mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-12-26 18:50:40 +01:00
1178 lines
38 KiB
Lua
1178 lines
38 KiB
Lua
minetest.register_privilege("worldedit", "Can use WorldEdit commands")
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worldedit.set_pos = {}
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worldedit.pos1 = {}
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worldedit.pos2 = {}
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if minetest.place_schematic then
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worldedit.prob_pos = {}
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worldedit.prob_list = {}
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end
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dofile(minetest.get_modpath("worldedit_commands") .. "/mark.lua")
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worldedit.player_notify = function(name, message)
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minetest.chat_send_player(name, "WorldEdit -!- " .. message, false)
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end
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--determines whether `nodename` is a valid node name, returning a boolean
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worldedit.normalize_nodename = function(nodename)
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local fullname = ItemStack({name=nodename}):get_name() --resolve aliases of node names to full names
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if minetest.registered_nodes[fullname] then --directly found node name or alias of nodename
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return fullname
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end
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for key, value in pairs(minetest.registered_nodes) do
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if key:find(":" .. nodename, 1, true) then --found in mod
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return key
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end
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end
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nodename = nodename:lower() --lowercase both for case insensitive comparison
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for key, value in pairs(minetest.registered_nodes) do
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if value.description:lower() == nodename then --found in description
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return key
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end
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end
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return nil
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end
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--determines the axis in which a player is facing, returning an axis ("x", "y", or "z") and the sign (1 or -1)
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worldedit.player_axis = function(name)
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local dir = minetest.env:get_player_by_name(name):get_look_dir()
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local x, y, z = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z)
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if x > y then
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if x > z then
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return "x", dir.x > 0 and 1 or -1
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end
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elseif y > z then
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return "y", dir.y > 0 and 1 or -1
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end
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return "z", dir.z > 0 and 1 or -1
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end
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minetest.register_chatcommand("/reset", {
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params = "",
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description = "Reset the region so that it is empty",
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privs = {worldedit=true},
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func = function(name, param)
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worldedit.pos1[name] = nil
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worldedit.pos2[name] = nil
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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worldedit.set_pos[name] = nil
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worldedit.player_notify(name, "region reset")
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end,
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})
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minetest.register_chatcommand("/mark", {
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params = "",
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description = "Show markers at the region positions",
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privs = {worldedit=true},
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func = function(name, param)
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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worldedit.player_notify(name, "region marked")
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end,
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})
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minetest.register_chatcommand("/unmark", {
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params = "",
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description = "Hide markers if currently shown",
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privs = {worldedit=true},
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func = function(name, param)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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worldedit.pos1[name] = nil
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worldedit.pos2[name] = nil
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worldedit.mark_pos1(name)
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worldedit.mark_pos2(name)
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worldedit.pos1[name] = pos1
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worldedit.pos2[name] = pos2
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worldedit.player_notify(name, "region unmarked")
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end,
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})
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minetest.register_chatcommand("/pos1", {
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params = "",
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description = "Set WorldEdit region position 1 to the player's location",
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privs = {worldedit=true},
