local area_protection = {} if minetest.get_modpath( "areas" ) then area_protection.areas = areas end local safe_region_callback = {} local safe_region_param = {} local function check_region(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] --obtain positions if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return nil end if nil ~= area_protection.areas then local allowed, conflicting = area_protection.areas:canInteractInArea( pos1, pos2, name, false ) if false == allowed then worldedit.player_notify( name, "region conflicts with non-owned region " .. conflicting ) return nil end end return worldedit.volume(pos1, pos2) end --`callback` is a callback to run when the user confirms --`nodes_needed` is a function accepting `param`, `pos1`, and `pos2` to calculate the number of nodes needed local function safe_region(callback, nodes_needed) --default node volume calculation nodes_needed = nodes_needed or check_region return function(name, param) --check if the operation applies to a safe number of nodes local count = nodes_needed(name, param) if count == nil then return end --invalid command if count < 10000 then return callback(name, param) end --save callback to call later safe_region_callback[name], safe_region_param[name] = callback, param worldedit.player_notify(name, "WARNING: this operation could affect up to " .. count .. " nodes; type //y to continue or //n to cancel") end end local function reset_pending(name) safe_region_callback[name], safe_region_param[name] = nil, nil end minetest.register_chatcommand("/y", { params = "", description = "Confirm a pending operation", func = function(name) local callback, param = safe_region_callback[name], safe_region_param[name] if not callback then worldedit.player_notify(name, "no operation pending") return end safe_region_callback[name], safe_region_param[name] = nil, nil --reset pending operation callback(name, param) end, }) minetest.register_chatcommand("/n", { params = "", description = "Confirm a pending operation", func = function(name) if not safe_region_callback[name] then worldedit.player_notify(name, "no operation pending") return end safe_region_callback[name], safe_region_param[name] = nil, nil end, }) return safe_region, check_region, reset_pending, area_protection