mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-11-14 14:40:19 +01:00
1669 lines
54 KiB
Lua
1669 lines
54 KiB
Lua
minetest.register_privilege("worldedit", "Can use WorldEdit commands")
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worldedit.pos1 = {}
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worldedit.pos2 = {}
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worldedit.set_pos = {}
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worldedit.inspect = {}
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worldedit.prob_pos = {}
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worldedit.prob_list = {}
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local safe_region, reset_pending = dofile(minetest.get_modpath("worldedit_commands") .. "/safe.lua")
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function worldedit.player_notify(name, message)
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minetest.chat_send_player(name, "WorldEdit -!- " .. message, false)
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end
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worldedit.registered_commands = {}
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local function chatcommand_handler(cmd_name, name, param)
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local def = assert(worldedit.registered_commands[cmd_name])
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if def.require_pos == 2 then
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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worldedit.player_notify(name, "no region selected")
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return
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end
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elseif def.require_pos == 1 then
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local pos1 = worldedit.pos1[name]
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if pos1 == nil then
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worldedit.player_notify(name, "no position 1 selected")
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return
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end
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end
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local parsed = {def.parse(param)}
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local success = table.remove(parsed, 1)
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if not success then
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worldedit.player_notify(name, parsed[1] or "invalid usage")
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return
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end
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if def.nodes_needed then
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local count = def.nodes_needed(name, unpack(parsed))
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safe_region(name, count, function()
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local success, msg = def.func(name, unpack(parsed))
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if msg then
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minetest.chat_send_player(name, msg)
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end
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end)
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else
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-- no "safe region" check
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local success, msg = def.func(name, unpack(parsed))
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if msg then
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minetest.chat_send_player(name, msg)
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end
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end
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end
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-- Registers a chatcommand for WorldEdit
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-- name = "about" -- Name of the chat command (without any /)
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-- def = {
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-- privs = {}, -- Privileges needed
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-- params = "", -- Human readable parameter list (optional)
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-- -- setting params = "" will automatically provide a parse() if not given
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-- description = "", -- Description
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-- require_pos = 0, -- Number of positions required to be set (optional)
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-- parse = function(param)
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-- return true, foo, bar, ...
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-- -- or
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-- return false
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-- -- or
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-- return false, "error message"
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-- end,
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-- nodes_needed = function(name, foo, bar, ...), -- (optional)
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-- return n
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-- end,
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-- func = function(name, foo, bar, ...)
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-- return success, "message"
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-- end,
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-- }
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function worldedit.register_command(name, def)
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local def = table.copy(def)
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assert(name and #name > 0)
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assert(def.privs)
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def.require_pos = def.require_pos or 0
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assert(def.require_pos >= 0 and def.require_pos < 3)
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if def.params == "" and not def.parse then
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def.parse = function(param) return true end
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else
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assert(def.parse)
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end
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assert(def.nodes_needed == nil or type(def.nodes_needed) == "function")
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assert(def.func)
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-- for development
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--[[if def.require_pos == 2 and not def.nodes_needed then
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minetest.log("warning", "//" .. name .. " might be missing nodes_needed")
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end--]]
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minetest.register_chatcommand("/" .. name, {
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privs = def.privs,
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params = def.params,
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description = def.description,
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func = function(player_name, param)
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return chatcommand_handler(name, player_name, param)
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end,
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})
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worldedit.registered_commands[name] = def
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end
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dofile(minetest.get_modpath("worldedit_commands") .. "/cuboid.lua")
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dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")
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dofile(minetest.get_modpath("worldedit_commands") .. "/wand.lua")
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local function check_region(name)
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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end
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-- Strips any kind of escape codes (translation, colors) from a string
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-- https://github.com/minetest/minetest/blob/53dd7819277c53954d1298dfffa5287c306db8d0/src/util/string.cpp#L777
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local function strip_escapes(input)
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local s = function(idx) return input:sub(idx, idx) end
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local out = ""
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local i = 1
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while i <= #input do
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if s(i) == "\027" then -- escape sequence
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i = i + 1
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if s(i) == "(" then -- enclosed
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i = i + 1
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while i <= #input and s(i) ~= ")" do
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if s(i) == "\\" then
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i = i + 2
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else
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i = i + 1
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end
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end
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end
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else
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out = out .. s(i)
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end
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i = i + 1
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end
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--print(("%q -> %q"):format(input, out))
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return out
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end
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local function string_endswith(full, part)
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return full:find(part, 1, true) == #full - #part + 1
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end
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local description_cache = nil
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-- normalizes node "description" `nodename`, returning a string (or nil)
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worldedit.normalize_nodename = function(nodename)
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nodename = nodename:gsub("^%s*(.-)%s*$", "%1") -- strip spaces
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if nodename == "" then return nil end
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local fullname = ItemStack({name=nodename}):get_name() -- resolve aliases
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if minetest.registered_nodes[fullname] or fullname == "air" then -- full name
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return fullname
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end
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nodename = nodename:lower()
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for key, _ in pairs(minetest.registered_nodes) do
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if string_endswith(key:lower(), ":" .. nodename) then -- matches name (w/o mod part)
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return key
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end
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end
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if description_cache == nil then
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-- cache stripped descriptions
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description_cache = {}
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for key, value in pairs(minetest.registered_nodes) do
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local desc = strip_escapes(value.description):gsub("\n.*", "", 1):lower()
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if desc ~= "" then
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description_cache[key] = desc
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end
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end
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end
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for key, desc in pairs(description_cache) do
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if desc == nodename then -- matches description
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return key
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end
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end
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for key, desc in pairs(description_cache) do
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if desc == nodename .. " block" then
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-- fuzzy description match (e.g. "Steel" == "Steel Block")
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return key
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end
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end
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local match = nil
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for key, value in pairs(description_cache) do
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if value:find(nodename, 1, true) ~= nil then
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if match ~= nil then
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return nil
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end
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match = key -- substring description match (only if no ambiguities)
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end
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end
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return match
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end
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-- Determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
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function worldedit.player_axis(name)
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local dir = minetest.get_player_by_name(name):get_look_dir()
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local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z)
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if x > y then
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if x > z then
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return "x", dir.x > 0 and 1 or -1
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end
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elseif y > z then
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return "y", dir.y > 0 and 1 or -1
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end
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return "z", dir.z > 0 and 1 or -1
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end
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local function check_filename(name)
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return name:find("^[%w%s%^&'@{}%[%],%$=!%-#%(%)%%%.%+~_]+$") ~= nil
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end
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local function open_schematic(name, param)
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-- find the file in the world path
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local testpaths = {
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minetest.get_worldpath() .. "/schems/" .. param,
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minetest.get_worldpath() .. "/schems/" .. param .. ".we",
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minetest.get_worldpath() .. "/schems/" .. param .. ".wem",
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}
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local file, err
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for index, path in ipairs(testpaths) do
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file, err = io.open(path, "rb")
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if not err then
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break
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end
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end
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if err then
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worldedit.player_notify(name, "Could not open file \"" .. param .. "\"")
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return
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end
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local value = file:read("*a")
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file:close()
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local version = worldedit.read_header(value)
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if version == nil or version == 0 then
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worldedit.player_notify(name, "File is invalid!")