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func = function(name, param)
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local pos = minetest.env:get_player_by_name(name):getpos()
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pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name)
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worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
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end,
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})
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minetest.register_chatcommand("/pos2", {
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params = "",
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description = "Set WorldEdit region position 2 to the player's location",
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privs = {worldedit=true},
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func = function(name, param)
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local pos = minetest.env:get_player_by_name(name):getpos()
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pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
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worldedit.pos2[name] = pos
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worldedit.mark_pos2(name)
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worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
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end,
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})
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minetest.register_chatcommand("/p", {
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params = "set/set1/set2/get",
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description = "Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region",
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privs = {worldedit=true},
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func = function(name, param)
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if param == "set" then --set both WorldEdit positions
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worldedit.set_pos[name] = "pos1"
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worldedit.player_notify(name, "select positions by punching two nodes")
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elseif param == "set1" then --set WorldEdit position 1
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worldedit.set_pos[name] = "pos1only"
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worldedit.player_notify(name, "select position 1 by punching a node")
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elseif param == "set2" then --set WorldEdit position 2
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worldedit.set_pos[name] = "pos2"
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worldedit.player_notify(name, "select position 2 by punching a node")
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elseif param == "get" then --display current WorldEdit positions
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if worldedit.pos1[name] ~= nil then
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worldedit.player_notify(name, "position 1: " .. minetest.pos_to_string(worldedit.pos1[name]))
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else
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worldedit.player_notify(name, "position 1 not set")
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end
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if worldedit.pos2[name] ~= nil then
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worldedit.player_notify(name, "position 2: " .. minetest.pos_to_string(worldedit.pos2[name]))
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else
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worldedit.player_notify(name, "position 2 not set")
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end
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else
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worldedit.player_notify(name, "unknown subcommand: " .. param)
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end
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end,
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})
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minetest.register_on_punchnode(function(pos, node, puncher)
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local name = puncher:get_player_name()
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if name ~= "" and worldedit.set_pos[name] ~= nil then --currently setting position
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if worldedit.set_pos[name] == "pos1" then --setting position 1
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name)
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worldedit.set_pos[name] = "pos2" --set position 2 on the next invocation
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worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
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elseif worldedit.set_pos[name] == "pos1only" then --setting position 1 only
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worldedit.pos1[name] = pos
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worldedit.mark_pos1(name)
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worldedit.set_pos[name] = nil --finished setting positions
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worldedit.player_notify(name, "position 1 set to " .. minetest.pos_to_string(pos))
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elseif worldedit.set_pos[name] == "pos2" then --setting position 2
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worldedit.pos2[name] = pos
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worldedit.mark_pos2(name)
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worldedit.set_pos[name] = nil --finished setting positions
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worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(pos))
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elseif worldedit.set_pos[name] == "prob" then --setting Minetest schematic node probabilities
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worldedit.prob_pos[name] = pos
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minetest.show_formspec(puncher:get_player_name(), "prob_val_enter", "field[text;;]")
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end
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end
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end)
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minetest.register_chatcommand("/volume", {
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params = "",
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description = "Display the volume of the current WorldEdit region",
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privs = {worldedit=true},
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func = function(name, param)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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worldedit.player_notify(name, "no region selected")
