--- Schematic serialization and deserialiation. -- @module worldedit.serialization worldedit.LATEST_SERIALIZATION_VERSION = 5 local LATEST_SERIALIZATION_HEADER = worldedit.LATEST_SERIALIZATION_VERSION .. ":" --[[ Serialization version history: 1: Original format. Serialized Lua table with a weird linked format... 2: Position and node seperated into sub-tables in fields `1` and `2`. 3: List of nodes, one per line, with fields seperated by spaces. Format: 4: Serialized Lua table containing a list of nodes with `x`, `y`, `z`, `name`, `param1`, `param2`, and `meta` fields. 5: Added header and made `param1`, `param2`, and `meta` fields optional. Header format: ,,...: --]] --- Reads the header of serialized data. -- @param value Serialized WorldEdit data. -- @return The version as a positive natural number, or 0 for unknown versions. -- @return Extra header fields as a list of strings, or nil if not supported. -- @return Content (data after header). function worldedit.read_header(value) if value:find("^[0-9]+[,:]") then local header_end = value:find(":", 1, true) local header = value:sub(1, header_end - 1):split(",") local version = tonumber(header[1]) table.remove(header, 1) local content = value:sub(header_end + 1) return version, header, content end -- Old versions that didn't include a header with a version number if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then -- List format return 3, nil, value elseif value:find("^[^\"']+%{%d+%}") then if value:find("%[\"meta\"%]") then -- Meta flat table format return 2, nil, value end return 1, nil, value -- Flat table format elseif value:find("%{") then -- Raw nested table format return 4, nil, value end return nil end --- Converts the region defined by positions `pos1` and `pos2` -- into a single string. -- @return The serialized data. -- @return The number of nodes serialized. function worldedit.serialize(pos1, pos2) pos1, pos2 = worldedit.sort_pos(pos1, pos2) worldedit.keep_loaded(pos1, pos2) local get_node, get_meta, hash_node_position = minetest.get_node, minetest.get_meta, minetest.hash_node_position -- Find the positions which have metadata local has_meta = {} local meta_positions = minetest.find_nodes_with_meta(pos1, pos2) for i = 1, #meta_positions do has_meta[hash_node_position(meta_positions[i])] = true end local pos = vector.new(pos1.x, 0, 0) local count = 0 local result = {} while pos.x <= pos2.x do pos.y = pos1.y while pos.y <= pos2.y do pos.z = pos1.z while pos.z <= pos2.z do local node = get_node(pos) if node.name ~= "air" and node.name ~= "ignore" then count = count + 1 local meta if has_meta[hash_node_position(pos)] then meta = get_meta(pos):to_table() -- Convert metadata item stacks to item strings for _, invlist in pairs(meta.inventory) do for index = 1, #invlist do local itemstack = invlist[index] if itemstack.to_string then invlist[index] = itemstack:to_string() end end end end result[count] = { x = pos.x - pos1.x, y = pos.y - pos1.y, z = pos.z - pos1.z, name = node.name, param1 = node.param1 ~= 0 and node.param1 or nil, param2 = node.param2 ~= 0 and node.param2 or nil, meta = meta, } end pos.z = pos.z + 1 end pos.y = pos.y + 1 end pos.x = pos.x + 1 end -- Serialize entries result = minetest.serialize(result) return LATEST_SERIALIZATION_HEADER .. result, count end local function deserialize_workaround(content) local nodes, err if not minetest.global_exists("jit") then nodes, err = minetest.deserialize(content, true) elseif not content:match("^%s*return%s*{") then -- The data doesn't look like we expect it to so we can't apply the workaround. -- hope for the best minetest.log("warning", "WorldEdit: deserializing data but can't apply LuaJIT workaround") nodes, err = minetest.deserialize(content, true) else -- XXX: This is a filthy hack that works surprisingly well -- in LuaJIT, `minetest.deserialize` will fail due to the register limit nodes = {} content = content:gsub("^%s*return%s*{", "", 1):gsub("}%s*$", "", 1) -- remove the starting and ending values to leave only the node data -- remove string contents strings