--saved state for each player local gui_nodename1 = {} local gui_nodename2 = {} local gui_radius = {} local gui_axis = {} local gui_length = {} local gui_formspec = {} local register_gui_chatcommand = function(identifier, name, command, callback) callback = callback or function(name, command) command(name, "") end worldedit.register_gui_function(identifier, { name = name, privs = minetest.chatcommands[command].privs, on_select = function(name) return callback(name, minetest.chatcommands[command].func) end, }) end register_gui_chatcommand("worldedit_gui_about", "About", "/about") register_gui_chatcommand("worldedit_gui_inspect", "Toggle Inspection", "/inspect", function(name, command) command(name, worldedit.inspect[name] and "disable" or "enable") end) register_gui_chatcommand("worldedit_gui_reset", "Reset Region", "/reset") register_gui_chatcommand("worldedit_gui_mark", "Mark Region", "/mark") register_gui_chatcommand("worldedit_gui_unmark", "Unmark Region", "/unmark") worldedit.register_gui_function("worldedit_gui_p", { name = "Get/Set Positions", privs = minetest.chatcommands["/p"].privs, get_formspec = function(name) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] return "size[9,6]" .. worldedit.get_formspec_header("worldedit_gui_p") .. "button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" .. "button_exit[3,1;3,0.8;worldedit_gui_p_set1;Choose Position 1]" .. "button_exit[6,1;3,0.8;worldedit_gui_p_set2;Choose Position 2]" .. "button_exit[0,2;3,0.8;worldedit_gui_pos1;Position 1 Here]" .. "button_exit[3,2;3,0.8;worldedit_gui_pos2;Position 2 Here]" .. "label[0,3.7;Position 1]" .. string.format("field[2,4;1.5,0.8;worldedit_gui_fixedpos_pos1x;X ;%s]", pos1 and pos1.x or "") .. string.format("field[3.5,4;1.5,0.8;worldedit_gui_fixedpos_pos1y;Y ;%s]", pos1 and pos1.y or "") .. string.format("field[5,4;1.5,0.8;worldedit_gui_fixedpos_pos1z;Z ;%s]", pos1 and pos1.z or "") .. "button_exit[6.5,3.68;2.5,0.8;worldedit_gui_fixed_pos1_submit;Set Position 1]" .. "label[0,5.2;Position 2]" .. string.format("field[2,5.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;X ;%s]", pos2 and pos2.x or "") .. string.format("field[3.5,5.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Y ;%s]", pos2 and pos2.y or "") .. string.format("field[5,5.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Z ;%s]", pos2 and pos2.z or "") .. "button_exit[6.5,5.18;2.5,0.8;worldedit_gui_fixed_pos2_submit;Set Position 2]" end, }) worldedit.register_gui_handler("worldedit_gui_p", function(name, fields) if fields.worldedit_gui_p_get then minetest.chatcommands["/p"].func(name, "get") return true elseif fields.worldedit_gui_p_set1 then minetest.chatcommands["/p"].func(name, "set1") return true elseif fields.worldedit_gui_p_set2 then minetest.chatcommands["/p"].func(name, "set2") return true elseif fields.worldedit_gui_pos1 then minetest.chatcommands["/pos1"].func(name, "") worldedit.show_page(name, "worldedit_gui_p") return true elseif fields.worldedit_gui_pos2 then minetest.chatcommands["/pos2"].func(name, "") worldedit.show_page(name, "worldedit_gui_p") return true elseif fields.worldedit_gui_fixedpos_pos1_submit then minetest.chatcommands["/fixedpos"].func(name, string.format("set1 %s %s %s", tostring(fields.worldedit_gui_fixedpos_pos1x), tostring(fields.worldedit_gui_fixedpos_pos1y), tostring(fields.worldedit_gui_fixedpos_pos1z))) worldedit.show_page(name, "worldedit_gui_p") return true elseif fields.worldedit_gui_fixedpos_pos2_submit then minetest.chatcommands["/fixedpos"].func(name, string.format("set2 %s %s %s", tostring(fields.worldedit_gui_fixedpos_pos2x), tostring(fields.worldedit_gui_fixedpos_pos2y), tostring(fields.worldedit_gui_fixedpos_pos2z))) worldedit.show_page(name, "worldedit_gui_p") return true end return false end) register_gui_chatcommand("worldedit_gui_volume", "Region Volume", "/volume") worldedit.register_gui_function("worldedit_gui_set", { name = "Set Nodes", privs = minetest.chatcommands["/set"].privs, get_formspec = function(name) local node = gui_nodename1[name] or "Cobblestone" local nodename = worldedit.normalize_nodename(node) return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) .. "button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" .. (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) or "image[5.5,1.1;1,1;unknown_node.png]") .. "button_exit[0,2.5;3,0.8;worldedit_gui_set_submit;Set Nodes]" end, }) worldedit.register_gui_handler("worldedit_gui_set", function(name, fields) if fields.worldedit_gui_set_search then gui_nodename1[name] = tostring(fields.worldedit_gui_set_node) worldedit.show_page(name, "worldedit_gui_set") return true elseif fields.worldedit_gui_set_submit then gui_nodename1[name] = tostring(fields.worldedit_gui_set_node) worldedit.show_page(name, "worldedit_gui_set") minetest.chatcommands["/set"].func(name, gui_nodename1[name]) return true end return false end) worldedit.register_gui_function("worldedit_gui_replace", { name = "Replace Nodes", privs = minetest.chatcommands["/replace"].privs, get_formspec = function(name) local search = gui_nodename1[name] or "Cobblestone" local search_nodename = worldedit.normalize_nodename(search) local replace = gui_nodename2[name] or "Stone" local replace_nodename = worldedit.normalize_nodename(replace) return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) .. "button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" .. (search_nodename and string.format("item_image[5.5,1.1;1,1;%s]", search_nodename) or "image[5.5,1.1;1,1;unknown_node.png]") .. string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace)) .. "button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" .. (replace_nodename and string.format("item_image[5.5,2.1;1,1;%s]", replace_nodename) or "image[5.5,2.1;1,1;unknown_node.png]") .. "button_exit[0,3.5;3,0.8;worldedit_gui_replace_submit;Replace Nodes]" .. "button_exit[3.5,3.5;3,0.8;worldedit_gui_replace_submit_inverse;Replace Inverse]" end, }) worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields) if fields.worldedit_gui_replace_search_search then gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search) worldedit.show_page(name, "worldedit_gui_replace") return true elseif fields.worldedit_gui_replace_replace_search then gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace) worldedit.show_page(name, "worldedit_gui_replace") return true elseif fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then gui_nodename1[name] = tostring(fields.worldedit_gui_replace_search) gui_nodename2[name] = tostring(fields.worldedit_gui_replace_replace) worldedit.show_page(name, "worldedit_gui_replace") if fields.worldedit_gui_replace_submit then minetest.chatcommands["/replace"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name])) else minetest.chatcommands["/replaceinverse"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name])) end return true end return false end) worldedit.register_gui_function("worldedit_gui_sphere_dome", { name = "Sphere/Dome", privs = minetest.chatcommands["/sphere"].privs, get_formspec = function(name) local node = gui_nodename1[name] or "Cobblestone" local radius = gui_radius[name] or "5" local nodename = worldedit.normalize_nodename(node) return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) .. "button[4,1.18;1.5,0.8;worldedit_gui_sphere_dome_search;Search]" .. (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) or "image[5.5,1.1;1,1;unknown_node.png]") .. string.format("field[0.5,2.5;4,0.8;worldedit_gui_sphere_dome_radius;Radius;%s]", minetest.formspec_escape(radius)) .. "button_exit[0,3.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow;Hollow Sphere]" .. "button_exit[3.5,3.5;3,0.8;worldedit_gui_sphere_dome_submit_solid;Solid Sphere]" .. "button_exit[0,4.