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return
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end
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local volume = worldedit.volume(pos1, pos2)
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worldedit.player_notify(name, "current region has a volume of " .. volume .. " nodes (" .. pos2.x - pos1.x .. "*" .. pos2.y - pos1.y .. "*" .. pos2.z - pos1.z .. ")")
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end,
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})
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minetest.register_chatcommand("/set", {
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params = "<node>",
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description = "Set the current WorldEdit region to <node>",
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privs = {worldedit=true},
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func = function(name, param)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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worldedit.player_notify(name, "no region selected")
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return
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end
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local node = worldedit.normalize_nodename(param)
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if param == "" or not node then
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worldedit.player_notify(name, "invalid node name: " .. param)
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return
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end
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local tenv = minetest.env
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if worldedit.ENABLE_QUEUE then
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tenv = worldedit.queue_aliasenv
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end
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local count = worldedit.set(pos1, pos2, node, tenv)
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worldedit.player_notify(name, count .. " nodes set")
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end,
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})
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minetest.register_chatcommand("/replace", {
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params = "<search node> <replace node>",
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description = "Replace all instances of <search node> with <replace node> in the current WorldEdit region",
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privs = {worldedit=true},
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func = function(name, param)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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worldedit.player_notify(name, "no region selected")
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return
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end
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local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
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if found == nil then
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worldedit.player_notify(name, "invalid usage: " .. param)
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return
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end
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local newsearchnode = worldedit.normalize_nodename(searchnode)
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if not newsearchnode then
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worldedit.player_notify(name, "invalid search node name: " .. searchnode)
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return
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end
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local newreplacenode = worldedit.normalize_nodename(replacenode)
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if not newreplacenode then
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worldedit.player_notify(name, "invalid replace node name: " .. replacenode)
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return
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end
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local tenv = minetest.env
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if worldedit.ENABLE_QUEUE then
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tenv = worldedit.queue_aliasenv
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end
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local count = worldedit.replace(pos1, pos2, newsearchnode, newreplacenode, tenv)
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worldedit.player_notify(name, count .. " nodes replaced")
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end,
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})
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minetest.register_chatcommand("/replaceinverse", {
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params = "<search node> <replace node>",
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description = "Replace all nodes other than <search node> with <replace node> in the current WorldEdit region",
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privs = {worldedit=true},
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func = function(name, param)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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if pos1 == nil or pos2 == nil then
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worldedit.player_notify(name, "no region selected")
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return
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end
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local found, _, searchnode, replacenode = param:find("^([^%s]+)%s+(.+)$")
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if found == nil then
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worldedit.player_notify(name, "invalid usage: " .. param)
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return
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end
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local newsearchnode = worldedit.normalize_nodename(searchnode)
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if not newsearchnode then
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worldedit.player_notify(name, "invalid search node name: " .. searchnode)
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return
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end
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local newreplacenode = worldedit.normalize_nodename(replacenode)
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if not newreplacenode then
