mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2025-01-10 01:50:28 +01:00
386 lines
12 KiB
Lua
386 lines
12 KiB
Lua
--- Schematic serialization and deserialiation.
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-- @module worldedit.serialization
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worldedit.LATEST_SERIALIZATION_VERSION = 6
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--[[
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Serialization version history:
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1: Original format. Serialized Lua table with a weird linked format...
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2: Position and node seperated into sub-tables in fields `1` and `2`.
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3: List of nodes, one per line, with fields seperated by spaces.
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Format: <X> <Y> <Z> <Name> <Param1> <Param2>
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4: Serialized Lua table containing a list of nodes with `x`, `y`, `z`,
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`name`, `param1`, `param2`, and `meta` fields.
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5: Added header and made `param1`, `param2`, and `meta` fields optional.
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Header format: <Version>,<ExtraHeaderField1>,...:<Content>
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6: Much more complicated but also better format
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--]]
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--- Reads the header of serialized data.
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-- @param value Serialized WorldEdit data.
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-- @return The version as a positive natural number, or 0 for unknown versions.
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-- @return Extra header fields as a list of strings, or nil if not supported.
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-- @return Content (data after header).
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function worldedit.read_header(value)
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if value:find("^[0-9]+[,:]") then
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local header_end = value:find(":", 1, true)
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local header = value:sub(1, header_end - 1):split(",")
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local version = tonumber(header[1])
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table.remove(header, 1)
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local content = value:sub(header_end + 1)
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return version, header, content
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end
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-- Old versions that didn't include a header with a version number
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if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then -- List format
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return 3, nil, value
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elseif value:find("^[^\"']+%{%d+%}") then
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if value:find("%[\"meta\"%]") then -- Meta flat table format
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return 2, nil, value
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end
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return 1, nil, value -- Flat table format
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elseif value:find("%{") then -- Raw nested table format
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return 4, nil, value
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end
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return nil
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end
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--- Converts the region defined by positions `pos1` and `pos2`
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-- into a single string.
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-- @return The serialized data.
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-- @return The number of nodes serialized.
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function worldedit.serialize(pos1, pos2)
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pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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worldedit.keep_loaded(pos1, pos2)
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local get_node, get_meta, hash_node_position =
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minetest.get_node, minetest.get_meta, minetest.hash_node_position
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-- Find the positions which have metadata
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local has_meta = {}
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local meta_positions = minetest.find_nodes_with_meta(pos1, pos2)
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for i = 1, #meta_positions do
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has_meta[hash_node_position(meta_positions[i])] = true
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end
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-- Decide axis of saved rows
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local dim = vector.add(vector.subtract(pos2, pos1), 1)
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local axis
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if dim.x * dim.y < math.min(dim.y * dim.z, dim.x * dim.z) then
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axis = "z"
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elseif dim.x * dim.z < math.min(dim.x * dim.y, dim.y * dim.z) then
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axis = "y"
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elseif dim.y * dim.z < math.min(dim.x * dim.y, dim.x * dim.z) then
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axis = "x"
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else
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axis = "x" -- X or Z are usually most efficient
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end
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local other1, other2 = worldedit.get_axis_others(axis)
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-- Helper functions (1)
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local MATCH_DIST = 8
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local function match_init(array, first_value)
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array[1] = first_value
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return {first_value}
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end
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local function match_try(cache, prev_pushed, value)
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local i = #cache
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while i >= 1 do
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if cache[i] == value then
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local ret = -(#cache - i + 1)
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local was_value = type(prev_pushed) ~= "number" or prev_pushed >= 0
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return ret, (was_value and ret == -1) or prev_pushed == ret
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end
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i = i - 1
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end
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return nil, false
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end
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local function match_push(cache, match, value)
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if match ~= nil then -- don't advance cache
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return match
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end
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local idx = #cache + 1
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cache[idx] = value
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if idx > MATCH_DIST then
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table.remove(cache, 1)
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end
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return value
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end
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-- Helper functions (2)
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local function cur_new(pos, pos1)
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return {
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a = axis,
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p = {pos.x - pos1.x, pos.y - pos1.y, pos.z - pos1.z},
