--- Schematic serialization and deserialiation. -- @module worldedit.serialization worldedit.LATEST_SERIALIZATION_VERSION = 6 --[[ Serialization version history: 1: Original format. Serialized Lua table with a weird linked format... 2: Position and node seperated into sub-tables in fields `1` and `2`. 3: List of nodes, one per line, with fields seperated by spaces. Format: 4: Serialized Lua table containing a list of nodes with `x`, `y`, `z`, `name`, `param1`, `param2`, and `meta` fields. 5: Added header and made `param1`, `param2`, and `meta` fields optional. Header format: ,,...: 6: Much more complicated but also better format --]] --- Reads the header of serialized data. -- @param value Serialized WorldEdit data. -- @return The version as a positive natural number, or 0 for unknown versions. -- @return Extra header fields as a list of strings, or nil if not supported. -- @return Content (data after header). function worldedit.read_header(value) if value:find("^[0-9]+[,:]") then local header_end = value:find(":", 1, true) local header = value:sub(1, header_end - 1):split(",") local version = tonumber(header[1]) table.remove(header, 1) local content = value:sub(header_end + 1) return version, header, content end -- Old versions that didn't include a header with a version number if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then -- List format return 3, nil, value elseif value:find("^[^\"']+%{%d+%}") then if value:find("%[\"meta\"%]") then -- Meta flat table format return 2, nil, value end return 1, nil, value -- Flat table format elseif value:find("%{") then -- Raw nested table format return 4, nil, value end return nil end --- Converts the region defined by positions `pos1` and `pos2` -- into a single string. -- @return The serialized data. -- @return The number of nodes serialized. function worldedit.serialize(pos1, pos2) pos1, pos2 = worldedit.sort_pos(pos1, pos2) worldedit.keep_loaded(pos1, pos2) local get_node, get_meta, hash_node_position = minetest.get_node, minetest.get_meta, minetest.hash_node_position -- Find the positions which have metadata local has_meta = {} local meta_positions = minetest.find_nodes_with_meta(pos1, pos2) for i = 1, #meta_positions do has_meta[hash_node_position(meta_positions[i])] = true end -- Decide axis of saved rows local dim = vector.add(vector.subtract(pos2, pos1), 1) local axis if dim.x * dim.y < math.min(dim.y * dim.z, dim.x * dim.z) then axis = "z" elseif dim.x * dim.z < math.min(dim.x * dim.y, dim.y * dim.z) then axis = "y" elseif dim.y * dim.z < math.min(dim.x * dim.y, dim.x * dim.z) then axis = "x" else axis = "x" -- X or Z are usually most efficient end local other1, other2 = worldedit.get_axis_others(axis) -- Helper functions (1) local MATCH_DIST = 8 local function match_init(array, first_value) array[1] = first_value return {first_value} end local function match_try(cache, prev_pushed, value) local i = #cache while i >= 1 do if cache[i] == value then local ret = -(#cache - i + 1) local was_value = type(prev_pushed) ~= "number" or prev_pushed >= 0 return ret, (was_value and ret == -1) or prev_pushed == ret end i = i - 1 end return nil, false end local function match_push(cache, match, value) if match ~= nil then -- don't advance cache return match end local idx = #cache + 1 cache[idx] = value if idx > MATCH_DIST then table.remove(cache, 1) end return value end -- Helper functions (2) local function cur_new(pos, pos1) return { a = axis, p = {pos.x - pos1.x, pos.y - pos1.y, pos.z - pos1.z}, c = 1, data = {}, param1 = {}, param2 = {}, meta = {}, } end local function is_emptyish(t) -- returns true if contains only one element and that one element is == 0 local seen = false for _, value in pairs(t) do if not seen then if value ~= 0 then return false end seen = true else return false end end return true end local function cur_finish(result, cur) if is_emptyish(cur.param1) then cur.param1 = nil end if is_emptyish(cur.param2) then cur.param2 = nil end if next(cur.meta) == nil then cur.meta = nil end result[#result + 1] = cur end -- Serialize stuff local pos = {} local count = 0 local result = {} local cur local cache_data, cache_param1, cache_param2 local prev_data, prev_param1, prev_param2 pos[other1] = pos1[other1] while pos[other1] <= pos2[other1] do pos[other2] = pos1[other2] while pos[other2] <= pos2[other2] do pos[axis] = pos1[axis] while pos[axis] <= pos2[axis] do local