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worldedit.player_notify(name, "invalid replace node name: " .. replacenode)
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return
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end
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local tenv = minetest.env
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if worldedit.ENABLE_QUEUE then
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tenv = worldedit.queue_aliasenv
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end
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local count = worldedit.replaceinverse(pos1, pos2, searchnode, replacenode, tenv)
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worldedit.player_notify(name, count .. " nodes replaced")
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end,
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})
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minetest.register_chatcommand("/hollowsphere", {
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params = "<radius> <node>",
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description = "Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
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privs = {worldedit=true},
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func = function(name, param)
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local pos = worldedit.pos1[name]
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if pos == nil then
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worldedit.player_notify(name, "no region selected")
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return
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end
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local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
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if found == nil then
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worldedit.player_notify(name, "invalid usage: " .. param)
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return
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end
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local node = worldedit.normalize_nodename(nodename)
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if not node then
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worldedit.player_notify(name, "invalid node name: " .. nodename)
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return
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end
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local tenv = minetest.env
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if worldedit.ENABLE_QUEUE then
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tenv = worldedit.queue_aliasenv
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end
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local count = worldedit.hollow_sphere(pos, tonumber(radius), node, tenv)
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worldedit.player_notify(name, count .. " nodes added")
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end,
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})
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minetest.register_chatcommand("/sphere", {
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params = "<radius> <node>",
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description = "Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>",
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privs = {worldedit=true},
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func = function(name, param)
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local pos = worldedit.pos1[name]
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if pos == nil then
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worldedit.player_notify(name, "no region selected")
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return
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end
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local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
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if found == nil then
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worldedit.player_notify(name, "invalid usage: " .. param)
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return
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end
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local node = worldedit.normalize_nodename(nodename)
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if not node then
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worldedit.player_notify(name, "invalid node name: " .. nodename)
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return
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end
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local tenv = minetest.env
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if worldedit.ENABLE_QUEUE then
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tenv = worldedit.queue_aliasenv
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end
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local count = worldedit.sphere(pos, tonumber(radius), node, tenv)
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worldedit.player_notify(name, count .. " nodes added")
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end,
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})
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minetest.register_chatcommand("/hollowdome", {
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params = "<radius> <node>",
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description = "Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
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privs = {worldedit=true},
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func = function(name, param)
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local pos = worldedit.pos1[name]
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if pos == nil then
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worldedit.player_notify(name, "no region selected")
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return
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end
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local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
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if found == nil then
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worldedit.player_notify(name, "invalid usage: " .. param)
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return
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end
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local node = worldedit.normalize_nodename(nodename)
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if not node then
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worldedit.player_notify(name, "invalid node name: " .. nodename)
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return
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end