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return
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elseif version > worldedit.LATEST_SERIALIZATION_VERSION then
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worldedit.player_notify(name, "Schematic was created with a newer version of WorldEdit.")
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return
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end
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return value
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end
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worldedit.register_command("about", {
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privs = {},
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params = "",
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description = "Get information about the WorldEdit mod",
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func = function(name)
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worldedit.player_notify(name, "WorldEdit " .. worldedit.version_string..
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" is available on this server. Type //help to get a list of "..
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"commands, or get more information at "..
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"https://github.com/Uberi/Minetest-WorldEdit")
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end,
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})
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-- mostly copied from builtin/chatcommands.lua with minor modifications
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worldedit.register_command("help", {
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privs = {},
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params = "[all/<cmd>]",
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description = "Get help for WorldEdit commands",
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parse = function(param)
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return true, param
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end,
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func = function(name, param)
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local function format_help_line(cmd, def)
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local msg = minetest.colorize("#00ffff", "//"..cmd)
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if def.params and def.params ~= "" then
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msg = msg .. " " .. def.params
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end
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if def.description and def.description ~= "" then
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msg = msg .. ": " .. def.description
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end
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return msg
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end
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if not minetest.check_player_privs(name, "worldedit") then
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return false, "You are not allowed to use any WorldEdit commands."
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end
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if param == "" then
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local msg = ""
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local cmds = {}
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for cmd, def in pairs(worldedit.registered_commands) do
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if minetest.check_player_privs(name, def.privs) then
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cmds[#cmds + 1] = cmd
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end
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end
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table.sort(cmds)
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return true, "Available commands: " .. table.concat(cmds, " ") .. "\n"
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.. "Use '//help <cmd>' to get more information,"
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.. " or '//help all' to list everything."
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elseif param == "all" then
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local cmds = {}
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for cmd, def in pairs(worldedit.registered_commands) do
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if minetest.check_player_privs(name, def.privs) then
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cmds[#cmds + 1] = format_help_line(cmd, def)
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end
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end
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table.sort(cmds)
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return true, "Available commands:\n"..table.concat(cmds, "\n")
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else
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local def = worldedit.registered_commands[param]
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if not def then
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return false, "Command not available: " .. param
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else
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return true, format_help_line(param, def)
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end
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end
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end,
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})
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worldedit.register_command("inspect", {
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params = "[on/off/1/0/true/false/yes/no/enable/disable]",
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description = "Enable or disable node inspection",
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privs = {worldedit=true},
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parse = function(param)
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if param == "on" or param == "1" or param == "true" or param == "yes" or param == "enable" or param == "" then
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return true, true
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elseif param == "off" or param == "0" or param == "false" or param == "no" or param == "disable" then
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return true, false
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end
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return false
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end,
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func = function(name, enable)
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if enable then
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worldedit.inspect[name] = true
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local axis, sign = worldedit.player_axis(name)
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worldedit.player_notify(name, string.format("inspector: inspection enabled for %s, currently facing the %s axis",
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name, axis .. (sign > 0 and "+" or "-")))
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else
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worldedit.inspect[name] = nil
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worldedit.player_notify(name, "inspector: inspection disabled")
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end
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end,
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})
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local function get_node_rlight(pos)
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local vecs = { -- neighboring nodes
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{x= 1, y= 0, z= 0},
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{x=-1, y= 0, z= 0},
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{x= 0, y= 1, z= 0},
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{x= 0, y=-1, z= 0},
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{x= 0, y= 0, z= 1},
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{x= 0, y= 0, z=-1},
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}
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local ret = 0
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for _, v in ipairs(vecs) do