while preserving their length local escaped = content:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end) local startpos, startpos1 = 1, 1 local endpos local entry while true do -- go through each individual node entry (except the last) startpos, endpos = escaped:find("}%s*,%s*{", startpos) if not startpos then break end local current = content:sub(startpos1, startpos) entry, err = minetest.deserialize("return " .. current, true) if not entry then break end table.insert(nodes, entry) startpos, startpos1 = endpos, endpos end if not err then entry = minetest.deserialize("return " .. content:sub(startpos1), true) -- process the last entry table.insert(nodes, entry) end end if err then minetest.log("warning", "WorldEdit: deserialize: " .. err) end return nodes end --- Loads the schematic in `value` into a node list in the latest format. -- @return A node list in the latest format, or nil on failure. local function load_schematic(value) local version, header, content = worldedit.read_header(value) local nodes = {} if version == 1 or version == 2 then -- Original flat table format local tables = minetest.deserialize(content, true) if not tables then return nil end -- Transform the node table into an array of nodes for i = 1, #tables do for j, v in pairs(tables[i]) do if type(v) == "table" then tables[i][j] = tables[v[1]] end end end nodes = tables[1] if version == 1 then --original flat table format for _, entry in ipairs(nodes) do local pos = entry[1] entry.x, entry.y, entry.z = pos.x, pos.y, pos.z entry[1] = nil local node = entry[2] entry.name, entry.param1, entry.param2 = node.name, node.param1, node.param2 entry[2] = nil end end elseif version == 3 then -- List format for x, y, z, name, param1, param2 in content:gmatch( "([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+" .. "([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do param1, param2 = tonumber(param1), tonumber(param2) table.insert(nodes, { x = tonumber(x), y = tonumber(y), z = tonumber(z), name = name, param1 = param1 ~= 0 and param1 or nil, param2 = param2 ~= 0 and param2 or nil, }) end elseif version == 4 or version == 5 then -- Nested table format nodes = deserialize_workaround(content) else return nil end return nodes end --- Determines the volume the nodes represented by string `value` would occupy -- if deserialized at `origin_pos`. -- @return Low corner position. -- @return High corner position. -- @return The number of nodes. function worldedit.allocate(origin_pos, value) local nodes = load_schematic(value) if not nodes or #nodes == 0 then return nil end return worldedit.allocate_with_nodes(origin_pos, nodes) end -- Internal function worldedit.allocate_with_nodes(origin_pos, nodes) local huge = math.huge local pos1x, pos1y, pos1z = huge, huge, huge local pos2x, pos2y, pos2z = -huge, -huge, -huge local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z for _, entry in ipairs(nodes) do local x, y, z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z if x < pos1x then pos1x = x end if y < pos1y then pos1y = y end if z < pos1z then pos1z = z end if x > pos2x then pos2x = x end if y > pos2y then pos2y = y end if z > pos2z then pos2z = z end end return vector.new(pos1x, pos1y, pos1z), vector.new(pos2x, pos2y, pos2z), #nodes end --- Loads the nodes represented by string `value` at position `origin_pos`. -- @return The number of nodes deserialized. function worldedit.deserialize(origin_pos, value) local nodes = load_schematic(value) if not nodes then return nil end if #nodes == 0 then return #nodes end local pos1, pos2 = worldedit.allocate_with_nodes(origin_pos, nodes) worldedit.keep_loaded(pos1, pos2) local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z local count = 0 local add_node, get_meta = minetest.add_node, minetest.get_meta for _, entry in ipairs(nodes) do entry.x, entry.y, entry.z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z -- Entry acts as both position and node add_node(entry, entry) if entry.meta then get_meta(entry):from_table(entry.meta) end end return #nodes end