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local tenv = minetest.env
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if worldedit.ENABLE_QUEUE then
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tenv = worldedit.queue_aliasenv
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end
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local count = worldedit.hollow_dome(pos, tonumber(radius), node, tenv)
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worldedit.player_notify(name, count .. " nodes added")
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end,
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})
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minetest.register_chatcommand("/dome", {
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params = "<radius> <node>",
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description = "Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>",
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privs = {worldedit=true},
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func = function(name, param)
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local pos = worldedit.pos1[name]
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if pos == nil then
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worldedit.player_notify(name, "no region selected")
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return
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end
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local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
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if found == nil then
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worldedit.player_notify(name, "invalid usage: " .. param)
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return
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end
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local node = worldedit.normalize_nodename(nodename)
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if not node then
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worldedit.player_notify(name, "invalid node name: " .. nodename)
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return
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end
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local tenv = minetest.env
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if worldedit.ENABLE_QUEUE then
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tenv = worldedit.queue_aliasenv
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end
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local count = worldedit.dome(pos, tonumber(radius), node, tenv)
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worldedit.player_notify(name, count .. " nodes added")
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end,
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})
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minetest.register_chatcommand("/hollowcylinder", {
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params = "x/y/z/? <length> <radius> <node>",
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description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
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privs = {worldedit=true},
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func = function(name, param)
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local pos = worldedit.pos1[name]
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if pos == nil then
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worldedit.player_notify(name, "no region selected")
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return
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end
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local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
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if found == nil then
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worldedit.player_notify(name, "invalid usage: " .. param)
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return
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end
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if axis == "?" then
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axis, sign = worldedit.player_axis(name)
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length = length * sign
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end
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local node = worldedit.normalize_nodename(nodename)
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if not node then
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worldedit.player_notify(name, "invalid node name: " .. nodename)
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return
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end
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local tenv = minetest.env
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if worldedit.ENABLE_QUEUE then
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tenv = worldedit.queue_aliasenv
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end
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local count = worldedit.hollow_cylinder(pos, axis, tonumber(length), tonumber(radius), node, tenv)
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worldedit.player_notify(name, count .. " nodes added")
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end,
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})
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minetest.register_chatcommand("/cylinder", {
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params = "x/y/z/? <length> <radius> <node>",
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description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
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privs = {worldedit=true},
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func = function(name, param)
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local pos = worldedit.pos1[name]
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if pos == nil then
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worldedit.player_notify(name, "no region selected")
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return
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end
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local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
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if found == nil then
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worldedit.player_notify(name, "invalid usage: " .. param)
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return
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end
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if axis == "?" then
|
|
axis, sign = worldedit.player_axis(name)
|
|
length = length * sign
|
|
end
|
|
local node = worldedit.normalize_nodename(nodename)
|
|
if not node then
|
|
worldedit.player_notify(name, "invalid node name: " .. nodename)