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow_dome;Hollow Dome]" .. "button_exit[3.5,4.5;3,0.8;worldedit_gui_sphere_dome_submit_solid_dome;Solid Dome]" end, }) worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields) if fields.worldedit_gui_sphere_dome_search then gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node) worldedit.show_page(name, "worldedit_gui_sphere_dome") return true elseif fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then gui_nodename1[name] = tostring(fields.worldedit_gui_sphere_dome_node) gui_radius[name] = tostring(fields.worldedit_gui_sphere_dome_radius) worldedit.show_page(name, "worldedit_gui_sphere_dome") if fields.worldedit_gui_sphere_dome_submit_hollow then minetest.chatcommands["/hollowsphere"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name])) elseif fields.worldedit_gui_sphere_dome_submit_solid then minetest.chatcommands["/sphere"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name])) elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then minetest.chatcommands["/hollowdome"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name])) else --fields.worldedit_gui_sphere_dome_submit_solid_dome minetest.chatcommands["/dome"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name])) end return true end return false end) worldedit.register_gui_function("worldedit_gui_cylinder", { name = "Cylinder", privs = minetest.chatcommands["/cylinder"].privs, get_formspec = function(name) local node = gui_nodename1[name] or "Cobblestone" local axis = gui_axis[name] or 4 local length = gui_length[name] or "10" local radius = gui_radius[name] or "5" local nodename = worldedit.normalize_nodename(node) return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") .. string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) .. "button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" .. (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename) or "image[5.5,1.1;1,1;unknown_node.png]") .. string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) .. string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) .. string.format("field[0.5,3.5;4,0.8;worldedit_gui_cylinder_radius;Radius;%s]", minetest.formspec_escape(radius)) .. "button_exit[0,4.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" .. "button_exit[3.5,4.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]" end, }) local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4} local axis_values = {"x", "y", "z", "?"} worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields) if fields.worldedit_gui_cylinder_search then gui_nodename1[name] = fields.worldedit_gui_cylinder_node worldedit.show_page(name, "worldedit_gui_cylinder") return true elseif fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then gui_nodename1[name] = tostring(fields.worldedit_gui_cylinder_node) gui_axis[name] = axis_indices[fields.worldedit_gui_cylinder_axis] or 4 gui_length[name] = tostring(fields.worldedit_gui_cylinder_length) gui_radius[name] = tostring(fields.worldedit_gui_cylinder_radius) worldedit.show_page(name, "worldedit_gui_cylinder") if fields.worldedit_gui_cylinder_submit_hollow then minetest.chatcommands["/hollowcylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_length[name], gui_radius[name], gui_nodename1[name])) else --fields.worldedit_gui_cylinder_submit_solid minetest.chatcommands["/cylinder"].func(name, string.format("%s %s %s %s", axis_values[gui_axis[name]], gui_length[name], gui_radius[name], gui_nodename1[name])) end return true end return false end) worldedit.register_gui_function("worldedit_gui_formspec_tester", { name = "Formspec Tester", get_formspec = function(name) local value = gui_formspec[name] or "" return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_formspec_tester") .. string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_formspec_tester_value;Formspec Code;%s]", minetest.formspec_escape(value)) .. "button_exit[0,6;3,0.8;worldedit_gui_formspec_tester_show;Show Formspec]" end, }) worldedit.register_gui_handler("worldedit_gui_formspec_tester", function(name, fields) if fields.worldedit_gui_formspec_tester_show then gui_formspec[name] = fields.worldedit_gui_formspec_tester_value or "" worldedit.show_page(name, "worldedit_gui_formspec_tester") minetest.show_formspec(name, "worldedit:formspec_tester", gui_formspec[name]) return true end return false end)