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ret = math.max(ret, minetest.get_node_light(vector.add(pos, v)))
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end
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return ret
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end
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minetest.register_on_punchnode(function(pos, node, puncher)
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local name = puncher:get_player_name()
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if worldedit.inspect[name] then
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local axis, sign = worldedit.player_axis(name)
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local message = string.format("inspector: %s at %s (param1=%d, param2=%d, received light=%d) punched facing the %s axis",
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node.name, minetest.pos_to_string(pos), node.param1, node.param2, get_node_rlight(pos), axis .. (sign > 0 and "+" or "-"))
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worldedit.player_notify(name, message)
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end
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end)
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worldedit.register_command("reset", {
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params = "",
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description = "Reset the region so that it is empty",
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privs = {worldedit=true},
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func = function(name)
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worldedit.pos1[name] = nil
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worldedit.pos2[name] = nil
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worldedit.marker_update(name)
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worldedit.set_pos[name] = nil
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--make sure the user does not try to confirm an operation after resetting pos:
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reset_pending(name)
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worldedit.player_notify(name, "region reset")
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end,
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})
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worldedit.register_command("mark", {
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params = "",
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description = "Show markers at the region positions",
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privs = {worldedit=true},
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func = function(name)
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worldedit.marker_update(name)
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worldedit.player_notify(name, "region marked")
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end,
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})
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worldedit.register_command("unmark", {
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params = "",
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description = "Hide markers if currently shown",
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privs = {worldedit=true},
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func = function(name)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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worldedit.pos1[name] = nil
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worldedit.pos2[name] = nil
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worldedit.marker_update(name)
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worldedit.pos1[name] = pos1
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worldedit.pos2[name] = pos2
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worldedit.player_notify(name, "region unmarked")
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end,
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})
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worldedit.register_command("pos1", {
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params = "",
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description = "Set WorldEdit region position 1 to the player's location",
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privs = {worldedit=true},
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func = function(name)
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local pos = minetest.get_player_by_name(name):get_pos()
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pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name)
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worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
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end,
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})
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worldedit.register_command("pos2", {
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params = "",
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description = "Set WorldEdit region position 2 to the player's location",
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privs = {worldedit=true},
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func = function(name)
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local pos = minetest.get_player_by_name(name):get_pos()
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pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
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worldedit.pos2[name] = pos
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worldedit.mark_pos2(name)
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worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
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end,
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})
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worldedit.register_command("p", {
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params = "set/set1/set2/get",
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description = "Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region",
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privs = {worldedit=true},
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parse = function(param)
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if param == "set" or param == "set1" or param == "set2" or param == "get" then
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return true, param
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end
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return false, "unknown subcommand: " .. param
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end,
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func = function(name, param)
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if param == "set" then --set both WorldEdit positions
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worldedit.set_pos[name] = "pos1"
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worldedit.player_notify(name, "select positions by punching two nodes")
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elseif param == "set1" then --set WorldEdit position 1
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worldedit.set_pos[name] = "pos1only"
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worldedit.player_notify(name, "select position 1 by punching a node")
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elseif param == "set2" then --set WorldEdit position 2
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worldedit.set_pos[name] = "pos2"
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worldedit.player_notify(name, "select position 2 by punching a node")
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elseif param == "get" then --display current WorldEdit positions
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if worldedit.pos1[name] ~= nil then
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worldedit.player_notify(name, "position 1: " .. minetest.pos_to_string(worldedit.pos1[name]))
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else
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worldedit.player_notify(name, "position 1 not set")
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end
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if worldedit.pos2[name] ~= nil then
