worldedit.marker1 = {} worldedit.marker2 = {} worldedit.marker_region = {} local init_sentinel = "new" .. tostring(math.random(99999)) --marks worldedit region position 1 worldedit.mark_pos1 = function(name, region_too) local pos1 = worldedit.pos1[name] if worldedit.marker1[name] ~= nil then --marker already exists worldedit.marker1[name]:remove() --remove marker worldedit.marker1[name] = nil end if pos1 ~= nil then --make area stay loaded local manip = minetest.get_voxel_manip() manip:read_from_map(pos1, pos1) --add marker worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1", init_sentinel) if worldedit.marker1[name] ~= nil then worldedit.marker1[name]:get_luaentity().player_name = name end end if region_too == nil or region_too then worldedit.mark_region(name) end end --marks worldedit region position 2 worldedit.mark_pos2 = function(name, region_too) local pos2 = worldedit.pos2[name] if worldedit.marker2[name] ~= nil then --marker already exists worldedit.marker2[name]:remove() --remove marker worldedit.marker2[name] = nil end if pos2 ~= nil then --make area stay loaded local manip = minetest.get_voxel_manip() manip:read_from_map(pos2, pos2) --add marker worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2", init_sentinel) if worldedit.marker2[name] ~= nil then worldedit.marker2[name]:get_luaentity().player_name = name end end if region_too == nil or region_too then worldedit.mark_region(name) end end worldedit.mark_region = function(name) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if worldedit.marker_region[name] ~= nil then --marker already exists for _, entity in ipairs(worldedit.marker_region[name]) do entity:remove() end worldedit.marker_region[name] = nil end if pos1 ~= nil and pos2 ~= nil then local pos1, pos2 = worldedit.sort_pos(pos1, pos2) local vec = vector.subtract(pos2, pos1) local maxside = math.max(vec.x, math.max(vec.y, vec.z)) local limit = tonumber(minetest.settings:get("active_object_send_range_blocks")) * 16 if maxside > limit * 1.5 then -- The client likely won't be able to see the plane markers as intended anyway, -- thus don't place them and also don't load the area into memory return end local thickness = 0.2 local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2 --make area stay loaded local manip = minetest.get_voxel_manip() manip:read_from_map(pos1, pos2) local markers = {} --XY plane markers for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do local entpos = {x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z} local marker = minetest.add_entity(entpos, "worldedit:region_cube", init_sentinel) if marker ~= nil then marker:set_properties({ visual_size={x=sizex * 2, y=sizey * 2}, collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness}, }) marker:get_luaentity().player_name = name table.insert(markers, marker) end end --YZ plane markers for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do local entpos = {x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5} local marker = minetest.add_entity(entpos, "worldedit:region_cube", init_sentinel) if marker ~= nil then marker:set_properties({ visual_size={x=sizez * 2, y=sizey * 2}, collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez}, }) marker:set_yaw(math.pi / 2) marker:get_luaentity().player_name = name table.insert(markers, marker) end end worldedit.marker_region[name] = markers end end --convenience function that calls everything worldedit.marker_update = function(name) worldedit.mark_pos1(name, false) worldedit.mark_pos2(name, false) worldedit.mark_region(name) end minetest.register_entity(":worldedit:pos1", { initial_properties = { visual = "cube", visual_size = {x=1.1, y=1.1}, textures = {"worldedit_pos1.png", "worldedit_pos1.png", "worldedit_pos1.png", "worldedit_pos1.png", "worldedit_pos1.png", "worldedit_pos1.png"}, collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, physical = false, static_save = false, }, on_activate = function(self, staticdata) if staticdata ~= init_sentinel then -- we were loaded from before static_save = false was added self.object:remove() end end, on_punch = function(self) self.object:remove() worldedit.marker1[self.player_name] = nil end, on_blast = function() return false, false, {} -- don't damage or knockback end, }) minetest.register_entity(":worldedit:pos2", { initial_properties = { visual = "cube", visual_size = {x=1.1, y=1.1}, textures = {"worldedit_pos2.png", "worldedit_pos2.png", "worldedit_pos2.png", "worldedit_pos2.png", "worldedit_pos2.png", "worldedit_pos2.png"}, collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55}, physical = false, static_save = false, }, on_activate = function(self, staticdata) if staticdata ~= init_sentinel then -- we were loaded from before static_save = false was added self.object:remove() end end, on_punch = function(self) self.object:remove() worldedit.marker2[self.player_name] = nil end, on_blast = function() return false, false, {} -- don't damage or knockback end, }) minetest.register_entity(":worldedit:region_cube", { initial_properties = { visual = "upright_sprite", textures = {"worldedit_cube.png"}, visual_size = {x=10, y=10}, physical = false, static_save = false, }, on_activate = function(self, staticdata) if staticdata ~= init_sentinel then -- we were loaded from before static_save = false was added self.object:remove() end end, on_punch = function(self) local markers = worldedit.marker_region[self.player_name] if not markers then return end for _, entity in ipairs(markers) do entity:remove() end worldedit.marker_region[self.player_name] = nil end, on_blast = function() return false, false, {} -- don't damage or knockback end, })