node = get_node(pos) if node.name ~= "air" and node.name ~= "ignore" then local meta if has_meta[hash_node_position(pos)] then meta = get_meta(pos):to_table() -- Convert metadata item stacks to item strings for _, invlist in pairs(meta.inventory) do for index = 1, #invlist do local itemstack = invlist[index] if itemstack.to_string then invlist[index] = itemstack:to_string() end end end end if cur == nil then -- Start a new row cur = cur_new(pos, pos1, axis, other1, other2) cache_data = match_init(cur.data, node.name) cache_param1 = match_init(cur.param1, node.param1) cache_param2 = match_init(cur.param2, node.param2) prev_data = cur.data[1] prev_param1 = cur.param1[1] prev_param2 = cur.param2[1] cur.meta[1] = meta else -- Append to existing row local next_c = cur.c + 1 cur.c = next_c local value, m, can_omit value = node.name m, can_omit = match_try(cache_data, prev_data, node.name) if not can_omit then prev_data = match_push(cache_data, m, value) cur.data[next_c] = prev_data end value = node.param1 m, can_omit = match_try(cache_param1, prev_param1, value) if not can_omit then prev_param1 = match_push(cache_param1, m, value) cur.param1[next_c] = prev_param1 end value = node.param2 m, can_omit = match_try(cache_param2, prev_param2, value) if not can_omit then prev_param2 = match_push(cache_param2, m, value) cur.param2[next_c] = prev_param2 end cur.meta[next_c] = meta end count = count + 1 else if cur ~= nil then -- Finish row cur_finish(result, cur) cur = nil end end pos[axis] = pos[axis] + 1 end if cur ~= nil then -- Finish leftover row cur_finish(result, cur) cur = nil end pos[other2] = pos[other2] + 1 end pos[other1] = pos[other1] + 1 end -- Serialize entries result = minetest.serialize(result) return tonumber(worldedit.LATEST_SERIALIZATION_VERSION) .. "," .. string.format("%d,%d,%d:", dim.x, dim.y, dim.z) .. result, count end -- Contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) -- by ChillCode, available under the MIT license. local function deserialize_workaround(content) local nodes if not minetest.global_exists("jit") then nodes = minetest.deserialize(content, true) else -- XXX: This is a filthy hack that works surprisingly well -- in LuaJIT, `minetest.deserialize` will fail due to the register limit nodes = {} content = content:gsub("^%s*return%s*{", "", 1):gsub("}%s*$", "", 1) -- remove the starting and ending values to leave only the node data -- remove string contents strings while preserving their length local escaped = content:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end) local startpos, startpos1 = 1, 1 local endpos while true do -- go through each individual node entry (except the last) startpos, endpos = escaped:find("},%s*{", startpos) if not startpos then break end local current = content:sub(startpos1, startpos) local entry = minetest.deserialize("return " .. current, true) table.insert(nodes, entry) startpos, startpos1 = endpos, endpos end local entry = minetest.deserialize("return " .. content:sub(startpos1), true) -- process the last entry table.insert(nodes, entry) end return nodes end --- Loads the schematic in `value` into a node list in the latest format. -- @return A node list in the latest format, or nil on failure. local function legacy_load_schematic(version, header, content) local nodes = {} if version == 1 or version == 2 then -- Original flat table format local tables = minetest.deserialize(content, true) if not tables then return nil end -- Transform the node table into an array of nodes for i = 1, #tables do for j, v in pairs(tables[i]) do if type(v) == "table" then tables[i][j] = tables[v[1]] end end end nodes = tables[1] if version == 1 then --original flat table format for i, entry in ipairs(nodes) do local pos = entry[1] entry.x, entry.y, entry.z = pos.x, pos.y, pos.z entry[1] = nil local node = entry[2] entry.name, entry.param1, entry.param2 = node.name, node.param1, node.param2 entry[2] = nil end end elseif version == 3 then -- List format for x, y, z, name, param1, param2 in content:gmatch( "([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+" .. "([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do param1, param2 = tonumber(param1), tonumber(param2) table.insert(nodes, { x = tonumber(x), y = tonumber(y), z = tonumber(z), name = name, param1 = param1 ~= 0 and param1 or nil, param2 = param2 ~= 0 and param2 or nil, }) end elseif version == 4 or version == 