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worldedit.player_notify(name, "position 2: " .. minetest.pos_to_string(worldedit.pos2[name]))
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else
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worldedit.player_notify(name, "position 2 not set")
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end
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end
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end,
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})
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worldedit.register_command("fixedpos", {
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params = "set1/set2 <x> <y> <z>",
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description = "Set a WorldEdit region position to the position at (<x>, <y>, <z>)",
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privs = {worldedit=true},
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parse = function(param)
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local found, _, flag, x, y, z = param:find("^(set[12])%s+([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)$")
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if found == nil then
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|
return false
|
|
end
|
|
return true, flag, vector.new(tonumber(x), tonumber(y), tonumber(z))
|
|
end,
|
|
func = function(name, flag, pos)
|
|
if flag == "set1" then
|
|
worldedit.pos1[name] = pos
|
|
worldedit.mark_pos1(name)
|
|
worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
|
|
else --flag == "set2"
|
|
worldedit.pos2[name] = pos
|
|
worldedit.mark_pos2(name)
|
|
worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.register_on_punchnode(function(pos, node, puncher)
|
|
local name = puncher:get_player_name()
|
|
if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
|
|
if worldedit.set_pos[name] == "pos1" then --setting position 1
|
|
worldedit.pos1[name] = pos
|
|
worldedit.mark_pos1(name)
|
|
worldedit.set_pos[name] = "pos2" --set position 2 on the next invocation
|
|
worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
|
|
elseif worldedit.set_pos[name] == "pos1only" then --setting position 1 only
|
|
worldedit.pos1[name] = pos
|
|
worldedit.mark_pos1(name)
|
|
worldedit.set_pos[name] = nil --finished setting positions
|
|
worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
|
|
elseif worldedit.set_pos[name] == "pos2" then --setting position 2
|
|
worldedit.pos2[name] = pos
|
|
worldedit.mark_pos2(name)
|
|
worldedit.set_pos[name] = nil --finished setting positions
|
|
worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
|
|
elseif worldedit.set_pos[name] == "prob" then --setting Minetest schematic node probabilities
|
|
worldedit.prob_pos[name] = pos
|
|
minetest.show_formspec(name, "prob_val_enter", "field[text;;]")
|
|
end
|
|
end
|
|
end)
|
|
|
|
worldedit.register_command("volume", {
|
|
params = "",
|
|
description = "Display the volume of the current WorldEdit region",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
func = function(name)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
|
|
local volume = worldedit.volume(pos1, pos2)
|
|
local abs = math.abs
|
|
worldedit.player_notify(name, "current region has a volume of " .. volume .. " nodes ("
|
|
.. abs(pos2.x - pos1.x) + 1 .. "*"
|
|
.. abs(pos2.y - pos1.y) + 1 .. "*"
|
|
.. abs(pos2.z - pos1.z) + 1 .. ")")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("deleteblocks", {
|
|
params = "",
|
|
description = "remove all MapBlocks (16x16x16) containing the selected area from the map",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
nodes_needed = check_region,
|
|
func = function(name)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
local success = minetest.delete_area(pos1, pos2)
|
|
if success then
|
|
worldedit.player_notify(name, "Area deleted.")
|
|
else
|
|
worldedit.player_notify(name, "There was an error during deletion of the area.")
|
|
end
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("set", {
|
|
params = "<node>",
|
|
description = "Set the current WorldEdit region to <node>",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
parse = function(param)
|
|
local node = worldedit.normalize_nodename(param)
|
|
if not node then
|
|
return false, "invalid node name: " .. param
|
|
end
|
|
return true, node
|
|
end,
|
|
nodes_needed = check_region,
|
|
func = function(name, node)
|
|
local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)
|
|
worldedit.player_notify(name, count .. " nodes set")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("param2", {
|
|
params = "<param2>",
|
|
description = "Set param2 of all nodes in the current WorldEdit region to <param2>",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
parse = function(param)
|
|
local param2 = tonumber(param)
|
|
if not param2 then
|
|
return false
|
|
elseif param2 < 0 or param2 > 255 then
|
|
return false, "Param2 is out of range (must be between 0 and 255 inclusive!)"
|
|
end
|
|
return true, param2
|
|
end,
|
|
nodes_needed = check_region,
|
|
func = function(name, param2)
|
|
local count = worldedit.set_param2(worldedit.pos1[name], worldedit.pos2[name], param2)
|
|
worldedit.player_notify(name, count .. " nodes altered")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("mix", {
|
|
params = "<node1> [count1] <node2> [count2] ...",
|
|
description = "Fill the current WorldEdit region with a random mix of <node1>, ...",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
parse = function(param)
|
|
local nodes = {}
|
|
for nodename in param:gmatch("[^%s]+") do
|
|
if tonumber(nodename) ~= nil and #nodes > 0 then
|
|
local last_node = nodes[#nodes]
|
|
for i = 1, tonumber(nodename) do
|
|
nodes[#nodes + 1] = last_node
|
|
end
|
|
else
|
|
local node = worldedit.normalize_nodename(nodename)
|
|
if not node then
|
|
return false, "invalid node name: " .. nodename
|
|
end
|
|
nodes[#nodes + 1] = node
|
|
end
|
|
end
|
|
if #nodes == 0 then
|
|
return false
|
|
end
|
|
return true, nodes
|
|
end,
|
|
nodes_needed = check_region,
|
|
func = function(name, nodes)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
local count = worldedit.set(pos1, pos2, nodes)
|
|
worldedit.player_notify(name, count .. " nodes set")
|
|
end,
|
|
})
|
|
|
|
local check_replace = function(param)
|
|
local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
|
|
if found == nil then
|
|
return false
|
|
end
|
|
local newsearchnode = worldedit.normalize_nodename(searchnode)
|
|
if not newsearchnode then
|
|
return false, "invalid search node name: " .. searchnode
|
|
end
|
|
local newreplacenode = worldedit.normalize_nodename(replacenode)
|
|
if not newreplacenode then
|
|
return false, "invalid replace node name: " .. replacenode
|
|
end
|
|
return true, newsearchnode, newreplacenode
|
|
end
|
|
|
|
worldedit.register_command("replace", {
|
|
params = "<search node> <replace node>",
|
|
description = "Replace all instances of <search node> with <replace node> in the current WorldEdit region",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
parse = check_replace,
|
|
nodes_needed = check_region,
|
|
func = function(name, search_node, replace_node)
|
|
local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
|
|
search_node, replace_node)
|
|
worldedit.player_notify(name, count .. " nodes replaced")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("replaceinverse", {
|
|
params = "<search node> <replace node>",
|
|
description = "Replace all nodes other than <search node> with <replace node> in the current WorldEdit region",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
parse = check_replace,
|
|
nodes_needed = check_region,
|
|
func = function(name, search_node, replace_node)
|
|
local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
|
|
search_node, replace_node, true)
|
|
worldedit.player_notify(name, count .. " nodes replaced")
|
|
end,
|
|
})
|
|
|
|
local check_cube = function(param)
|
|
local found, _, w, h, l, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
|
|
if found == nil then
|
|
return false
|
|
end
|
|
local node = worldedit.normalize_nodename(nodename)
|
|
if not node then
|
|
return false, "invalid node name: " .. nodename
|
|
end
|
|
return true, tonumber(w), tonumber(h), tonumber(l), node
|
|
end
|
|
|
|
worldedit.register_command("hollowcube", {
|
|
params = "<width> <height> <length> <node>",
|
|
description = "Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.",
|
|
privs = {worldedit=true},
|
|
require_pos = 1,
|
|
parse = check_cube,
|
|
nodes_needed = function(name, w, h, l, node)
|
|
return w * h * l
|
|
end,
|
|
func = function(name, w, h, l, node)
|
|
local count = worldedit.cube(worldedit.pos1[name], w, h, l, node, true)
|
|
