minetest.register_privilege("worldedit", "Can use WorldEdit commands") --wip: fold the hollow stuff into the main functions and add a hollow flag at the end, then add the compatibility stuff worldedit.set_pos = {} worldedit.inspect = {} worldedit.pos1 = {} worldedit.pos2 = {} if minetest.place_schematic then worldedit.prob_pos = {} worldedit.prob_list = {} end dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua") dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua") local get_position = function(name) local pos1 = worldedit.pos1[name] if pos1 == nil then worldedit.player_notify(name, "no position 1 selected") end return pos1 end local get_node = function(name, nodename) local node = worldedit.normalize_nodename(nodename) if not node then worldedit.player_notify(name, "invalid node name: " .. nodename) return nil end return node end worldedit.player_notify = function(name, message) minetest.chat_send_player(name, "WorldEdit -!- " .. message, false) end --determines whether `nodename` is a valid node name, returning a boolean worldedit.normalize_nodename = function(nodename) if nodename == "" then return nil end local fullname = ItemStack({name=nodename}):get_name() --resolve aliases of node names to full names if minetest.registered_nodes[fullname] or fullname == "air" then --directly found node name or alias of nodename return fullname end for key, value in pairs(minetest.registered_nodes) do if key:find(":" .. nodename, 1, true) then --found in mod return key end end nodename = nodename:lower() --lowercase both for case insensitive comparison for key, value in pairs(minetest.registered_nodes) do if value.description:lower() == nodename then --found in description return key end end return nil end --determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1) worldedit.player_axis = function(name) local dir = minetest.get_player_by_name(name):get_look_dir() local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z) if x > y then if x > z then return "x", dir.x > 0 and 1 or -1 end elseif y > z then return "y", dir.y > 0 and 1 or -1 end return "z", dir.z > 0 and 1 or -1 end minetest.register_chatcommand("/about", { params = "", description = "Get information about the mod", func = function(name, param) worldedit.player_notify(name, "WorldEdit " .. worldedit.version_string .. " is available on this server. Type /help to get a list of commands, or get more information at https://github.com/Uberi/MineTest-WorldEdit/") end, }) minetest.register_chatcommand("/inspect", { params = "on/off/1/0/true/false/yes/no/enable/disable/", description = "Enable or disable node inspection", privs = {worldedit=true}, func = function(name, param) if param == "on" or param == "1" or param == "true" or param == "yes" or param == "enable" or param == "" then worldedit.inspect[name] = true local axis, sign = worldedit.player_axis(name) worldedit.player_notify(name, string.format("inspector: inspection enabled for %s, currently facing the %s axis", name, axis .. (sign > 0 and "+" or "-"))) elseif param == "off" or param == "0" or param == "false" or param == "no" or param == "disable" then worldedit.inspect[name] = nil worldedit.player_notify(name, "inspector: inspection disabled") else worldedit.player_notify(name, "invalid usage: " .. param) end end, }) minetest.register_on_punchnode(function(pos, node, puncher) local name = puncher:get_player_name() if worldedit.inspect[name] then if minetest.check_player_privs(name, {worldedit=true}) then local axis, sign = worldedit.player_axis(name) message = string.format("inspector: %s at %s (param1=%d, param2=%d) punched by %s facing the %s axis", node.name, minetest.pos_to_string(pos), node.param1, node.param2, name, axis .. (sign > 0 and "+" or "-")) else message = "inspector: worldedit privileges required" end worldedit.player_notify(name, message) end end) minetest.register_chatcommand("/reset", { params = "", description = "Reset the region so that it is empty", privs = {worldedit=true}, func = function(name, param) worldedit.pos1[name] = nil worldedit.pos2[name] = nil worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.set_pos[name] = nil worldedit.player_notify(name, "region reset") end, }) minetest.register_chatcommand("/mark", { params = "", description = "Show markers at the region positions", privs = {worldedit=true}, func = function(name, param) worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.player_notify(name, "region marked") end, }) minetest.register_chatcommand("/unmark", { params = "", description = "Hide markers if currently shown", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] worldedit.pos1[name] = nil worldedit.pos2[name] = nil worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.pos1[name] = pos1 worldedit.pos2[name] = pos2 worldedit.player_notify(name, "region unmarked") end, }) minetest.register_chatcommand("/pos1", { params = "", description = "Set WorldEdit region position 1 to the player's location", privs = {worldedit=true}, func = function(name, param) local pos = minetest.get_player_by_name(name):getpos() pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5) worldedit.pos1[name] = pos worldedit.mark_pos1(name) worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) end, }) minetest.register_chatcommand("/pos2", { params = "", description = "Set WorldEdit region position 2 to the player's location", privs = {worldedit=true}, func = function(name, param) local pos = minetest.get_player_by_name(name):getpos() pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5) worldedit.pos2[name] = pos worldedit.mark_pos2(name) worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos)) end, }) minetest.register_chatcommand("/p", { params = "set/set1/set2/get", description = "Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) if param == "set" then --set both WorldEdit positions worldedit.set_pos[name] = "pos1" worldedit.player_notify(name, "select positions by punching two nodes") elseif param == "set1" then --set WorldEdit position 1 worldedit.set_pos[name] = "pos1only" worldedit.player_notify(name, "select position 1 by punching a node") elseif param == "set2" then --set WorldEdit position 2 worldedit.set_pos[name] = "pos2" worldedit.player_notify(name, "select position 2 by punching a node") elseif param == "get" then --display current WorldEdit positions if worldedit.pos1[name] ~= nil then worldedit.player_notify(name, "position 1: " .. minetest.pos_to_string(worldedit.pos1[name])) else worldedit.player_notify(name, "position 1 not set") end if worldedit.pos2[name] ~= nil then worldedit.player_notify(name, "position 2: " .. minetest.pos_to_string(worldedit.pos2[name])) else worldedit.player_notify(name, "position 2 not set") end else worldedit.player_notify(name, "unknown subcommand: " .. param) end end, }) minetest.register_chatcommand("/fixedpos", { params = "set1/set2 x y z", description = "Set a WorldEdit region position to the position at (, , )", privs = {worldedit=true}, func = function(name, param) local found, _, flag, x, y, z = param:find("^(set[12])%s+([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end local pos = {x=tonumber(x), y=tonumber(y), z=tonumber(z)} if flag == "set1" then worldedit.pos1[name] = pos worldedit.mark_pos1(name) worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) else --flag == "set2" worldedit.pos2[name] = pos worldedit.mark_pos2(name) worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos)) end end, }) minetest.register_on_punchnode(function(pos, node, puncher) local name = puncher:get_player_name() if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position if worldedit.set_pos[name] == "pos1" then --setting position 1 worldedit.pos1[name] = pos worldedit.mark_pos1(name) worldedit.set_pos[name] = "pos2" --set position 2 on the next invocation worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) elseif worldedit.set_pos[name] == "pos1only" then --setting position 1 only worldedit.pos1[name] = pos worldedit.mark_pos1(name) worldedit.set_pos[name] = nil --finished setting positions worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos)) elseif worldedit.set_pos[name] == "pos2" then --setting position 2 worldedit.pos2[name] = pos worldedit.mark_pos2(name) worldedit.set_pos[name] = nil --finished setting positions worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos)) elseif worldedit.set_pos[name] == "prob" then --setting Minetest schematic node probabilities worldedit.prob_pos[name] = pos minetest.show_formspec(puncher:get_player_name(), "prob_val_enter", "field[text;;]") end end end) minetest.register_chatcommand("/volume", { params = "", description = "Display the volume of the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return nil end local volume = worldedit.volume(pos1, pos2) local abs = math.abs worldedit.player_notify(name, "current region has a volume of " .. volume .. " nodes (" .. abs(pos2.x - pos1.x) + 1 .. "*" .. abs(pos2.y - pos1.y) + 1 .. "*" .. abs(pos2.z - pos1.z) + 1 .. ")") end, }) local check_set = function(name, param) local node = get_node(name, param) if not node then return nil end return check_region(name, param) end minetest.register_chatcommand("/set", { params = "", description = "Set the current WorldEdit region to ", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local node = get_node(name, param) local count = worldedit.set(pos1, pos2, node) worldedit.player_notify(name, count .. " nodes set") end, check_set), }) local check_replace = function(name, param) local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end local newsearchnode = worldedit.normalize_nodename(searchnode) if not newsearchnode then worldedit.player_notify(name, "invalid search node name: " .. searchnode) return nil end local newreplacenode = worldedit.normalize_nodename(replacenode) if not newreplacenode then worldedit.player_notify(name, "invalid replace node name: " .. replacenode) return nil end return check_region(name, param) end minetest.register_chatcommand("/replace", { params = " ", description = "Replace all instances of with in the current WorldEdit region", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$") local