|
|
return
|
|
end
|
|
|
|
local tenv = minetest.env
|
|
if worldedit.ENABLE_QUEUE then
|
|
tenv = worldedit.queue_aliasenv
|
|
end
|
|
local count = worldedit.cylinder(pos, axis, tonumber(length), tonumber(radius), node, tenv)
|
|
worldedit.player_notify(name, count .. " nodes added")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/pyramid", {
|
|
params = "<height> <node>",
|
|
description = "Add pyramid centered at WorldEdit position 1 with height <height>, composed of <node>",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos = worldedit.pos1[name]
|
|
if pos == nil then
|
|
worldedit.player_notify(name, "no region selected")
|
|
return
|
|
end
|
|
|
|
local found, _, size, nodename = param:find("(%d+)%s+(.+)$")
|
|
if found == nil then
|
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
|
return
|
|
end
|
|
local node = worldedit.normalize_nodename(nodename)
|
|
if not node then
|
|
worldedit.player_notify(name, "invalid node name: " .. nodename)
|
|
return
|
|
end
|
|
|
|
local tenv = minetest.env
|
|
if worldedit.ENABLE_QUEUE then
|
|
tenv = worldedit.queue_aliasenv
|
|
end
|
|
local count = worldedit.pyramid(pos, tonumber(size), node, tenv)
|
|
worldedit.player_notify(name, count .. " nodes added")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/spiral", {
|
|
params = "<width> <height> <space> <node>",
|
|
description = "Add spiral centered at WorldEdit position 1 with width <width>, height <height>, space between walls <space>, composed of <node>",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos = worldedit.pos1[name]
|
|
if pos == nil then
|
|
worldedit.player_notify(name, "no region selected")
|
|
return
|
|
end
|
|
|
|
local found, _, width, height, space, nodename = param:find("(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
|
|
if found == nil then
|
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
|
return
|
|
end
|
|
local node = worldedit.normalize_nodename(nodename)
|
|
if not node then
|
|
worldedit.player_notify(name, "invalid node name: " .. nodename)
|
|
return
|
|
end
|
|
|
|
local tenv = minetest.env
|
|
if worldedit.ENABLE_QUEUE then
|
|
tenv = worldedit.queue_aliasenv
|
|
end
|
|
local count = worldedit.spiral(pos, tonumber(width), tonumber(height), tonumber(space), node, tenv)
|
|
worldedit.player_notify(name, count .. " nodes added")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/copy", {
|
|
params = "x/y/z/? <amount>",
|
|
description = "Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
if pos1 == nil or pos2 == nil then
|
|
worldedit.player_notify(name, "no region selected")
|
|
return
|
|
end
|
|
|
|
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
|
if found == nil then
|
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
|
return
|
|
end
|
|
if axis == "?" then
|
|
axis, sign = worldedit.player_axis(name)
|
|
amount = amount * sign
|
|
end
|
|
|
|
local tenv = minetest.env
|
|
if worldedit.ENABLE_QUEUE then
|
|
tenv = worldedit.queue_aliasenv
|
|
end
|
|
local count = worldedit.copy(pos1, pos2, axis, tonumber(amount), tenv)
|
|
worldedit.player_notify(name, count .. " nodes copied")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/move", {
|
|
params = "x/y/z/? <amount>",
|
|
description = "Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
if pos1 == nil or pos2 == nil then
|
|
worldedit.player_notify(name, "no region selected")
|
|
return
|
|
end
|
|
|
|
local found, _, axis, amount = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
|
if found == nil then
|
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
|
return
|
|
end
|
|
if axis == "?" then
|
|
axis, sign = worldedit.player_axis(name)
|
|
amount = amount * sign
|
|
end
|
|
|
|
local tenv = minetest.env
|
|
if worldedit.ENABLE_QUEUE then
|
|
tenv = worldedit.queue_aliasenv
|
|
end
|
|
local count = worldedit.move(pos1, pos2, axis, tonumber(amount), tenv)
|
|
|
|
pos1[axis] = pos1[axis] + amount
|
|
pos2[axis] = pos2[axis] + amount
|
|
worldedit.mark_pos1(name)
|
|
worldedit.mark_pos2(name)
|
|
worldedit.player_notify(name, count .. " nodes moved")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/stack", {
|
|
params = "x/y/z/? <count>",
|
|
description = "Stack the current WorldEdit region along the x/y/z/? axis <count> times",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
if pos1 == nil or pos2 == nil then
|
|
worldedit.player_notify(name, "no region selected")
|
|
return
|
|
end
|
|
|
|
local found, _, axis, count = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
|
if found == nil then
|
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
|
return
|
|
end
|
|
if axis == "?" then
|
|
axis, sign = worldedit.player_axis(name)
|
|
count = count * sign
|
|
end
|
|
|
|
local tenv = minetest.env
|
|
if worldedit.ENABLE_QUEUE then
|
|
tenv = worldedit.queue_aliasenv
|
|
end
|
|
local count = worldedit.stack(pos1, pos2, axis, tonumber(count), tenv)
|
|
worldedit.player_notify(name, count .. " nodes stacked")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/scale", {
|
|
params = "<factor>",
|
|
description = "Scale the current WorldEdit positions and region by a factor of positive integer <factor> with position 1 as the origin",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
if pos1 == nil or pos2 == nil then
|
|
worldedit.player_notify(name, "no region selected")
|
|
return
|
|
end
|
|
|
|
local factor = tonumber(param)
|
|
if not factor or factor ~= math.floor(factor) or factor <= 0 then
|
|
worldedit.player_notify(name, "invalid scaling factor: " .. param)
|
|
end
|
|
|
|
local tenv = minetest.env
|
|
if worldedit.ENABLE_QUEUE then
|
|
tenv = worldedit.queue_aliasenv
|
|
end
|
|
local count, pos1, pos2 = worldedit.scale(pos1, pos2, factor, tenv)
|
|
|
|
--reset markers to scaled positions
|
|
worldedit.pos1[name] = pos1
|
|
worldedit.pos2[name] = pos2
|
|
worldedit.mark_pos1(name)
|
|
worldedit.mark_pos2(name)
|
|
|
|
worldedit.player_notify(name, count .. " nodes scaled")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/transpose", {
|
|
params = "x/y/z/? x/y/z/?",
|
|
description = "Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
if pos1 == nil or pos2 == nil then
|
|
worldedit.player_notify(name, "no region selected")
|
|
return
|
|
end
|
|
|
|
local found, _, axis1, axis2 = param:find("^([xyz%?])%s+([xyz%?])$")
|
|
if found == nil then
|
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
|
return
|
|
end
|
|
if axis1 == "?" then
|
|
axis1 = worldedit.player_axis(name)
|
|
end
|
|
if axis2 == "?" then
|
|
axis2 = worldedit.player_axis(name)
|
|
end
|
|
if axis1 == axis2 then
|
|
worldedit.player_notify(name, "invalid usage: axes must be different")
|
|
return
|
|
end
|
|
|
|
local tenv = minetest.env
|
|
if worldedit.ENABLE_QUEUE then
|
|
tenv = worldedit.queue_aliasenv
|
|
end
|
|
local count, pos1, pos2 = worldedit.transpose(pos1, pos2, axis1, axis2, tenv)
|
|
|
|
--reset markers to transposed positions
|
|
worldedit.pos1[name] = pos1
|
|
worldedit.pos2[name] = pos2
|
|
worldedit.mark_pos1(name)
|
|
worldedit.mark_pos2(name)
|
|
|
|
worldedit.player_notify(name, count .. " nodes transposed")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/flip", {
