mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2025-10-16 07:35:27 +02:00
153 lines
3.4 KiB
Lua
153 lines
3.4 KiB
Lua
-- Moves the location of a single marker by adding deltavector
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local function marker_move(name, marker, deltavector)
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if marker == 1 then
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local pos = worldedit.pos1[name]
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worldedit.pos1[name] = vector.add(deltavector, pos)
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elseif marker == 2 then
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local pos = worldedit.pos2[name]
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worldedit.pos2[name] = vector.add(deltavector, pos)
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else
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assert(false)
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end
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return true
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end
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-- Returns two vectors with the directions for volumetric expansion
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local function get_expansion_directions(mark1, mark2)
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assert(mark1 and mark2)
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local dir1 = vector.new()
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local dir2 = vector.new()
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if mark1.x < mark2.x then
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dir1.x = -1
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dir2.x = 1
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else
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dir1.x = 1
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dir2.x = -1
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end
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if mark1.y < mark2.y then
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dir1.y = -1
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dir2.y = 1
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else
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dir1.y = 1
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dir2.y = -1
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end
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if mark1.z < mark2.z then
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dir1.z = -1
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dir2.z = 1
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else
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dir1.z = 1
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dir2.z = -1
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end
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return dir1, dir2
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end
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-- Returns the closest marker to the specified axis and direction
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local function marker_get_closest_to_axis(name, axis, direction)
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assert(direction == 1 or direction == -1)
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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if axis == "x" then
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if pos1.x * direction > pos2.x * direction then
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return 1
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else
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return 2
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end
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elseif axis == "y" then
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if pos1.y * direction > pos2.y * direction then
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return 1
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else
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return 2
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end
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elseif axis == "z" then
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if pos1.z * direction > pos2.z * direction then
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return 1
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else
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return 2
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end
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else
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assert(false)
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end
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end
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-- Expands or contracts the cuboid in all axes by amount (positive or negative)
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worldedit.cuboid_volumetric_expand = function(name, amount)
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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return false, "Undefined cuboid"
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end
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local delta1 = vector.new(amount, amount, amount)
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local delta2 = vector.new(amount, amount, amount)
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local delta_dir1, delta_dir2 = get_expansion_directions(pos1, pos2)
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delta1 = vector.multiply(delta1, delta_dir1)
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delta2 = vector.multiply(delta2, delta_dir2)
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worldedit.pos1[name] = vector.add(pos1, delta1)
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worldedit.pos2[name] = vector.add(pos2, delta2)
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return true
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end
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-- Expands or contracts the cuboid in a single axis by amount (positive or negative)
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worldedit.cuboid_linear_expand = function(name, axis, direction, amount)
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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return false, "undefined cuboid"
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end
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if direction ~= 1 and direction ~= -1 then
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return false, "invalid marker"
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end
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local marker = marker_get_closest_to_axis(name, axis, direction)
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local deltavect = vector.new()
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if axis == "x" then
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deltavect.x = amount * direction
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elseif axis == "y" then
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deltavect.y = amount * direction
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elseif axis == "z" then
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deltavect.z = amount * direction
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else
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return false, "invalid axis"
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end
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marker_move(name, marker, deltavect)
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return true
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end
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-- Shifts the cuboid by '+-amount' in axis 'axis'
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worldedit.cuboid_shift = function(name, axis, amount)
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local pos1 = worldedit.pos1[name]
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local pos2 = worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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return false, "undefined cuboid"
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end
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local delta = vector.new()
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if axis == "x" then
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delta.x = amount
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elseif axis == "y" then
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delta.y = amount
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elseif axis == "z" then
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delta.z = amount
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else
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return false, "invalid axis"
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end
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worldedit.pos1[name] = vector.add(pos1, delta)
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worldedit.pos2[name] = vector.add(pos2, delta)
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return true
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end
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