newsearchnode = worldedit.normalize_nodename(searchnode) local newreplacenode = worldedit.normalize_nodename(replacenode) local count = worldedit.replace(pos1, pos2, newsearchnode, newreplacenode) worldedit.player_notify(name, count .. " nodes replaced") end, check_replace), }) minetest.register_chatcommand("/replaceinverse", { params = " ", description = "Replace all nodes other than with in the current WorldEdit region", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$") local newsearchnode = worldedit.normalize_nodename(searchnode) local newreplacenode = worldedit.normalize_nodename(replacenode) local count = worldedit.replaceinverse(pos1, pos2, searchnode, replacenode) worldedit.player_notify(name, count .. " nodes replaced") end, check_replace), }) local check_sphere = function(name, param) if worldedit.pos1[name] == nil then worldedit.player_notify(name, "no position 1 selected") return nil end local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end local node = get_node(name, nodename) if not node then return nil end return math.ceil((4 * math.pi * (tonumber(radius) ^ 3)) / 3) --volume of sphere end minetest.register_chatcommand("/hollowsphere", { params = " ", description = "Add hollow sphere centered at WorldEdit position 1 with radius , composed of ", privs = {worldedit=true}, func = safe_region(function(name, param) local pos = worldedit.pos1[name] local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") local node = get_node(name, nodename) local count = worldedit.hollow_sphere(pos, tonumber(radius), node) worldedit.player_notify(name, count .. " nodes added") end, check_sphere), }) minetest.register_chatcommand("/sphere", { params = " ", description = "Add sphere centered at WorldEdit position 1 with radius , composed of ", privs = {worldedit=true}, func = safe_region(function(name, param) local pos = worldedit.pos1[name] local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") local node = get_node(name, nodename) local count = worldedit.sphere(pos, tonumber(radius), node) worldedit.player_notify(name, count .. " nodes added") end, check_sphere), }) local check_dome = function(name, param) if worldedit.pos1[name] == nil then worldedit.player_notify(name, "no position 1 selected") return nil end local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end local node = get_node(name, nodename) if not node then return nil end return math.ceil((2 * math.pi * (tonumber(radius) ^ 3)) / 3) --volume of dome end minetest.register_chatcommand("/hollowdome", { params = " ", description = "Add hollow dome centered at WorldEdit position 1 with radius , composed of ", privs = {worldedit=true}, func = safe_region(function(name, param) local pos = worldedit.pos1[name] local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") local node = get_node(name, nodename) local count = worldedit.hollow_dome(pos, tonumber(radius), node) worldedit.player_notify(name, count .. " nodes added") end, check_dome), }) minetest.register_chatcommand("/dome", { params = " ", description = "Add dome centered at WorldEdit position 1 with radius , composed of ", privs = {worldedit=true}, func = safe_region(function(name, param) local pos = worldedit.pos1[name] local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$") local node = get_node(name, nodename) local count = worldedit.dome(pos, tonumber(radius), node) worldedit.player_notify(name, count .. " nodes added") end, check_dome), }) local check_cylinder = function(name, param) if worldedit.pos1[name] == nil then worldedit.player_notify(name, "no position 1 selected") return nil end local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end local node = get_node(name, nodename) if not node then return nil end return math.ceil(math.pi * (tonumber(radius) ^ 2) * tonumber(length)) end minetest.register_chatcommand("/hollowcylinder", { params = "x/y/z/? ", description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of ", privs = {worldedit=true}, func = safe_region(function(name, param) local pos = worldedit.pos1[name] local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$") length = tonumber(length) if axis == "?" then axis, sign = worldedit.player_axis(name) length = length * sign end local node = get_node(name, nodename) local count = worldedit.hollow_cylinder(pos, axis, length, tonumber(radius), node) worldedit.player_notify(name, count .. " nodes added") end, check_cylinder), }) minetest.register_chatcommand("/cylinder", { params = "x/y/z/? ", description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length and radius , composed of ", privs = {worldedit=true}, func = safe_region(function(name, param) local pos = worldedit.pos1[name] local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$") length = tonumber(length) if axis == "?" then axis, sign = worldedit.player_axis(name) length = length * sign end local node = get_node(name, nodename) local count = worldedit.cylinder(pos, axis, length, tonumber(radius), node) worldedit.player_notify(name, count .. " nodes added") end, check_cylinder), }) minetest.register_chatcommand("/pyramid", { params = "x/y/z/? ", description = "Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height , composed of ", privs = {worldedit=true}, func = safe_region(function(name, param) local pos = get_position(name) local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$") height = tonumber(height) if axis == "?" then axis, sign = worldedit.player_axis(name) height = height * sign end local node = get_node(name, nodename) local count = worldedit.pyramid(pos, axis, height, node) worldedit.player_notify(name, count .. " nodes added") end, function(name, param) if worldedit.pos1[name] == nil then worldedit.player_notify(name, "no position 1 selected") return nil end local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end local node = get_node(name, nodename) if not node then return nil end height = tonumber(height) return math.ceil(((height * 2 + 1) ^ 2) * height / 3) end), }) minetest.register_chatcommand("/spiral", { params = " ", description = "Add spiral centered at WorldEdit position 1 with side length , height , space between walls , composed of ", privs = {worldedit=true}, func = safe_region(function(name, param) local pos = worldedit.pos1[name] local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$") local node = get_node(name, nodename) local count = worldedit.spiral(pos, tonumber(length), tonumber(height), tonumber(space), node) worldedit.player_notify(name, count .. " nodes added") end, function(name, param) if worldedit.pos1[name] == nil then worldedit.player_notify(name, "no position 1 selected") return nil end local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end local node = get_node(name, nodename) if not node then return nil end return check_region(name, param) end), }) minetest.register_chatcommand("/copy", { params = "x/y/z/? ", description = "Copy the current WorldEdit region along the x/y/z/? axis by nodes", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end amount = tonumber(amount) if axis == "?" then axis, sign = worldedit.player_axis(name) amount = amount * sign end local count = worldedit.copy(pos1, pos2, axis, amount) worldedit.player_notify(name, count .. " nodes copied") end, function(name, param) local volume = check_region(name, param) return volume and volume * 2 or volume end), }) minetest.register_chatcommand("/move", { params = "x/y/z/? ", description = "Move the current WorldEdit region along the x/y/z/? axis by nodes", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return end amount = tonumber(amount) if axis == "?" then axis, sign = worldedit.player_axis(name) amount = amount * sign end local count = worldedit.move(pos1, pos2, axis, amount) pos1[axis] = pos1[axis] + amount pos2[axis] = pos2[axis] + amount worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.player_notify(name, count .. " nodes moved") end, check_region), }) minetest.register_chatcommand("/stack", { params = "x/y/z/? ", description = "Stack the current WorldEdit region along the x/y/z/? axis times", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$") repetitions = tonumber(repetitions) if axis == "?" then axis, sign = worldedit.player_axis(name) repetitions = repetitions * sign end local count = worldedit.stack(pos1, pos2, axis, repetitions) worldedit.player_notify(name, count .. " nodes stacked") end, function(name, param) local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) end local count = check_region(name, param) if count then return (tonumber(repetitions) + 1) * count end return nil end), }) minetest.register_chatcommand("/stretch", { params = " ", description = "Scale the current WorldEdit positions and region by a factor of , , along the X, Y, and Z axes, repectively, with position 1 as the origin", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$") stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz) local count, pos1, pos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz) --reset markers to scaled positions worldedit.pos1[name] = pos1 worldedit.pos2[name] = pos2 worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.player_notify(name, count .. " nodes stretched") end, function(name, param) local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz) if stretchx == 0 or stretchy == 0 or stretchz == 0 then worldedit.player_notify(name, "invalid scaling factors: " .. param) end local count = check_region(name, param) if count then return tonumber(stretchx) * tonumber(stretchy) * tonumber(stretchz) * count end return nil end), }) minetest.register_chatcommand("/transpose", { params = "x/y/z/? x/y/z/?", description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$") if axis1 == "?" then axis1 = worldedit.player_axis(name) end if axis2 == "?" then axis2 = worldedit.player_axis(name) end local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2) --reset markers to transposed positions worldedit.pos1[name] = pos1 worldedit.pos2[name] = pos2 worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.player_notify(name, count .. " nodes transposed") end, function(name, param) local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end