mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-11-19 08:50:17 +01:00
164 lines
5.9 KiB
Lua
164 lines
5.9 KiB
Lua
worldedit = worldedit or {}
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--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
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worldedit.sort_pos = function(pos1, pos2)
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pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
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if pos1.x > pos2.x then
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pos2.x, pos1.x = pos1.x, pos2.x
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end
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if pos1.y > pos2.y then
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pos2.y, pos1.y = pos1.y, pos2.y
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end
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if pos1.z > pos2.z then
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pos2.z, pos1.z = pos1.z, pos2.z
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end
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return pos1, pos2
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end
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--determines the volume of the region defined by positions `pos1` and `pos2`, returning the volume
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worldedit.volume = function(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1)
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end
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minetest.register_node("worldedit:placeholder", {
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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diggable = false,
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groups = {not_in_creative_inventory=1},
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})
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--hides all nodes in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes hidden
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worldedit.hide = function(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local env = minetest.env
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local pos = {x=pos1.x, y=0, z=0}
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local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node = env:get_node(pos)
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placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
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local data = env:get_meta(pos):to_table() --obtain metadata of original node
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env:add_node(pos, placeholder) --add placeholder node
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local meta = env:get_meta(pos) --obtain placeholder meta
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meta:from_table(data) --set placeholder metadata to the original node's metadata
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meta:set_string("worldedit_placeholder", node.name) --add the node's name
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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return worldedit.volume(pos1, pos2)
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end
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--suppresses all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively replacing them with invisible nodes, returning the number of nodes suppressed
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worldedit.suppress = function(pos1, pos2, nodename)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local env = minetest.env
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if minetest.registered_nodes[nodename] == nil then
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nodename = "default:" .. nodename
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end
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local pos = {x=pos1.x, y=0, z=0}
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local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
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local count = 0
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node = env:get_node(pos)
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if node.name == nodename then
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placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
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local data = env:get_meta(pos):to_table() --obtain metadata of original node
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env:add_node(pos, placeholder) --add placeholder node
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local meta = env:get_meta(pos) --obtain placeholder meta
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meta:from_table(data) --set placeholder metadata to the original node's metadata
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meta:set_string("worldedit_placeholder", nodename) --add the node's name
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count = count + 1
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end
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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return count
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end
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--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
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worldedit.highlight = function(pos1, pos2, nodename)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local env = minetest.env
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if minetest.registered_nodes[nodename] == nil then
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nodename = "default:" .. nodename
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end
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local pos = {x=pos1.x, y=0, z=0}
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local placeholder = {name="worldedit:placeholder", param1=0, param2=0}
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local count = 0
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node = env:get_node(pos)
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if node.name == nodename then --node found
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count = count + 1
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else --hide other nodes
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placeholder.param1, placeholder.param2 = node.param1, node.param2 --copy node's param1 and param2
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local data = env:get_meta(pos):to_table() --obtain metadata of original node
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env:add_node(pos, placeholder) --add placeholder node
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local meta = env:get_meta(pos) --obtain placeholder meta
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meta:from_table(data) --set placeholder metadata to the original node's metadata
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meta:set_string("worldedit_placeholder", node.name) --add the node's name
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end
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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return count
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end
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--restores all nodes hidden with WorldEdit functions in a region defined by positions `pos1` and `pos2`, returning the number of nodes restored
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worldedit.restore = function(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local env = minetest.env
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local pos = {x=pos1.x, y=0, z=0}
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local node = {name="", param1=0, param2=0}
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local count = 0
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local currentnode = env:get_node(pos)
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if currentnode.name == "worldedit:placeholder" then
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node.param1, node.param2 = currentnode.param1, currentnode.param2 --copy node's param1 and param2
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local data = env:get_meta(pos):to_table() --obtain node metadata
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node.name = data.fields.worldedit_placeholder --set node name
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data.fields.worldedit_placeholder = nil --delete old nodename
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env:add_node(pos, node) --add original node
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env:get_meta(pos):from_table(data) --set original node metadata
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count = count + 1
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end
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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return count
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end |