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c = 1,
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data = {},
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param1 = {},
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param2 = {},
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meta = {},
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}
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end
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local function is_emptyish(t)
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-- returns true if <t> contains only one element and that one element is == 0
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local seen = false
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for _, value in pairs(t) do
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if not seen then
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if value ~= 0 then
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return false
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end
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seen = true
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else
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return false
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end
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end
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return true
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end
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local function cur_finish(result, cur)
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if is_emptyish(cur.param1) then
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cur.param1 = nil
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end
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if is_emptyish(cur.param2) then
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cur.param2 = nil
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end
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if next(cur.meta) == nil then
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cur.meta = nil
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end
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result[#result + 1] = cur
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end
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-- Serialize stuff
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local pos = {}
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local count = 0
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local result = {}
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local cur
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local cache_data, cache_param1, cache_param2
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local prev_data, prev_param1, prev_param2
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pos[other1] = pos1[other1]
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while pos[other1] <= pos2[other1] do
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pos[other2] = pos1[other2]
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while pos[other2] <= pos2[other2] do
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pos[axis] = pos1[axis]
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while pos[axis] <= pos2[axis] do
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local node = get_node(pos)
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if node.name ~= "air" and node.name ~= "ignore" then
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local meta
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if has_meta[hash_node_position(pos)] then
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meta = get_meta(pos):to_table()
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-- Convert metadata item stacks to item strings
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for _, invlist in pairs(meta.inventory) do
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for index = 1, #invlist do
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local itemstack = invlist[index]
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if itemstack.to_string then
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invlist[index] = itemstack:to_string()
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end
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end
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end
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end
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if cur == nil then -- Start a new row
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cur = cur_new(pos, pos1, axis, other1, other2)
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cache_data = match_init(cur.data, node.name)
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cache_param1 = match_init(cur.param1, node.param1)
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cache_param2 = match_init(cur.param2, node.param2)
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prev_data = cur.data[1]
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prev_param1 = cur.param1[1]
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prev_param2 = cur.param2[1]
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cur.meta[1] = meta
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else -- Append to existing row
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local next_c = cur.c + 1
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cur.c = next_c
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local value, m, can_omit
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value = node.name
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m, can_omit = match_try(cache_data, prev_data, node.name)
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if not can_omit then
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prev_data = match_push(cache_data, m, value)
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cur.data[next_c] = prev_data
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end
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value = node.param1
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m, can_omit = match_try(cache_param1, prev_param1, value)
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if not can_omit then
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prev_param1 = match_push(cache_param1, m, value)
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cur.param1[next_c] = prev_param1
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end
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value = node.param2
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m, can_omit = match_try(cache_param2, prev_param2, value)
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if not can_omit then
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prev_param2 = match_push(cache_param2, m, value)
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cur.param2[next_c] = prev_param2
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end
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cur.meta[next_c] = meta
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end
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count = count + 1
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else
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if cur ~= nil then -- Finish row
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cur_finish(result, cur)
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cur = nil
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end
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end
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pos[axis] = pos[axis] + 1
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end
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if cur ~= nil then -- Finish leftover row
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cur_finish(result, cur)
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cur = nil
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end
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pos[other2] = pos[other2] + 1
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end
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pos[other1] = pos[other1] + 1
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end
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-- Serialize entries
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result = minetest.serialize(result)
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return tonumber(worldedit.LATEST_SERIALIZATION_VERSION) .. "," ..
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string.format("%d,%d,%d:", dim.x, dim.y, dim.z) .. result, count
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end
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-- Contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile)
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-- by ChillCode, available under the MIT license.