if axis1 == axis2 then worldedit.player_notify(name, "invalid usage: axes must be different") return nil end return check_region(name, param) end), }) minetest.register_chatcommand("/flip", { params = "x/y/z/?", description = "Flip the current WorldEdit region along the x/y/z/? axis", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if param == "?" then param = worldedit.player_axis(name) end local count = worldedit.flip(pos1, pos2, param) worldedit.player_notify(name, count .. " nodes flipped") end, function(name, param) if param ~= "x" and param ~= "y" and param ~= "z" and param ~= "?" then worldedit.player_notify(name, "invalid usage: " .. param) return nil end return check_region(name, param) end), }) minetest.register_chatcommand("/rotate", { params = " ", description = "Rotate the current WorldEdit region around the axis by angle (90 degree increment)", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$") if axis == "?" then axis = worldedit.player_axis(name) end local count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle) --reset markers to rotated positions worldedit.pos1[name] = pos1 worldedit.pos2[name] = pos2 worldedit.mark_pos1(name) worldedit.mark_pos2(name) worldedit.player_notify(name, count .. " nodes rotated") end, function(name, param) local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end if angle % 90 ~= 0 then worldedit.player_notify(name, "invalid usage: angle must be multiple of 90") return nil end return check_region(name, param) end), }) minetest.register_chatcommand("/orient", { params = "", description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle (90 degree increment)", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local found, _, angle = param:find("^([+-]?%d+)$") local count = worldedit.orient(pos1, pos2, angle) worldedit.player_notify(name, count .. " nodes oriented") end, function(name, param) local found, _, angle = param:find("^([+-]?%d+)$") if found == nil then worldedit.player_notify(name, "invalid usage: " .. param) return nil end if angle % 90 ~= 0 then worldedit.player_notify(name, "invalid usage: angle must be multiple of 90") return nil end return check_region(name, param) end), }) minetest.register_chatcommand("/fixlight", { params = "", description = "Fix the lighting in the current WorldEdit region", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local count = worldedit.fixlight(pos1, pos2) worldedit.player_notify(name, count .. " nodes updated") end), }) minetest.register_chatcommand("/hide", { params = "", description = "Hide all nodes in the current WorldEdit region non-destructively", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local count = worldedit.hide(pos1, pos2) worldedit.player_notify(name, count .. " nodes hidden") end), }) minetest.register_chatcommand("/suppress", { params = "", description = "Suppress all in the current WorldEdit region non-destructively", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local node = get_node(name, param) local count = worldedit.suppress(pos1, pos2, node) worldedit.player_notify(name, count .. " nodes suppressed") end, check_set), }) minetest.register_chatcommand("/highlight", { params = "", description = "Highlight in the current WorldEdit region by hiding everything else non-destructively", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local node = get_node(name, param) local count = worldedit.highlight(pos1, pos2, node) worldedit.player_notify(name, count .. " nodes highlighted") end, check_set), }) minetest.register_chatcommand("/restore", { params = "", description = "Restores nodes hidden with WorldEdit in the current WorldEdit region", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local count = worldedit.restore(pos1, pos2) worldedit.player_notify(name, count .. " nodes restored") end), }) minetest.register_chatcommand("/save", { params = "", description = "Save the current WorldEdit region to \"(world folder)/schems/.we\"", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if param == "" then worldedit.player_notify(name, "invalid usage: " .. param) return end if not string.find(param, "^[%w \t.,+-_=!@#$%%^&*()%[%]{};'\"]+$") then worldedit.player_notify(name, "invalid file name: " .. param) return end local result, count = worldedit.serialize(pos1, pos2) local path = minetest.get_worldpath() .. "/schems" local filename = path .. "/" .. param .. ".we" filename = filename:gsub("\"", "\\\""):gsub("\\", "\\\\") --escape any nasty characters os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist local file, err = io.open(filename, "wb") if err ~= nil then worldedit.player_notify(name, "could not save file to \"" .. filename .. "\"") return end file:write(result) file:flush() file:close() worldedit.player_notify(name, count .. " nodes saved") end), }) minetest.register_chatcommand("/allocate", { params = "", description = "Set the region defined by nodes from \"(world folder)/schems/.we\" as the current WorldEdit region", privs = {worldedit=true}, func = function(name, param) local pos = get_position(name) local missingMods = "" if pos == nil then return end if param == "" then worldedit.player_notify(name, "invalid usage: " .. param) return end if not string.find(param, "^[%w \t.,+-_=!