5 then -- Nested table format nodes = deserialize_workaround(content) elseif version >= 6 then error("legacy_load_schematic called for non-legacy schematic") else return nil end return nodes end --- Determines the volume the nodes represented by string `value` would occupy -- if deserialized at `origin_pos`. -- @return Low corner position. -- @return High corner position. -- @return The number of nodes. function worldedit.allocate(origin_pos, value) local version, header, content = worldedit.read_header(value) if version == 6 then local content = deserialize_workaround(content) local pos2 = { x = origin_pos.x + tonumber(header[1]) - 1, y = origin_pos.y + tonumber(header[2]) - 1, z = origin_pos.z + tonumber(header[3]) - 1, } local count = 0 for _, row in ipairs(content) do count = count + row.c end return origin_pos, pos2, count else local nodes = legacy_load_schematic(version, header, content) if not nodes or #nodes == 0 then return nil end return worldedit.legacy_allocate_with_nodes(origin_pos, nodes) end end -- Internal function worldedit.legacy_allocate_with_nodes(origin_pos, nodes) local huge = math.huge local pos1x, pos1y, pos1z = huge, huge, huge local pos2x, pos2y, pos2z = -huge, -huge, -huge local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z for i, entry in ipairs(nodes) do local x, y, z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z if x < pos1x then pos1x = x end if y < pos1y then pos1y = y end if z < pos1z then pos1z = z end if x > pos2x then pos2x = x end if y > pos2y then pos2y = y end if z > pos2z then pos2z = z end end local pos1 = {x=pos1x, y=pos1y, z=pos1z} local pos2 = {x=pos2x, y=pos2y, z=pos2z} return pos1, pos2, #nodes end --- Loads the nodes represented by string `value` at position `origin_pos`. -- @return The number of nodes deserialized. function worldedit.deserialize(origin_pos, value) local version, header, content = worldedit.read_header(value) if version == 6 then local content = deserialize_workaround(content) local pos2 = { x = origin_pos.x + tonumber(header[1]) - 1, y = origin_pos.y + tonumber(header[2]) - 1, z = origin_pos.z + tonumber(header[3]) - 1, } worldedit.keep_loaded(origin_pos, pos2) return worldedit.deserialize_with_content(origin_pos, content) else local nodes = legacy_load_schematic(version, header, content) if not nodes or #nodes == 0 then return nil end local pos1, pos2 = worldedit.legacy_allocate_with_nodes(origin_pos, nodes) worldedit.keep_loaded(pos1, pos2) local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z local count = 0 local add_node, get_meta = minetest.add_node, minetest.get_meta for i, entry in ipairs(nodes) do entry.x, entry.y, entry.z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z -- Entry acts as both position and node add_node(entry, entry) if entry.meta then get_meta(entry):from_table(entry.meta) end end return #nodes end end -- Internal function worldedit.deserialize_with_content(origin_pos, content) -- Helper functions local function resolve_refs(array) -- find (and cache) highest index local max_i = 1 for i, _ in pairs(array) do if i > max_i then max_i = i end end array.max_i = max_i -- resolve references local cache = {} for i = 1, max_i do local v = array[i] if v ~= nil then if type(v) == "number" and v < 0 then -- is a reference array[i] = cache[#cache + v + 1] else cache[#cache + 1] = v end end end end local function read_in_array(array, idx) if idx > array.max_i then return array[array.max_i] end -- go backwards until we find something repeat local v = array[idx] if v ~= nil then return v end idx = idx - 1 until idx == 0 assert(false) end -- Actually deserialize local count = 0 local entry = {} local add_node, get_meta = minetest.add_node, minetest.get_meta for _, row in ipairs(content) do local axis = row.a local pos = { x = origin_pos.x + row.p[1], y = origin_pos.y + row.p[2], z = origin_pos.z + row.p[3], } if row.param1 == nil then row.param1 = {0} end if row.param2 == nil then row.param2 = {0} end if row.meta == nil then row.meta = {} end resolve_refs(row.data) resolve_refs(row.param1) resolve_refs(row.param2) for i = 1, row.c do entry.name = read_in_array(row.data, i) entry.param1 = read_in_array(row.param1, i) entry.param2 = read_in_array(row.param2, i) add_node(pos, entry) local meta = row.meta[i] if meta then get_meta(pos):from_table(meta) end pos[axis] = pos[axis] + 1 end count = count + row.c end return count end