mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-11-14 22:50:18 +01:00
369 lines
11 KiB
Lua
369 lines
11 KiB
Lua
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
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worldedit.sort_pos = function(pos1, pos2)
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pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
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if pos1.x > pos2.x then
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pos2.x, pos1.x = pos1.x, pos2.x
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end
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if pos1.y > pos2.y then
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pos2.y, pos1.y = pos1.y, pos2.y
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end
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if pos1.z > pos2.z then
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pos2.z, pos1.z = pos1.z, pos2.z
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end
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return pos1, pos2
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end
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--determines the volume of the region defined by positions `pos1` and `pos2`, returning the volume
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worldedit.volume = function(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1)
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end
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--sets a region defined by positions `pos1` and `pos2` to `nodename`, returning the number of nodes filled
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worldedit.set = function(pos1, pos2, nodename)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local env = minetest.env
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local node = {name=nodename}
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local pos = {x=pos1.x, y=0, z=0}
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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env:add_node(pos, node)
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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return worldedit.volume(pos1, pos2)
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end
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--replaces all instances of `searchnode` with `replacenode` in a region defined by positions `pos1` and `pos2`, returning the number of nodes replaced
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worldedit.replace = function(pos1, pos2, searchnode, replacenode)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local env = minetest.env
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if searchnode:find(":") == nil then
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searchnode = "default:" .. searchnode
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end
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local pos = {x=pos1.x, y=0, z=0}
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local node = {name=replacenode}
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local count = 0
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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if env:get_node(pos).name == searchnode then
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env:add_node(pos, node)
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count = count + 1
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end
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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return count
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end
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--copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes copied
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worldedit.copy = function(pos1, pos2, axis, amount)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local env = minetest.env
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if amount < 0 then
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local pos = {x=pos1.x, y=0, z=0}
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node = env:get_node(pos)
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local value = pos[axis]
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pos[axis] = value - amount
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env:add_node(pos, node)
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pos[axis] = value
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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else
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local pos = {x=pos2.x, y=0, z=0}
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while pos.x >= pos1.x do
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pos.y = pos2.y
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while pos.y >= pos1.y do
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pos.z = pos2.z
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while pos.z >= pos1.z do
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local node = minetest.env:get_node(pos)
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local value = pos[axis]
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pos[axis] = value + amount
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minetest.env:add_node(pos, node)
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pos[axis] = value
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pos.z = pos.z - 1
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end
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pos.y = pos.y - 1
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end
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pos.x = pos.x - 1
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end
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end
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return worldedit.volume(pos1, pos2)
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end
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--moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes moved
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worldedit.move = function(pos1, pos2, axis, amount)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local env = minetest.env
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if amount < 0 then
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local pos = {x=pos1.x, y=0, z=0}
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node = env:get_node(pos)
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env:remove_node(pos)
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local value = pos[axis]
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pos[axis] = value - amount
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env:add_node(pos, node)
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pos[axis] = value
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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else
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local pos = {x=pos2.x, y=0, z=0}
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while pos.x >= pos1.x do
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pos.y = pos2.y
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while pos.y >= pos1.y do
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pos.z = pos2.z
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while pos.z >= pos1.z do
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local node = minetest.env:get_node(pos)
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env:remove_node(pos)
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local value = pos[axis]
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pos[axis] = value + amount
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minetest.env:add_node(pos, node)
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pos[axis] = value
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pos.z = pos.z - 1
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end
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pos.y = pos.y - 1
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end
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pos.x = pos.x - 1
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end
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end
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return worldedit.volume(pos1, pos2)
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end
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--duplicates the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") `count` times, returning the number of nodes stacked
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worldedit.stack = function(pos1, pos2, axis, count)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local length = pos2[axis] - pos1[axis] + 1
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local amount = 0
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local copy = worldedit.copy
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if count < 0 then
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count = -count
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length = -length
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end
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for i = 1, count do
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amount = amount + length
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copy(pos1, pos2, axis, amount)
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end
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return worldedit.volume(pos1, pos2)
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end
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--transposes a region defined by the positions `pos1` and `pos2` between the `axis1` and `axis2` axes, returning the number of nodes transposed
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worldedit.transpose = function(pos1, pos2, axis1, axis2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos = {x=pos1.x, y=0, z=0}
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local env = minetest.env