@#$%%^&*()%[%]{};'\"]+$") then worldedit.player_notify(name, "invalid file name: " .. param) return end local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we" local file, err = io.open(filename, "rb") if err ~= nil then worldedit.player_notify(name, "could not open file \"" .. filename .. "\"") return end local value = file:read("*a") file:close() if worldedit.valueversion(value) == 0 then --unknown version worldedit.player_notify(name, "invalid file: file is invalid or created with newer version of WorldEdit") return end local nodepos1, nodepos2, count, missingMods = worldedit.allocate(pos, value) worldedit.pos1[name] = nodepos1 worldedit.mark_pos1(name) worldedit.pos2[name] = nodepos2 worldedit.mark_pos2(name) worldedit.player_notify(name, count .. " nodes allocated") if missingMods ~= "" then worldedit.player_notify(name, "Warning: schem file contains references to the following missing mods: ".. missingMods) end end, }) minetest.register_chatcommand("/load", { params = "", description = "Load nodes from \"(world folder)/schems/[.we[m]]\" with position 1 of the current WorldEdit region as the origin", privs = {worldedit=true}, func = function(name, param) local pos = get_position(name) if pos == nil then return end if param == "" then worldedit.player_notify(name, "invalid usage: " .. param) return end if not string.find(param, "^[%w \t.,+-_=!@#$%%^&*()%[%]{};'\"]+$") then worldedit.player_notify(name, "invalid file name: " .. param) return end --find the file in the world path local testpaths = { minetest.get_worldpath() .. "/schems/" .. param, minetest.get_worldpath() .. "/schems/" .. param .. ".we", minetest.get_worldpath() .. "/schems/" .. param .. ".wem", } local file, err for index, path in ipairs(testpaths) do file, err = io.open(path, "rb") if not err then break end end if err then worldedit.player_notify(name, "could not open file \"" .. param .. "\"") return end local value = file:read("*a") file:close() if worldedit.valueversion(value) == 0 then --unknown version worldedit.player_notify(name, "invalid file: file is invalid or created with newer version of WorldEdit") return end local count = worldedit.deserialize(pos, value) worldedit.player_notify(name, count .. " nodes loaded") end, }) -- Chat command to move pos1 and pos2 to correct origin (ie pos1 located with minimum x,y,z, pos2 with maximum x,y,z) -- this is ideally used before /save to decrease confusion with placement for /load and /loadalign -- This command has a helper function of worldedit.correctOrigin (located below) -- Shortcut of /co and /oc (to ease confusion) is set in worldedit_shortcommands/init.lua minetest.register_chatcommand("/correctorigin", { params = "", description = "Moves pos1 and pos2 so region is marked with pos1 at the origin (ie minimum x,y,z)", privs = {worldedit=true}, func = function(name) worldedit.correctOrigin(name) end, }) --Corrects pos1 and pos2 so pos1 is located at the region origin - (ie pos1 located with minimum x,y,z, pos2 with maximum z,y,z) -- not sure where best located, so left with the chat command. worldedit.correctOrigin = function(name) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if pos1 == nil or pos2 == nil then worldedit.player_notify(name, "no region selected") return nil end pos1, pos2 = worldedit.sort_pos(pos1, pos2) worldedit.pos1[name] = pos1 worldedit.mark_pos1(name) worldedit.pos2[name] = pos2 worldedit.mark_pos2(name) end -- Chat command to enable a global variable which enables an offset to the player (or pos1) location for /loadalign -- This can be useful it a particular location is not easily accessible (eg if you want a file y-origin to be below ground level, or x- or z- inside a cliff) -- the offset is cleared by using the command without params (=arguments) -- Shortcut of /lao is set in worldedit_shortcommands/init.lua minetest.register_chatcommand("/loadalignoffset", { params = "x y z", description = "Set an offset for the worldedit command /loadaligned (x y z)", privs = {worldedit=true}, func = function(name, param) local found, _, x, y, z = param:find("^([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)$") if x == nil or y == nil or z == nil then worldedit.player_notify(name, "LoadAlign Offset set to 0 for all axes (to set provide: 'x y z')") laPosOffset = {x=tonumber(0), y=tonumber(0), z=tonumber(0)} else laPosOffset = {x=tonumber(x), y=tonumber(y), z=tonumber(z)} end end, }) -- Chat command to allow loading of a schem file which is aligned to player forward direction. The loaded schem will be in a region to the front, right and above the players location. -- If the location is not easily accessible (eg if you want a file y-origin to be below ground level, or x- or z- inside a cliff), you can set an offset with /loadalignoffset -- The player is moved backwards one space to moved them out of the load zone (or more if there is and offset). This may mean the player ends up inside a node (if it suddenly gets dark). You may be able to step out. If not you'll have to teleport to an unblocked location. -- The /save command saves the file with the origin at the xmin,ymin,zmin, irrespective of where pos1 and pos2 are. To reduce confusion it is suggested that you use the /correctorigin command before saving -- to move the markers to reflect this, but if you are copying a section one node wide, there are two possible orientations. -- You need to be facing in the positive z direction to correctly orient yourself to the orientation when it is reloaded. -- If you are using a schem regularly, and markers are not in your prefered orientation, it is best to do an initial /loadalign to get the correct orientation, then resave it -- The loaded region is marked with pos1/pos2 with pos1 where the origin would have been when the schem was saved. -- The function has only been tested with the current (version 4) schem files, so consider use with older schem files to be at your own risk. -- The most likely bugs with untested versions are: either the entire region is incorrectly rotated or individual nodes are incorrectly oriented (so faces point in the incorrect direction) -- The functions is a modifications of the original register //load to support alignment relative to player, so code from the screwdriver mod was used as a starter for node orientation. -- The main functions are in the WorldEdit/worldedit/serialization.lua (worldedit.deserializeAligned which also uses worldedit.getNewRotation, and might need worldedit.screwdriver_handler -- depending on compatibility with old files) -- Shortcut of /la is set in worldedit_shortcommands/init.lua minetest.register_chatcommand("/loadalign", { params = "", -- usePlayer (p) forces using player location rather than position markers prior to load. markImport (m) places pos1/pos2 around the new region" description = "Load nodes from \"(world folder)/schems/[.we[m]]\" with position 1 (or player location) of the current WorldEdit region as the origin. xyz offset from the player/pos1 position (eg for foundations), can be set with /loadalignoffset.", privs = {worldedit=true}, func = function(name, param) local posOffx, posOffy, posOffz local player = minetest.get_player_by_name(name) local plPos = player:getpos() local pos -- There's probably a snazzy way of using patterns to enable multiple optional parameters including a filename, but I don't know how... -- ideally I would like to be able to supply as params: filename, pos, usePlayer, markImport fileName = param -- if this function ever gets merged with load, it's probably easier to be able to determine if player should be used as the origin -- also anything but 'p' will use pos1 as the origin (if it's set), and just use the player for alignment usePlayer = "p" markImport = "m" -- mark the dimensions of the loaded section (anything but 'm' will not mark -- if set use the global posOffset (as this enables offset to be set once and reused) if posOffset == nil then posOffx, posOffy, posOffz = 0, 0, 0 else posOffx, posOffy, posOffz = laPosOffset.x, laPosOffset.y, laPosOffset.z end if usePlayer ~= "p" then pos = get_position(name) end if pos == nil then usePlayer = "p" pos = plPos end pos = {x=math.floor(pos.x+posOffx+0.51),y=math.floor(pos.y+posOffy+0.51),z=math.floor(pos.z+posOffz+0.51)} if fileName == "" then worldedit.player_notify(name, "invalid usage: " .. param) return end if not string.find(fileName, "^[%w \t.,+-_=!@#$%%^&*()%[%]{};'\"]+$") then worldedit.player_notify(name, "invalid file name: " .. param) return end --find the file in the world path, check it exists local testpaths = { minetest.get_worldpath() .. "/schems/" .. fileName, minetest.get_worldpath() .. "/schems/" .. fileName .. ".we", minetest.get_worldpath() .. "/schems/" .. fileName .. ".wem", } local file, err for index, path in ipairs(testpaths) do file, err = io.open(path, "rb") if not err then break end end if err then worldedit.player_notify(name, "could not open file \"" .. param .. "\"") return end local value = file:read("*a") file:close() -- check the schem version is recognised if worldedit.valueversion(value) == 0 then --unknown version worldedit.player_notify(name, "invalid file: file is invalid or created with newer version of WorldEdit") return end -- identify the direction the player is facing, and move them player out of the load region local dir = player:get_look_dir() local axx, axy, axz = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z) if axx > axz and dir.x >= 0 then axis = "X" if usePlayer == "p" then player:setpos({x=(plPos.x-1+posOffx), y=plPos.y, z=plPos.z}) end elseif axx > axz and dir.x < 0 then axis = "x" if usePlayer == "p" then player:setpos({x=(plPos.x+1-posOffx), y=plPos.y, z=plPos.z}) end elseif axx < axz and dir.z >= 0 then axis = "Z" if usePlayer == "p" then player:setpos({x=plPos.x, y=plPos.y, z=(plPos.z-1+posOffz)}) end elseif axx < axz and dir.z < 0 then axis = "z" if usePlayer == "p" then player:setpos({x=plPos.x, y=plPos.y, z=(plPos.z+1-posOffz)}) end end local count, pos1, pos2 = worldedit.deserializeAligned(pos, value, axis) -- placer pos1 and pos2 markers around the loaded region if markImport == "m" then worldedit.pos1[name] = pos1 worldedit.mark_pos1(name) worldedit.pos2[name] = pos2 worldedit.mark_pos2(name) end worldedit.player_notify(name, (count .. " nodes loaded. PlayerFacing: ".. axis.. " Location: x=".. pos.x.. " y=".. pos.y.. " z=".. pos.z.. " Offset: x=".. posOffx.. " y=".. posOffy.. " z=".. posOffz )) --.. x ", y=".. y, "z=".. z) end, }) minetest.register_chatcommand("/lua", { params = "", description = "Executes as a Lua chunk in the global namespace", privs = {worldedit=true, server=true}, func = function(name, param) local admin = minetest.setting_get("name") if not admin or not name == admin then worldedit.player_notify(name, "this command can only be run by the server administrator") return end local err = worldedit.lua(param) if err then worldedit.player_notify(name, "code error: " .. err) else worldedit.player_notify(name, "code successfully executed", false) end end, }) minetest.register_chatcommand("/luatransform", { params = "", description = "Executes as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region", privs = {worldedit=true, server=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local admin = minetest.setting_get("name") if not admin or not name == admin then worldedit.player_notify(name, "this command can only be run by the server administrator") return end local err = worldedit.luatransform(pos1, pos2, param) if err then worldedit.player_notify(name, "code error: " .. err, false) else worldedit.player_notify(name, "code successfully executed", false) end end), }) minetest.register_chatcommand("/mtschemcreate", { params = "", description = "Save the current WorldEdit region using the Minetest Schematic format to \"(world folder)/schems/.mts\"", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] if param == nil then worldedit.player_notify(name, "No filename specified") return end local path = minetest.get_worldpath() .. "/schems" local filename = path .. "/" .. param .. ".mts" filename = filename:gsub("\"", "\\\""):gsub("\\", "\\\\") --escape any nasty characters os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist local ret = minetest.create_schematic(pos1, pos2, worldedit.prob_list[name], filename) if ret == nil then worldedit.player_notify(name, "failed to create Minetest schematic", false) else worldedit.player_notify(name, "saved Minetest schematic to " .. param, false) end worldedit.prob_list[name] = {} end), }) minetest.register_chatcommand("/mtschemplace", { params = "", description = "Load nodes from \"(world folder)/schems/.mts\" with position 1 of the current WorldEdit region as the origin", privs = {worldedit=true}, func = function(name, param) if param == nil then worldedit.player_notify(name, "no filename specified") return end local pos = get_position(name) if pos == nil then return end local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts" if minetest.place_schematic(pos, path) == nil then worldedit.player_notify(name, "failed to place Minetest schematic", false) else worldedit.player_notify(name, "placed Minetest schematic " .. param .. " at " .. minetest.pos_to_string(pos), false) end end, }) minetest.register_chatcommand("/mtschemprob", { params = "start/finish/get", description = "Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry", privs = {worldedit=true}, func = function(name, param) if param == "start" then --start probability setting worldedit.set_pos[name] = "prob" worldedit.prob_list[name] = {} worldedit.player_notify(name, "select Minetest schematic probability values by punching nodes") elseif param == "finish" then --finish probability setting worldedit.set_pos[name] = nil worldedit.player_notify(name, "finished Minetest schematic probability selection") elseif param == "get" then --get all nodes that had probabilities set on them local text = "" local problist = worldedit.prob_list[name] if problist == nil then return end for k,v in pairs(problist) do local prob = math.floor(((v["prob"] / 256) * 100) * 100 + 0.5) / 100 text = text .. minetest.pos_to_string(v["pos"]) .. ": " .. prob .. "% | " end worldedit.player_notify(name, "currently set node probabilities:") worldedit.player_notify(name, text) else worldedit.player_notify(name, "unknown subcommand: " .. param) end end, }) minetest.register_on_player_receive_fields( function(player, formname, fields) if (formname == "prob_val_enter") and (fields.text ~= "") then local name = player:get_player_name() local prob_entry = {pos=worldedit.prob_pos[name], prob=tonumber(fields.text)} local index = table.getn(worldedit.prob_list[name]) + 1 worldedit.prob_list[name][index] = prob_entry end end ) minetest.register_chatcommand("/clearobjects", { params = "", description = "Clears all objects within the WorldEdit region", privs = {worldedit=true}, func = safe_region(function(name, param) local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] local count = worldedit.clearobjects(pos1, pos2) worldedit.player_notify(name, count .. " objects cleared") end), })