-- TODO: Add inventory image minetest.register_tool( "worldedit:wand", { description = "WorldEdit Wand. Left-click with it to set the first WorldEdit position, Right-click to set the second WorldEdit position.", groups = {}, inventory_image = "default_book.png", -- TODO wield_image = "", wield_scale = {x=1,y=1,z=1}, stack_max = 1, -- there is no need to have more than one liquids_pointable = true, -- ground with only water on can be owned as well -- the tool_capabilities are completely irrelevant here - no need to dig tool_capabilities = { full_punch_interval = 1.0, max_drop_level=0, groupcaps={ fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0} } }, node_placement_prediction = nil, on_use = function(itemstack, placer, pointed_thing) if ( placer ~= nil and pointed_thing ~= nil) then local name = placer:get_player_name(); local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above if( not( pos ) or not( pos.x )) then return itemstack; end worldedit.pos1[name] = pos worldedit.mark_pos1(name); end return itemstack; -- nothing consumed, nothing changed end, on_place = function(itemstack, placer, pointed_thing) if( placer ~= nil and pointed_thing ~= nil) then local name = placer:get_player_name(); local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above if( not( pos ) or not( pos.x )) then return itemstack; end worldedit.pos2[name] = pos; worldedit.mark_pos2(name); end return itemstack; -- nothing consumed, nothing changed end, }) -- minetest.register_craft({ -- output = "worldedit:wand",}); -- recipe = { { "markers:mark" }, -- { "markers:stone" }, -- { "default:book"} -- } });