local function above_or_under(placer, pointed_thing) if placer:get_player_control().sneak then return pointed_thing.above else return pointed_thing.under end end local punched_air_time = {} minetest.register_tool(":worldedit:wand", { description = "WorldEdit Wand tool\nLeft-click to set 1st position, right-click to set 2nd", inventory_image = "worldedit_wand.png", stack_max = 1, -- there is no need to have more than one liquids_pointable = true, -- ground with only water on can be selected as well on_use = function(itemstack, placer, pointed_thing) if placer == nil or pointed_thing == nil then return itemstack end local name = placer:get_player_name() if pointed_thing.type == "node" then -- set and mark pos1 worldedit.pos1[name] = above_or_under(placer, pointed_thing) worldedit.mark_pos1(name) elseif pointed_thing.type == "nothing" then local now = minetest.get_us_time() if now - (punched_air_time[name] or 0) < 1000 * 1000 then -- reset markers minetest.registered_chatcommands["/reset"].func(name, "") end punched_air_time[name] = now end return itemstack -- nothing consumed, nothing changed end, on_place = function(itemstack, placer, pointed_thing) if placer ~= nil and pointed_thing ~= nil and pointed_thing.type == "node" then -- set and mark pos2 local name = placer:get_player_name() worldedit.pos2[name] = above_or_under(placer, pointed_thing) worldedit.mark_pos2(name) end return itemstack -- nothing consumed, nothing changed end, })