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			156 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			156 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| # textdomain: worldedit_commands
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| Outset the selected region.=
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| Invalid direction: @1=
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| Invalid number of arguments=
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| Region outset by @1 nodes=
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| Inset the selected region.=
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| Region inset by @1 nodes=
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| Shifts the selection area without moving its contents=
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| Invalid if looking straight up or down=
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| Region shifted by @1 nodes=
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| Expands the selection in the selected absolute or relative axis=
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| Region expanded by @1 nodes=
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| Contracts the selection in the selected absolute or relative axis=
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| Region contracted by @1 nodes=
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| Select a cube with side length <size> around position 1 and run <command> on region=
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| invalid usage: @1 cannot be used with cubeapply=
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| Missing privileges: @1=
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| Region operations=
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| Can use WorldEdit commands=
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| no region selected=
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| no position 1 selected=
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| invalid usage=
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| ERROR: the operation was cancelled because the region has changed.=
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| Could not open file "@1"=
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| Invalid file format!=
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| Schematic was created with a newer version of WorldEdit.=
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| Get information about the WorldEdit mod=
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| WorldEdit @1 is available on this server. Type @2 to get a list of commands, or find more information at @3=
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| Get help for WorldEdit commands=
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| alias to @1=
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| You are not allowed to use any WorldEdit commands.=
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| Available commands: @1@nUse '@2' to get more information, or '@3' to list everything.=
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| Available commands:@n=
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| Command not available: =
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| Enable or disable node inspection=
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| inspector: inspection enabled for @1, currently facing the @2 axis=
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| inspector: inspection disabled=
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| inspector: @1 at @2 (param1@=@3, param2@=@4, received light@=@5) punched facing the @6 axis=
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| Reset the region so that it is empty=
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| region reset=
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| Show markers at the region positions=
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| region marked=
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| Hide markers if currently shown=
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| region unmarked=
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| Set WorldEdit region position @1 to the player's location=
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| position @1 set to @2=
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| Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region=
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| unknown subcommand: @1=
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| select positions by punching two nodes=
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| select position @1 by punching a node=
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| position @1: @2=
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| position @1 not set=
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| Set a WorldEdit region position to the position at (<x>, <y>, <z>)=
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| invalid position=
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| Display the volume of the current WorldEdit region=
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| current region has a volume of @1 nodes (@2*@3*@4)=
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| Remove all MapBlocks (16x16x16) containing the selected area from the map=
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| Node manipulation=
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| Area deleted.=
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| There was an error during deletion of the area.=
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| Set the current WorldEdit region to <node>=
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| invalid node name: @1=
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| @1 nodes set=
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| Set param2 of all nodes in the current WorldEdit region to <param2>=
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| Param2 is out of range (must be between 0 and 255 inclusive!)=
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| @1 nodes altered=
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| Fill the current WorldEdit region with a random mix of <node1>, ...=
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| invalid search node name: @1=
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| invalid replace node name: @1=
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| Replace all instances of <search node> with <replace node> in the current WorldEdit region=
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| @1 nodes replaced=
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| Replace all nodes other than <search node> with <replace node> in the current WorldEdit region=
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| Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=
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| Shapes=
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| @1 nodes added=
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| Add a cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=
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| Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>=
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| Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>=
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| Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>=
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| Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>=
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| Add hollow cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>=
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| Add cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>=
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| Add hollow pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=
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| Add pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=
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| Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>=
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| Copy the current WorldEdit region along the given axis by <amount> nodes=
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| Transformations=
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| @1 nodes copied=
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| Move the current WorldEdit region along the given axis by <amount> nodes=
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| @1 nodes moved=
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| Stack the current WorldEdit region along the given axis <count> times=
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| @1 nodes stacked=
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| Stack the current WorldEdit region <count> times by offset <x>, <y>, <z>=
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| invalid count: @1=
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| invalid increments: @1=
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| Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin=
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| invalid scaling factors: @1=
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| @1 nodes stretched=
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| Transpose the current WorldEdit region along the given axes=
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| invalid usage: axes must be different=
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| @1 nodes transposed=
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| Flip the current WorldEdit region along the given axis=
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| @1 nodes flipped=
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| Rotate the current WorldEdit region around the given axis by angle <angle> (90 degree increment)=
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| invalid usage: angle must be multiple of 90=
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| @1 nodes rotated=
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| Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)=
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| @1 nodes oriented=
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| Fix the lighting in the current WorldEdit region=
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| @1 nodes updated=
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| Remove any fluid node within the current WorldEdit region=
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| Remove any plant, tree or foliage-like nodes in the selected region=
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| @1 nodes removed=
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| Hide all nodes in the current WorldEdit region non-destructively=
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| @1 nodes hidden=
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| Suppress all <node> in the current WorldEdit region non-destructively=
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| @1 nodes suppressed=
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| Highlight <node> in the current WorldEdit region by hiding everything else non-destructively=
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| @1 nodes highlighted=
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| Restores nodes hidden with WorldEdit in the current WorldEdit region=
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| @1 nodes restored=
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| Warning: The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.=
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| Save the current WorldEdit region to "(world folder)/schems/<file>.we"=
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| Schematics=
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| Disallowed file name: @1=
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| Could not save file to "@1"=
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| @1 nodes saved=
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| Set the region defined by nodes from "(world folder)/schems/<file>.we" as the current WorldEdit region=
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| Schematic empty, nothing allocated=
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| @1 nodes allocated=
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| Load nodes from "(world folder)/schems/<file>[.we[m]]" with position 1 of the current WorldEdit region as the origin=
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| Loading failed!=
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| @1 nodes loaded=
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| Executes <code> as a Lua chunk in the global namespace=
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| Code=
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| Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region=
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| Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<filename>.mts"=
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| Failed to create Minetest schematic=
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| Saved Minetest schematic to @1=
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| Load nodes from "(world folder)/schems/<file>.mts" with position 1 of the current WorldEdit region as the origin=
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| failed to place Minetest schematic=
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| placed Minetest schematic @1 at @2=
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| Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry=
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| select Minetest schematic probability values by punching nodes=
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| finished Minetest schematic probability selection=
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| currently set node probabilities:=
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| invalid node probability given, not saved=
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| Clears all objects within the WorldEdit region=
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| @1 objects cleared=
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| WARNING: this operation could affect up to @1 nodes; type @2 to continue or @3 to cancel=
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| Confirm a pending operation=
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| no operation pending=
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| Abort a pending operation=
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| WorldEdit Wand tool=
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| Left-click to set 1st position, right-click to set 2nd=
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