worldedit.player_notify(name, count .. " nodes added")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("cube", {
|
|
params = "<width> <height> <length> <node>",
|
|
description = "Add a cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.",
|
|
privs = {worldedit=true},
|
|
require_pos = 1,
|
|
parse = check_cube,
|
|
nodes_needed = function(name, w, h, l, node)
|
|
return w * h * l
|
|
end,
|
|
func = function(name, w, h, l, node)
|
|
local count = worldedit.cube(worldedit.pos1[name], w, h, l, node)
|
|
worldedit.player_notify(name, count .. " nodes added")
|
|
end,
|
|
})
|
|
|
|
local check_sphere = function(param)
|
|
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
|
|
if found == nil then
|
|
return false
|
|
end
|
|
local node = worldedit.normalize_nodename(nodename)
|
|
if not node then
|
|
return false, "invalid node name: " .. nodename
|
|
end
|
|
return true, tonumber(radius), node
|
|
end
|
|
|
|
worldedit.register_command("hollowsphere", {
|
|
params = "<radius> <node>",
|
|
description = "Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
|
|
privs = {worldedit=true},
|
|
require_pos = 1,
|
|
parse = check_sphere,
|
|
nodes_needed = function(name, radius, node)
|
|
return math.ceil((4 * math.pi * (radius ^ 3)) / 3) --volume of sphere
|
|
end,
|
|
func = function(name, radius, node)
|
|
local count = worldedit.sphere(worldedit.pos1[name], radius, node, true)
|
|
worldedit.player_notify(name, count .. " nodes added")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("sphere", {
|
|
params = "<radius> <node>",
|
|
description = "Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
|
|
privs = {worldedit=true},
|
|
require_pos = 1,
|
|
parse = check_sphere,
|
|
nodes_needed = function(name, radius, node)
|
|
return math.ceil((4 * math.pi * (radius ^ 3)) / 3) --volume of sphere
|
|
end,
|
|
func = function(name, radius, node)
|
|
local count = worldedit.sphere(worldedit.pos1[name], radius, node)
|
|
worldedit.player_notify(name, count .. " nodes added")
|
|
end,
|
|
})
|
|
|
|
local check_dome = function(param)
|
|
local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
|
|
if found == nil then
|
|
return false
|
|
end
|
|
local node = worldedit.normalize_nodename(nodename)
|
|
if not node then
|
|
return false, "invalid node name: " .. nodename
|
|
end
|
|
return true, tonumber(radius), node
|
|
end
|
|
|
|
worldedit.register_command("hollowdome", {
|
|
params = "<radius> <node>",
|
|
description = "Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
|
|
privs = {worldedit=true},
|
|
require_pos = 1,
|
|
parse = check_dome,
|
|
nodes_needed = function(name, radius, node)
|
|
return math.ceil((2 * math.pi * (radius ^ 3)) / 3) --volume of dome
|
|
end,
|
|
func = function(name, radius, node)
|
|
local count = worldedit.dome(worldedit.pos1[name], radius, node, true)
|
|
worldedit.player_notify(name, count .. " nodes added")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("dome", {
|
|
params = "<radius> <node>",
|
|
description = "Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
|
|
privs = {worldedit=true},
|
|
require_pos = 1,
|
|
parse = check_dome,
|
|
nodes_needed = function(name, radius, node)
|
|
return math.ceil((2 * math.pi * (radius ^ 3)) / 3) --volume of dome
|
|
end,
|
|
func = function(name, radius, node)
|
|
local count = worldedit.dome(worldedit.pos1[name], radius, node)
|
|
worldedit.player_notify(name, count .. " nodes added")
|
|
end,
|
|
})
|
|
|
|
local check_cylinder = function(param)
|
|
-- two radii
|
|
local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
|
|
if found == nil then
|
|
-- single radius
|
|
found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
|
|
radius2 = radius1
|
|
end
|
|
if found == nil then
|
|
return false
|
|
end
|
|
local node = worldedit.normalize_nodename(nodename)
|
|
if not node then
|
|
return false, "invalid node name: " .. nodename
|
|
end
|
|
return true, axis, tonumber(length), tonumber(radius1), tonumber(radius2), node
|
|
end
|
|
|
|
worldedit.register_command("hollowcylinder", {
|
|
params = "x/y/z/? <length> <radius1> [radius2] <node>",
|
|
description = "Add hollow cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>",
|
|
privs = {worldedit=true},
|
|
require_pos = 1,
|
|
parse = check_cylinder,
|
|
nodes_needed = function(name, axis, length, radius1, radius2, node)
|
|
local radius = math.max(radius1, radius2)
|
|
return math.ceil(math.pi * (radius ^ 2) * length)
|
|
end,
|
|
func = function(name, axis, length, radius1, radius2, node)
|
|
if axis == "?" then
|
|
local sign
|
|
axis, sign = worldedit.player_axis(name)
|
|
length = length * sign
|
|
end
|
|
local count = worldedit.cylinder(worldedit.pos1[name], axis, length, radius1, radius2, node, true)
|
|
worldedit.player_notify(name, count .. " nodes added")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("cylinder", {
|
|
params = "x/y/z/? <length> <radius1> [radius2] <node>",
|
|
description = "Add cylinder at WorldEdit position 1 along the given axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>",
|
|
privs = {worldedit=true},
|
|
require_pos = 1,
|
|
parse = check_cylinder,
|
|
nodes_needed = function(name, axis, length, radius1, radius2, node)
|
|
local radius = math.max(radius1, radius2)
|
|
return math.ceil(math.pi * (radius ^ 2) * length)
|
|
end,
|
|
func = function(name, axis, length, radius1, radius2, node)
|
|
if axis == "?" then
|
|
local sign
|
|
axis, sign = worldedit.player_axis(name)
|
|
length = length * sign
|
|
end
|
|
local count = worldedit.cylinder(worldedit.pos1[name], axis, length, radius1, radius2, node)
|
|
worldedit.player_notify(name, count .. " nodes added")
|
|
end,
|
|
})
|
|
|
|
local check_pyramid = function(param)
|
|
local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
|
|
if found == nil then
|
|
return false
|
|
end
|
|
local node = worldedit.normalize_nodename(nodename)
|
|
if not node then
|
|
return false, "invalid node name: " .. nodename
|
|
end
|
|
return true, axis, tonumber(height), node
|
|
end
|
|
|
|
worldedit.register_command("hollowpyramid", {
|
|
params = "x/y/z/? <height> <node>",
|
|
description = "Add hollow pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>",
|
|
privs = {worldedit=true},
|
|
require_pos = 1,
|
|
parse = check_pyramid,
|
|
nodes_needed = function(name, axis, height, node)
|
|
return math.ceil(((height * 2 + 1) ^ 2) * height / 3)
|
|
end,
|
|
func = function(name, axis, height, node)
|
|
if axis == "?" then
|
|
local sign
|
|
axis, sign = worldedit.player_axis(name)
|
|
height = height * sign
|
|
end
|
|
local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node, true)
|
|
worldedit.player_notify(name, count .. " nodes added")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("pyramid", {
|
|
params = "x/y/z/? <height> <node>",
|
|
description = "Add pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>",
|
|
privs = {worldedit=true},
|
|
require_pos = 1,
|
|
parse = check_pyramid,
|
|
nodes_needed = function(name, axis, height, node)
|
|
return math.ceil(((height * 2 + 1) ^ 2) * height / 3)
|
|
end,
|
|
func = function(name, axis, height, node)
|
|
if axis == "?" then
|
|
local sign
|
|
axis, sign = worldedit.player_axis(name)
|
|
height = height * sign
|
|
end
|
|
local count = worldedit.pyramid(worldedit.pos1[name], axis, height, node)
|
|
worldedit.player_notify(name, count .. " nodes added")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("spiral", {
|
|
params = "<length> <height> <space> <node>",
|
|
description = "Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>",
|
|
privs = {worldedit=true},
|
|
require_pos = 1,
|
|
parse = function(param)
|
|
local found, _, length, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
|
|
if found == nil then
|
|
return false
|
|
end
|
|
local node = worldedit.normalize_nodename(nodename)
|
|
if not node then
|
|
return false, "invalid node name: " .. nodename
|
|
end
|
|
return true, tonumber(length), tonumber(height), tonumber(space), node
|
|
end,
|
|
nodes_needed = function(name, length, height, space, node)
|
|
return (length + space) * height -- TODO: this is not the upper bound
|
|
end,
|
|
func = function(name, length, height, space, node)
|
|
local count = worldedit.spiral(worldedit.pos1[name], length, height, space, node)
|
|
worldedit.player_notify(name, count .. " nodes added")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("copy", {
|
|
params = "x/y/z/? <amount>",
|
|
description = "Copy the current WorldEdit region along the given axis by <amount> nodes",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
parse = function(param)
|
|
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
|
if found == nil then
|
|
return false
|
|
end
|
|
return true, axis, tonumber(amount)
|
|
end,
|
|