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local function deserialize_workaround(content)
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local nodes
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if not minetest.global_exists("jit") then
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nodes = minetest.deserialize(content, true)
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else
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-- XXX: This is a filthy hack that works surprisingly well
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-- in LuaJIT, `minetest.deserialize` will fail due to the register limit
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nodes = {}
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content = content:gsub("^%s*return%s*{", "", 1):gsub("}%s*$", "", 1) -- remove the starting and ending values to leave only the node data
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-- remove string contents strings while preserving their length
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local escaped = content:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
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local startpos, startpos1 = 1, 1
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local endpos
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while true do -- go through each individual node entry (except the last)
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startpos, endpos = escaped:find("},%s*{", startpos)
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if not startpos then
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break
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end
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local current = content:sub(startpos1, startpos)
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local entry = minetest.deserialize("return " .. current, true)
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table.insert(nodes, entry)
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startpos, startpos1 = endpos, endpos
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end
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local entry = minetest.deserialize("return " .. content:sub(startpos1), true) -- process the last entry
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table.insert(nodes, entry)
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end
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return nodes
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end
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--- Loads the schematic in `value` into a node list in the latest format.
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-- @return A node list in the latest format, or nil on failure.
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local function load_schematic(value)
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local version, header, content = worldedit.read_header(value)
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local nodes = {}
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if version == 1 or version == 2 then -- Original flat table format
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local tables = minetest.deserialize(content, true)
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if not tables then return nil end
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-- Transform the node table into an array of nodes
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for i = 1, #tables do
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for j, v in pairs(tables[i]) do
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if type(v) == "table" then
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tables[i][j] = tables[v[1]]
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end
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end
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end
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nodes = tables[1]
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if version == 1 then --original flat table format
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for i, entry in ipairs(nodes) do
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local pos = entry[1]
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entry.x, entry.y, entry.z = pos.x, pos.y, pos.z
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entry[1] = nil
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local node = entry[2]
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entry.name, entry.param1, entry.param2 = node.name, node.param1, node.param2
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entry[2] = nil
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end
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end
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elseif version == 3 then -- List format
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for x, y, z, name, param1, param2 in content:gmatch(
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"([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+" ..
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"([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do
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param1, param2 = tonumber(param1), tonumber(param2)
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table.insert(nodes, {
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x = tonumber(x),
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y = tonumber(y),
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z = tonumber(z),
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name = name,
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param1 = param1 ~= 0 and param1 or nil,
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param2 = param2 ~= 0 and param2 or nil,
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})
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end
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elseif version == 4 or version == 5 then -- Nested table format
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nodes = deserialize_workaround(content)
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else
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return nil
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end
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return nodes
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end
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--- Determines the volume the nodes represented by string `value` would occupy
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-- if deserialized at `origin_pos`.
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-- @return Low corner position.
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-- @return High corner position.
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-- @return The number of nodes.
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function worldedit.allocate(origin_pos, value)
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local nodes = load_schematic(value)
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if not nodes or #nodes == 0 then return nil end
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return worldedit.allocate_with_nodes(origin_pos, nodes)
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end
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-- Internal
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function worldedit.allocate_with_nodes(origin_pos, nodes)
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local huge = math.huge
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local pos1x, pos1y, pos1z = huge, huge, huge
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local pos2x, pos2y, pos2z = -huge, -huge, -huge
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local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
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for i, entry in ipairs(nodes) do
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local x, y, z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
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if x < pos1x then pos1x = x end
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if y < pos1y then pos1y = y end
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if z < pos1z then pos1z = z end
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if x > pos2x then pos2x = x end
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if y > pos2y then pos2y = y end
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if z > pos2z then pos2z = z end
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end
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local pos1 = {x=pos1x, y=pos1y, z=pos1z}
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local pos2 = {x=pos2x, y=pos2y, z=pos2z}
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return pos1, pos2, #nodes
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end
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--- Loads the nodes represented by string `value` at position `origin_pos`.
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-- @return The number of nodes deserialized.
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function worldedit.deserialize(origin_pos, value)
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local nodes = load_schematic(value)
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if not nodes then return nil end
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if #nodes == 0 then return #nodes end
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local pos1, pos2 = worldedit.allocate_with_nodes(origin_pos, nodes)
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worldedit.keep_loaded(pos1, pos2)
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local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
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local count = 0
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local add_node, get_meta = minetest.add_node, minetest.get_meta
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for i, entry in ipairs(nodes) do
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entry.x, entry.y, entry.z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
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-- Entry acts as both position and node
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add_node(entry, entry)
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if entry.meta then
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get_meta(entry):from_table(entry.meta)
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end
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end
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return #nodes
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end
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