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2]
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if extent1 < extent2 then
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local node1 = env:get_node(pos)
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local value1, value2 = pos[axis1], pos[axis2]
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pos[axis1], pos[axis2] = pos1[axis1] + extent1, pos1[axis2] + extent2
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local node2 = env:get_node(pos)
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env:add_node(pos, node1)
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pos[axis1], pos[axis2] = value1, value2
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env:add_node(pos, node2)
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end
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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return worldedit.volume(pos1, pos2)
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end
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--flips a region defined by the positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z"), returning the number of nodes flipped
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worldedit.flip = function(pos1, pos2, axis)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos = {x=pos1.x, y=0, z=0}
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local start = pos1[axis] + pos2[axis]
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pos2[axis] = pos1[axis] + math.floor((pos2[axis] - pos1[axis]) / 2)
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local env = minetest.env
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node1 = env:get_node(pos)
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local value = pos[axis]
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pos[axis] = start - value
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local node2 = env:get_node(pos)
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env:add_node(pos, node1)
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pos[axis] = value
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env:add_node(pos, node2)
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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return worldedit.volume(pos1, pos2)
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end
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--rotates a region defined by the positions `pos1` and `pos2` by `angle` degrees clockwise around the y axis (supporting 90 degree increments only), returning the number of nodes rotated
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worldedit.rotate = function(pos1, pos2, angle)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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angle = angle % 360
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local pos = {x=pos1.x, y=0, z=0}
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local newpos = {x=0, y=0, z=0}
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local offsetx, offsetz
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local env = minetest.env
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if angle == 90 then
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worldedit.transpose(pos1, pos2, "x", "z")
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pos1.x, pos1.z = pos1.z, pos1.x
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pos2.x, pos2.z = pos2.z, pos2.x
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worldedit.flip(pos1, pos2, "z")
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elseif angle == 180 then
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worldedit.flip(pos1, pos2, "x")
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worldedit.flip(pos1, pos2, "z")
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elseif angle == 270 then
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worldedit.transpose(pos1, pos2, "x", "z")
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pos1.x, pos1.z = pos1.z, pos1.x
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pos2.x, pos2.z = pos2.z, pos2.x
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worldedit.flip(pos1, pos2, "x")
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else
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return 0
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end
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return worldedit.volume(pos1, pos2)
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end
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--digs a region defined by positions `pos1` and `pos2`, returning the number of nodes dug
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worldedit.dig = function(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local env = minetest.env
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local pos = {x=pos1.x, y=0, z=0}
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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env:dig_node(pos)
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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return worldedit.volume(pos1, pos2)
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end
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--converts the region defined by positions `pos1` and `pos2` into a single string, returning the serialized data and the number of nodes serialized
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worldedit.serialize = function(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos = {x=pos1.x, y=0, z=0}
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local count = 0
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local result = {}
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local env = minetest.env
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node = env:get_node(pos)
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if node.name ~= "air" and node.name ~= "ignore" then
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count = count + 1
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result[count] = pos.x - pos1.x .. " " .. pos.y - pos1.y .. " " .. pos.z - pos1.z .. " " .. node.name .. " " .. node.param1 .. " " .. node.param2
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end
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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result = table.concat(result, "\n")
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return result, count
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end
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--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
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worldedit.deserialize = function(originpos, value)
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local pos = {x=0, y=0, z=0}
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local node = {name="", param1=0, param2=0}
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local count = 0
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local env = minetest.env
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for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do
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pos.x = originpos.x + tonumber(x)
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pos.y = originpos.y + tonumber(y)
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pos.z = originpos.z + tonumber(z)
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node.name = name
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node.param1 = param1
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node.param2 = param2
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env:add_node(pos, node)
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count = count + 1
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end
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return count
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end
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--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
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--based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
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worldedit.deserialize_old = function(originpos, value)
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--obtain the node table
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local count = 0
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local get_tables = loadstring(value)
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if get_tables == nil then --error loading value
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return count
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end
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local tables = get_tables()
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--transform the node table into an array of nodes
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for i = 1, #tables do
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for j, v in pairs(tables[i]) do
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if type(v) == "table" then
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tables[i][j] = tables[v[1]]
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end
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end
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end
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--load the node array
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local env = minetest.env
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for i, v in ipairs(tables[1]) do
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local pos = v[1]
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pos.x, pos.y, pos.z = originpos.x + pos.x, originpos.y + pos.y, originpos.z + pos.z
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env:add_node(pos, v[2])
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count = count + 1
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end
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return count
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end |