nodes_needed = function(name, axis, amount)
|
|
return check_region(name) * 2
|
|
end,
|
|
func = function(name, axis, amount)
|
|
if axis == "?" then
|
|
local sign
|
|
axis, sign = worldedit.player_axis(name)
|
|
amount = amount * sign
|
|
end
|
|
|
|
local count = worldedit.copy(worldedit.pos1[name], worldedit.pos2[name], axis, amount)
|
|
worldedit.player_notify(name, count .. " nodes copied")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("move", {
|
|
params = "x/y/z/? <amount>",
|
|
description = "Move the current WorldEdit region along the given axis by <amount> nodes",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
parse = function(param)
|
|
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
|
if found == nil then
|
|
return false
|
|
end
|
|
return true, axis, tonumber(amount)
|
|
end,
|
|
nodes_needed = function(name, axis, amount)
|
|
return check_region(name) * 2
|
|
end,
|
|
func = function(name, axis, amount)
|
|
if axis == "?" then
|
|
local sign
|
|
axis, sign = worldedit.player_axis(name)
|
|
amount = amount * sign
|
|
end
|
|
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
local count = worldedit.move(pos1, pos2, axis, amount)
|
|
|
|
pos1[axis] = pos1[axis] + amount
|
|
pos2[axis] = pos2[axis] + amount
|
|
worldedit.marker_update(name)
|
|
worldedit.player_notify(name, count .. " nodes moved")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("stack", {
|
|
params = "x/y/z/? <count>",
|
|
description = "Stack the current WorldEdit region along the given axis <count> times",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
parse = function(param)
|
|
local found, _, axis, repetitions = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
|
if found == nil then
|
|
return false
|
|
end
|
|
return true, axis, tonumber(repetitions)
|
|
end,
|
|
nodes_needed = function(name, axis, repetitions)
|
|
return check_region(name) * math.abs(repetitions)
|
|
end,
|
|
func = function(name, axis, repetitions)
|
|
if axis == "?" then
|
|
local sign
|
|
axis, sign = worldedit.player_axis(name)
|
|
repetitions = repetitions * sign
|
|
end
|
|
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
local count = worldedit.volume(pos1, pos2) * math.abs(repetitions)
|
|
worldedit.stack(pos1, pos2, axis, repetitions, function()
|
|
worldedit.player_notify(name, count .. " nodes stacked")
|
|
end)
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("stack2", {
|
|
params = "<count> <x> <y> <z>",
|
|
description = "Stack the current WorldEdit region <count> times by offset <x>, <y>, <z>",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
parse = function(param)
|
|
local repetitions, incs = param:match("(%d+)%s*(.+)")
|
|
if repetitions == nil then
|
|
return false, "invalid count: " .. param
|
|
end
|
|
local x, y, z = incs:match("([+-]?%d+) ([+-]?%d+) ([+-]?%d+)")
|
|
if x == nil then
|
|
return false, "invalid increments: " .. param
|
|
end
|
|
|
|
return true, tonumber(repetitions), vector.new(tonumber(x), tonumber(y), tonumber(z))
|
|
end,
|
|
nodes_needed = function(name, repetitions, offset)
|
|
return check_region(name) * repetitions
|
|
end,
|
|
func = function(name, repetitions, offset)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
local count = worldedit.volume(pos1, pos2) * repetitions
|
|
worldedit.stack2(pos1, pos2, offset, repetitions, function()
|
|
worldedit.player_notify(name, count .. " nodes stacked")
|
|
end)
|
|
end,
|
|
})
|
|
|
|
|
|
worldedit.register_command("stretch", {
|
|
params = "<stretchx> <stretchy> <stretchz>",
|
|
description = "Scale the current WorldEdit positions and region by a factor of <stretchx>, <stretchy>, <stretchz> along the X, Y, and Z axes, repectively, with position 1 as the origin",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
parse = function(param)
|
|
local found, _, stretchx, stretchy, stretchz = param:find("^(%d+)%s+(%d+)%s+(%d+)$")
|
|
if found == nil then
|
|
return false
|
|
end
|
|
stretchx, stretchy, stretchz = tonumber(stretchx), tonumber(stretchy), tonumber(stretchz)
|
|
if stretchx == 0 or stretchy == 0 or stretchz == 0 then
|
|
return false, "invalid scaling factors: " .. param
|
|
end
|
|
return true, stretchx, stretchy, stretchz
|
|
end,
|
|
nodes_needed = function(name, stretchx, stretchy, stretchz)
|
|
return check_region(name) * stretchx * stretchy * stretchz
|
|
end,
|
|
func = function(name, stretchx, stretchy, stretchz)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
local count, pos1, pos2 = worldedit.stretch(pos1, pos2, stretchx, stretchy, stretchz)
|
|
|
|
--reset markers to scaled positions
|
|
worldedit.pos1[name] = pos1
|
|
worldedit.pos2[name] = pos2
|
|
worldedit.marker_update(name)
|
|
|
|
worldedit.player_notify(name, count .. " nodes stretched")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("transpose", {
|
|
params = "x/y/z/? x/y/z/?",
|
|
description = "Transpose the current WorldEdit region along the given axes",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
parse = function(param)
|
|
local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
|
|
if found == nil then
|
|
return false
|
|
elseif axis1 == axis2 then
|
|
return false, "invalid usage: axes must be different"
|
|
end
|
|
return true, axis1, axis2
|
|
end,
|
|
nodes_needed = check_region,
|
|
func = function(name, axis1, axis2)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
if axis1 == "?" then axis1 = worldedit.player_axis(name) end
|
|
if axis2 == "?" then axis2 = worldedit.player_axis(name) end
|
|
local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2)
|
|
|
|
--reset markers to transposed positions
|
|
worldedit.pos1[name] = pos1
|
|
worldedit.pos2[name] = pos2
|
|
worldedit.marker_update(name)
|
|
|
|
worldedit.player_notify(name, count .. " nodes transposed")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("flip", {
|
|
params = "x/y/z/?",
|
|
description = "Flip the current WorldEdit region along the given axis",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
parse = function(param)
|
|
if param ~= "x" and param ~= "y" and param ~= "z" and param ~= "?" then
|
|
return false
|
|
end
|
|
return true, param
|
|
end,
|
|
nodes_needed = check_region,
|
|
func = function(name, param)
|
|
if param == "?" then param = worldedit.player_axis(name) end
|
|
local count = worldedit.flip(worldedit.pos1[name], worldedit.pos2[name], param)
|
|
worldedit.player_notify(name, count .. " nodes flipped")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("rotate", {
|
|
params = "x/y/z/? <angle>",
|
|
description = "Rotate the current WorldEdit region around the given axis by angle <angle> (90 degree increment)",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
parse = function(param)
|
|
local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
|
if found == nil then
|
|
return false
|
|
end
|
|
angle = tonumber(angle)
|
|
if angle % 90 ~= 0 or angle % 360 == 0 then
|
|
return false, "invalid usage: angle must be multiple of 90"
|
|
end
|
|
return true, axis, angle
|
|
end,
|
|
nodes_needed = check_region,
|
|
func = function(name, axis, angle)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
if axis == "?" then axis = worldedit.player_axis(name) end
|
|
local count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle)
|
|
|
|
--reset markers to rotated positions
|
|
worldedit.pos1[name] = pos1
|
|
worldedit.pos2[name] = pos2
|
|
worldedit.marker_update(name)
|
|
|
|
worldedit.player_notify(name, count .. " nodes rotated")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("orient", {
|
|
params = "<angle>",
|
|
description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
parse = function(param)
|
|
local found, _, angle = param:find("^([+-]?%d+)$")
|
|
if found == nil then
|
|
return false
|
|
end
|
|
angle = tonumber(angle)
|
|
if angle % 90 ~= 0 then
|
|
return false, "invalid usage: angle must be multiple of 90"
|
|
end
|
|
return true, angle
|
|
end,
|
|
nodes_needed = check_region,
|
|
func = function(name, angle)
|
|
local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], angle)
|
|
worldedit.player_notify(name, count .. " nodes oriented")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("fixlight", {
|
|
params = "",
|
|
description = "Fix the lighting in the current WorldEdit region",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
nodes_needed = check_region,
|
|
func = function(name)
|
|
local count = worldedit.fixlight(worldedit.pos1[name], worldedit.pos2[name])
|
|
worldedit.player_notify(name, count .. " nodes updated")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("drain", {
|
|
params = "",
|
|
description = "Remove any fluid node within the current WorldEdit region",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
nodes_needed = check_region,