|
|
params = "x/y/z/?",
|
|
description = "Flip the current WorldEdit region along the x/y/z/? axis",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
if pos1 == nil or pos2 == nil then
|
|
worldedit.player_notify(name, "no region selected")
|
|
return
|
|
end
|
|
|
|
if param == "?" then
|
|
param = worldedit.player_axis(name)
|
|
end
|
|
if param ~= "x" and param ~= "y" and param ~= "z" then
|
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
|
return
|
|
end
|
|
|
|
local tenv = minetest.env
|
|
if worldedit.ENABLE_QUEUE then
|
|
tenv = worldedit.queue_aliasenv
|
|
end
|
|
local count = worldedit.flip(pos1, pos2, param, tenv)
|
|
worldedit.player_notify(name, count .. " nodes flipped")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/rotate", {
|
|
params = "<axis> <angle>",
|
|
description = "Rotate the current WorldEdit region around the axis <axis> by angle <angle> (90 degree increment)",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
if pos1 == nil or pos2 == nil then
|
|
worldedit.player_notify(name, "no region selected")
|
|
return
|
|
end
|
|
|
|
local found, _, axis, angle = param:find("^([xyz%?])%s+([+-]?%d+)$")
|
|
if found == nil then
|
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
|
return
|
|
end
|
|
if axis == "?" then
|
|
axis = worldedit.player_axis(name)
|
|
end
|
|
if angle % 90 ~= 0 then
|
|
worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")
|
|
return
|
|
end
|
|
|
|
local count, pos1, pos2 = worldedit.rotate(pos1, pos2, axis, angle)
|
|
|
|
--reset markers to rotated positions
|
|
worldedit.pos1[name] = pos1
|
|
worldedit.pos2[name] = pos2
|
|
worldedit.mark_pos1(name)
|
|
worldedit.mark_pos2(name)
|
|
|
|
worldedit.player_notify(name, count .. " nodes rotated")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/orient", {
|
|
params = "<angle>",
|
|
description = "Rotate oriented nodes in the current WorldEdit region around the Y axis by angle <angle> (90 degree increment)",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
if pos1 == nil or pos2 == nil then
|
|
worldedit.player_notify(name, "no region selected")
|
|
return
|
|
end
|
|
|
|
local found, _, angle = param:find("^([+-]?%d+)$")
|
|
if found == nil then
|
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
|
return
|
|
end
|
|
if angle % 90 ~= 0 then
|
|
worldedit.player_notify(name, "invalid usage: angle must be multiple of 90")
|
|
return
|
|
end
|
|
|
|
local tenv = minetest.env
|
|
if worldedit.ENABLE_QUEUE then
|
|
tenv = worldedit.queue_aliasenv
|
|
end
|
|
local count = worldedit.orient(pos1, pos2, angle, tenv)
|
|
|
|
worldedit.player_notify(name, count .. " nodes oriented")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/fixlight", {
|
|
params = "",
|
|
description = "Fix the lighting in the current WorldEdit region",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
if pos1 == nil or pos2 == nil then
|
|
worldedit.player_notify(name, "no region selected")
|
|
return
|
|
end
|
|
|
|
local tenv = minetest.env
|
|
if worldedit.ENABLE_QUEUE then
|
|
tenv = worldedit.queue_aliasenv
|
|
end
|
|
local count = worldedit.fixlight(pos1, pos2, tenv)
|
|
worldedit.player_notify(name, count .. " nodes updated")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/hide", {
|
|
params = "",
|
|
description = "Hide all nodes in the current WorldEdit region non-destructively",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
if pos1 == nil or pos2 == nil then
|
|
worldedit.player_notify(name, "no region selected")
|
|
return
|
|
end
|
|
|
|
local tenv = minetest.env
|
|
if worldedit.ENABLE_QUEUE then
|
|
tenv = worldedit.queue_aliasenv
|
|
end
|
|
local count = worldedit.hide(pos1, pos2, tenv)
|
|
worldedit.player_notify(name, count .. " nodes hidden")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/suppress", {
|
|
params = "<node>",
|
|
description = "Suppress all <node> in the current WorldEdit region non-destructively",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
if pos1 == nil or pos2 == nil then
|
|
worldedit.player_notify(name, "no region selected")
|
|
return
|
|
end
|
|
|
|
local node = worldedit.node_is_valid(param)
|
|
if param == "" or not node then
|
|
worldedit.player_notify(name, "invalid node name: " .. param)
|
|
return
|
|
end
|
|
|
|
local tenv = minetest.env
|
|
if worldedit.ENABLE_QUEUE then
|
|
tenv = worldedit.queue_aliasenv
|
|
end
|
|
local count = worldedit.suppress(pos1, pos2, node, tenv)
|
|
worldedit.player_notify(name, count .. " nodes suppressed")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/highlight", {
|
|
params = "<node>",
|
|
description = "Highlight <node> in the current WorldEdit region by hiding everything else non-destructively",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
if pos1 == nil or pos2 == nil then
|
|
worldedit.player_notify(name, "no region selected")
|
|
return
|
|
end
|
|
|
|
local node = worldedit.node_is_valid(param)
|
|
if param == "" or not node then
|
|
worldedit.player_notify(name, "invalid node name: " .. param)
|
|
return
|
|
end
|
|
|
|
local tenv = minetest.env
|
|
if worldedit.ENABLE_QUEUE then
|
|
tenv = worldedit.queue_aliasenv
|
|
end
|
|
local count = worldedit.highlight(pos1, pos2, node, tenv)
|
|
worldedit.player_notify(name, count .. " nodes highlighted")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/restore", {
|
|
params = "",
|
|
description = "Restores nodes hidden with WorldEdit in the current WorldEdit region",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
if pos1 == nil or pos2 == nil then
|
|
worldedit.player_notify(name, "no region selected")
|
|
return
|
|
end
|
|
|
|
local tenv = minetest.env
|
|
if worldedit.ENABLE_QUEUE then
|
|
tenv = worldedit.queue_aliasenv
|
|
end
|
|
local count = worldedit.restore(pos1, pos2, tenv)
|
|
worldedit.player_notify(name, count .. " nodes restored")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/save", {
|
|
params = "<file>",
|
|
description = "Save the current WorldEdit region to \"(world folder)/schems/<file>.we\"",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
if pos1 == nil or pos2 == nil then
|
|
worldedit.player_notify(name, "no region selected")
|
|
return
|
|
end
|
|
|
|
if param == "" then
|
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
|
return
|
|
end
|
|
|
|
local result, count = worldedit.serialize(pos1, pos2)
|
|
|
|
local path = minetest.get_worldpath() .. "/schems"
|
|
local filename = path .. "/" .. param .. ".we"
|
|
os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
|
|
local file, err = io.open(filename, "wb")
|
|
if err ~= nil then
|
|
worldedit.player_notify(name, "could not save file to \"" .. filename .. "\"")
|
|
return
|
|
end
|
|
file:write(result)
|
|
file:flush()
|
|
file:close()
|
|
|
|
worldedit.player_notify(name, count .. " nodes saved")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/allocate", {
|
|
params = "<file>",
|
|
description = "Set the region defined by nodes from \"(world folder)/schems/<file>.we\" as the current WorldEdit region",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos1 = worldedit.pos1[name]
|
|
if pos1 == nil then
