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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2024-11-15 07:00:17 +01:00
Minetest-WorldEdit/worldedit/code.lua
2024-04-05 14:16:48 +02:00

62 lines
1.6 KiB
Lua

--- Lua code execution functions.
-- @module worldedit.code
--- Executes `code` as a Lua chunk in the global namespace.
-- @return An error message if the code fails, or nil on success.
function worldedit.lua(code, name)
if string.sub(code,1,1)=="=" then
code="return "..string.sub(code,2)
end
local factory, err = loadstring("return function(p) " .. code .. " end")
if not factory then -- Syntax error
return false, err
end
local func=factory()
local player=minetest.get_player_by_name(name)
local p={name=name, player=player}
if player then
p["pos"]=vector.round(player:get_pos())
end
local good, err = pcall(func, p)
if good then
err=dump(err)
end
return good, err
end
--- Executes `code` as a Lua chunk in the global namespace with the variable
-- pos available, for each node in a region defined by positions `pos1` and
-- `pos2`.
-- @return An error message if the code fails, or nil on success.
function worldedit.luatransform(pos1, pos2, code)
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
local factory, err = loadstring("return function(pos) " .. code .. " end")
if not factory then -- Syntax error
return err
end
local func = factory()
worldedit.keep_loaded(pos1, pos2)
local pos = vector.new(pos1.x, 0, 0)
while pos.x <= pos2.x do
pos.y = pos1.y
while pos.y <= pos2.y do
pos.z = pos1.z
while pos.z <= pos2.z do
local good, err = pcall(func, pos)
if not good then -- Runtime error
return err
end
pos.z = pos.z + 1
end
pos.y = pos.y + 1
end
pos.x = pos.x + 1
end
return nil
end