minetest.register_chatcommand( "/outset", { params = " [h|v]", description = "outset the selection", privs = {worldedit=true}, func = function(name, param) local find, _, amount, dir = param:find("^(%d+)[%s+]?([hv]?)$") if find == nil then return false, "invalid usage: " .. param end local pos1 = worldedit.pos1[name] local pos2 = worldedit.pos2[name] if pos1 == nil or pos2 == nil then return false, "Undefined region. Region must be defined beforehand." end local dirs = worldedit.get_outset_directions(pos1, pos2) if dir == 'h' then worldedit.move_marker(name, 1, 'x', amount * dirs.x1) worldedit.move_marker(name, 1, 'z', amount * dirs.z1) worldedit.move_marker(name, 2, 'x', amount * dirs.x2) worldedit.move_marker(name, 2, 'z', amount * dirs.z2) message = "area outset by " .. amount .. " blocks horizontally" elseif dir == 'v' then worldedit.move_marker(name, 1, 'y', amount * dirs.y1) worldedit.move_marker(name, 2, 'y', amount * dirs.y2) message = "area outset by " .. amount .. " blocks vertically" else worldedit.move_marker(name, 1, 'x', amount * dirs.x1) worldedit.move_marker(name, 1, 'y', amount * dirs.y1) worldedit.move_marker(name, 1, 'z', amount * dirs.z1) worldedit.move_marker(name, 2, 'x', amount * dirs.x2) worldedit.move_marker(name, 2, 'y', amount * dirs.y2) worldedit.move_marker(name, 2, 'z', amount * dirs.z2) message = "area outset by " .. amount .. " blocks in all axes" end worldedit.update_markers(name) return true, message end, } ) minetest.register_chatcommand( "/inset", { params = " [h|v]", description = "inset the selection", privs = {worldedit=true}, func = function(name, param) local find, _, amount, dir = param:find("^(%d+)[%s+]?([hv]?)$") if find == nil then return false, "invalid usage: " .. param end local pos1 = worldedit.pos1[name] local pos2 = worldedit.pos2[name] if pos1 == nil or pos2 == nil then return false, "Undefined region. Region must be defined beforehand." end local dirs = worldedit.get_outset_directions(pos1, pos2) amount = -amount if dir == 'h' then worldedit.move_marker(name, 1, 'x', amount * dirs.x1) worldedit.move_marker(name, 1, 'z', amount * dirs.z1) worldedit.move_marker(name, 2, 'x', amount * dirs.x2) worldedit.move_marker(name, 2, 'z', amount * dirs.z2) message = "area inset by " .. amount .. " blocks horizontally" elseif dir == 'v' then worldedit.move_marker(name, 1, 'y', amount * dirs.y1) worldedit.move_marker(name, 2, 'y', amount * dirs.y2) message = "area inset by " .. amount .. " blocks vertically" else worldedit.move_marker(name, 1, 'x', amount * dirs.x1) worldedit.move_marker(name, 1, 'y', amount * dirs.y1) worldedit.move_marker(name, 1, 'z', amount * dirs.z1) worldedit.move_marker(name, 2, 'x', amount * dirs.x2) worldedit.move_marker(name, 2, 'y', amount * dirs.y2) worldedit.move_marker(name, 2, 'z', amount * dirs.z2) message = "area inset by " .. amount .. " blocks in all axes" end worldedit.update_markers(name) return true, message end, } ) worldedit.get_outset_directions = function(mark1, mark2) if mark1 == nil or mark2 == nil then return end local dirs = { x1 = 0, x2 = 0, y1 = 0, y2 = 0, z1 = 0, z2 = 0 } if mark1.x < mark2.x then dirs.x1 = -1 dirs.x2 = 1 else dirs.x1 = 1 dirs.x2 = -1 end if mark1.y < mark2.y then dirs.y1 = -1 dirs.y2 = 1 else dirs.y1 = 1 dirs.y2 = -1 end if mark1.z < mark2.z then dirs.z1 = -1 dirs.z2 = 1 else dirs.z1 = 1 dirs.z2 = -1 end return dirs end minetest.register_chatcommand( "/shift", { params = " [up|down|left|right|front|back]", description = "Moves the selection region. Does not move contents.", privs = {worldedit=true}, func = function(name, param) local pos1 = worldedit.pos1[name] local pos2 = worldedit.pos2[name] local find, _, amount, direction = param:find("(%d+)%s*(%l*)") if find == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "Undefined region. Region must be defined beforehand.") return end local axis, dirsign if direction ~= "" then axis, dirsign = worldedit.translate_direction(name, direction) else axis, dirsign = worldedit.player_axis(name) end if axis == nil or dirsign == nil then return false, "Invalid usage: " .. param end worldedit.move_marker(name, 1, axis, amount * dirsign) worldedit.move_marker(name, 2, axis, amount * dirsign) worldedit.update_markers(name) worldedit.player_notify(name, "Area shifted by " .. amount .. " in " .. direction .. " axis") end, } ) minetest.register_chatcommand( "/expand", { params = " [reverse-amount] [up|down|left|right|front|back]", description = "expand the selection in one or two directions at once", privs = {worldedit=true}, func = function(name, param) local find, _, amount, arg2, arg3 = param:find("(%d+)%s*(%w*)%s*(%l*)") if find == nil then worldedit.player_notify(name, "invalid use: " .. param) return end if worldedit.pos1[name] == nil or worldedit.pos2[name] == nil then worldedit.player_notify(name, "Undefined region. Region must be defined beforehand.") return end local axis, direction, mark axis, direction = worldedit.player_axis(name) mark = worldedit.get_marker_in_axis(name, axis, direction) if arg3 ~= "" then axis, direction = worldedit.translate_direction(name, arg3) mark = worldedit.get_marker_in_axis(name, axis, direction) end if arg2 ~= "" then local tmp = tonumber(arg2) if tmp == nil then axis, direction = worldedit.translate_direction(name, arg2) mark = worldedit.get_marker_in_axis(name, axis, direction) else local tmpmark if mark == 1 then tmpmark = 2 else tmpmark = 1 end if axis == nil or direction == nil then return false, "Invalid use: " .. param end worldedit.move_marker(name, tmpmark, axis, tmp * direction * -1) end end if axis == nil or direction == nil then return false, "Invalid use: " .. param end worldedit.move_marker(name, mark, axis, amount * direction) worldedit.update_markers(name) worldedit.player_notify(name, "Area expanded by " .. amount) end, } ) minetest.register_chatcommand( "/contract", { params = " [reverse-amount] [up|down|left|right|front|back]", description = "contract the selection in one or two directions at once", privs = {worldedit=true}, func = function(name, param) local find, _, amount, arg2, arg3 = param:find("(%d+)%s*(%w*)%s*(%l*)") if find == nil then worldedit.player_notify(name, "invalid use: " .. param) return end if worldedit.pos1[name] == nil or worldedit.pos2[name] == nil then worldedit.player_notify(name, "Undefined region. Region must be defined beforehand.") return end local axis, direction, mark axis, direction = worldedit.player_axis(name) mark = worldedit.get_marker_in_axis(name, axis, direction) if arg3 ~= "" then axis, direction = worldedit.translate_direction(name, arg3) mark = worldedit.get_marker_in_axis(name, axis, direction) end if arg2 ~= "" then local tmp = tonumber(arg2) if tmp == nil then axis, direction = worldedit.translate_direction(name, arg2) mark = worldedit.get_marker_in_axis(name, axis, direction) else local tmpmark if mark == 1 then tmpmark = 2 else tmpmark = 1 end if axis == nil or direction == nil then return false, "Invalid use: " .. param end worldedit.move_marker(name, tmpmark, axis, tmp * direction) end end if axis == nil or direction == nil then return false, "Invalid use: " .. param end worldedit.move_marker(name, mark, axis, amount * direction * -1) worldedit.update_markers(name) worldedit.player_notify(name, "Area contracted by " .. amount) end, } ) -- Return the marker that is closest to the player worldedit.get_closest_marker = function(name) local playerpos = minetest.get_player_by_name(name):getpos() local dist1 = vector.distance(playerpos, worldedit.pos1[name]) local dist2 = vector.distance(playerpos, worldedit.pos2[name]) if dist1 < dist2 then return 1 else return 2 end end -- returns which marker is closest to the specified axis and direction worldedit.get_marker_in_axis = function(name, axis, direction) local pos1 = {x = 0, y = 0, z = 0} local pos2 = {x = 0, y = 0, z = 0} if direction ~= 1 and direction ~= -1 then return nil end if axis == 'x' then pos1.x = worldedit.pos1[name].x * direction pos2.x = worldedit.pos2[name].x * direction if pos1.x > pos2.x then return 1 else return 2 end elseif axis == 'y' then pos1.y = worldedit.pos1[name].y * direction pos2.y = worldedit.pos2[name].y * direction if pos1.y > pos2.y then return 1 else return 2 end elseif axis == 'z' then pos1.z = worldedit.pos1[name].z * direction pos2.z = worldedit.pos2[name].z * direction if pos1.z > pos2.z then return 1 else return 2 end else minetest.debug("worldedit.get_marker_in_axis: invalid axis.") end end -- Moves the selected marker in a single axis by amount nodes worldedit.move_marker = function(name, marker, axis, amount) local pos1 = worldedit.pos1[name] local pos2 = worldedit.pos2[name] if marker == 1 then if axis == 'x' then worldedit.pos1[name].x = pos1.x + amount elseif axis == 'y' then worldedit.pos1[name].y = pos1.y + amount elseif axis == 'z' then worldedit.pos1[name].z = pos1.z + amount else minetest.debug("worldedit: Invalid axis in move_marker.") end elseif marker == 2 then if axis == 'x' then worldedit.pos2[name].x = pos2.x + amount elseif axis == 'y' then worldedit.pos2[name].y = pos2.y + amount elseif axis == 'z' then worldedit.pos2[name].z = pos2.z + amount else minetest.debug("worldedit: Invalid axis in move_marker.") end else minetest.debug("Bad marker id at worldedit.move_marker") end end -- Updates the location ingame of the markers worldedit.update_markers = function(name, marker) if marker == nil then worldedit.mark_pos1(name) worldedit.mark_pos2(name) elseif marker == 1 then worldedit.mark_pos1(name) elseif marker == 2 then worldedit.mark_pos2(name) else minetest.debug("worldedit: Invalid execution of function update_markers") end end -- Translates up, down, left, right, front, back to their corresponding axes and directions according to faced direction worldedit.translate_direction = function(name, direction) local axis, dir = worldedit.player_axis(name) local resaxis, resdir if direction == "up" then return 'y', 1 end if direction == "down" then return 'y', -1 end if direction == "front" then resaxis = axis resdir = dir end if direction == "back" then resaxis = axis resdir = -dir end if direction == "left" then if axis == 'x' then resaxis = 'z' resdir = dir elseif axis == 'z' then resaxis = 'x' resdir = -dir end end if direction == "right" then if axis == 'x' then resaxis = 'z' resdir = -dir elseif axis == 'z' then resaxis = 'x' resdir = dir end end return resaxis, resdir end