|
|
func = function(name)
|
|
-- TODO: make an API function for this
|
|
local count = 0
|
|
local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
|
|
|
|
local get_node, remove_node = minetest.get_node, minetest.remove_node
|
|
for x = pos1.x, pos2.x do
|
|
for y = pos1.y, pos2.y do
|
|
for z = pos1.z, pos2.z do
|
|
local p = vector.new(x, y, z)
|
|
local n = get_node(p).name
|
|
local d = minetest.registered_nodes[n]
|
|
if d ~= nil and (d.drawtype == "liquid" or d.drawtype == "flowingliquid") then
|
|
remove_node(p)
|
|
count = count + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
worldedit.player_notify(name, count .. " nodes updated")
|
|
end,
|
|
})
|
|
|
|
local clearcut_cache
|
|
|
|
local function clearcut(pos1, pos2)
|
|
-- decide which nodes we consider plants
|
|
if clearcut_cache == nil then
|
|
clearcut_cache = {}
|
|
for name, def in pairs(minetest.registered_nodes) do
|
|
local groups = def.groups or {}
|
|
if (
|
|
-- the groups say so
|
|
groups.flower or groups.grass or groups.flora or groups.plant or
|
|
groups.leaves or groups.tree or groups.leafdecay or groups.sapling or
|
|
-- drawtype heuristic
|
|
(def.is_ground_content and def.buildable_to and
|
|
(def.sunlight_propagates or not def.walkable)
|
|
and def.drawtype == "plantlike") or
|
|
-- if it's flammable, it probably needs to go too
|
|
(def.is_ground_content and not def.walkable and groups.flammable)
|
|
) then
|
|
clearcut_cache[name] = true
|
|
end
|
|
end
|
|
end
|
|
local plants = clearcut_cache
|
|
|
|
local count = 0
|
|
local prev, any
|
|
|
|
local get_node, remove_node = minetest.get_node, minetest.remove_node
|
|
for x = pos1.x, pos2.x do
|
|
for z = pos1.z, pos2.z do
|
|
prev = false
|
|
any = false
|
|
-- first pass: remove floating nodes that would be left over
|
|
for y = pos1.y, pos2.y do
|
|
local pos = vector.new(x, y, z)
|
|
local n = get_node(pos).name
|
|
if plants[n] then
|
|
prev = true
|
|
any = true
|
|
elseif prev then
|
|
local def = minetest.registered_nodes[n] or {}
|
|
local groups = def.groups or {}
|
|
if groups.attached_node or (def.buildable_to and groups.falling_node) then
|
|
remove_node(pos)
|
|
count = count + 1
|
|
else
|
|
prev = false
|
|
end
|
|
end
|
|
end
|
|
|
|
-- second pass: remove plants, top-to-bottom to avoid item drops
|
|
if any then
|
|
for y = pos2.y, pos1.y, -1 do
|
|
local pos = vector.new(x, y, z)
|
|
local n = get_node(pos).name
|
|
if plants[n] then
|
|
remove_node(pos)
|
|
count = count + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return count
|
|
end
|
|
|
|
worldedit.register_command("clearcut", {
|
|
params = "",
|
|
description = "Remove any plant, tree or foilage-like nodes in the selected region",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
nodes_needed = check_region,
|
|
func = function(name)
|
|
local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
|
|
local count = clearcut(pos1, pos2)
|
|
worldedit.player_notify(name, count .. " nodes removed")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("hide", {
|
|
params = "",
|
|
description = "Hide all nodes in the current WorldEdit region non-destructively",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
nodes_needed = check_region,
|
|
func = function(name)
|
|
local count = worldedit.hide(worldedit.pos1[name], worldedit.pos2[name])
|
|
worldedit.player_notify(name, count .. " nodes hidden")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("suppress", {
|
|
params = "<node>",
|
|
description = "Suppress all <node> in the current WorldEdit region non-destructively",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
parse = function(param)
|
|
local node = worldedit.normalize_nodename(param)
|
|
if not node then
|
|
return false, "invalid node name: " .. param
|
|
end
|
|
return true, node
|
|
end,
|
|
nodes_needed = check_region,
|
|
func = function(name, node)
|
|
local count = worldedit.suppress(worldedit.pos1[name], worldedit.pos2[name], node)
|
|
worldedit.player_notify(name, count .. " nodes suppressed")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("highlight", {
|
|
params = "<node>",
|
|
description = "Highlight <node> in the current WorldEdit region by hiding everything else non-destructively",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
parse = function(param)
|
|
local node = worldedit.normalize_nodename(param)
|
|
if not node then
|
|
return false, "invalid node name: " .. param
|
|
end
|
|
return true, node
|
|
end,
|
|
nodes_needed = check_region,
|
|
func = function(name, node)
|
|
local count = worldedit.highlight(worldedit.pos1[name], worldedit.pos2[name], node)
|
|
worldedit.player_notify(name, count .. " nodes highlighted")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("restore", {
|
|
params = "",
|
|
description = "Restores nodes hidden with WorldEdit in the current WorldEdit region",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
nodes_needed = check_region,
|
|
func = function(name)
|
|
local count = worldedit.restore(worldedit.pos1[name], worldedit.pos2[name])
|
|
worldedit.player_notify(name, count .. " nodes restored")
|
|
end,
|
|
})
|
|
|
|
local function detect_misaligned_schematic(name, pos1, pos2)
|
|
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
|
-- Check that allocate/save can position the schematic correctly
|
|
-- The expected behaviour is that the (0,0,0) corner of the schematic stays
|
|
-- sat pos1, this only works when the minimum position is actually present
|
|
-- in the schematic.
|
|
local node = minetest.get_node(pos1)
|
|
local have_node_at_origin = node.name ~= "air" and node.name ~= "ignore"
|
|
if not have_node_at_origin then
|
|
worldedit.player_notify(name,
|
|
"Warning: The schematic contains excessive free space and WILL be "..
|
|
"misaligned when allocated or loaded. To avoid this, shrink your "..
|
|
"area to cover exactly the nodes to be saved."
|
|
)
|
|
end
|
|
end
|
|
|
|
worldedit.register_command("save", {
|
|
params = "<file>",
|
|
description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
parse = function(param)
|
|
if param == "" then
|
|
return false
|
|
end
|
|
if not check_filename(param) then
|
|
return false, "Disallowed file name: " .. param
|
|
end
|
|
return true, param
|
|
end,
|
|
nodes_needed = check_region,
|
|
func = function(name, param)
|
|
local result, count = worldedit.serialize(worldedit.pos1[name],
|
|
worldedit.pos2[name])
|
|
detect_misaligned_schematic(name, worldedit.pos1[name], worldedit.pos2[name])
|
|
|
|
local path = minetest.get_worldpath() .. "/schems"
|
|
-- Create directory if it does not already exist
|
|
minetest.mkdir(path)
|
|
|
|
local filename = path .. "/" .. param .. ".we"
|
|
local file, err = io.open(filename, "wb")
|
|
if err ~= nil then
|
|
worldedit.player_notify(name, "Could not save file to \"" .. filename .. "\"")
|
|
return
|
|
end
|
|
file:write(result)
|
|
file:flush()
|
|
file:close()
|
|
|
|
worldedit.player_notify(name, count .. " nodes saved")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("allocate", {
|
|
params = "<file>",
|
|
description = "Set the region defined by nodes from \"(world folder)/schems/<file>.we\" as the current WorldEdit region",
|
|
privs = {worldedit=true},
|
|
require_pos = 1,
|
|
parse = function(param)
|
|
if param == "" then
|
|
return false
|
|
end
|
|
if not check_filename(param) then
|
|
return false, "Disallowed file name: " .. param
|
|
end
|
|
return true, param
|
|
end,
|
|
func = function(name, param)
|
|
local pos = worldedit.pos1[name]
|
|
|
|
local value = open_schematic(name, param)
|
|
if not value then
|
|
return false
|
|
end
|
|
|
|
local nodepos1, nodepos2, count = worldedit.allocate(pos, value)
|
|
if not nodepos1 then
|
|
worldedit.player_notify(name, "Schematic empty, nothing allocated")
|
|
return false
|
|
end
|
|
|
|
worldedit.pos1[name] = nodepos1
|
|
worldedit.pos2[name] = nodepos2
|
|
worldedit.marker_update(name)
|
|
|
|
worldedit.player_notify(name, count .. " nodes allocated")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("load", {
|
|
params = "<file>",
|
|
description = "Load nodes from \"(world folder)/schems/<file>[.we[m]]\" with position 1 of the current WorldEdit region as the origin",
|
|
privs = {worldedit=true},
|
|
require_pos = 1,
|
|
parse = function(param)
|
|
if param == "" then
|
|
return false
|
|
end
|
|
if not check_filename(param) then
|
|
return false, "Disallowed file name: " .. param
|
|
end
|
|
return true, param
|
|
end,
|
|
func = function(name, param)
|
|
local pos = worldedit.pos1[name]
|
|
|
|
local value = open_schematic(name, param)
|
|
if not value then
|
|
return false
|
|
end
|
|
|
|
local count = worldedit.deserialize(pos, value)
|
|
if count == nil then
|
|
worldedit.player_notify(name, "Loading failed!")
