current WorldEdit region= Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions x x , composed of .= @1 nodes added= Add a cube with its ground level centered at WorldEdit position 1 with dimensions x x , composed of .= Add hollow sphere centered at WorldEdit position 1 with radius , composed of = Add sphere centered at WorldEdit position 1 with radius , composed of = Add hollow dome centered at WorldEdit position 1 with radius , composed of = Add dome centered at WorldEdit position 1 with radius , composed of = Add hollow cylinder at WorldEdit position 1 along the given axis with length , base radius (and top radius [radius2]), composed of = Add cylinder at WorldEdit position 1 along the given axis with length , base radius (and top radius [radius2]), composed of = Add hollow pyramid centered at WorldEdit position 1 along the given axis with height , composed of = Add pyramid centered at WorldEdit position 1 along the given axis with height , composed of = Add spiral centered at WorldEdit position 1 with side length , height , space between walls , composed of = Copy the current WorldEdit region along the given axis by nodes= Move the current WorldEdit region along the given axis by nodes= Stack the current WorldEdit region along the given axis times= Stack the current WorldEdit region times by offset , , = Scale the current WorldEdit positions and region by a factor of , , along the X, Y, and Z axes, repectively, with position 1 as the origin= Transpose the current WorldEdit region along the given axes= Flip the current WorldEdit region along the given axis= Rotate the current WorldEdit region around the given axis by angle (90 degree increment)= Rotate oriented nodes in the current WorldEdit region around the Y axis by angle (90 degree increment)= Fix the lighting in the current WorldEdit region= Remove any fluid node within the current WorldEdit region= Remove any plant, tree or foliage-like nodes in the selected region= Hide all nodes in the current WorldEdit region non-destructively= Suppress all in the current WorldEdit region non-destructively= Highlight in the current WorldEdit region by hiding everything else non-destructively= Restores nodes hidden with WorldEdit in the current WorldEdit region= Warning: The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.= Save the current WorldEdit region to "(world folder)/schems/.we"= Set the region defined by nodes from "(world folder)/schems/.we" as the current WorldEdit region= Load nodes from "(world folder)/schems/[.we[m]]" with position 1 of the current WorldEdit region as the origin= Executes as a Lua chunk in the global namespace= Executes as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region= Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/.mts"= Load nodes from "(world folder)/schems/.mts" with position 1 of the current WorldEdit region as the origin= Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry= Clears all objects within the WorldEdit region= ### safe.lua ### Confirm a pending operation= Abort a pending operation=