|
|
worldedit.player_notify(name, "no region selected")
|
|
return
|
|
end
|
|
|
|
if param == "" then
|
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
|
return
|
|
end
|
|
|
|
local filename = minetest.get_worldpath() .. "/schems/" .. param .. ".we"
|
|
local file, err = io.open(filename, "rb")
|
|
if err ~= nil then
|
|
worldedit.player_notify(name, "could not open file \"" .. filename .. "\"")
|
|
return
|
|
end
|
|
local value = file:read("*a")
|
|
file:close()
|
|
|
|
if worldedit.valueversion(value) == 0 then --unknown version
|
|
worldedit.player_notify(name, "invalid file: file is invalid or created with newer version of WorldEdit")
|
|
return
|
|
end
|
|
local nodepos1, nodepos2, count = worldedit.allocate(pos1, value)
|
|
|
|
worldedit.pos1[name] = nodepos1
|
|
worldedit.mark_pos1(name)
|
|
worldedit.pos2[name] = nodepos2
|
|
worldedit.mark_pos2(name)
|
|
|
|
worldedit.player_notify(name, count .. " nodes allocated")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/load", {
|
|
params = "<file>",
|
|
description = "Load nodes from \"(world folder)/schems/<file>[.we[m]]\" with position 1 of the current WorldEdit region as the origin",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos1 = worldedit.pos1[name]
|
|
if pos1 == nil then
|
|
worldedit.player_notify(name, "no region selected")
|
|
return
|
|
end
|
|
|
|
if param == "" then
|
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
|
return
|
|
end
|
|
|
|
--find the file in the world path
|
|
local testpaths = {
|
|
minetest.get_worldpath() .. "/schems/" .. param,
|
|
minetest.get_worldpath() .. "/schems/" .. param .. ".we",
|
|
minetest.get_worldpath() .. "/schems/" .. param .. ".wem",
|
|
}
|
|
local file, err
|
|
for index, path in ipairs(testpaths) do
|
|
file, err = io.open(path, "rb")
|
|
if not err then
|
|
break
|
|
end
|
|
end
|
|
if err then
|
|
worldedit.player_notify(name, "could not open file \"" .. param .. "\"")
|
|
return
|
|
end
|
|
local value = file:read("*a")
|
|
file:close()
|
|
|
|
if worldedit.valueversion(value) == 0 then --unknown version
|
|
worldedit.player_notify(name, "invalid file: file is invalid or created with newer version of WorldEdit")
|
|
return
|
|
end
|
|
|
|
local tenv = minetest.env
|
|
if worldedit.ENABLE_QUEUE then
|
|
tenv = worldedit.queue_aliasenv
|
|
end
|
|
local count = worldedit.deserialize(pos1, value, tenv)
|
|
|
|
worldedit.player_notify(name, count .. " nodes loaded")
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/lua", {
|
|
params = "<code>",
|
|
description = "Executes <code> as a Lua chunk in the global namespace",
|
|
privs = {worldedit=true, server=true},
|
|
func = function(name, param)
|
|
local err = worldedit.lua(param)
|
|
if err then
|
|
worldedit.player_notify(name, "code error: " .. err)
|
|
else
|
|
worldedit.player_notify(name, "code successfully executed", false)
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/luatransform", {
|
|
params = "<code>",
|
|
description = "Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region",
|
|
privs = {worldedit=true, server=true},
|
|
func = function(name, param)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
if pos1 == nil or pos2 == nil then
|
|
worldedit.player_notify(name, "no region selected")
|
|
return
|
|
end
|
|
|
|
local err = worldedit.luatransform(pos1, pos2, param)
|
|
if err then
|
|
worldedit.player_notify(name, "code error: " .. err, false)
|
|
else
|
|
worldedit.player_notify(name, "code successfully executed", false)
|
|
end
|
|
end,
|
|
})
|
|
|
|
if minetest.place_schematic then
|
|
minetest.register_chatcommand("/mtschemcreate", {
|
|
params = "<filename>",
|
|
description = "Creates a Minetest schematic of the box defined by position 1 and position 2, and saves it to <filename>",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
|
if pos1 == nil or pos2 == nil then
|
|
worldedit.player_notify(name, "No region selected")
|
|
return
|
|
end
|
|
if param == nil then
|
|
worldedit.player_notify(name, "No filename specified")
|
|
return
|
|
end
|
|
|
|
local path = minetest.get_worldpath() .. "/schems"
|
|
local filename = path .. "/" .. param .. ".mts"
|
|
os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
|
|
|
|
local ret = minetest.create_schematic(pos1, pos2, worldedit.prob_list[name], filename)
|
|
if ret == nil then
|
|
worldedit.player_notify(name, "Failed to create Minetest schematic", false)
|
|
else
|
|
worldedit.player_notify(name, "Saved Minetest schematic to " .. param, false)
|
|
end
|
|
worldedit.prob_list[name] = {}
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/mtschemplace", {
|
|
params = "<filename>",
|
|
description = "Places the Minetest schematic identified by <filename> at WorldEdit position 1",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
local pos = worldedit.pos1[name]
|
|
if pos == nil then
|
|
worldedit.player_notify(name, "No position selected")
|
|
return
|
|
end
|
|
if param == nil then
|
|
worldedit.player_notify(name, "No filename specified")
|
|
return
|
|
end
|
|
|
|
local path = minetest.get_worldpath() .. "/schems/" .. param .. ".mts"
|
|
if minetest.place_schematic(pos, path) == nil then
|
|
worldedit.player_notify(name, "Failed to place Minetest schematic", false)
|
|
else
|
|
worldedit.player_notify(name, "Placed Minetest schematic " .. param ..
|
|
" at " .. minetest.pos_to_string(pos), false)
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.register_chatcommand("/mtschemprob", {
|
|
params = "start/finish/get",
|
|
description = "Begins node probability entry for Minetest schematics, gets the nodes that have probabilities set, or ends node probability entry",
|
|
privs = {worldedit=true},
|
|
func = function(name, param)
|
|
if param == "start" then --start probability setting
|
|
worldedit.set_pos[name] = "prob"
|
|
worldedit.prob_list[name] = {}
|
|
worldedit.player_notify(name, "select Minetest schematic probability values by punching nodes")
|
|
elseif param == "finish" then --finish probability setting
|
|
worldedit.set_pos[name] = nil
|
|
worldedit.player_notify(name, "finished Minetest schematic probability selection")
|
|
elseif param == "get" then --get all nodes that had probabilities set on them
|
|
local text = ""
|
|
local problist = worldedit.prob_list[name]
|
|
if problist == nil then
|
|
return
|
|
end
|
|
for k,v in pairs(problist) do
|
|
local prob = math.floor(((v["prob"] / 256) * 100) * 100 + 0.5) / 100
|
|
text = text .. minetest.pos_to_string(v["pos"]) .. ": " .. prob .. "% | "
|
|
end
|
|
worldedit.player_notify(name, "Currently set node probabilities:")
|
|
worldedit.player_notify(name, text)
|
|
else
|
|
worldedit.player_notify(name, "unknown subcommand: " .. param)
|
|
end
|
|
end,
|
|
})
|
|
|
|
minetest.register_on_player_receive_fields(
|
|
function(player, formname, fields)
|
|
if (formname == "prob_val_enter") and (fields.text ~= "") then
|
|
local name = player:get_player_name()
|
|
local prob_entry = {pos=worldedit.prob_pos[name], prob=tonumber(fields.text)}
|
|
local index = table.getn(worldedit.prob_list[name]) + 1
|
|
worldedit.prob_list[name][index] = prob_entry
|
|
end
|
|
end
|
|
)
|
|
end
|