|
|
return false
|
|
end
|
|
worldedit.player_notify(name, count .. " nodes loaded")
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("lua", {
|
|
params = "<code>",
|
|
description = "Executes <code> as a Lua chunk in the global namespace",
|
|
privs = {worldedit=true, server=true},
|
|
parse = function(param)
|
|
return true, param
|
|
end,
|
|
func = function(name, param)
|
|
local err = worldedit.lua(param)
|
|
if err then
|
|
worldedit.player_notify(name, "code error: " .. err)
|
|
minetest.log("action", name.." tried to execute "..param)
|
|
else
|
|
worldedit.player_notify(name, "code successfully executed", false)
|
|
minetest.log("action", name.." executed "..param)
|
|
end
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("luatransform", {
|
|
params = "<code>",
|
|
description = "Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region",
|
|
privs = {worldedit=true, server=true},
|
|
require_pos = 2,
|
|
parse = function(param)
|
|
return true, param
|
|
end,
|
|
nodes_needed = check_region,
|
|
func = function(name, param)
|
|
local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param)
|
|
if err then
|
|
worldedit.player_notify(name, "code error: " .. err, false)
|
|
minetest.log("action", name.." tried to execute luatransform "..param)
|
|
else
|
|
worldedit.player_notify(name, "code successfully executed", false)
|
|
minetest.log("action", name.." executed luatransform "..param)
|
|
end
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("mtschemcreate", {
|
|
params = "<file>",
|
|
description = "Save the current WorldEdit region using the Minetest "..
|
|
"Schematic format to \"(world folder)/schems/<filename>.mts\"",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
parse = function(param)
|
|
if param == "" then
|
|
return false
|
|
end
|
|
if not check_filename(param) then
|
|
return false, "Disallowed file name: " .. param
|
|
end
|
|
return true, param
|
|
end,
|
|
nodes_needed = check_region,
|
|
func = function(name, param)
|
|
local path = minetest.get_worldpath() .. "/schems"
|
|
-- Create directory if it does not already exist
|
|
minetest.mkdir(path)
|
|
|
|
local filename = path .. "/" .. param .. ".mts"
|
|
local ret = minetest.create_schematic(worldedit.pos1[name],
|
|
worldedit.pos2[name], worldedit.prob_list[name],
|
|
filename)
|
|
if ret == nil then
|
|
worldedit.player_notify(name, "Failed to create Minetest schematic")
|
|
else
|
|
worldedit.player_notify(name, "Saved Minetest schematic to " .. param)
|
|
end
|
|
worldedit.prob_list[name] = {}
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("mtschemplace", {
|
|
params = "<file>",
|
|
description = "Load nodes from \"(world folder)/schems/<file>.mts\" with position 1 of the current WorldEdit region as the origin",
|
|
privs = {worldedit=true},
|
|
require_pos = 1,
|
|
parse = function(param)
|
|
if param == "" then
|
|
return false
|
|
end
|
|
if not check_filename(param) then
|
|
return false, "Disallowed file name: " .. param
|
|
end
|
|
return true, param
|
|
end,
|
|
func = function(name, param)
|
|
local pos = worldedit.pos1[name]
|
|
|
|
local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts"
|
|
if minetest.place_schematic(pos, path) == nil then
|
|
worldedit.player_notify(name, "failed to place Minetest schematic")
|
|
else
|
|
worldedit.player_notify(name, "placed Minetest schematic " .. param ..
|
|
" at " .. minetest.pos_to_string(pos))
|
|
end
|
|
end,
|
|
})
|
|
|
|
worldedit.register_command("mtschemprob", {
|
|
params = "start/finish/get",
|
|
description = "Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry",
|
|
privs = {worldedit=true},
|
|
parse = function(param)
|
|
if param ~= "start" and param ~= "finish" and param ~= "get" then
|
|
return false, "unknown subcommand: " .. param
|
|
end
|
|
return true, param
|
|
end,
|
|
func = function(name, param)
|
|
if param == "start" then --start probability setting
|
|
worldedit.set_pos[name] = "prob"
|
|
worldedit.prob_list[name] = {}
|
|
worldedit.player_notify(name, "select Minetest schematic probability values by punching nodes")
|
|
elseif param == "finish" then --finish probability setting
|
|
worldedit.set_pos[name] = nil
|
|
worldedit.player_notify(name, "finished Minetest schematic probability selection")
|
|
elseif param == "get" then --get all nodes that had probabilities set on them
|
|
local text = ""
|
|
local problist = worldedit.prob_list[name]
|
|
if problist == nil then
|
|
return
|
|
end
|
|
for k,v in pairs(problist) do
|
|
local prob = math.floor(((v.prob / 256) * 100) * 100 + 0.5) / 100
|
|
text = text .. minetest.pos_to_string(v.pos) .. ": " .. prob .. "% | "
|
|
end
|
|
worldedit.player_notify(name, "currently set node probabilities:")
|
|
worldedit.player_notify(name, text)
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if formname == "prob_val_enter" then
|
|
local name = player:get_player_name()
|
|
local problist = worldedit.prob_list[name]
|
|
if problist == nil then
|
|
return
|
|
end
|
|
local e = {pos=worldedit.prob_pos[name], prob=tonumber(fields.text)}
|
|
if e.pos == nil or e.prob == nil or e.prob < 0 or e.prob > 256 then
|
|
worldedit.player_notify(name, "invalid node probability given, not saved")
|
|
return
|
|
end
|
|
problist[#problist+1] = e
|
|
end
|
|
end)
|
|
|
|
worldedit.register_command("clearobjects", {
|
|
params = "",
|
|
description = "Clears all objects within the WorldEdit region",
|
|
privs = {worldedit=true},
|
|
require_pos = 2,
|
|
nodes_needed = check_region,
|
|
func = function(name)
|
|
local count = worldedit.clear_objects(worldedit.pos1[name], worldedit.pos2[name])
|
|
worldedit.player_notify(name, count .. " objects cleared")
|
|
end,
|
|
})
|